/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using Nini.Config; using log4net; using System; using System.Reflection; using System.IO; using System.Net; using System.Text; using System.Text.RegularExpressions; using System.Xml; using System.Xml.Serialization; using OpenSim.Server.Base; using OpenSim.Services.Interfaces; using OpenSim.Framework; using OpenSim.Framework.ServiceAuth; using OpenSim.Framework.Servers.HttpServer; using OpenMetaverse; namespace OpenSim.Server.Handlers.Asset { public class AssetsExistHandler : BaseStreamHandler { //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private IAssetService m_AssetService; public AssetsExistHandler(IAssetService service) : base("POST", "/get_assets_exist") { m_AssetService = service; } public AssetsExistHandler(IAssetService service, IServiceAuth auth) : base("POST", "/get_assets_exist", auth) { m_AssetService = service; } protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) { XmlSerializer xs; string[] ids; try { xs = new XmlSerializer(typeof(string[])); ids = (string[])xs.Deserialize(request); } catch (Exception) { httpResponse.StatusCode = (int)HttpStatusCode.BadRequest; return null; } bool[] exist = m_AssetService.AssetsExist(ids); xs = new XmlSerializer(typeof(bool[])); return ServerUtils.SerializeResult(xs, exist); } } }