/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using log4net;
using OpenSim.Framework;
using OpenSim.Data;
using OpenSim.Services.Base;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Services.AuthenticationService
{
///
/// Simple authentication service implementation dealing only with users.
/// It uses the user DB directly to access user information.
/// It takes two config vars:
/// - Authenticate = {true|false} : to do or not to do authentication
/// - Authority = string like "osgrid.org" : this identity authority
/// that will be called back for identity verification
///
public class HGAuthenticationService : ServiceBase, IAuthenticationService
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected IUserDataPlugin m_Database;
protected string m_AuthorityURL;
protected bool m_PerformAuthentication;
protected Dictionary> m_UserKeys = new Dictionary>();
public HGAuthenticationService(IConfigSource config) : base(config)
{
string dllName = String.Empty;
string connString = String.Empty;
//
// Try reading the [DatabaseService] section first, if it exists
//
IConfig dbConfig = config.Configs["DatabaseService"];
if (dbConfig != null)
{
dllName = dbConfig.GetString("StorageProvider", String.Empty);
connString = dbConfig.GetString("ConnectionString", String.Empty);
}
//
// Try reading the more specific [InventoryService] section, if it exists
//
IConfig authConfig = config.Configs["AuthenticationService"];
if (authConfig != null)
{
dllName = authConfig.GetString("StorageProvider", dllName);
connString = authConfig.GetString("ConnectionString", connString);
m_PerformAuthentication = authConfig.GetBoolean("Authenticate", true);
m_AuthorityURL = "http://" + authConfig.GetString("Authority", "localhost");
}
//
// We tried, but this doesn't exist. We can't proceed.
//
if (dllName.Equals(String.Empty))
throw new Exception("No InventoryService configuration");
m_Database = LoadPlugin(dllName);
if (m_Database == null)
throw new Exception("Could not find a storage interface in the given module");
m_Database.Initialise(connString);
}
public UUID AuthenticateKey(UUID principalID, string key)
{
bool writeAgentData = false;
UserAgentData agent = m_Database.GetAgentByUUID(principalID);
if (agent == null)
{
agent = new UserAgentData();
agent.ProfileID = principalID;
agent.SessionID = UUID.Random();
agent.SecureSessionID = UUID.Random();
agent.AgentIP = "127.0.0.1";
agent.AgentPort = 0;
agent.AgentOnline = false;
writeAgentData = true;
}
if (!m_PerformAuthentication)
{
if (writeAgentData)
m_Database.AddNewUserAgent(agent);
return agent.SessionID;
}
if (!VerifyKey(principalID, key))
return UUID.Zero;
if (writeAgentData)
m_Database.AddNewUserAgent(agent);
return agent.SessionID;
}
///
/// This implementation only authenticates users.
///
///
///
///
public UUID AuthenticatePassword(UUID principalID, string password)
{
bool writeAgentData = false;
UserAgentData agent = m_Database.GetAgentByUUID(principalID);
if (agent == null)
{
agent = new UserAgentData();
agent.ProfileID = principalID;
agent.SessionID = UUID.Random();
agent.SecureSessionID = UUID.Random();
agent.AgentIP = "127.0.0.1";
agent.AgentPort = 0;
agent.AgentOnline = false;
writeAgentData = true;
}
if (!m_PerformAuthentication)
{
if (writeAgentData)
m_Database.AddNewUserAgent(agent);
return agent.SessionID;
}
UserProfileData profile = m_Database.GetUserByUUID(principalID);
bool passwordSuccess = false;
m_log.InfoFormat("[AUTH]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.ID);
// we do this to get our hash in a form that the server password code can consume
// when the web-login-form submits the password in the clear (supposed to be over SSL!)
if (!password.StartsWith("$1$"))
password = "$1$" + Util.Md5Hash(password);
password = password.Remove(0, 3); //remove $1$
string s = Util.Md5Hash(password + ":" + profile.PasswordSalt);
// Testing...
//m_log.Info("[LOGIN]: SubHash:" + s + " userprofile:" + profile.passwordHash);
//m_log.Info("[LOGIN]: userprofile:" + profile.passwordHash + " SubCT:" + password);
passwordSuccess = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
|| profile.PasswordHash.Equals(password, StringComparison.InvariantCulture));
if (!passwordSuccess)
return UUID.Zero;
if (writeAgentData)
m_Database.AddNewUserAgent(agent);
return agent.SessionID;
}
///
/// This generates authorization keys in the form
/// http://authority/uuid
/// after verifying that the caller is, indeed, authorized to request a key
///
/// The principal ID requesting the new key
/// The original authorization token for that principal, obtained during login
///
public string GetKey(UUID principalID, string authToken)
{
UserProfileData profile = m_Database.GetUserByUUID(principalID);
string newKey = string.Empty;
if (profile != null)
{
m_log.DebugFormat("[AUTH]: stored auth token is {0}. Given token is {1}", profile.WebLoginKey.ToString(), authToken);
// I'm overloading webloginkey for this, so that no changes are needed in the DB
// The uses of webloginkey are fairly mutually exclusive
if (profile.WebLoginKey.ToString().Equals(authToken))
{
newKey = UUID.Random().ToString();
List keys;
lock (m_UserKeys)
{
if (m_UserKeys.ContainsKey(principalID))
{
keys = m_UserKeys[principalID];
}
else
{
keys = new List();
m_UserKeys.Add(principalID, keys);
}
keys.Add(newKey);
}
m_log.InfoFormat("[AUTH]: Successfully generated new auth key for {0}", principalID);
}
else
m_log.Warn("[AUTH]: Unauthorized key generation request. Denying new key.");
}
else
m_log.Warn("[AUTH]: Principal not found.");
return m_AuthorityURL + newKey;
}
///
/// This verifies the uuid portion of the key given out by GenerateKey
///
///
///
///
public bool VerifyKey(UUID userID, string key)
{
lock (m_UserKeys)
{
if (m_UserKeys.ContainsKey(userID))
{
List keys = m_UserKeys[userID];
if (keys.Contains(key))
{
// Keys are one-time only, so remove it
keys.Remove(key);
return true;
}
return false;
}
else
return false;
}
}
public UUID CreateUserSession(UUID userID, UUID oldSessionID)
{
UserAgentData agent = m_Database.GetAgentByUUID(userID);
if (agent == null)
return UUID.Zero;
agent.SessionID = UUID.Random();
m_Database.AddNewUserAgent(agent);
return agent.SessionID;
}
public bool VerifyUserSession(UUID userID, UUID sessionID)
{
UserProfileData userProfile = m_Database.GetUserByUUID(userID);
if (userProfile != null && userProfile.CurrentAgent != null)
{
m_log.DebugFormat("[AUTH]: Verifying session {0} for {1}; current session {2}", sessionID, userID, userProfile.CurrentAgent.SessionID);
if (userProfile.CurrentAgent.SessionID == sessionID)
{
return true;
}
}
return false;
}
public bool DestroyUserSession(UUID userID, UUID sessionID)
{
if (!VerifyUserSession(userID, sessionID))
return false;
UserAgentData agent = m_Database.GetAgentByUUID(userID);
if (agent == null)
return false;
agent.SessionID = UUID.Zero;
m_Database.AddNewUserAgent(agent);
return true;
}
}
}