using System; using System.Collections.Generic; using System.Text; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.LandManagement; using OpenSim.Region.Environment; using OpenSim.Region.Interfaces; using OpenSim.Framework.Console; using libsecondlife; using System.Data; // Yes, this won't compile on MS, need to deal with that later using Mono.Data.SqliteClient; namespace OpenSim.DataStore.SqliteStorage { // public class SceneObjectQuery : Predicate // { // private LLUUID globalIDSearch; // public SceneObjectQuery(LLUUID find) // { // globalIDSearch = find; // } // public bool Match(SceneObject obj) // { // return obj.rootUUID == globalIDSearch; // } // } public class SqliteDataStore : IRegionDataStore { private const primSelect = "select * from prims"; private const shapeSelect = "select * from primshapes"; private DataSet ds; private IObjectContainer db; public void Initialise(string dbfile, string dbname) { // for us, dbfile will be the connect string MainLog.Instance.Verbose("DATASTORE", "Sqlite - connecting: " + dbfile); SqliteConnection conn = new SqliteConnection(dbfile); SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn); SqliteDataAdapter primDa = new SqliteDataAdapter(primSelectCmd); SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, conn); SqliteDataAdapter shapeDa = new SqliteDataAdapter(shapeSelectCmd); ds = new DataSet(); // We fill the data set, now we've got copies in memory for the information // TODO: see if the linkage actually holds. primDa.FillSchema(ds, SchemaType.Mapped, "PrimSchema"); primDa.Fill(ds, "prims"); shapeDa.FillSchema(ds, SchemaType.Mapped, "ShapeSchema"); shapeDa.Fill(ds, "primshapes"); return; } public void StoreObject(SceneObject obj) { // TODO: Serializing code } public void RemoveObject(LLUUID obj) { // TODO: remove code } public List LoadObjects() { List retvals = new List(); MainLog.Instance.Verbose("DATASTORE", "Sqlite - LoadObjects found " + " objects"); } public void StoreTerrain(double[,] ter) { } public double[,] LoadTerrain() { return null; } public void RemoveLandObject(uint id) { } public void StoreParcel(Land parcel) { } public List LoadLandObjects() { return new List(); } public void Shutdown() { // TODO: DataSet commit } } }