/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared.ScriptBase; namespace OpenSim.Region.ScriptEngine.XEngine { public class Executor : ExecutorBase { // Cache functions by keeping a reference to them in a dictionary private Dictionary Events = new Dictionary(); private Dictionary m_stateEvents = new Dictionary(); public Executor(IScript script) : base(script) { initEventFlags(); } protected override scriptEvents DoGetStateEventFlags(string state) { //Console.WriteLine("Get event flags for " + state); // Check to see if we've already computed the flags for this state scriptEvents eventFlags = scriptEvents.None; if (m_stateEvents.ContainsKey(state)) { m_stateEvents.TryGetValue(state, out eventFlags); return eventFlags; } Type type=m_Script.GetType(); // Fill in the events for this state, cache the results in the map foreach (KeyValuePair kvp in m_eventFlagsMap) { string evname = state + "_event_" + kvp.Key; //Console.WriteLine("Trying event "+evname); try { MethodInfo mi = type.GetMethod(evname); if (mi != null) { //Console.WriteLine("Found handler for " + kvp.Key); eventFlags |= kvp.Value; } } catch(Exception) { //Console.WriteLine("Exeption in GetMethod:\n"+e.ToString()); } } // Save the flags we just computed and return the result if (eventFlags != 0) m_stateEvents.Add(state, eventFlags); //Console.WriteLine("Returning {0:x}", eventFlags); return (eventFlags); } protected override void DoExecuteEvent(string state, string FunctionName, object[] args) { // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! string EventName = state + "_event_" + FunctionName; //#if DEBUG // Console.WriteLine("ScriptEngine: Script event function name: " + EventName); //#endif if (Events.ContainsKey(EventName) == false) { // Not found, create Type type = m_Script.GetType(); try { MethodInfo mi = type.GetMethod(EventName); Events.Add(EventName, mi); } catch { Console.WriteLine("Event {0}not found", EventName); // Event name not found, cache it as not found Events.Add(EventName, null); } } // Get event MethodInfo ev = null; Events.TryGetValue(EventName, out ev); if (ev == null) // No event by that name! { //Console.WriteLine("ScriptEngine Can not find any event named: \String.Empty + EventName + "\String.Empty); return; } //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined #if DEBUG //Console.WriteLine("ScriptEngine: Executing function name: " + EventName); #endif // Found ev.Invoke(m_Script, args); } } }