using System; using System.Collections.Generic; using System.Reflection; using log4net; using Nini.Config; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.ScriptEngine.Shared; using EventParams=OpenSim.ScriptEngine.Shared.EventParams; namespace OpenSim.ScriptEngine.Shared { public struct RegionInfoStructure { public Scene Scene; public IConfigSource ConfigSource; public IScriptLoader ScriptLoader; public Dictionary EventProviders; public Dictionary Executors; public Dictionary Compilers; public Dictionary Schedulers; public Dictionary CommandProviders; public ILog Logger; public void Executors_Execute(EventParams p) { // Execute a command on all executors lock (Executors) { foreach (IScriptExecutor exec in Executors.Values) { exec.ExecuteCommand(p); } } } public void Executors_Execute(ScriptStructure scriptContainer, EventParams p) { // Execute a command on all executors lock (Executors) { foreach (IScriptExecutor exec in Executors.Values) { exec.ExecuteCommand(ref scriptContainer, p); } } } public IScriptCompiler FindCompiler(ScriptMetaData scriptMetaData) { string compiler = "Compiler_LSL"; if (scriptMetaData.ContainsKey("Compiler")) compiler = scriptMetaData["Compiler"]; lock (Compilers) { if (!Compilers.ContainsKey(compiler)) throw new Exception("Requested script compiler \"" + compiler + "\" does not exist."); return Compilers[compiler]; } } public IScriptScheduler FindScheduler(ScriptMetaData scriptMetaData) { string scheduler = "Scheduler"; if (scriptMetaData.ContainsKey("Scheduler")) scheduler = scriptMetaData["Scheduler"]; lock (Schedulers) { if (!Schedulers.ContainsKey(scheduler)) throw new Exception("Requested script scheduler \"" + scheduler + "\" does not exist."); return Schedulers[scheduler]; } } //public Assembly[] GetCommandProviderAssemblies() //{ // lock (CommandProviders) // { // Assembly[] ass = new Assembly[CommandProviders.Count]; // int i = 0; // foreach (string key in CommandProviders.Keys) // { // ass[i] = CommandProviders[key].GetType().Assembly; // i++; // } // return ass; // } //} } }