using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Text; using Mono.Data.SqliteClient; using OpenMetaverse; using OpenSim.Region.Environment.Scenes; using OpenSim.Framework.Statistics; namespace OpenSim.Region.UserStatistics { public class ActiveConnectionsAJAX : IStatsController { #region IStatsController Members public Hashtable ProcessModel(Hashtable pParams) { List m_scene = (List)pParams["Scenes"]; Hashtable nh = new Hashtable(); nh.Add("hdata", m_scene); return nh; } public string RenderView(Hashtable pModelResult) { List all_scenes = (List) pModelResult["hdata"]; StringBuilder output = new StringBuilder(); HTMLUtil.OL_O(ref output, ""); foreach (Scene scene in all_scenes) { List avatarInScene = scene.GetScenePresences(); HTMLUtil.LI_O(ref output, ""); output.Append(scene.RegionInfo.RegionName); HTMLUtil.OL_O(ref output, ""); foreach (ScenePresence av in avatarInScene) { Dictionary queues = new Dictionary(); if (av.ControllingClient is IStatsCollector) { IStatsCollector isClient = (IStatsCollector) av.ControllingClient; queues = decodeQueueReport(isClient.Report()); } HTMLUtil.LI_O(ref output, ""); output.Append(av.Name); output.Append("      "); output.Append((av.IsChildAgent ? "Child" : "Root")); Dictionary throttles = DecodeClientThrottles(av.ControllingClient.GetThrottlesPacked(1)); HTMLUtil.UL_O(ref output, ""); foreach (string throttlename in throttles.Keys) { HTMLUtil.LI_O(ref output, ""); output.Append(throttlename); output.Append(":"); output.Append(throttles[throttlename].ToString()); if (queues.ContainsKey(throttlename)) { output.Append("/"); output.Append(queues[throttlename]); } HTMLUtil.LI_C(ref output); } if (queues.ContainsKey("Incoming") && queues.ContainsKey("Outgoing")) { HTMLUtil.LI_O(ref output, "red"); output.Append("SEND:"); output.Append(queues["Outgoing"]); output.Append("/"); output.Append(queues["Incoming"]); HTMLUtil.LI_C(ref output); } HTMLUtil.UL_C(ref output); HTMLUtil.LI_C(ref output); } HTMLUtil.OL_C(ref output); } HTMLUtil.OL_C(ref output); return output.ToString(); } public Dictionary DecodeClientThrottles(byte[] throttle) { Dictionary returndict = new Dictionary(); // From mantis http://opensimulator.org/mantis/view.php?id=1374 // it appears that sometimes we are receiving empty throttle byte arrays. // TODO: Investigate this behaviour if (throttle.Length == 0) { return new Dictionary(); } int tResend = -1; int tLand = -1; int tWind = -1; int tCloud = -1; int tTask = -1; int tTexture = -1; int tAsset = -1; int tall = -1; const int singlefloat = 4; //Agent Throttle Block contains 7 single floatingpoint values. int j = 0; // Some Systems may be big endian... // it might be smart to do this check more often... if (!BitConverter.IsLittleEndian) for (int i = 0; i < 7; i++) Array.Reverse(throttle, j + i * singlefloat, singlefloat); // values gotten from OpenMetaverse.org/wiki/Throttle. Thanks MW_ // bytes // Convert to integer, since.. the full fp space isn't used. tResend = (int)BitConverter.ToSingle(throttle, j); returndict.Add("Resend", tResend); j += singlefloat; tLand = (int)BitConverter.ToSingle(throttle, j); returndict.Add("Land", tLand); j += singlefloat; tWind = (int)BitConverter.ToSingle(throttle, j); returndict.Add("Wind", tWind); j += singlefloat; tCloud = (int)BitConverter.ToSingle(throttle, j); returndict.Add("Cloud", tCloud); j += singlefloat; tTask = (int)BitConverter.ToSingle(throttle, j); returndict.Add("Task", tTask); j += singlefloat; tTexture = (int)BitConverter.ToSingle(throttle, j); returndict.Add("Texture", tTexture); j += singlefloat; tAsset = (int)BitConverter.ToSingle(throttle, j); returndict.Add("Asset", tAsset); tall = tResend + tLand + tWind + tCloud + tTask + tTexture + tAsset; returndict.Add("All", tall); return returndict; } public Dictionary decodeQueueReport(string rep) { Dictionary returndic = new Dictionary(); if (rep.Length == 79) { int pos = 1; returndic.Add("All", rep.Substring((6 * pos), 8)); pos++; returndic.Add("Incoming", rep.Substring((7 * pos), 8)); pos++; returndic.Add("Outgoing", rep.Substring((7 * pos) , 8)); pos++; returndic.Add("Resend", rep.Substring((7 * pos) , 8)); pos++; returndic.Add("Land", rep.Substring((7 * pos) , 8)); pos++; returndic.Add("Wind", rep.Substring((7 * pos) , 8)); pos++; returndic.Add("Cloud", rep.Substring((7 * pos) , 8)); pos++; returndic.Add("Task", rep.Substring((7 * pos) , 8)); pos++; returndic.Add("Texture", rep.Substring((7 * pos), 8)); pos++; returndic.Add("Asset", rep.Substring((7 * pos), 8)); /* * return string.Format("{0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}", SendQueue.Count(), IncomingPacketQueue.Count, OutgoingPacketQueue.Count, ResendOutgoingPacketQueue.Count, LandOutgoingPacketQueue.Count, WindOutgoingPacketQueue.Count, CloudOutgoingPacketQueue.Count, TaskOutgoingPacketQueue.Count, TextureOutgoingPacketQueue.Count, AssetOutgoingPacketQueue.Count); */ } return returndic; } #endregion } }