/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; using OpenMetaverse; using log4net; namespace OpenSim.Services.Connectors.SimianGrid { public class SimianActivityDetector { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private SimianPresenceServiceConnector m_GridUserService; private Scene m_aScene; public SimianActivityDetector(SimianPresenceServiceConnector guservice) { m_GridUserService = guservice; m_log.DebugFormat("[SIMIAN ACTIVITY DETECTOR]: Started"); } public void AddRegion(Scene scene) { // For now the only events we listen to are these // But we could trigger the position update more often scene.EventManager.OnMakeRootAgent += OnMakeRootAgent; scene.EventManager.OnNewClient += OnNewClient; scene.EventManager.OnAvatarEnteringNewParcel += OnEnteringNewParcel; if (m_aScene == null) m_aScene = scene; } public void RemoveRegion(Scene scene) { scene.EventManager.OnMakeRootAgent -= OnMakeRootAgent; scene.EventManager.OnNewClient -= OnNewClient; scene.EventManager.OnAvatarEnteringNewParcel -= OnEnteringNewParcel; } public void OnMakeRootAgent(ScenePresence sp) { m_log.DebugFormat("[SIMIAN ACTIVITY DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName); Util.FireAndForget(delegate(object o) { m_GridUserService.SetLastPosition(sp.UUID.ToString(), sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat); }); } public void OnNewClient(IClientAPI client) { client.OnConnectionClosed += OnConnectionClose; } public void OnConnectionClose(IClientAPI client) { if (client.IsLoggingOut) { object sp = null; Vector3 position = new Vector3(128, 128, 0); Vector3 lookat = new Vector3(0, 1, 0); if (client.Scene.TryGetScenePresence(client.AgentId, out sp)) { if (sp is ScenePresence) { if (((ScenePresence)sp).IsChildAgent) return; position = ((ScenePresence)sp).AbsolutePosition; lookat = ((ScenePresence)sp).Lookat; } } m_log.DebugFormat("[SIMIAN ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName); m_GridUserService.LoggedOut(client.AgentId.ToString(), client.Scene.RegionInfo.RegionID, position, lookat); } } void OnEnteringNewParcel(ScenePresence sp, int localLandID, UUID regionID) { // Asynchronously update the position stored in the session table for this agent Util.FireAndForget(delegate(object o) { m_GridUserService.SetLastPosition(sp.UUID.ToString(), sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat); }); } } }