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using System;
using System.Collections.Generic;
using System.Text;
namespace libTerrain
{
partial class Channel
{
///
/// Fills a channel with 0..1 noise
///
/// 3-Clause BSD Licensed
public void noise()
{
Random rand = new Random(seed);
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
map[x, y] = rand.NextDouble();
}
}
}
}
}