/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using Db4objects.Db4o; using libsecondlife; using OpenSim.Framework.Console; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; namespace OpenSim.Region.Storage.LocalStorageDb4o { /// /// /// public class Db4LocalStorage : ILocalStorage { private IObjectContainer db; private string datastore; public Db4LocalStorage() { } public void Initialise(string dfile) { MainLog.Instance.Warn("Db4LocalStorage Opening " + dfile); datastore = dfile; try { db = Db4oFactory.OpenFile(datastore); MainLog.Instance.Verbose("Db4LocalStorage creation"); } catch (Exception e) { db.Close(); MainLog.Instance.Warn("Db4LocalStorage :Constructor - Exception occured"); MainLog.Instance.Warn(e.ToString()); } } public void StorePrim(PrimData prim) { IObjectSet result = db.Query(new UUIDPrimQuery(prim.FullID)); if (result.Count > 0) { //prim already in storage //so update it PrimData found = (PrimData)result.Next(); found.PathBegin = prim.PathBegin; found.PathCurve = prim.PathCurve; found.PathEnd = prim.PathEnd; found.PathRadiusOffset = prim.PathRadiusOffset; found.PathRevolutions = prim.PathRevolutions; found.PathScaleX = prim.PathScaleX; found.PathScaleY = prim.PathScaleY; found.PathShearX = prim.PathShearX; found.PathShearY = prim.PathShearY; found.PathSkew = prim.PathSkew; found.PathTaperX = prim.PathTaperX; found.PathTaperY = prim.PathTaperY; found.PathTwist = prim.PathTwist; found.PathTwistBegin = prim.PathTwistBegin; found.PCode = prim.PCode; found.ProfileBegin = prim.ProfileBegin; found.ProfileCurve = prim.ProfileCurve; found.ProfileEnd = prim.ProfileEnd; found.ProfileHollow = prim.ProfileHollow; found.Position = prim.Position; found.Rotation = prim.Rotation; found.TextureEntry = prim.TextureEntry; db.Set(found); db.Commit(); } else { //not in storage db.Set(prim); db.Commit(); } } public void RemovePrim(LLUUID primID) { IObjectSet result = db.Query(new UUIDPrimQuery(primID)); if (result.Count > 0) { PrimData found = (PrimData)result.Next(); db.Delete(found); } } public void LoadPrimitives(ILocalStorageReceiver receiver) { IObjectSet result = db.Get(typeof(PrimData)); MainLog.Instance.Verbose("Db4LocalStorage.cs: LoadPrimitives() - number of prims in storages is " + result.Count); foreach (PrimData prim in result) { receiver.PrimFromStorage(prim); } } public float[] LoadWorld() { MainLog.Instance.Verbose("LoadWorld() - Loading world...."); float[] heightmap = null; MainLog.Instance.Verbose("LoadWorld() - Looking for a heightmap in local DB"); IObjectSet world_result = db.Get(typeof(MapStorage)); if (world_result.Count > 0) { MainLog.Instance.Verbose("LoadWorld() - Found a heightmap in local database, loading"); MapStorage map = (MapStorage)world_result.Next(); //blank.LandMap = map.Map; heightmap = map.Map; } return heightmap; } public void SaveMap(float[] heightmap) { IObjectSet world_result = db.Get(typeof(MapStorage)); if (world_result.Count > 0) { MainLog.Instance.Verbose("SaveWorld() - updating saved copy of heightmap in local database"); MapStorage map = (MapStorage)world_result.Next(); db.Delete(map); } MapStorage map1 = new MapStorage(); map1.Map = heightmap; //OpenSim_Main.local_world.LandMap; db.Set(map1); db.Commit(); } public void SaveLandObject(LandData landObject) { IObjectSet result = db.Query(new UUIDLandQuery(landObject.globalID)); if (result.Count > 0) { //Old Land LandData updateLand = (LandData)result.Next(); updateLand.AABBMax = landObject.AABBMax; updateLand.AABBMin = landObject.AABBMin; updateLand.area = landObject.area; updateLand.auctionID = landObject.auctionID; updateLand.authBuyerID = landObject.authBuyerID; updateLand.category = landObject.category; updateLand.claimDate = landObject.claimDate; updateLand.claimPrice = landObject.claimPrice; updateLand.groupID = landObject.groupID; updateLand.groupPrims = landObject.groupPrims; updateLand.isGroupOwned = landObject.isGroupOwned; updateLand.landingType = landObject.landingType; updateLand.mediaAutoScale = landObject.mediaAutoScale; updateLand.mediaID = landObject.mediaID; updateLand.mediaURL = landObject.mediaURL; updateLand.musicURL = landObject.musicURL; updateLand.localID = landObject.localID; updateLand.ownerID = landObject.ownerID; updateLand.passHours = landObject.passHours; updateLand.passPrice = landObject.passPrice; updateLand.landBitmapByteArray = (byte[])landObject.landBitmapByteArray.Clone(); updateLand.landDesc = landObject.landDesc; updateLand.landFlags = landObject.landFlags; updateLand.landName = landObject.landName; updateLand.landStatus = landObject.landStatus; updateLand.salePrice = landObject.salePrice; updateLand.snapshotID = landObject.snapshotID; updateLand.userLocation = landObject.userLocation; updateLand.userLookAt = landObject.userLookAt; db.Set(updateLand); } else { db.Set(landObject); } db.Commit(); } public void SaveLandObjects(LandData[] landObject_data) { MainLog.Instance.Notice("Land Backup: Saving Lands..."); int i; for (i = 0; i < landObject_data.GetLength(0); i++) { SaveLandObject(landObject_data[i]); } MainLog.Instance.Notice("Land Backup: Land Save Complete"); } public void RemoveLandObject(LandData landObject) { IObjectSet result = db.Query(new UUIDLandQuery(landObject.globalID)); if (result.Count > 0) { db.Delete(result[0]); } db.Commit(); } public void RemoveAllLandObjects() { MainLog.Instance.Notice("Land Backup: Removing all land objects..."); IObjectSet result = db.Get(typeof(LandData)); if (result.Count > 0) { foreach (LandData landData in result) { RemoveLandObject(landData); } } } public void LoadLandObjects(ILocalStorageLandObjectReceiver recv) { MainLog.Instance.Notice("Land Backup: Loading Lands..."); IObjectSet result = db.Get(typeof(LandData)); if (result.Count > 0) { MainLog.Instance.Notice("Land Backup: Lands exist in database."); foreach (LandData landData in result) { recv.LandFromStorage(landData); } } else { MainLog.Instance.Notice("Land Backup: No landObjects exist. Creating basic landObject."); recv.NoLandDataFromStorage(); } MainLog.Instance.Notice("Land Backup: Lands Restored"); } public void ShutDown() { db.Commit(); db.Close(); } } }