/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Drawing; using System.Drawing.Imaging; namespace libTerrain { partial class Channel { public Channel LoadImage(string filename) { SetDiff(); Bitmap bit = new Bitmap(filename); Channel chan = new Channel(bit.Width, bit.Height); int x, y; for (x = 0; x < bit.Width; x++) { for (y = 0; y < bit.Height; y++) { Color val = bit.GetPixel(x, y); chan.map[x, y] = (((double) val.R + (double) val.G + (double) val.B)/3.0)/255.0; } } return chan; } public void SaveImage(string filename) { Channel outmap = Copy(); outmap.Normalise(); Bitmap bit = new Bitmap(w, h, PixelFormat.Format24bppRgb); int x, y; for (x = 0; x < w; x++) { for (y = 0; y < h; y++) { int val = Math.Min(255, (int) (outmap.map[x, y]*255)); Color col = Color.FromArgb(val, val, val); bit.SetPixel(x, y, col); } } bit.Save(filename); } } }