/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Text; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.ScriptEngine.Shared; using EventParams = OpenSim.ScriptEngine.Shared.EventParams; namespace OpenSim.ScriptEngine.Components.DotNetEngine.Events { public class LSLEventProvider : IScriptEventProvider { public delegate void RezScriptDelegate(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine); public event RezScriptDelegate RezScript; public delegate void RemoveScriptDelegate(uint localID, UUID itemID); public event RemoveScriptDelegate RemoveScript; public delegate void ScriptChangedDelegate(uint localID, uint change); public event ScriptChangedDelegate ScriptChanged; private RegionInfoStructure CurrentRegion; public void Initialize(RegionInfoStructure currentRegion) { CurrentRegion = currentRegion; HookupEvents(); } private void HookupEvents() { CurrentRegion.Scene.EventManager.OnObjectGrab += OnObjectGrab; CurrentRegion.Scene.EventManager.OnRezScript += OnRezScript; CurrentRegion.Scene.EventManager.OnRemoveScript += OnRemoveScript; CurrentRegion.Scene.EventManager.OnScriptChangedEvent += OnScriptChangedEvent; } private void OnScriptChangedEvent(uint localID, uint change) { // Script is being changed, fire event if (ScriptChanged != null) ScriptChanged(localID, change); } private void OnRemoveScript(uint localID, UUID itemID) { // Script is being removed, fire event if (RemoveScript != null) RemoveScript(localID, itemID); } private void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource) { // New script being created, fire event if (RezScript != null) RezScript(localID, itemID, script, startParam, postOnRez, engine); } private void OnObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) { // Add to queue for all scripts in ObjectID object DetectParams[] det = new DetectParams[1]; det[0] = new DetectParams(); det[0].Key = remoteClient.AgentId; //det[0].Populate(World); if (originalID == 0) { SceneObjectPart part = CurrentRegion.Scene.GetSceneObjectPart(localID); if (part == null) return; det[0].LinkNum = part.LinkNum; } else { SceneObjectPart originalPart = CurrentRegion.Scene.GetSceneObjectPart(originalID); det[0].LinkNum = originalPart.LinkNum; } if (surfaceArgs != null) { det[0].SurfaceTouchArgs = surfaceArgs; } Shared.EventParams ep = new Shared.EventParams(localID, "touch_start", new Object[] {new LSL_Types.LSLInteger(1)}, det); CurrentRegion.Executors_Execute(ep); } } }