/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using NUnit.Framework; using OpenSim.Framework; using OpenSim.Tests.Common; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.Framework.Scenes; using Nini.Config; using OpenSim.Region.ScriptEngine.Shared.Api; using OpenSim.Region.ScriptEngine.Shared.Instance; using OpenSim.Region.ScriptEngine.Shared.ScriptBase; using OpenMetaverse; using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; namespace OpenSim.Region.ScriptEngine.Shared.Tests { [TestFixture] public class LSL_ApiListTests : OpenSimTestCase { private LSL_Api m_lslApi; [SetUp] public override void SetUp() { base.SetUp(); IConfigSource initConfigSource = new IniConfigSource(); IConfig config = initConfigSource.AddConfig("XEngine"); config.Set("Enabled", "true"); Scene scene = new SceneHelpers().SetupScene(); SceneObjectPart part = SceneHelpers.AddSceneObject(scene).RootPart; XEngine.XEngine engine = new XEngine.XEngine(); engine.Initialise(initConfigSource); engine.AddRegion(scene); m_lslApi = new LSL_Api(); m_lslApi.Initialize(engine, part, null); } [Test] public void TestllListFindList() { TestHelpers.InMethod(); LSL_List src = new LSL_List(new LSL_Integer(1), new LSL_Integer(2), new LSL_Integer(3)); { // Test for a single item that should be found int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4))); Assert.That(result, Is.EqualTo(-1)); } { // Test for a single item that should be found int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2))); Assert.That(result, Is.EqualTo(1)); } { // Test for a constant that should be found int result = m_lslApi.llListFindList(src, new LSL_List(ScriptBaseClass.AGENT)); Assert.That(result, Is.EqualTo(0)); } { // Test for a list that should be found int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3))); Assert.That(result, Is.EqualTo(1)); } { // Test for a single item not in the list int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4))); Assert.That(result, Is.EqualTo(-1)); } { // Test for something that should not be cast int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_String("4"))); Assert.That(result, Is.EqualTo(-1)); } { // Test for a list not in the list int result = m_lslApi.llListFindList( src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3), new LSL_Integer(4))); Assert.That(result, Is.EqualTo(-1)); } { LSL_List srcWithConstants = new LSL_List(new LSL_Integer(3), ScriptBaseClass.AGENT, ScriptBaseClass.OS_NPC_LAND_AT_TARGET); // Test for constants that appears in the source list that should be found int result = m_lslApi.llListFindList(srcWithConstants, new LSL_List(new LSL_Integer(1), new LSL_Integer(2))); Assert.That(result, Is.EqualTo(1)); } } } }