using System; using System.Collections.Generic; using System.Text; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.LandManagement; using OpenSim.Region.Environment; using OpenSim.Region.Interfaces; using OpenSim.Framework.Console; using libsecondlife; using System.Data; // Yes, this won't compile on MS, need to deal with that later using Mono.Data.SqliteClient; using Primitive = OpenSim.Region.Environment.Scenes.Primitive; namespace OpenSim.DataStore.MonoSqliteStorage { public class MonoSqliteDataStore : IRegionDataStore { private const string primSelect = "select * from prims"; private const string shapeSelect = "select * from primshapes"; private Dictionary primDataDefs; private Dictionary shapeDataDefs; private DataSet ds; private SqliteDataAdapter primDa; private SqliteDataAdapter shapeDa; public void Initialise(string dbfile, string dbname) { // for us, dbfile will be the connect string MainLog.Instance.Verbose("DATASTORE", "Sqlite - connecting: " + dbfile); SqliteConnection conn = new SqliteConnection(dbfile); SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn); primDa = new SqliteDataAdapter(primSelectCmd); // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa); SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, conn); shapeDa = new SqliteDataAdapter(shapeSelectCmd); // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa); ds = new DataSet(); // We fill the data set, now we've got copies in memory for the information // TODO: see if the linkage actually holds. // primDa.FillSchema(ds, SchemaType.Source, "PrimSchema"); primDa.Fill(ds, "prims"); ds.AcceptChanges(); DataTable prims = ds.Tables["prims"]; prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] }; setupPrimCommands(primDa, conn); // shapeDa.FillSchema(ds, SchemaType.Source, "ShapeSchema"); shapeDa.Fill(ds, "primshapes"); return; } private SqliteParameter createSqliteParameter(string name, DbType type) { SqliteParameter param = new SqliteParameter(); param.ParameterName = ":" + name; param.DbType = type; param.SourceColumn = name; param.SourceVersion = DataRowVersion.Current; return param; } private Dictionary createPrimDataDefs() { Dictionary data = new Dictionary(); data.Add("UUID", DbType.String); data.Add("ParentID", DbType.Int32); data.Add("CreationDate", DbType.Int32); data.Add("Name", DbType.String); // various text fields data.Add("Text", DbType.String); data.Add("Description", DbType.String); data.Add("SitName", DbType.String); data.Add("TouchName", DbType.String); // permissions data.Add("CreatorID", DbType.String); data.Add("OwnerID", DbType.String); data.Add("GroupID", DbType.String); data.Add("LastOwnerID", DbType.String); data.Add("OwnerMask", DbType.Int32); data.Add("NextOwnerMask", DbType.Int32); data.Add("GroupMask", DbType.Int32); data.Add("EveryoneMask", DbType.Int32); data.Add("BaseMask", DbType.Int32); // vectors data.Add("PositionX", DbType.Double); data.Add("PositionY", DbType.Double); data.Add("PositionZ", DbType.Double); data.Add("VelocityX", DbType.Double); data.Add("VelocityY", DbType.Double); data.Add("VelocityZ", DbType.Double); data.Add("AngularVelocityX", DbType.Double); data.Add("AngularVelocityY", DbType.Double); data.Add("AngularVelocityZ", DbType.Double); data.Add("AccelerationX", DbType.Double); data.Add("AccelerationY", DbType.Double); data.Add("AccelerationZ", DbType.Double); // quaternions data.Add("RotationX", DbType.Double); data.Add("RotationY", DbType.Double); data.Add("RotationZ", DbType.Double); data.Add("RotationW", DbType.Double); return data; } private SqliteCommand createInsertCommand(Dictionary defs) { SqliteCommand cmd = new SqliteCommand(); string sql = "insert into prims("; return cmd; } private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn) { Dictionary primDataDefs = createPrimDataDefs(); da.InsertCommand = createInsertCommand(primDataDefs); /* * Create all the bound parameters. Try to keep these in the same order * as the sql file, with comments in the same places, or your head will probably * explode trying to do corolations */ SqliteParameter UUID = createSqliteParameter("UUID", DbType.String); SqliteParameter ParentID = createSqliteParameter("ParentID", DbType.Int32); SqliteParameter CreationDate = createSqliteParameter("CreationDate", DbType.Int32); SqliteParameter Name = createSqliteParameter("Name", DbType.String); // various text fields SqliteParameter Text = createSqliteParameter("Text", DbType.String); SqliteParameter Description = createSqliteParameter("Description", DbType.String); SqliteParameter SitName = createSqliteParameter("SitName", DbType.String); SqliteParameter TouchName = createSqliteParameter("TouchName", DbType.String); // permissions SqliteParameter CreatorID = createSqliteParameter("CreatorID", DbType.String); SqliteParameter OwnerID = createSqliteParameter("OwnerID", DbType.String); SqliteParameter GroupID = createSqliteParameter("GroupID", DbType.String); SqliteParameter LastOwnerID = createSqliteParameter("LastOwnerID", DbType.String); SqliteParameter OwnerMask = createSqliteParameter("OwnerMask", DbType.Int32); SqliteParameter NextOwnerMask = createSqliteParameter("NextOwnerMask", DbType.Int32); SqliteParameter GroupMask = createSqliteParameter("GroupMask", DbType.Int32); SqliteParameter EveryoneMask = createSqliteParameter("EveryoneMask", DbType.Int32); SqliteParameter BaseMask = createSqliteParameter("BaseMask", DbType.Int32); // vectors SqliteParameter PositionX = createSqliteParameter("PositionX", DbType.Double); SqliteParameter PositionY = createSqliteParameter("PositionY", DbType.Double); SqliteParameter PositionZ = createSqliteParameter("PositionZ", DbType.Double); SqliteParameter VelocityX = createSqliteParameter("VelocityX", DbType.Double); SqliteParameter VelocityY = createSqliteParameter("VelocityY", DbType.Double); SqliteParameter VelocityZ = createSqliteParameter("VelocityZ", DbType.Double); SqliteParameter AngularVelocityX = createSqliteParameter("AngularVelocityX", DbType.Double); SqliteParameter AngularVelocityY = createSqliteParameter("AngularVelocityY", DbType.Double); SqliteParameter AngularVelocityZ = createSqliteParameter("AngularVelocityZ", DbType.Double); SqliteParameter AccelerationX = createSqliteParameter("AccelerationX", DbType.Double); SqliteParameter AccelerationY = createSqliteParameter("AccelerationY", DbType.Double); SqliteParameter AccelerationZ = createSqliteParameter("AccelerationZ", DbType.Double); // quaternions SqliteParameter RotationX = createSqliteParameter("RotationX", DbType.Double); SqliteParameter RotationY = createSqliteParameter("RotationY", DbType.Double); SqliteParameter RotationZ = createSqliteParameter("RotationZ", DbType.Double); SqliteParameter RotationW = createSqliteParameter("RotationW", DbType.Double); SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID"); delete.Connection = conn; SqliteCommand insert = new SqliteCommand("insert into prims(" + "UUID, ParentID, CreationDate, Name, " + "Text, Description, SitName, TouchName, " + "CreatorID, OwnerID, GroupID, LastOwnerID, " + "OwnerMask, NextOwnerMask, GroupMask, EveryoneMask, BaseMask, " + "PositionX, PositionY, PositionZ, " + "VelocityX, VelocityY, VelocityZ, " + "AngularVelocityX, AngularVelocityY, AngularVelocityZ, " + "AccelerationX, AccelerationY, AccelerationZ, " + "RotationX, RotationY, RotationZ, RotationW" + ") values (" + ":UUID, :ParentID, :CreationDate, :Name, " + ":Text, :Description, :SitName, :TouchName, " + ":CreatorID, :OwnerID, :GroupID, :LastOwnerID, " + ":OwnerMask, :NextOwnerMask, :GroupMask, :EveryoneMask, :BaseMask, " + ":PositionX, :PositionY, :PositionZ, " + ":VelocityX, :VelocityY, :VelocityZ, " + ":AngularVelocityX, :AngularVelocityY, :AngularVelocityZ, " + ":AccelerationX, :AccelerationY, :AccelerationZ, " + ":RotationX, :RotationY, :RotationZ, :RotationW)"); insert.Connection = conn; SqliteCommand update = new SqliteCommand("update prims set " + "UUID = :UUID, ParentID = :ParentID, CreationDate = :CreationDate, Name = :Name, " + "Text = :Text, Description = :Description, SitName = :SitName, TouchName = :TouchName, " + "CreatorID = :CreatorID, OwnerID = :OwnerID, GroupID = :GroupID, LastOwnerID = :LastOwnerID, " + "OwnerMask = :OwnerMask, NextOwnerMask = :NextOwnerMask, GroupMask = :GroupMask, = :EveryoneMask, = :BaseMask, " + " = :PositionX, = :PositionY, = :PositionZ, " + " = :VelocityX, = :VelocityY, = :VelocityZ, " + " = :AngularVelocityX, = :AngularVelocityY, = :AngularVelocityZ, " + " = :AccelerationX, = :AccelerationY, = :AccelerationZ, " + " = :RotationX, = :RotationY, = :RotationZ, = :RotationW " + "where UUID = :UUID"); update.Connection = conn; delete.Parameters.Add(UUID); insert.Parameters.Add(UUID); insert.Parameters.Add(Name); insert.Parameters.Add(CreationDate); insert.Parameters.Add(PositionX); insert.Parameters.Add(PositionY); insert.Parameters.Add(PositionZ); update.Parameters.Add(UUID); update.Parameters.Add(Name); update.Parameters.Add(CreationDate); update.Parameters.Add(PositionX); update.Parameters.Add(PositionY); update.Parameters.Add(PositionZ); da.DeleteCommand = delete; da.InsertCommand = insert; da.UpdateCommand = update; } private void StoreSceneObject(SceneObject obj) { } public void StoreObject(AllNewSceneObjectPart2 obj) { // TODO: Serializing code DataTable prims = ds.Tables["prims"]; DataTable shapes = ds.Tables["shapes"]; } private void fillPrimRow(DataRow row, Primitive prim) { row["UUID"] = prim.UUID; row["CreationDate"] = prim.CreationDate; row["Name"] = prim.Name; row["PositionX"] = prim.Pos.X; row["PositionY"] = prim.Pos.Y; row["PositionZ"] = prim.Pos.Z; } private void addPrim(Primitive prim) { DataTable prims = ds.Tables["prims"]; DataTable shapes = ds.Tables["shapes"]; DataRow row = prims.Rows.Find(prim.UUID); if (row == null) { row = prims.NewRow(); fillPrimRow(row, prim); prims.Rows.Add(row); } else { fillPrimRow(row, prim); } } public void StoreObject(SceneObject obj) { foreach (Primitive prim in obj.Children.Values) { addPrim(prim); } MainLog.Instance.Verbose("Attempting to do update...."); primDa.Update(ds, "prims"); MainLog.Instance.Verbose("Dump of prims:", ds.GetXml()); } public void RemoveObject(LLUUID obj) { // TODO: remove code } public List LoadObjects() { List retvals = new List(); MainLog.Instance.Verbose("DATASTORE", "Sqlite - LoadObjects found " + " objects"); return retvals; } public void StoreTerrain(double[,] ter) { } public double[,] LoadTerrain() { return null; } public void RemoveLandObject(uint id) { } public void StoreParcel(Land parcel) { } public List LoadLandObjects() { return new List(); } public void Shutdown() { // TODO: DataSet commit } } }