using System; using System.Collections.Generic; using System.Reflection; using System.Text; using OpenMetaverse; using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Shared.ScriptBase; using OpenSim.ScriptEngine.Shared; namespace OpenSim.ScriptEngine.Shared { public struct ScriptStructure { public RegionInfoStructure RegionInfo; public ScriptMetaData ScriptMetaData; public ScriptAssemblies.IScript ScriptObject; public string State; public bool Running; public bool Disabled; public string Source; public int StartParam; public AppDomain AppDomain; public Dictionary Apis; public Dictionary, KeyValuePair> LineMap; public uint LocalID; public UUID ItemID; public string AssemblyFileName; public string ScriptID { get { return LocalID.ToString() + "." + ItemID.ToString(); } } public string Name { get { return "Script:" + ScriptID; } } private bool Initialized; private Dictionary InternalFunctions; public string AssemblyName; public void ExecuteEvent(EventParams p) { ExecuteMethod(p, true); } public void ExecuteMethod(EventParams p) { ExecuteMethod(p, false); } private void ExecuteMethod(EventParams p, bool isEvent) { // First time initialization? if (!Initialized) { Initialized = true; CacheInternalFunctions(); } lock (InternalFunctions) { // Make function name string FunctionName; if (isEvent) FunctionName = State + "_event_" + p.EventName; else FunctionName = p.EventName; // Check if this function exist if (!InternalFunctions.ContainsKey(FunctionName)) { // TODO: Send message in-world //RegionInfo.Scene. RegionInfo.Logger.ErrorFormat("[{0}] Script function \"{1}\" was not found.", Name, FunctionName); return; } // Execute script function try { InternalFunctions[FunctionName].DynamicInvoke(p.Params); } catch (Exception e) { RegionInfo.Logger.ErrorFormat("[{0}] Execute \"{1}\" failed: {2}", Name, FunctionName, e.ToString()); } } } /// /// Cache functions into a dictionary with delegates. Should be faster than reflection. /// private void CacheInternalFunctions() { Type scriptObjectType = ScriptObject.GetType(); InternalFunctions = new Dictionary(); MethodInfo[] methods = scriptObjectType.GetMethods(); lock (InternalFunctions) { // Read all methods into a dictionary foreach (MethodInfo mi in methods) { // TODO: We don't support overloading if (!InternalFunctions.ContainsKey(mi.Name)) InternalFunctions.Add(mi.Name, Delegate.CreateDelegate(scriptObjectType, ScriptObject, mi)); else RegionInfo.Logger.ErrorFormat("[{0}] Error: Script function \"{1}\" is already added. We do not support overloading.", Name, mi.Name); } } } } }