/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Text; namespace libTerrain { partial class Channel { /// /// Produces a set of coordinates defined by an edge point. Eg - 0 = 0,0. 256 = 0,256. 512 = 256,256 /// Assumes a 256^2 heightmap. This needs fixing for input values of w,h /// /// /// /// /// private int[] RadialEdge256(int val) { // Four cases: // 1. 000..255 return 0,val // 2. 256..511 return val - 256,255 // 3. 512..767 return 255, val - 511 // 4. 768..1023 return val - 768,0 int[] ret = new int[2]; if (val < 256) { ret[0] = 0; ret[1] = val; return ret; } if (val < 512) { ret[0] = (val % 256); ret[1] = 255; return ret; } if (val < 768) { ret[0] = 255; ret[1] = 255 - (val % 256); return ret; } if (val < 1024) { ret[0] = 255 - (val % 256); ret[1] = 255; return ret; } throw new Exception("Out of bounds parameter (val)"); } public void Fracture(int number, double scalemin, double scalemax) { SetDiff(); Random rand = new Random(seed); for (int i = 0; i < number; i++) { int[] a, b; a = RadialEdge256(rand.Next(1023)); // TODO: Broken b = RadialEdge256(rand.Next(1023)); // TODO: Broken double z = rand.NextDouble(); double u = rand.NextDouble(); double v = rand.NextDouble(); for (int x = 0; x < w; x++) { for (int y = 0; y < h; y++) { double miny = Tools.linearInterpolate(a[1], b[1], (double)x / (double)w); if (v >= 0.5) { if (u >= 0.5) { if (y > miny) { map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z); } } else { if (y < miny) { map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z); } } } else { if (u >= 0.5) { if (x > miny) { map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z); } } else { if (x < miny) { map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z); } } } } } } Normalise(); } } }