/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Text; using Nini.Config; using NUnit.Framework; using OpenMetaverse; using OpenMetaverse.Assets; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Region.CoreModules.Avatar.AvatarFactory; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared.Api; using OpenSim.Services.Interfaces; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; namespace OpenSim.Region.ScriptEngine.Shared.Tests { /// /// Tests for OSSL_Api /// [TestFixture] public class OSSL_ApiAppearanceTest { protected Scene m_scene; protected XEngine.XEngine m_engine; [SetUp] public void SetUp() { IConfigSource initConfigSource = new IniConfigSource(); IConfig config = initConfigSource.AddConfig("XEngine"); config.Set("Enabled", "true"); config.Set("AllowOSFunctions", "true"); config.Set("OSFunctionThreatLevel", "Severe"); m_scene = SceneHelpers.SetupScene(); SceneHelpers.SetupSceneModules(m_scene, new AvatarFactoryModule()); m_engine = new XEngine.XEngine(); m_engine.Initialise(initConfigSource); m_engine.AddRegion(m_scene); } /// /// Test creation of an NPC where the appearance data comes from a notecard /// // [Test] // public void TestOsNpcCreateFromNotecard() // { // TestHelpers.InMethod(); //// log4net.Config.XmlConfigurator.Configure(); // } [Test] public void TestOsOwnerSaveAppearance() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); UUID userId = TestHelpers.ParseTail(0x1); float newHeight = 1.9f; ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); sp.Appearance.AvatarHeight = newHeight; SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); SceneObjectPart part = so.RootPart; m_scene.AddSceneObject(so); OSSL_Api osslApi = new OSSL_Api(); osslApi.Initialize(m_engine, part, part.LocalId, part.UUID); string notecardName = "appearanceNc"; osslApi.osOwnerSaveAppearance(notecardName); IList items = part.Inventory.GetInventoryItems(notecardName); Assert.That(items.Count, Is.EqualTo(1)); TaskInventoryItem ncItem = items[0]; Assert.That(ncItem.Name, Is.EqualTo(notecardName)); AssetBase ncAsset = m_scene.AssetService.Get(ncItem.AssetID.ToString()); Assert.That(ncAsset, Is.Not.Null); AssetNotecard anc = new AssetNotecard(UUID.Zero, ncAsset.Data); anc.Decode(); OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(anc.BodyText); AvatarAppearance savedAppearance = new AvatarAppearance(); savedAppearance.Unpack(appearanceOsd); Assert.That(savedAppearance.AvatarHeight, Is.EqualTo(sp.Appearance.AvatarHeight)); } } }