/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Text; using System.Text.RegularExpressions; using log4net; using Nini.Config; using OpenMetaverse; using OpenSim.ApplicationPlugins.ScriptEngine; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.ScriptEngine.Components.DotNetEngine.Events; using OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler; using OpenSim.ScriptEngine.Shared; using ComponentFactory = OpenSim.ApplicationPlugins.ScriptEngine.ComponentFactory; namespace OpenSim.ScriptEngine.Engines.DotNetEngine { // This is a sample engine public partial class DotNetEngine : IScriptEngine { //private string[] _ComponentNames = new string[] { // "Commands_LSL", // "Commands_OSSL", // "Compiler_CS", // "Compiler_JS", // "Compiler_LSL", // "Compiler_VB", // "LSLEventProvider", // "Scheduler" // }; internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public string Name { get { return "SECS.DotNetEngine"; } } //public bool IsSharedModule { get { return true; } } internal RegionInfoStructure RegionInfo; private string[] commandNames = new string[] { "Commands_LSL" }; private string[] compilerNames = new string[] { "Compiler_CS", "Compiler_JS", "Compiler_LSL", "Compiler_YP", "Compiler_VB" }; private string[] schedulerNames = new string[] { "Scheduler" }; //internal IScriptLoader m_ScriptLoader; internal LSLEventProvider m_LSLEventProvider; //internal IScriptExecutor m_Executor; //internal Dictionary Compilers = new Dictionary(); internal Dictionary Schedulers = new Dictionary(); public static Dictionary Compilers = new Dictionary(); // private static bool haveInitialized = false; public DotNetEngine() { RegionInfo = new RegionInfoStructure(); RegionInfo.Compilers = Compilers; RegionInfo.Schedulers = Schedulers; RegionInfo.Executors = new Dictionary(); RegionInfo.CommandProviders = new Dictionary(); RegionInfo.EventProviders = new Dictionary(); } public void Initialise(Scene scene, IConfigSource source) { RegionInfo.Scene = scene; RegionInfo.ConfigSource = source; m_log.DebugFormat("[{0}] Initializing components", Name); InitializeComponents(); } public void PostInitialise() { } /// /// Called on region close /// public void Close() { ComponentClose(); } #region Initialize the Script Engine Components we need public void InitializeComponents() { string cname = ""; m_log.DebugFormat("[{0}] Component initialization", Name); // Initialize an instance of all module we want try { cname = "ScriptManager"; m_log.DebugFormat("[{0}] Executor: {1}", Name, cname); RegionInfo.Executors.Add(cname, ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptExecutor); cname = "ScriptLoader"; m_log.DebugFormat("[{0}] ScriptLoader: {1}", Name, cname); RegionInfo.ScriptLoader = ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptExecutor as ScriptLoader; // CommandProviders foreach (string cn in commandNames) { cname = cn; m_log.DebugFormat("[{0}] CommandProvider: {1}", Name, cname); RegionInfo.CommandProviders.Add(cname, ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptCommandProvider); } // Compilers foreach (string cn in compilerNames) { cname = cn; m_log.DebugFormat("[{0}] Compiler: {1}", Name, cname); RegionInfo.Compilers.Add(cname, ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptCompiler); } // Schedulers foreach (string cn in schedulerNames) { cname = cn; m_log.DebugFormat("[{0}] Scheduler: {1}", Name, cname); RegionInfo.Schedulers.Add(cname, ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptScheduler); } // Event provider cname = "LSLEventProvider"; m_log.DebugFormat("[{0}] EventProvider: {1}", Name, cname); IScriptEventProvider sep = ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptEventProvider; RegionInfo.EventProviders.Add(cname, sep); m_LSLEventProvider = sep as LSLEventProvider; // Hook up events m_LSLEventProvider.RezScript += Events_RezScript; m_LSLEventProvider.RemoveScript += Events_RemoveScript; } catch (Exception e) { m_log.ErrorFormat("[{0}] Exception while loading \"{1}\": {2}", Name, cname, e.ToString()); } } private void ComponentClose() { // Close schedulers foreach (IScriptScheduler scheduler in RegionInfo.Schedulers.Values) { scheduler.Close(); } } #endregion } }