/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; namespace libTerrain { partial class Channel { /// /// Generates 'number' of worms which navigate randomly around the landscape creating terrain as they go. /// /// The number of worms which will traverse the map /// The number of steps each worm will traverse /// The maximum distance each worm will move each step /// The size of the area around the worm modified /// Do worms start in the middle, or randomly? public void Worms(int number, int rounds, double movement, double size, bool centerspawn) { SetDiff(); Random random = new Random(seed); int i, j; for (i = 0; i < number; i++) { double rx, ry; if (centerspawn) { rx = w/2.0; ry = h/2.0; } else { rx = random.NextDouble()*(w - 1); ry = random.NextDouble()*(h - 1); } for (j = 0; j < rounds; j++) { rx += (random.NextDouble()*movement) - (movement/2.0); ry += (random.NextDouble()*movement) - (movement/2.0); Raise(rx, ry, size, 1.0); } } } } }