/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Text; using Microsoft.CSharp; using OpenSim.ScriptEngine.Shared; namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers { public class Compiler_CS : CILCompiler, IScriptCompiler { private string[] ScriptUsing = new string[] { "System", "OpenSim.ScriptEngine.Shared", "OpenSim.Region.ScriptEngine.Shared", "System.Collections.Generic" }; public Compiler_CS() { CompileProvider = new CSharpCodeProvider(); } public override string PreProcessScript(ref string script) { string s = ""; foreach (string u in ScriptUsing) { s += "using " + u + ";"; } s += "\r\n" + String.Empty + "namespace ScriptAssemblies { " + String.Empty + "public class UserScript" + " : " + ScriptInheritFrom + " { \r\n" + @"public Script() { } " + script + "} }\r\n"; return s; } } }