/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.IO;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Data;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.LandManagement;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.DataStore.MSSQL
{
public class MSSQLDataStore : IRegionDataStore
{
private const string primSelect = "select * from prims";
private const string shapeSelect = "select * from primshapes";
private const string terrainSelect = "select * from terrain";
private DataSet ds;
private SqlDataAdapter primDa;
private SqlDataAdapter shapeDa;
private SqlDataAdapter terrainDa;
///
///
///
///
///
public void Initialise(string dbfile)
{
IniFile GridDataMySqlFile = new IniFile("mssql_connection.ini");
string settingDataSource = GridDataMySqlFile.ParseFileReadValue("data_source");
string settingInitialCatalog = GridDataMySqlFile.ParseFileReadValue("initial_catalog");
string settingPersistSecurityInfo = GridDataMySqlFile.ParseFileReadValue("persist_security_info");
string settingUserId = GridDataMySqlFile.ParseFileReadValue("user_id");
string settingPassword = GridDataMySqlFile.ParseFileReadValue("password");
string connectionString = "Data Source=" + settingDataSource + ";Initial Catalog=" + settingInitialCatalog + ";Persist Security Info=" + settingPersistSecurityInfo + ";User ID=" + settingUserId + ";Password=" + settingPassword + ";";
ds = new DataSet();
MainLog.Instance.Verbose("DATASTORE", "MSSQL - connecting: " + settingInitialCatalog);
SqlConnection conn = new SqlConnection(connectionString);
SqlCommand primSelectCmd = new SqlCommand(primSelect, conn);
primDa = new SqlDataAdapter(primSelectCmd);
// SqlCommandBuilder primCb = new SqlCommandBuilder(primDa);
SqlCommand shapeSelectCmd = new SqlCommand(shapeSelect, conn);
shapeDa = new SqlDataAdapter(shapeSelectCmd);
// SqlCommandBuilder shapeCb = new SqlCommandBuilder(shapeDa);
SqlCommand terrainSelectCmd = new SqlCommand(terrainSelect, conn);
terrainDa = new SqlDataAdapter(terrainSelectCmd);
// We fill the data set, now we've got copies in memory for the information
// TODO: see if the linkage actually holds.
// primDa.FillSchema(ds, SchemaType.Source, "PrimSchema");
TestTables(conn);
lock(ds) {
ds.Tables.Add(createPrimTable());
setupPrimCommands(primDa, conn);
primDa.Fill(ds.Tables["prims"]);
ds.Tables.Add(createShapeTable());
setupShapeCommands(shapeDa, conn);
ds.Tables.Add(createTerrainTable());
setupTerrainCommands(terrainDa, conn);
// WORKAROUND: This is a work around for Sql on
// windows, which gets really unhappy with blob columns
// that have no sample data in them. At some point we
// need to actually find a proper way to handle this.
try
{
shapeDa.Fill(ds.Tables["primshapes"]);
}
catch (Exception)
{
MainLog.Instance.Verbose("DATASTORE", "Caught fill error on primshapes table");
}
try
{
terrainDa.Fill(ds.Tables["terrain"]);
}
catch (Exception)
{
MainLog.Instance.Verbose("DATASTORE", "Caught fill error on terrain table");
}
return;
}
}
public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
{
lock (ds) {
foreach (SceneObjectPart prim in obj.Children.Values)
{
MainLog.Instance.Verbose("DATASTORE", "Adding obj: " + obj.UUID + " to region: " + regionUUID);
addPrim(prim, obj.UUID, regionUUID);
}
}
Commit();
// MainLog.Instance.Verbose("Dump of prims:", ds.GetXml());
}
public void RemoveObject(LLUUID obj, LLUUID regionUUID)
{
DataTable prims = ds.Tables["prims"];
DataTable shapes = ds.Tables["primshapes"];
string selectExp = "SceneGroupID = '" + obj.ToString() + "'";
lock (ds) {
DataRow[] primRows = prims.Select(selectExp);
foreach (DataRow row in primRows)
{
LLUUID uuid = new LLUUID((string)row["UUID"]);
DataRow shapeRow = shapes.Rows.Find(uuid);
if (shapeRow != null)
{
shapeRow.Delete();
}
row.Delete();
}
}
Commit();
}
public List LoadObjects(LLUUID regionUUID)
{
Dictionary createdObjects = new Dictionary();
List retvals = new List();
DataTable prims = ds.Tables["prims"];
DataTable shapes = ds.Tables["primshapes"];
string byRegion = "RegionUUID = '" + regionUUID.ToString() + "'";
string orderByParent = "ParentID ASC";
lock (ds) {
DataRow[] primsForRegion = prims.Select(byRegion, orderByParent);
MainLog.Instance.Verbose("DATASTORE", "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
foreach (DataRow primRow in primsForRegion)
{
try
{
string uuid = (string)primRow["UUID"];
string objID = (string)primRow["SceneGroupID"];
if (uuid == objID) //is new SceneObjectGroup ?
{
SceneObjectGroup group = new SceneObjectGroup();
SceneObjectPart prim = buildPrim(primRow);
DataRow shapeRow = shapes.Rows.Find(prim.UUID);
if (shapeRow != null)
{
prim.Shape = buildShape(shapeRow);
}
else
{
MainLog.Instance.Notice("No shape found for prim in storage, so setting default box shape");
prim.Shape = BoxShape.Default;
}
group.AddPart(prim);
group.RootPart = prim;
createdObjects.Add(group.UUID, group);
retvals.Add(group);
}
else
{
SceneObjectPart prim = buildPrim(primRow);
DataRow shapeRow = shapes.Rows.Find(prim.UUID);
if (shapeRow != null)
{
prim.Shape = buildShape(shapeRow);
}
else
{
MainLog.Instance.Notice("No shape found for prim in storage, so setting default box shape");
prim.Shape = BoxShape.Default;
}
createdObjects[new LLUUID(objID)].AddPart(prim);
}
}
catch (Exception e)
{
MainLog.Instance.Error("DATASTORE", "Failed create prim object, exception and data follows");
MainLog.Instance.Verbose("DATASTORE", e.ToString());
foreach (DataColumn col in prims.Columns)
{
MainLog.Instance.Verbose("DATASTORE", "Col: " + col.ColumnName + " => " + primRow[col]);
}
}
}
}
return retvals;
}
public void StoreTerrain(double[,] ter, LLUUID regionID)
{
int revision = Util.UnixTimeSinceEpoch();
MainLog.Instance.Verbose("DATASTORE", "Storing terrain revision r" + revision.ToString());
DataTable terrain = ds.Tables["terrain"];
lock (ds)
{
DataRow newrow = terrain.NewRow();
fillTerrainRow(newrow, regionID, revision, ter);
terrain.Rows.Add(newrow);
Commit();
}
}
public double[,] LoadTerrain(LLUUID regionID)
{
double[,] terret = new double[256, 256];
terret.Initialize();
DataTable terrain = ds.Tables["terrain"];
lock (ds)
{
DataRow[] rows = terrain.Select("RegionUUID = '" + regionID.ToString() + "'", "Revision DESC");
int rev = 0;
if (rows.Length > 0)
{
DataRow row = rows[0];
byte[] heightmap = (byte[])row["Heightfield"];
for (int x = 0; x < 256; x++)
{
for (int y = 0; y < 256; y++)
{
terret[x, y] = BitConverter.ToDouble(heightmap, ((x * 256) + y) * 8);
}
}
rev = (int)row["Revision"];
}
else
{
MainLog.Instance.Verbose("DATASTORE", "No terrain found for region");
return null;
}
MainLog.Instance.Verbose("DATASTORE", "Loaded terrain revision r" + rev.ToString());
}
return terret;
}
public void RemoveLandObject(LLUUID globalID)
{
}
public void StoreLandObject(Land parcel, LLUUID regionUUID)
{
}
public List LoadLandObjects(LLUUID regionUUID)
{
return new List();
}
public void Commit()
{
lock (ds) {
primDa.Update(ds, "prims");
shapeDa.Update(ds, "primshapes");
terrainDa.Update(ds, "terrain");
ds.AcceptChanges();
}
}
public void Shutdown()
{
Commit();
}
/***********************************************************************
*
* Database Definition Functions
*
* This should be db agnostic as we define them in ADO.NET terms
*
**********************************************************************/
private void createCol(DataTable dt, string name, System.Type type)
{
DataColumn col = new DataColumn(name, type);
dt.Columns.Add(col);
}
private DataTable createTerrainTable()
{
DataTable terrain = new DataTable("terrain");
createCol(terrain, "RegionUUID", typeof(String));
createCol(terrain, "Revision", typeof(Int32));
createCol(terrain, "Heightfield", typeof(Byte[]));
return terrain;
}
private DataTable createPrimTable()
{
DataTable prims = new DataTable("prims");
createCol(prims, "UUID", typeof(System.String));
createCol(prims, "RegionUUID", typeof(System.String));
createCol(prims, "ParentID", typeof(System.Int32));
createCol(prims, "CreationDate", typeof(System.Int32));
createCol(prims, "Name", typeof(System.String));
createCol(prims, "SceneGroupID", typeof(System.String));
// various text fields
createCol(prims, "Text", typeof(System.String));
createCol(prims, "Description", typeof(System.String));
createCol(prims, "SitName", typeof(System.String));
createCol(prims, "TouchName", typeof(System.String));
// permissions
createCol(prims, "ObjectFlags", typeof(System.Int32));
createCol(prims, "CreatorID", typeof(System.String));
createCol(prims, "OwnerID", typeof(System.String));
createCol(prims, "GroupID", typeof(System.String));
createCol(prims, "LastOwnerID", typeof(System.String));
createCol(prims, "OwnerMask", typeof(System.Int32));
createCol(prims, "NextOwnerMask", typeof(System.Int32));
createCol(prims, "GroupMask", typeof(System.Int32));
createCol(prims, "EveryoneMask", typeof(System.Int32));
createCol(prims, "BaseMask", typeof(System.Int32));
// vectors
createCol(prims, "PositionX", typeof(System.Double));
createCol(prims, "PositionY", typeof(System.Double));
createCol(prims, "PositionZ", typeof(System.Double));
createCol(prims, "GroupPositionX", typeof(System.Double));
createCol(prims, "GroupPositionY", typeof(System.Double));
createCol(prims, "GroupPositionZ", typeof(System.Double));
createCol(prims, "VelocityX", typeof(System.Double));
createCol(prims, "VelocityY", typeof(System.Double));
createCol(prims, "VelocityZ", typeof(System.Double));
createCol(prims, "AngularVelocityX", typeof(System.Double));
createCol(prims, "AngularVelocityY", typeof(System.Double));
createCol(prims, "AngularVelocityZ", typeof(System.Double));
createCol(prims, "AccelerationX", typeof(System.Double));
createCol(prims, "AccelerationY", typeof(System.Double));
createCol(prims, "AccelerationZ", typeof(System.Double));
// quaternions
createCol(prims, "RotationX", typeof(System.Double));
createCol(prims, "RotationY", typeof(System.Double));
createCol(prims, "RotationZ", typeof(System.Double));
createCol(prims, "RotationW", typeof(System.Double));
// Add in contraints
prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] };
return prims;
}
private DataTable createShapeTable()
{
DataTable shapes = new DataTable("primshapes");
createCol(shapes, "UUID", typeof(System.String));
// shape is an enum
createCol(shapes, "Shape", typeof(System.Int32));
// vectors
createCol(shapes, "ScaleX", typeof(System.Double));
createCol(shapes, "ScaleY", typeof(System.Double));
createCol(shapes, "ScaleZ", typeof(System.Double));
// paths
createCol(shapes, "PCode", typeof(System.Int32));
createCol(shapes, "PathBegin", typeof(System.Int32));
createCol(shapes, "PathEnd", typeof(System.Int32));
createCol(shapes, "PathScaleX", typeof(System.Int32));
createCol(shapes, "PathScaleY", typeof(System.Int32));
createCol(shapes, "PathShearX", typeof(System.Int32));
createCol(shapes, "PathShearY", typeof(System.Int32));
createCol(shapes, "PathSkew", typeof(System.Int32));
createCol(shapes, "PathCurve", typeof(System.Int32));
createCol(shapes, "PathRadiusOffset", typeof(System.Int32));
createCol(shapes, "PathRevolutions", typeof(System.Int32));
createCol(shapes, "PathTaperX", typeof(System.Int32));
createCol(shapes, "PathTaperY", typeof(System.Int32));
createCol(shapes, "PathTwist", typeof(System.Int32));
createCol(shapes, "PathTwistBegin", typeof(System.Int32));
// profile
createCol(shapes, "ProfileBegin", typeof(System.Int32));
createCol(shapes, "ProfileEnd", typeof(System.Int32));
createCol(shapes, "ProfileCurve", typeof(System.Int32));
createCol(shapes, "ProfileHollow", typeof(System.Int32));
// text TODO: this isn't right, but I'm not sure the right
// way to specify this as a blob atm
createCol(shapes, "Texture", typeof(System.Byte[]));
createCol(shapes, "ExtraParams", typeof(System.Byte[]));
shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] };
return shapes;
}
/***********************************************************************
*
* Convert between ADO.NET <=> OpenSim Objects
*
* These should be database independant
*
**********************************************************************/
private SceneObjectPart buildPrim(DataRow row)
{
// TODO: this doesn't work yet because something more
// interesting has to be done to actually get these values
// back out. Not enough time to figure it out yet.
SceneObjectPart prim = new SceneObjectPart();
prim.UUID = new LLUUID((String)row["UUID"]);
// explicit conversion of integers is required, which sort
// of sucks. No idea if there is a shortcut here or not.
prim.ParentID = Convert.ToUInt32(row["ParentID"]);
prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
prim.Name = (String)row["Name"];
// various text fields
prim.Text = (String)row["Text"];
prim.Description = (String)row["Description"];
prim.SitName = (String)row["SitName"];
prim.TouchName = (String)row["TouchName"];
// permissions
prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
prim.CreatorID = new LLUUID((String)row["CreatorID"]);
prim.OwnerID = new LLUUID((String)row["OwnerID"]);
prim.GroupID = new LLUUID((String)row["GroupID"]);
prim.LastOwnerID = new LLUUID((String)row["LastOwnerID"]);
prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
// vectors
prim.OffsetPosition = new LLVector3(
Convert.ToSingle(row["PositionX"]),
Convert.ToSingle(row["PositionY"]),
Convert.ToSingle(row["PositionZ"])
);
prim.GroupPosition = new LLVector3(
Convert.ToSingle(row["GroupPositionX"]),
Convert.ToSingle(row["GroupPositionY"]),
Convert.ToSingle(row["GroupPositionZ"])
);
prim.Velocity = new LLVector3(
Convert.ToSingle(row["VelocityX"]),
Convert.ToSingle(row["VelocityY"]),
Convert.ToSingle(row["VelocityZ"])
);
prim.AngularVelocity = new LLVector3(
Convert.ToSingle(row["AngularVelocityX"]),
Convert.ToSingle(row["AngularVelocityY"]),
Convert.ToSingle(row["AngularVelocityZ"])
);
prim.Acceleration = new LLVector3(
Convert.ToSingle(row["AccelerationX"]),
Convert.ToSingle(row["AccelerationY"]),
Convert.ToSingle(row["AccelerationZ"])
);
// quaternions
prim.RotationOffset = new LLQuaternion(
Convert.ToSingle(row["RotationX"]),
Convert.ToSingle(row["RotationY"]),
Convert.ToSingle(row["RotationZ"]),
Convert.ToSingle(row["RotationW"])
);
return prim;
}
private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
{
row["UUID"] = prim.UUID;
row["RegionUUID"] = regionUUID;
row["ParentID"] = prim.ParentID;
row["CreationDate"] = prim.CreationDate;
row["Name"] = prim.Name;
row["SceneGroupID"] = sceneGroupID; // the UUID of the root part for this SceneObjectGroup
// various text fields
row["Text"] = prim.Text;
row["Description"] = prim.Description;
row["SitName"] = prim.SitName;
row["TouchName"] = prim.TouchName;
// permissions
row["ObjectFlags"] = prim.ObjectFlags;
row["CreatorID"] = prim.CreatorID;
row["OwnerID"] = prim.OwnerID;
row["GroupID"] = prim.GroupID;
row["LastOwnerID"] = prim.LastOwnerID;
row["OwnerMask"] = prim.OwnerMask;
row["NextOwnerMask"] = prim.NextOwnerMask;
row["GroupMask"] = prim.GroupMask;
row["EveryoneMask"] = prim.EveryoneMask;
row["BaseMask"] = prim.BaseMask;
// vectors
row["PositionX"] = prim.OffsetPosition.X;
row["PositionY"] = prim.OffsetPosition.Y;
row["PositionZ"] = prim.OffsetPosition.Z;
row["GroupPositionX"] = prim.GroupPosition.X;
row["GroupPositionY"] = prim.GroupPosition.Y;
row["GroupPositionZ"] = prim.GroupPosition.Z;
row["VelocityX"] = prim.Velocity.X;
row["VelocityY"] = prim.Velocity.Y;
row["VelocityZ"] = prim.Velocity.Z;
row["AngularVelocityX"] = prim.AngularVelocity.X;
row["AngularVelocityY"] = prim.AngularVelocity.Y;
row["AngularVelocityZ"] = prim.AngularVelocity.Z;
row["AccelerationX"] = prim.Acceleration.X;
row["AccelerationY"] = prim.Acceleration.Y;
row["AccelerationZ"] = prim.Acceleration.Z;
// quaternions
row["RotationX"] = prim.RotationOffset.X;
row["RotationY"] = prim.RotationOffset.Y;
row["RotationZ"] = prim.RotationOffset.Z;
row["RotationW"] = prim.RotationOffset.W;
}
private PrimitiveBaseShape buildShape(DataRow row)
{
PrimitiveBaseShape s = new PrimitiveBaseShape();
s.Scale = new LLVector3(
Convert.ToSingle(row["ScaleX"]),
Convert.ToSingle(row["ScaleY"]),
Convert.ToSingle(row["ScaleZ"])
);
// paths
s.PCode = Convert.ToByte(row["PCode"]);
s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
s.PathShearX = Convert.ToByte(row["PathShearX"]);
s.PathShearY = Convert.ToByte(row["PathShearY"]);
s.PathSkew = Convert.ToSByte(row["PathSkew"]);
s.PathCurve = Convert.ToByte(row["PathCurve"]);
s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
s.PathTwist = Convert.ToSByte(row["PathTwist"]);
s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
// profile
s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
// text TODO: this isn't right] = but I'm not sure the right
// way to specify this as a blob atm
s.TextureEntry = (byte[])row["Texture"];
s.ExtraParams = (byte[])row["ExtraParams"];
// System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
// string texture = encoding.GetString((Byte[])row["Texture"]);
// if (!texture.StartsWith("<"))
// {
// //here so that we can still work with old format database files (ie from before I added xml serialization)
// LLObject.TextureEntry textureEntry = null;
// textureEntry = new LLObject.TextureEntry(new LLUUID(texture));
// s.TextureEntry = textureEntry.ToBytes();
// }
// else
// {
// TextureBlock textureEntry = TextureBlock.FromXmlString(texture);
// s.TextureEntry = textureEntry.TextureData;
// s.ExtraParams = textureEntry.ExtraParams;
// }
return s;
}
private void fillShapeRow(DataRow row, SceneObjectPart prim)
{
PrimitiveBaseShape s = prim.Shape;
row["UUID"] = prim.UUID;
// shape is an enum
row["Shape"] = 0;
// vectors
row["ScaleX"] = s.Scale.X;
row["ScaleY"] = s.Scale.Y;
row["ScaleZ"] = s.Scale.Z;
// paths
row["PCode"] = s.PCode;
row["PathBegin"] = s.PathBegin;
row["PathEnd"] = s.PathEnd;
row["PathScaleX"] = s.PathScaleX;
row["PathScaleY"] = s.PathScaleY;
row["PathShearX"] = s.PathShearX;
row["PathShearY"] = s.PathShearY;
row["PathSkew"] = s.PathSkew;
row["PathCurve"] = s.PathCurve;
row["PathRadiusOffset"] = s.PathRadiusOffset;
row["PathRevolutions"] = s.PathRevolutions;
row["PathTaperX"] = s.PathTaperX;
row["PathTaperY"] = s.PathTaperY;
row["PathTwist"] = s.PathTwist;
row["PathTwistBegin"] = s.PathTwistBegin;
// profile
row["ProfileBegin"] = s.ProfileBegin;
row["ProfileEnd"] = s.ProfileEnd;
row["ProfileCurve"] = s.ProfileCurve;
row["ProfileHollow"] = s.ProfileHollow;
// text TODO: this isn't right] = but I'm not sure the right
// way to specify this as a blob atm
// And I couldn't work out how to save binary data either
// seems that the texture colum is being treated as a string in the Datarow
// if you do a .getType() on it, it returns string, while the other columns return correct type
// MW[10-08-07]
// Added following xml hack but not really ideal , also ExtraParams isn't currently part of the database
// am a bit worried about adding it now as some people will have old format databases, so for now including that data in this xml data
// MW[17-08-07]
row["Texture"] = s.TextureEntry;
row["ExtraParams"] = s.ExtraParams;
// TextureBlock textureBlock = new TextureBlock(s.TextureEntry);
// textureBlock.ExtraParams = s.ExtraParams;
// System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
// row["Texture"] = encoding.GetBytes(textureBlock.ToXMLString());
}
private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
{
DataTable prims = ds.Tables["prims"];
DataTable shapes = ds.Tables["primshapes"];
DataRow primRow = prims.Rows.Find(prim.UUID);
if (primRow == null)
{
primRow = prims.NewRow();
fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
prims.Rows.Add(primRow);
}
else
{
fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
}
DataRow shapeRow = shapes.Rows.Find(prim.UUID);
if (shapeRow == null)
{
shapeRow = shapes.NewRow();
fillShapeRow(shapeRow, prim);
shapes.Rows.Add(shapeRow);
}
else
{
fillShapeRow(shapeRow, prim);
}
}
/***********************************************************************
*
* SQL Statement Creation Functions
*
* These functions create SQL statements for update, insert, and create.
* They can probably be factored later to have a db independant
* portion and a db specific portion
*
**********************************************************************/
private SqlCommand createInsertCommand(string table, DataTable dt)
{
/**
* This is subtle enough to deserve some commentary.
* Instead of doing *lots* and *lots of hardcoded strings
* for database definitions we'll use the fact that
* realistically all insert statements look like "insert
* into A(b, c) values(:b, :c) on the parameterized query
* front. If we just have a list of b, c, etc... we can
* generate these strings instead of typing them out.
*/
string[] cols = new string[dt.Columns.Count];
for (int i = 0; i < dt.Columns.Count; i++)
{
DataColumn col = dt.Columns[i];
cols[i] = col.ColumnName;
}
string sql = "insert into " + table + "(";
sql += String.Join(", ", cols);
// important, the first ':' needs to be here, the rest get added in the join
sql += ") values (@";
sql += String.Join(", @", cols);
sql += ")";
SqlCommand cmd = new SqlCommand(sql);
// this provides the binding for all our parameters, so
// much less code than it used to be
foreach (DataColumn col in dt.Columns)
{
cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType));
}
return cmd;
}
private SqlCommand createUpdateCommand(string table, string pk, DataTable dt)
{
string sql = "update " + table + " set ";
string subsql = "";
foreach (DataColumn col in dt.Columns)
{
if (subsql.Length > 0)
{ // a map function would rock so much here
subsql += ", ";
}
subsql += col.ColumnName + "= @" + col.ColumnName;
}
sql += subsql;
sql += " where " + pk;
SqlCommand cmd = new SqlCommand(sql);
// this provides the binding for all our parameters, so
// much less code than it used to be
foreach (DataColumn col in dt.Columns)
{
cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType));
}
return cmd;
}
private string defineTable(DataTable dt)
{
string sql = "create table " + dt.TableName + "(";
string subsql = "";
foreach (DataColumn col in dt.Columns)
{
if (subsql.Length > 0)
{ // a map function would rock so much here
subsql += ",\n";
}
subsql += col.ColumnName + " " + SqlType(col.DataType);
if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
{
subsql += " primary key";
}
}
sql += subsql;
sql += ")";
return sql;
}
private void fillTerrainRow(DataRow row, LLUUID regionUUID, int rev, double[,] val)
{
row["RegionUUID"] = regionUUID;
row["Revision"] = rev;
MemoryStream str = new MemoryStream(65536 * sizeof(double));
BinaryWriter bw = new BinaryWriter(str);
// TODO: COMPATIBILITY - Add byte-order conversions
for (int x = 0; x < 256; x++)
for (int y = 0; y < 256; y++)
bw.Write(val[x, y]);
row["Heightfield"] = str.ToArray();
}
/***********************************************************************
*
* Database Binding functions
*
* These will be db specific due to typing, and minor differences
* in databases.
*
**********************************************************************/
///
/// This is a convenience function that collapses 5 repetitive
/// lines for defining SqlParameters to 2 parameters:
/// column name and database type.
///
/// It assumes certain conventions like :param as the param
/// name to replace in parametrized queries, and that source
/// version is always current version, both of which are fine
/// for us.
///
///a built Sql parameter
private SqlParameter createSqlParameter(string name, System.Type type)
{
SqlParameter param = new SqlParameter();
param.ParameterName = "@" + name;
param.DbType = dbtypeFromType(type);
param.SourceColumn = name;
param.SourceVersion = DataRowVersion.Current;
return param;
}
private void setupPrimCommands(SqlDataAdapter da, SqlConnection conn)
{
da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]);
da.InsertCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("prims", "UUID=@UUID", ds.Tables["prims"]);
da.UpdateCommand.Connection = conn;
SqlCommand delete = new SqlCommand("delete from prims where UUID = @UUID");
delete.Parameters.Add(createSqlParameter("UUID", typeof(System.String)));
delete.Connection = conn;
da.DeleteCommand = delete;
}
private void setupShapeCommands(SqlDataAdapter da, SqlConnection conn)
{
da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]);
da.InsertCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("primshapes", "UUID=@UUID", ds.Tables["primshapes"]);
da.UpdateCommand.Connection = conn;
SqlCommand delete = new SqlCommand("delete from primshapes where UUID = @UUID");
delete.Parameters.Add(createSqlParameter("UUID", typeof(System.String)));
delete.Connection = conn;
da.DeleteCommand = delete;
}
private void setupTerrainCommands(SqlDataAdapter da, SqlConnection conn)
{
da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]);
da.InsertCommand.Connection = conn;
}
private void InitDB(SqlConnection conn)
{
string createPrims = defineTable(createPrimTable());
string createShapes = defineTable(createShapeTable());
string createTerrain = defineTable(createTerrainTable());
SqlCommand pcmd = new SqlCommand(createPrims, conn);
SqlCommand scmd = new SqlCommand(createShapes, conn);
SqlCommand tcmd = new SqlCommand(createTerrain, conn);
conn.Open();
try
{
pcmd.ExecuteNonQuery();
pcmd.Dispose();
}
catch (SqlException)
{
MainLog.Instance.Warn("MSSQL", "Primitives Table Already Exists");
}
try
{
scmd.ExecuteNonQuery();
scmd.Dispose();
}
catch (SqlException)
{
MainLog.Instance.Warn("MSSQL", "Shapes Table Already Exists");
}
try
{
tcmd.ExecuteNonQuery();
tcmd.Dispose();
}
catch (SqlException)
{
MainLog.Instance.Warn("MSSQL", "Terrain Table Already Exists");
}
conn.Close();
}
private bool TestTables(SqlConnection conn)
{
SqlCommand primSelectCmd = new SqlCommand(primSelect, conn);
SqlDataAdapter pDa = new SqlDataAdapter(primSelectCmd);
SqlCommand shapeSelectCmd = new SqlCommand(shapeSelect, conn);
SqlDataAdapter sDa = new SqlDataAdapter(shapeSelectCmd);
SqlCommand terrainSelectCmd = new SqlCommand(terrainSelect, conn);
SqlDataAdapter tDa = new SqlDataAdapter(terrainSelectCmd);
DataSet tmpDS = new DataSet();
try
{
pDa.Fill(tmpDS, "prims");
sDa.Fill(tmpDS, "primshapes");
tDa.Fill(tmpDS, "terrain");
}
catch (SqlException)
{
MainLog.Instance.Verbose("DATASTORE", "MSSQL Database doesn't exist... creating");
InitDB(conn);
}
try
{
if (tmpDS.Tables == null || tmpDS.Tables.Count == 0)
{
pDa.Fill(tmpDS, "prims");
sDa.Fill(tmpDS, "primshapes");
tDa.Fill(tmpDS, "terrain");
}
}
catch (SqlException e)
{
MainLog.Instance.Verbose("DATASTORE", e.ToString());
}
foreach (DataColumn col in createPrimTable().Columns)
{
if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
{
MainLog.Instance.Verbose("DATASTORE", "Missing required column:" + col.ColumnName);
return false;
}
}
foreach (DataColumn col in createShapeTable().Columns)
{
if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
{
MainLog.Instance.Verbose("DATASTORE", "Missing required column:" + col.ColumnName);
return false;
}
}
foreach (DataColumn col in createTerrainTable().Columns)
{
if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
{
MainLog.Instance.Verbose("DATASTORE", "Missing require column:" + col.ColumnName);
return false;
}
}
return true;
}
/***********************************************************************
*
* Type conversion functions
*
**********************************************************************/
private DbType dbtypeFromType(Type type)
{
if (type == typeof(System.String))
{
return DbType.String;
}
else if (type == typeof(System.Int32))
{
return DbType.Int32;
}
else if (type == typeof(System.Double))
{
return DbType.Double;
}
else if (type == typeof(System.Byte[]))
{
return DbType.Binary;
}
else
{
return DbType.String;
}
}
// this is something we'll need to implement for each db
// slightly differently.
private string SqlType(Type type)
{
if (type == typeof(System.String))
{
return "varchar(255)";
}
else if (type == typeof(System.Int32))
{
return "integer";
}
else if (type == typeof(System.Double))
{
return "float";
}
else if (type == typeof(System.Byte[]))
{
return "image";
}
else
{
return "string";
}
}
}
}