using System; using System.Collections.Generic; using System.Text; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.LandManagement; using OpenSim.Region.Environment; using OpenSim.Region.Interfaces; using OpenSim.Framework.Console; using libsecondlife; using System.Data; // Yes, this won't compile on MS, need to deal with that later using Mono.Data.SqliteClient; using Primitive = OpenSim.Region.Environment.Scenes.Primitive; namespace OpenSim.DataStore.MonoSqliteStorage { public class MonoSqliteDataStore : IRegionDataStore { private const string primSelect = "select * from prims"; private const string shapeSelect = "select * from primshapes"; private Dictionary primDataDefs; private Dictionary shapeDataDefs; private DataSet ds; private SqliteDataAdapter primDa; private SqliteDataAdapter shapeDa; public void Initialise(string dbfile, string dbname) { // for us, dbfile will be the connect string MainLog.Instance.Verbose("DATASTORE", "Sqlite - connecting: " + dbfile); SqliteConnection conn = new SqliteConnection(dbfile); SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn); primDa = new SqliteDataAdapter(primSelectCmd); // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa); SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, conn); shapeDa = new SqliteDataAdapter(shapeSelectCmd); // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa); ds = new DataSet(); // We fill the data set, now we've got copies in memory for the information // TODO: see if the linkage actually holds. // primDa.FillSchema(ds, SchemaType.Source, "PrimSchema"); primDa.Fill(ds, "prims"); ds.AcceptChanges(); DataTable prims = ds.Tables["prims"]; prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] }; setupPrimCommands(primDa, conn); // shapeDa.FillSchema(ds, SchemaType.Source, "ShapeSchema"); shapeDa.Fill(ds, "primshapes"); return; } private SqliteParameter createSqliteParameter(string name, DbType type) { SqliteParameter param = new SqliteParameter(); param.ParameterName = ":" + name; param.DbType = type; param.SourceColumn = name; param.SourceVersion = DataRowVersion.Current; return param; } private Dictionary createPrimDataDefs() { Dictionary data = new Dictionary(); data.Add("UUID", DbType.String); data.Add("ParentID", DbType.Int32); data.Add("CreationDate", DbType.Int32); data.Add("Name", DbType.String); // various text fields data.Add("Text", DbType.String); data.Add("Description", DbType.String); data.Add("SitName", DbType.String); data.Add("TouchName", DbType.String); // permissions data.Add("CreatorID", DbType.String); data.Add("OwnerID", DbType.String); data.Add("GroupID", DbType.String); data.Add("LastOwnerID", DbType.String); data.Add("OwnerMask", DbType.Int32); data.Add("NextOwnerMask", DbType.Int32); data.Add("GroupMask", DbType.Int32); data.Add("EveryoneMask", DbType.Int32); data.Add("BaseMask", DbType.Int32); // vectors data.Add("PositionX", DbType.Double); data.Add("PositionY", DbType.Double); data.Add("PositionZ", DbType.Double); data.Add("VelocityX", DbType.Double); data.Add("VelocityY", DbType.Double); data.Add("VelocityZ", DbType.Double); data.Add("AngularVelocityX", DbType.Double); data.Add("AngularVelocityY", DbType.Double); data.Add("AngularVelocityZ", DbType.Double); data.Add("AccelerationX", DbType.Double); data.Add("AccelerationY", DbType.Double); data.Add("AccelerationZ", DbType.Double); // quaternions data.Add("RotationX", DbType.Double); data.Add("RotationY", DbType.Double); data.Add("RotationZ", DbType.Double); data.Add("RotationW", DbType.Double); return data; } private SqliteCommand createPrimInsertCommand(Dictionary defs) { /** * This is subtle enough to deserve some commentary. * Instead of doing *lots* and *lots of hardcoded strings * for database definitions we'll use the fact that * realistically all insert statements look like "insert * into A(b, c) values(:b, :c) on the parameterized query * front. If we just have a list of b, c, etc... we can * generate these strings instead of typing them out. */ string[] cols = new string[defs.Keys.Count]; defs.Keys.CopyTo(cols, 0); string sql = "insert into prims("; sql += String.Join(", ", cols); // important, the first ':' needs to be here, the rest get added in the join sql += ") values (:"; sql += String.Join(", :", cols); sql += ")"; SqliteCommand cmd = new SqliteCommand(sql); // this provides the binding for all our parameters, so // much less code than it used to be foreach (KeyValuePair kvp in defs) { cmd.Parameters.Add(createSqliteParameter(kvp.Key, kvp.Value)); } return cmd; } private SqliteCommand createPrimUpdateCommand(Dictionary defs) { string sql = "update prims set "; foreach (string key in defs.Keys) { sql += key + "= :" + key + ", "; } sql += " where UUID=:UUID"; SqliteCommand cmd = new SqliteCommand(sql); // this provides the binding for all our parameters, so // much less code than it used to be foreach (KeyValuePair kvp in defs) { cmd.Parameters.Add(createSqliteParameter(kvp.Key, kvp.Value)); } return cmd; } private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn) { Dictionary primDataDefs = createPrimDataDefs(); da.InsertCommand = createPrimInsertCommand(primDataDefs); da.InsertCommand.Connection = conn; da.UpdateCommand = createPrimUpdateCommand(primDataDefs); da.UpdateCommand.Connection = conn; SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID"); delete.Parameters.Add(createSqliteParameter("UUID", DbType.String)); delete.Connection = conn; da.DeleteCommand = delete; } private void StoreSceneObject(SceneObject obj) { } public void StoreObject(AllNewSceneObjectPart2 obj) { // TODO: Serializing code DataTable prims = ds.Tables["prims"]; DataTable shapes = ds.Tables["shapes"]; } private void fillPrimRow(DataRow row, Primitive prim) { row["UUID"] = prim.UUID; row["CreationDate"] = prim.CreationDate; row["Name"] = prim.Name; row["PositionX"] = prim.Pos.X; row["PositionY"] = prim.Pos.Y; row["PositionZ"] = prim.Pos.Z; } private void addPrim(Primitive prim) { DataTable prims = ds.Tables["prims"]; DataTable shapes = ds.Tables["shapes"]; DataRow row = prims.Rows.Find(prim.UUID); if (row == null) { row = prims.NewRow(); fillPrimRow(row, prim); prims.Rows.Add(row); } else { fillPrimRow(row, prim); } } public void StoreObject(SceneObject obj) { foreach (Primitive prim in obj.Children.Values) { addPrim(prim); } MainLog.Instance.Verbose("Attempting to do update...."); primDa.Update(ds, "prims"); MainLog.Instance.Verbose("Dump of prims:", ds.GetXml()); } public void RemoveObject(LLUUID obj) { // TODO: remove code } public List LoadObjects() { List retvals = new List(); MainLog.Instance.Verbose("DATASTORE", "Sqlite - LoadObjects found " + " objects"); return retvals; } public void StoreTerrain(double[,] ter) { } public double[,] LoadTerrain() { return null; } public void RemoveLandObject(uint id) { } public void StoreParcel(Land parcel) { } public List LoadLandObjects() { return new List(); } public void Shutdown() { // TODO: DataSet commit } } }