/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.IO; using System.CodeDom.Compiler; using System.Collections.Generic; using Microsoft.CSharp; using NUnit.Framework; using OpenSim.Region.ScriptEngine.Shared.CodeTools; namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests { /// /// Tests the LSL compiler. Among other things, test that error messages /// generated by the C# compiler can be mapped to prper lines/columns in /// the LSL source. /// [TestFixture] public class CompilerTest { private string m_testDir; private CSharpCodeProvider m_CSCodeProvider; private CompilerParameters m_compilerParameters; private CompilerResults m_compilerResults; /// /// Creates a temporary directory where build artifacts are stored. /// [TestFixtureSetUp] public void Init() { m_testDir = Path.Combine(Path.GetTempPath(), "opensim_compilerTest_" + Path.GetRandomFileName()); if (!Directory.Exists(m_testDir)) { // Create the temporary directory for housing build artifacts. Directory.CreateDirectory(m_testDir); } // Create a CSCodeProvider and CompilerParameters. m_CSCodeProvider = new CSharpCodeProvider(); m_compilerParameters = new CompilerParameters(); string rootPath = Path.Combine(Path.GetDirectoryName(System.AppDomain.CurrentDomain.BaseDirectory), "bin"); m_compilerParameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.dll")); m_compilerParameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll")); m_compilerParameters.GenerateExecutable = false; } /// /// Removes the temporary build directory and any build artifacts /// inside it. /// [TestFixtureTearDown] public void CleanUp() { if (Directory.Exists(m_testDir)) { // Blow away the temporary directory with artifacts. Directory.Delete(m_testDir, true); } } /// /// Test the C# compiler error message can be mapped to the correct /// line/column in the LSL source when an undeclared variable is used. /// //[Test] public void TestUseUndeclaredVariable() { m_compilerParameters.OutputAssembly = Path.Combine(m_testDir, Path.GetRandomFileName() + ".dll"); string input = @"default { state_entry() { integer y = x + 3; } }"; CSCodeGenerator cg = new CSCodeGenerator(); string output = "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\n" + "namespace SecondLife { " + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass {\n" + "public Script() { } " + cg.Convert(input) + "} }\n"; Dictionary, KeyValuePair> positionMap = cg.PositionMap; m_compilerResults = m_CSCodeProvider.CompileAssemblyFromSource(m_compilerParameters, output); Assert.AreEqual(new KeyValuePair(5, 21), positionMap[new KeyValuePair(m_compilerResults.Errors[0].Line, m_compilerResults.Errors[0].Column)]); } /// /// Test that a string can be cast to string and another string /// concatenated. /// //[Test] public void TestCastAndConcatString() { m_compilerParameters.OutputAssembly = Path.Combine(m_testDir, Path.GetRandomFileName() + ".dll"); string input = @"string s = "" a string""; default { state_entry() { key gAvatarKey = llDetectedKey(0); string tmp = (string) gAvatarKey + s; llSay(0, tmp); } }"; CSCodeGenerator cg = new CSCodeGenerator(); string output = "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\n" + "namespace SecondLife { " + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass {\n" + "public Script() { } " + cg.Convert(input) + "} }\n"; m_compilerResults = m_CSCodeProvider.CompileAssemblyFromSource(m_compilerParameters, output); Assert.AreEqual(0, m_compilerResults.Errors.Count); } } }