/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using Nini.Config; using OpenSim.Server.Base; using OpenSim.Services.Interfaces; using OpenSim.Framework; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Server.Handlers.Base; namespace OpenSim.Server.Handlers.Simulation { public class SimulationServiceInConnector : ServiceConnector { private ISimulationService m_LocalSimulationService; private IAuthenticationService m_AuthenticationService; public SimulationServiceInConnector(IConfigSource config, IHttpServer server, IScene scene) : base(config, server, String.Empty) { //IConfig serverConfig = config.Configs["SimulationService"]; //if (serverConfig == null) // throw new Exception("No section 'SimulationService' in config file"); //string simService = serverConfig.GetString("LocalServiceModule", // String.Empty); //if (simService == String.Empty) // throw new Exception("No SimulationService in config file"); //Object[] args = new Object[] { config }; m_LocalSimulationService = scene.RequestModuleInterface(); //ServerUtils.LoadPlugin(simService, args); //System.Console.WriteLine("XXXXXXXXXXXXXXXXXXX m_AssetSetvice == null? " + ((m_AssetService == null) ? "yes" : "no")); //server.AddStreamHandler(new AgentGetHandler(m_SimulationService, m_AuthenticationService)); //server.AddStreamHandler(new AgentPostHandler(m_SimulationService, m_AuthenticationService)); //server.AddStreamHandler(new AgentPutHandler(m_SimulationService, m_AuthenticationService)); //server.AddStreamHandler(new AgentDeleteHandler(m_SimulationService, m_AuthenticationService)); server.AddHTTPHandler("/agent/", new AgentHandler(m_LocalSimulationService).Handler); server.AddHTTPHandler("/object/", new ObjectHandler(m_LocalSimulationService).Handler); //server.AddStreamHandler(new ObjectPostHandler(m_SimulationService, authentication)); } } }