/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using Nini.Config; using log4net; using OpenSim.Framework; using OpenSim.Data; using OpenSim.Services.Interfaces; using OpenMetaverse; namespace OpenSim.Services.AssetService { public class AssetService : AssetServiceBase, IAssetService { private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); public AssetService(IConfigSource config) : base(config) { if (m_AssetLoader != null) { IConfig assetConfig = config.Configs["AssetService"]; if (assetConfig == null) throw new Exception("No AssetService configuration"); string loaderArgs = assetConfig.GetString("AssetLoaderArgs", String.Empty); m_log.InfoFormat("[ASSET]: Loading default asset set from {0}", loaderArgs); m_AssetLoader.ForEachDefaultXmlAsset(loaderArgs, delegate(AssetBase a) { Store(a); }); m_log.Info("[ASSET CONNECTOR]: Local asset service enabled"); } } public AssetBase Get(string id) { //m_log.DebugFormat("[ASSET SERVICE]: Get asset {0}", id); UUID assetID; if (!UUID.TryParse(id, out assetID)) return null; return m_Database.FetchAsset(assetID); } public AssetMetadata GetMetadata(string id) { UUID assetID; if (!UUID.TryParse(id, out assetID)) return null; AssetBase asset = m_Database.FetchAsset(assetID); return asset.Metadata; } public byte[] GetData(string id) { UUID assetID; if (!UUID.TryParse(id, out assetID)) return null; AssetBase asset = m_Database.FetchAsset(assetID); return asset.Data; } public bool Get(string id, Object sender, AssetRetrieved handler) { //m_log.DebugFormat("[AssetService]: Get asset async {0}", id); UUID assetID; if (!UUID.TryParse(id, out assetID)) return false; AssetBase asset = m_Database.FetchAsset(assetID); //m_log.DebugFormat("[AssetService]: Got asset {0}", asset); handler(id, sender, asset); return true; } public string Store(AssetBase asset) { //m_log.DebugFormat("[ASSET SERVICE]: Store asset {0} {1}", asset.Name, asset.ID); m_Database.CreateAsset(asset); return asset.ID; } public bool UpdateContent(string id, byte[] data) { return false; } public bool Delete(string id) { return false; } } }