using System; using System.Collections.Generic; using System.Text; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.LandManagement; using OpenSim.Region.Environment; using OpenSim.Region.Interfaces; using OpenSim.Framework.Console; using libsecondlife; using System.Data; // Yes, this won't compile on MS, need to deal with that later using Mono.Data.SqliteClient; using Primitive = OpenSim.Region.Environment.Scenes.Primitive; namespace OpenSim.DataStore.SqliteStorage { public class SqliteDataStore : IRegionDataStore { private const string primSelect = "select * from prims"; private const string shapeSelect = "select * from primshapes"; private DataSet ds; private SqliteDataAdapter primDa; private SqliteDataAdapter shapeDa; public void Initialise(string dbfile, string dbname) { // for us, dbfile will be the connect string MainLog.Instance.Verbose("DATASTORE", "Sqlite - connecting: " + dbfile); SqliteConnection conn = new SqliteConnection(dbfile); SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn); primDa = new SqliteDataAdapter(primSelectCmd); // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa); SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, conn); shapeDa = new SqliteDataAdapter(shapeSelectCmd); // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa); ds = new DataSet(); // We fill the data set, now we've got copies in memory for the information // TODO: see if the linkage actually holds. // primDa.FillSchema(ds, SchemaType.Source, "PrimSchema"); primDa.Fill(ds, "prims"); ds.AcceptChanges(); DataTable prims = ds.Tables["prims"]; prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] }; setupPrimCommands(primDa, conn); // shapeDa.FillSchema(ds, SchemaType.Source, "ShapeSchema"); shapeDa.Fill(ds, "primshapes"); return; } private SqliteParameter createSqliteParameter(string name, DbType type) { SqliteParameter param = new SqliteParameter(); param.ParameterName = ":" + name; param.DbType = type; param.SourceColumn = name; param.SourceVersion = DataRowVersion.Current; return param; } private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn) { SqliteParameter UUID = createSqliteParameter("UUID", DbType.String); SqliteParameter Name = createSqliteParameter("Name", DbType.String); SqliteParameter CreationDate = createSqliteParameter("CreationDate", DbType.Int32); SqliteParameter PositionX = createSqliteParameter("PositionX", DbType.Double); SqliteParameter PositionY = createSqliteParameter("PositionY", DbType.Double); SqliteParameter PositionZ = createSqliteParameter("PositionZ", DbType.Double); SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID"); delete.Connection = conn; SqliteCommand insert = new SqliteCommand("insert into prims(" + "UUID, CreationDate, Name, PositionX, PositionY, PositionZ" + ") values(:UUID, :CreationDate, :Name, :PositionX, :PositionY, :PositionZ)"); insert.Connection = conn; SqliteCommand update = new SqliteCommand("update prims set " + "UUID = :UUID, CreationDate = :CreationDate, Name = :Name, PositionX = :PositionX, " + "PositionY = :PositionY, PositionZ = :PositionZ where UUID = :UUID"); update.Connection = conn; delete.Parameters.Add(UUID); insert.Parameters.Add(UUID); insert.Parameters.Add(Name); insert.Parameters.Add(CreationDate); insert.Parameters.Add(PositionX); insert.Parameters.Add(PositionY); insert.Parameters.Add(PositionZ); update.Parameters.Add(UUID); update.Parameters.Add(Name); update.Parameters.Add(CreationDate); update.Parameters.Add(PositionX); update.Parameters.Add(PositionY); update.Parameters.Add(PositionZ); da.DeleteCommand = delete; da.InsertCommand = insert; da.UpdateCommand = update; } private void StoreSceneObject(SceneObject obj) { } public void StoreObject(AllNewSceneObjectPart2 obj) { // TODO: Serializing code DataTable prims = ds.Tables["prims"]; DataTable shapes = ds.Tables["shapes"]; } private void fillPrimRow(DataRow row, Primitive prim) { row["UUID"] = prim.UUID; row["CreationDate"] = prim.CreationDate; row["Name"] = prim.Name; row["PositionX"] = prim.Pos.X; row["PositionY"] = prim.Pos.Y; row["PositionZ"] = prim.Pos.Z; } private void addPrim(Primitive prim) { DataTable prims = ds.Tables["prims"]; DataTable shapes = ds.Tables["shapes"]; DataRow row = prims.Rows.Find(prim.UUID); if (row == null) { row = prims.NewRow(); fillPrimRow(row, prim); prims.Rows.Add(row); } else { fillPrimRow(row, prim); } } public void StoreObject(SceneObject obj) { foreach (Primitive prim in obj.Children.Values) { addPrim(prim); } MainLog.Instance.Verbose("Attempting to do update...."); primDa.Update(ds, "prims"); MainLog.Instance.Verbose("Dump of prims:", ds.GetXml()); } public void RemoveObject(LLUUID obj) { // TODO: remove code } public List LoadObjects() { List retvals = new List(); MainLog.Instance.Verbose("DATASTORE", "Sqlite - LoadObjects found " + " objects"); return retvals; } public void StoreTerrain(double[,] ter) { } public double[,] LoadTerrain() { return null; } public void RemoveLandObject(uint id) { } public void StoreParcel(Land parcel) { } public List LoadLandObjects() { return new List(); } public void Shutdown() { // TODO: DataSet commit } } }