/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using OpenMetaverse; namespace OpenSim.Services.AuthenticationService { // Generic Authentication service used for identifying // and authenticating principals. // Principals may be clients acting on users' behalf, // or any other components that need // verifiable identification. // public class AuthenticationService { public byte[] GetPublicKey() { return new byte[0]; } public string AuthenticatePassword(UUID principalID, string password) { return String.Empty; } public byte[] AuthenticatePasswordEncrypted(byte[] cyphertext, byte[] key) { return new byte[0]; } public string AuthenticateWebkey(UUID principalID, string webkey) { return String.Empty; } public byte[] AuthenticateWebkeyEncrypted(byte[] cyphertext, byte[] key) { return new byte[0]; } public bool Verify(UUID principalID, string token) { return false; } public bool VerifyEncrypted(byte[] cyphertext, byte[] key) { return false; } public bool Release(UUID principalID, string token) { return false; } public bool ReleaseEncrypted(byte[] cyphertext, byte[] key) { return false; } } }