/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Avatar.Attachments;
using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
using OpenSim.Region.OptionalModules.World.NPC;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.ScriptEngine.Shared.Tests
{
///
/// Tests for OSSL NPC API
///
[TestFixture]
public class OSSL_NpcApiAppearanceTest : OpenSimTestCase
{
protected Scene m_scene;
protected XEngine.XEngine m_engine;
[SetUp]
public override void SetUp()
{
base.SetUp();
IConfigSource initConfigSource = new IniConfigSource();
IConfig config = initConfigSource.AddConfig("XEngine");
config.Set("Enabled", "true");
config.Set("AllowOSFunctions", "true");
config.Set("OSFunctionThreatLevel", "Severe");
config = initConfigSource.AddConfig("NPC");
config.Set("Enabled", "true");
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(
m_scene, initConfigSource, new AvatarFactoryModule(), new AttachmentsModule(), new NPCModule());
m_engine = new XEngine.XEngine();
m_engine.Initialise(initConfigSource);
m_engine.AddRegion(m_scene);
}
///
/// Test creation of an NPC where the appearance data comes from a notecard
///
[Test]
public void TestOsNpcCreateUsingAppearanceFromNotecard()
{
TestHelpers.InMethod();
// Store an avatar with a different height from default in a notecard.
UUID userId = TestHelpers.ParseTail(0x1);
float newHeight = 1.9f;
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
sp.Appearance.AvatarHeight = newHeight;
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
SceneObjectPart part = so.RootPart;
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
// Try creating a bot using the appearance in the notecard.
string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName);
Assert.That(npcRaw, Is.Not.Null);
UUID npcId = new UUID(npcRaw);
ScenePresence npc = m_scene.GetScenePresence(npcId);
Assert.That(npc, Is.Not.Null);
Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight));
}
[Test]
public void TestOsNpcCreateNotExistingNotecard()
{
TestHelpers.InMethod();
UUID userId = TestHelpers.ParseTail(0x1);
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, so.RootPart, null);
string npcRaw;
bool gotExpectedException = false;
try
{
npcRaw
= osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), "not existing notecard name");
}
catch (ScriptException)
{
gotExpectedException = true;
}
Assert.That(gotExpectedException, Is.True);
}
///
/// Test creation of an NPC where the appearance data comes from an avatar already in the region.
///
[Test]
public void TestOsNpcCreateUsingAppearanceFromAvatar()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
// Store an avatar with a different height from default in a notecard.
UUID userId = TestHelpers.ParseTail(0x1);
float newHeight = 1.9f;
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
sp.Appearance.AvatarHeight = newHeight;
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
SceneObjectPart part = so.RootPart;
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
// Try creating a bot using the existing avatar's appearance
string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), sp.UUID.ToString());
Assert.That(npcRaw, Is.Not.Null);
UUID npcId = new UUID(npcRaw);
ScenePresence npc = m_scene.GetScenePresence(npcId);
Assert.That(npc, Is.Not.Null);
Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight));
}
[Test]
public void TestOsNpcLoadAppearance()
{
TestHelpers.InMethod();
// Store an avatar with a different height from default in a notecard.
UUID userId = TestHelpers.ParseTail(0x1);
float firstHeight = 1.9f;
float secondHeight = 2.1f;
string firstAppearanceNcName = "appearanceNc1";
string secondAppearanceNcName = "appearanceNc2";
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
sp.Appearance.AvatarHeight = firstHeight;
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
SceneObjectPart part = so.RootPart;
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null);
osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
string npcRaw
= osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), firstAppearanceNcName);
// Create a second appearance notecard with a different height
sp.Appearance.AvatarHeight = secondHeight;
osslApi.osOwnerSaveAppearance(secondAppearanceNcName);
osslApi.osNpcLoadAppearance(npcRaw, secondAppearanceNcName);
UUID npcId = new UUID(npcRaw);
ScenePresence npc = m_scene.GetScenePresence(npcId);
Assert.That(npc, Is.Not.Null);
Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(secondHeight));
}
[Test]
public void TestOsNpcLoadAppearanceNotExistingNotecard()
{
TestHelpers.InMethod();
// Store an avatar with a different height from default in a notecard.
UUID userId = TestHelpers.ParseTail(0x1);
float firstHeight = 1.9f;
float secondHeight = 2.1f;
string firstAppearanceNcName = "appearanceNc1";
string secondAppearanceNcName = "appearanceNc2";
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
sp.Appearance.AvatarHeight = firstHeight;
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
SceneObjectPart part = so.RootPart;
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null);
osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
string npcRaw
= osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), firstAppearanceNcName);
bool gotExpectedException = false;
try
{
osslApi.osNpcLoadAppearance(npcRaw, secondAppearanceNcName);
}
catch (ScriptException)
{
gotExpectedException = true;
}
Assert.That(gotExpectedException, Is.True);
UUID npcId = new UUID(npcRaw);
ScenePresence npc = m_scene.GetScenePresence(npcId);
Assert.That(npc, Is.Not.Null);
Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(firstHeight));
}
///
/// Test removal of an owned NPC.
///
[Test]
public void TestOsNpcRemoveOwned()
{
TestHelpers.InMethod();
// Store an avatar with a different height from default in a notecard.
UUID userId = TestHelpers.ParseTail(0x1);
UUID otherUserId = TestHelpers.ParseTail(0x2);
float newHeight = 1.9f;
SceneHelpers.AddScenePresence(m_scene, otherUserId);
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
sp.Appearance.AvatarHeight = newHeight;
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
SceneObjectPart part = so.RootPart;
m_scene.AddSceneObject(so);
SceneObjectGroup otherSo = SceneHelpers.CreateSceneObject(1, otherUserId, 0x20);
SceneObjectPart otherPart = otherSo.RootPart;
m_scene.AddSceneObject(otherSo);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null);
OSSL_Api otherOsslApi = new OSSL_Api();
otherOsslApi.Initialize(m_engine, otherPart, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
string npcRaw
= osslApi.osNpcCreate(
"Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName, ScriptBaseClass.OS_NPC_CREATOR_OWNED);
otherOsslApi.osNpcRemove(npcRaw);
// Should still be around
UUID npcId = new UUID(npcRaw);
ScenePresence npc = m_scene.GetScenePresence(npcId);
Assert.That(npc, Is.Not.Null);
osslApi.osNpcRemove(npcRaw);
npc = m_scene.GetScenePresence(npcId);
// Now the owner deleted it and it's gone
Assert.That(npc, Is.Null);
}
///
/// Test removal of an unowned NPC.
///
[Test]
public void TestOsNpcRemoveUnowned()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
// Store an avatar with a different height from default in a notecard.
UUID userId = TestHelpers.ParseTail(0x1);
float newHeight = 1.9f;
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
sp.Appearance.AvatarHeight = newHeight;
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
SceneObjectPart part = so.RootPart;
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
string npcRaw
= osslApi.osNpcCreate(
"Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName, ScriptBaseClass.OS_NPC_NOT_OWNED);
osslApi.osNpcRemove(npcRaw);
UUID npcId = new UUID(npcRaw);
ScenePresence npc = m_scene.GetScenePresence(npcId);
Assert.That(npc, Is.Null);
}
}
}