/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.Reflection; using Nini.Config; using log4net; using OpenSim.Framework; using OpenSim.Data; using OpenSim.Services.Interfaces; using OpenMetaverse; namespace OpenSim.Services.AssetService { /// /// A de-duplicating asset service. /// public class XAssetService : XAssetServiceBase, IAssetService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected static XAssetService m_RootInstance; public XAssetService(IConfigSource config) : this(config, "AssetService") {} public XAssetService(IConfigSource config, string configName) : base(config, configName) { if (m_RootInstance == null) { m_RootInstance = this; if (m_AssetLoader != null) { IConfig assetConfig = config.Configs[configName]; if (assetConfig == null) throw new Exception("No AssetService configuration"); string loaderArgs = assetConfig.GetString("AssetLoaderArgs", String.Empty); bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true); if (assetLoaderEnabled && !HasChainedAssetService) { m_log.DebugFormat("[XASSET SERVICE]: Loading default asset set from {0}", loaderArgs); m_AssetLoader.ForEachDefaultXmlAsset( loaderArgs, a => { AssetBase existingAsset = Get(a.ID); // AssetMetadata existingMetadata = GetMetadata(a.ID); if (existingAsset == null || Util.SHA1Hash(existingAsset.Data) != Util.SHA1Hash(a.Data)) { // m_log.DebugFormat("[ASSET]: Storing {0} {1}", a.Name, a.ID); Store(a); } }); } m_log.Debug("[XASSET SERVICE]: Local asset service enabled"); } } } public virtual AssetBase Get(string id) { // m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id); UUID assetID; if (!UUID.TryParse(id, out assetID)) { m_log.WarnFormat("[XASSET SERVICE]: Could not parse requested asset id {0}", id); return null; } try { AssetBase asset = m_Database.GetAsset(assetID); if (asset != null) { return asset; } else if (HasChainedAssetService) { asset = m_ChainedAssetService.Get(id); if (asset != null) MigrateFromChainedService(asset); return asset; } return null; } catch (Exception e) { m_log.ErrorFormat("[XASSET SERVICE]: Exception getting asset {0} {1}", assetID, e); return null; } } public virtual AssetBase GetCached(string id) { return Get(id); } public virtual AssetMetadata GetMetadata(string id) { // m_log.DebugFormat("[XASSET SERVICE]: Get asset metadata for {0}", id); AssetBase asset = Get(id); if (asset != null) return asset.Metadata; else return null; } public virtual byte[] GetData(string id) { // m_log.DebugFormat("[XASSET SERVICE]: Get asset data for {0}", id); AssetBase asset = Get(id); if (asset != null) return asset.Data; else return null; } public virtual bool Get(string id, Object sender, AssetRetrieved handler) { //m_log.DebugFormat("[XASSET SERVICE]: Get asset async {0}", id); UUID assetID; if (!UUID.TryParse(id, out assetID)) return false; AssetBase asset = Get(id); //m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset); handler(id, sender, asset); return true; } public virtual string Store(AssetBase asset) { if (!m_Database.ExistsAsset(asset.FullID)) { // m_log.DebugFormat( // "[XASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length); m_Database.StoreAsset(asset); } // else // { // m_log.DebugFormat( // "[XASSET SERVICE]: Not storing asset {0} {1}, bytes {2} as it already exists", asset.Name, asset.FullID, asset.Data.Length); // } return asset.ID; } public bool UpdateContent(string id, byte[] data) { return false; } public virtual bool Delete(string id) { // m_log.DebugFormat("[XASSET SERVICE]: Deleting asset {0}", id); UUID assetID; if (!UUID.TryParse(id, out assetID)) return false; // Don't bother deleting from a chained asset service. This isn't a big deal since deleting happens // very rarely. return m_Database.Delete(id); } private void MigrateFromChainedService(AssetBase asset) { Util.FireAndForget(o => { Store(asset); m_ChainedAssetService.Delete(asset.ID); }); } } }