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using System;
using System.Collections.Generic;
using System.Text;
namespace libTerrain
{
partial class Channel
{
///
/// Raises land around the selection
///
/// The center the X coordinate of where you wish to raise the land
/// The center the Y coordinate of where you wish to raise the land
/// The radius of the dimple
/// How much impact to add to the terrain (0..2 usually)
public void Raise(double rx, double ry, double size, double amount)
{
RaiseSphere(rx, ry, size, amount);
}
///
/// Raises land in a sphere around the selection
///
/// The center the X coordinate of where you wish to raise the land
/// The center the Y coordinate of where you wish to raise the land
/// The radius of the sphere dimple
/// How much impact to add to the terrain (0..2 usually)
public void RaiseSphere(double rx, double ry, double size, double amount)
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
double z = size;
z *= z;
z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
if (z < 0)
z = 0;
Set(x, y, map[x, y] + (z * amount));
}
}
}
///
/// Raises land in a cone around the selection
///
/// The center the X coordinate of where you wish to raise the land
/// The center the Y coordinate of where you wish to raise the land
/// The radius of the cone
/// How much impact to add to the terrain (0..2 usually)
public void RaiseCone(double rx, double ry, double size, double amount)
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
double z = size;
z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry)));
if (z < 0)
z = 0;
Set(x, y, map[x, y] + (z * amount));
}
}
}
///
/// Lowers land in a sphere around the selection
///
/// The center the X coordinate of where you wish to lower the land
/// The center the Y coordinate of where you wish to lower the land
/// The radius of the sphere dimple
/// How much impact to remove from the terrain (0..2 usually)
public void Lower(double rx, double ry, double size, double amount)
{
LowerSphere(rx, ry, size, amount);
}
///
/// Lowers land in a sphere around the selection
///
/// The center the X coordinate of where you wish to lower the land
/// The center the Y coordinate of where you wish to lower the land
/// The radius of the sphere dimple
/// How much impact to remove from the terrain (0..2 usually)
public void LowerSphere(double rx, double ry, double size, double amount)
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
double z = size;
z *= z;
z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
if (z < 0)
z = 0;
Set(x, y, map[x, y] - (z * amount));
}
}
}
}
}