/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.Globalization;
using System.Reflection;
using System.IO;
using Microsoft.CSharp;
using Microsoft.JScript;
using Microsoft.VisualBasic;
using log4net;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenMetaverse;
namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
public class Compiler : ICompiler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// * Uses "LSL2Converter" to convert LSL to C# if necessary.
// * Compiles C#-code into an assembly
// * Returns assembly name ready for AppDomain load.
//
// Assembly is compiled using LSL_BaseClass as base. Look at debug C# code file created when LSL script is compiled for full details.
//
internal enum enumCompileType
{
lsl = 0,
cs = 1,
vb = 2,
js = 3,
yp = 4
}
///
/// This contains number of lines WE use for header when compiling script. User will get error in line x-LinesToRemoveOnError when error occurs.
///
public int LinesToRemoveOnError = 3;
private enumCompileType DefaultCompileLanguage;
private bool WriteScriptSourceToDebugFile;
private bool CompileWithDebugInformation;
private Dictionary AllowedCompilers = new Dictionary(StringComparer.CurrentCultureIgnoreCase);
private Dictionary LanguageMapping = new Dictionary(StringComparer.CurrentCultureIgnoreCase);
private string FilePrefix;
private string ScriptEnginesPath = "ScriptEngines";
// mapping between LSL and C# line/column numbers
private ICodeConverter LSL_Converter;
private List m_warnings = new List();
// private object m_syncy = new object();
private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
private static VBCodeProvider VBcodeProvider = new VBCodeProvider();
private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider();
private static CSharpCodeProvider YPcodeProvider = new CSharpCodeProvider(); // YP is translated into CSharp
private static YP2CSConverter YP_Converter = new YP2CSConverter();
// private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files
private static UInt64 scriptCompileCounter = 0; // And a counter
public IScriptEngine m_scriptEngine;
private Dictionary, KeyValuePair>> m_lineMaps =
new Dictionary, KeyValuePair>>();
public Compiler(IScriptEngine scriptEngine)
{
m_scriptEngine = scriptEngine;
ReadConfig();
}
public bool in_startup = true;
public void ReadConfig()
{
// Get some config
WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", false);
CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true);
// Get file prefix from scriptengine name and make it file system safe:
FilePrefix = "CommonCompiler";
foreach (char c in Path.GetInvalidFileNameChars())
{
FilePrefix = FilePrefix.Replace(c, '_');
}
// First time we start? Delete old files
if (in_startup)
{
in_startup = false;
DeleteOldFiles();
}
// Map name and enum type of our supported languages
LanguageMapping.Add(enumCompileType.cs.ToString(), enumCompileType.cs);
LanguageMapping.Add(enumCompileType.vb.ToString(), enumCompileType.vb);
LanguageMapping.Add(enumCompileType.lsl.ToString(), enumCompileType.lsl);
LanguageMapping.Add(enumCompileType.js.ToString(), enumCompileType.js);
LanguageMapping.Add(enumCompileType.yp.ToString(), enumCompileType.yp);
// Allowed compilers
string allowComp = m_scriptEngine.Config.GetString("AllowedCompilers", "lsl");
AllowedCompilers.Clear();
#if DEBUG
m_log.Debug("[Compiler]: Allowed languages: " + allowComp);
#endif
foreach (string strl in allowComp.Split(','))
{
string strlan = strl.Trim(" \t".ToCharArray()).ToLower();
if (!LanguageMapping.ContainsKey(strlan))
{
m_log.Error("[Compiler]: Config error. Compiler is unable to recognize language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
}
else
{
#if DEBUG
//m_log.Debug("[Compiler]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
#endif
}
AllowedCompilers.Add(strlan, true);
}
if (AllowedCompilers.Count == 0)
m_log.Error("[Compiler]: Config error. Compiler could not recognize any language in \"AllowedCompilers\". Scripts will not be executed!");
// Default language
string defaultCompileLanguage = m_scriptEngine.Config.GetString("DefaultCompileLanguage", "lsl").ToLower();
// Is this language recognized at all?
if (!LanguageMapping.ContainsKey(defaultCompileLanguage))
{
m_log.Error("[Compiler]: " +
"Config error. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Changing default to: \"lsl\".");
defaultCompileLanguage = "lsl";
}
// Is this language in allow-list?
if (!AllowedCompilers.ContainsKey(defaultCompileLanguage))
{
m_log.Error("[Compiler]: " +
"Config error. Default language \"" + defaultCompileLanguage + "\"specified in \"DefaultCompileLanguage\" is not in list of \"AllowedCompilers\". Scripts may not be executed!");
}
else
{
#if DEBUG
// m_log.Debug("[Compiler]: " +
// "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language.");
#endif
// LANGUAGE IS IN ALLOW-LIST
DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage];
}
// We now have an allow-list, a mapping list, and a default language
}
///
/// Delete old script files
///
private void DeleteOldFiles()
{
// CREATE FOLDER IF IT DOESNT EXIST
if (!Directory.Exists(ScriptEnginesPath))
{
try
{
Directory.CreateDirectory(ScriptEnginesPath);
}
catch (Exception ex)
{
m_log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + ScriptEnginesPath + "\": " + ex.ToString());
}
}
if (!Directory.Exists(Path.Combine(ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString())))
{
try
{
Directory.CreateDirectory(Path.Combine(ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString()));
}
catch (Exception ex)
{
m_log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + Path.Combine(ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString()) + "\": " + ex.ToString());
}
}
foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString()), FilePrefix + "_compiled*"))
{
try
{
File.Delete(file);
}
catch (Exception ex)
{
m_log.Error("[Compiler]: Exception trying delete old script file \"" + file + "\": " + ex.ToString());
}
}
foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString()), FilePrefix + "_source*"))
{
try
{
File.Delete(file);
}
catch (Exception ex)
{
m_log.Error("[Compiler]: Exception trying delete old script file \"" + file + "\": " + ex.ToString());
}
}
}
////private ICodeCompiler icc = codeProvider.CreateCompiler();
//public string CompileFromFile(string LSOFileName)
//{
// switch (Path.GetExtension(LSOFileName).ToLower())
// {
// case ".txt":
// case ".lsl":
// Common.ScriptEngineBase.Shared.SendToDebug("Source code is LSL, converting to CS");
// return CompileFromLSLText(File.ReadAllText(LSOFileName));
// case ".cs":
// Common.ScriptEngineBase.Shared.SendToDebug("Source code is CS");
// return CompileFromCSText(File.ReadAllText(LSOFileName));
// default:
// throw new Exception("Unknown script type.");
// }
//}
public object GetCompilerOutput(UUID assetID)
{
return Path.Combine(ScriptEnginesPath, Path.Combine(
m_scriptEngine.World.RegionInfo.RegionID.ToString(),
FilePrefix + "_compiled_" + assetID + ".dll"));
}
///
/// Converts script from LSL to CS and calls CompileFromCSText
///
/// LSL script
/// Filename to .dll assembly
public void PerformScriptCompile(string Script, string asset, UUID ownerUUID,
out string assembly, out Dictionary, KeyValuePair> linemap)
{
linemap = null;
m_warnings.Clear();
assembly = Path.Combine(ScriptEnginesPath, Path.Combine(
m_scriptEngine.World.RegionInfo.RegionID.ToString(),
FilePrefix + "_compiled_" + asset + ".dll"));
if (!Directory.Exists(ScriptEnginesPath))
{
try
{
Directory.CreateDirectory(ScriptEnginesPath);
}
catch (Exception)
{
}
}
if (!Directory.Exists(Path.Combine(ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString())))
{
try
{
Directory.CreateDirectory(ScriptEnginesPath);
}
catch (Exception)
{
}
}
// Don't recompile if we already have it
// Performing 3 file exists tests for every script can still be slow
if (File.Exists(assembly) && File.Exists(assembly + ".text") && File.Exists(assembly + ".map"))
{
// If we have already read this linemap file, then it will be in our dictionary.
// Don't build another copy of the dictionary (saves memory) and certainly
// don't keep reading the same file from disk multiple times.
if (!m_lineMaps.ContainsKey(assembly))
m_lineMaps[assembly] = ReadMapFile(assembly + ".map");
linemap = m_lineMaps[assembly];
return;
}
if (Script == String.Empty)
{
throw new Exception("Cannot find script assembly and no script text present");
}
enumCompileType language = DefaultCompileLanguage;
if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture))
language = enumCompileType.cs;
if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture))
{
language = enumCompileType.vb;
// We need to remove //vb, it won't compile with that
Script = Script.Substring(4, Script.Length - 4);
}
if (Script.StartsWith("//lsl", true, CultureInfo.InvariantCulture))
language = enumCompileType.lsl;
if (Script.StartsWith("//js", true, CultureInfo.InvariantCulture))
language = enumCompileType.js;
if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture))
language = enumCompileType.yp;
if (!AllowedCompilers.ContainsKey(language.ToString()))
{
// Not allowed to compile to this language!
string errtext = String.Empty;
errtext += "The compiler for language \"" + language.ToString() + "\" is not in list of allowed compilers. Script will not be executed!";
throw new Exception(errtext);
}
if (m_scriptEngine.World.Permissions.CanCompileScript(ownerUUID, (int)language) == false)
{
// Not allowed to compile to this language!
string errtext = String.Empty;
errtext += ownerUUID + " is not in list of allowed users for this scripting language. Script will not be executed!";
throw new Exception(errtext);
}
string compileScript = Script;
if (language == enumCompileType.lsl)
{
// Its LSL, convert it to C#
LSL_Converter = (ICodeConverter)new CSCodeGenerator();
compileScript = LSL_Converter.Convert(Script);
// copy converter warnings into our warnings.
foreach (string warning in LSL_Converter.GetWarnings())
{
AddWarning(warning);
}
linemap = ((CSCodeGenerator)LSL_Converter).PositionMap;
// Write the linemap to a file and save it in our dictionary for next time.
m_lineMaps[assembly] = linemap;
WriteMapFile(assembly + ".map", linemap);
}
if (language == enumCompileType.yp)
{
// Its YP, convert it to C#
compileScript = YP_Converter.Convert(Script);
}
switch (language)
{
case enumCompileType.cs:
case enumCompileType.lsl:
compileScript = CreateCSCompilerScript(compileScript);
break;
case enumCompileType.vb:
compileScript = CreateVBCompilerScript(compileScript);
break;
case enumCompileType.js:
compileScript = CreateJSCompilerScript(compileScript);
break;
case enumCompileType.yp:
compileScript = CreateYPCompilerScript(compileScript);
break;
}
assembly = CompileFromDotNetText(compileScript, language, asset, assembly);
return;
}
public string[] GetWarnings()
{
return m_warnings.ToArray();
}
private void AddWarning(string warning)
{
if (!m_warnings.Contains(warning))
{
m_warnings.Add(warning);
}
}
private static string CreateJSCompilerScript(string compileScript)
{
compileScript = String.Empty +
"import OpenSim.Region.ScriptEngine.Shared; import System.Collections.Generic;\r\n" +
"package SecondLife {\r\n" +
"class Script extends OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
compileScript +
"} }\r\n";
return compileScript;
}
private static string CreateCSCompilerScript(string compileScript)
{
compileScript = String.Empty +
"using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
String.Empty + "namespace SecondLife { " +
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
@"public Script() { } " +
compileScript +
"} }\r\n";
return compileScript;
}
private static string CreateYPCompilerScript(string compileScript)
{
compileScript = String.Empty +
"using OpenSim.Region.ScriptEngine.Shared.YieldProlog; " +
"using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
String.Empty + "namespace SecondLife { " +
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
//@"public Script() { } " +
@"static OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP YP=null; " +
@"public Script() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " +
compileScript +
"} }\r\n";
return compileScript;
}
private static string CreateVBCompilerScript(string compileScript)
{
compileScript = String.Empty +
"Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " +
String.Empty + "NameSpace SecondLife:" +
String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass: " +
"\r\nPublic Sub New()\r\nEnd Sub: " +
compileScript +
":End Class :End Namespace\r\n";
return compileScript;
}
///
/// Compile .NET script to .Net assembly (.dll)
///
/// CS script
/// Filename to .dll assembly
internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset, string assembly)
{
string ext = "." + lang.ToString();
// Output assembly name
scriptCompileCounter++;
try
{
File.Delete(assembly);
}
catch (Exception e) // NOTLEGIT - Should be just FileIOException
{
throw new Exception("Unable to delete old existing " +
"script-file before writing new. Compile aborted: " +
e.ToString());
}
// DEBUG - write source to disk
if (WriteScriptSourceToDebugFile)
{
string srcFileName = FilePrefix + "_source_" +
Path.GetFileNameWithoutExtension(assembly) + ext;
try
{
File.WriteAllText(Path.Combine(Path.Combine(
ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString()),
srcFileName), Script);
}
catch (Exception ex) //NOTLEGIT - Should be just FileIOException
{
m_log.Error("[Compiler]: Exception while " +
"trying to write script source to file \"" +
srcFileName + "\": " + ex.ToString());
}
}
// Do actual compile
CompilerParameters parameters = new CompilerParameters();
parameters.IncludeDebugInformation = true;
string rootPath =
Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
"OpenSim.Region.ScriptEngine.Shared.dll"));
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
"OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll"));
if (lang == enumCompileType.yp)
{
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
"OpenSim.Region.ScriptEngine.Shared.YieldProlog.dll"));
}
parameters.GenerateExecutable = false;
parameters.OutputAssembly = assembly;
parameters.IncludeDebugInformation = CompileWithDebugInformation;
//parameters.WarningLevel = 1; // Should be 4?
parameters.TreatWarningsAsErrors = false;
CompilerResults results;
switch (lang)
{
case enumCompileType.vb:
results = VBcodeProvider.CompileAssemblyFromSource(
parameters, Script);
break;
case enumCompileType.cs:
case enumCompileType.lsl:
bool complete = false;
bool retried = false;
do
{
lock (CScodeProvider)
{
results = CScodeProvider.CompileAssemblyFromSource(
parameters, Script);
}
// Deal with an occasional segv in the compiler.
// Rarely, if ever, occurs twice in succession.
// Line # == 0 and no file name are indications that
// this is a native stack trace rather than a normal
// error log.
if (results.Errors.Count > 0)
{
if (!retried && (results.Errors[0].FileName == null || results.Errors[0].FileName == String.Empty) &&
results.Errors[0].Line == 0)
{
// System.Console.WriteLine("retrying failed compilation");
retried = true;
}
else
{
complete = true;
}
}
else
{
complete = true;
}
} while (!complete);
break;
case enumCompileType.js:
results = JScodeProvider.CompileAssemblyFromSource(
parameters, Script);
break;
case enumCompileType.yp:
results = YPcodeProvider.CompileAssemblyFromSource(
parameters, Script);
break;
default:
throw new Exception("Compiler is not able to recongnize " +
"language type \"" + lang.ToString() + "\"");
}
// Check result
// Go through errors
//
// WARNINGS AND ERRORS
//
bool hadErrors = false;
string errtext = String.Empty;
if (results.Errors.Count > 0)
{
foreach (CompilerError CompErr in results.Errors)
{
string severity = CompErr.IsWarning ? "Warning" : "Error";
KeyValuePair lslPos;
// Show 5 errors max, but check entire list for errors
if (severity == "Error")
{
lslPos = FindErrorPosition(CompErr.Line, CompErr.Column, m_lineMaps[assembly]);
string text = CompErr.ErrorText;
// Use LSL type names
if (lang == enumCompileType.lsl)
text = ReplaceTypes(CompErr.ErrorText);
// The Second Life viewer's script editor begins
// countingn lines and columns at 0, so we subtract 1.
errtext += String.Format("({0},{1}): {4} {2}: {3}\n",
lslPos.Key - 1, lslPos.Value - 1,
CompErr.ErrorNumber, text, severity);
hadErrors = true;
}
}
}
if (hadErrors)
{
throw new Exception(errtext);
}
// On today's highly asynchronous systems, the result of
// the compile may not be immediately apparent. Wait a
// reasonable amount of time before giving up on it.
if (!File.Exists(assembly))
{
for (int i = 0; i < 20 && !File.Exists(assembly); i++)
{
System.Threading.Thread.Sleep(250);
}
// One final chance...
if (!File.Exists(assembly))
{
errtext = String.Empty;
errtext += "No compile error. But not able to locate compiled file.";
throw new Exception(errtext);
}
}
// m_log.DebugFormat("[Compiler] Compiled new assembly "+
// "for {0}", asset);
// Because windows likes to perform exclusive locks, we simply
// write out a textual representation of the file here
//
// Read the binary file into a buffer
//
FileInfo fi = new FileInfo(assembly);
if (fi == null)
{
errtext = String.Empty;
errtext += "No compile error. But not able to stat file.";
throw new Exception(errtext);
}
Byte[] data = new Byte[fi.Length];
try
{
FileStream fs = File.Open(assembly, FileMode.Open, FileAccess.Read);
fs.Read(data, 0, data.Length);
fs.Close();
}
catch (Exception)
{
errtext = String.Empty;
errtext += "No compile error. But not able to open file.";
throw new Exception(errtext);
}
// Convert to base64
//
string filetext = System.Convert.ToBase64String(data);
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
Byte[] buf = enc.GetBytes(filetext);
FileStream sfs = File.Create(assembly + ".text");
sfs.Write(buf, 0, buf.Length);
sfs.Close();
return assembly;
}
private class kvpSorter : IComparer>
{
public int Compare(KeyValuePair a,
KeyValuePair b)
{
return a.Key.CompareTo(b.Key);
}
}
public static KeyValuePair FindErrorPosition(int line,
int col, Dictionary,
KeyValuePair> positionMap)
{
if (positionMap == null || positionMap.Count == 0)
return new KeyValuePair(line, col);
KeyValuePair ret = new KeyValuePair();
if (positionMap.TryGetValue(new KeyValuePair(line, col),
out ret))
return ret;
List> sorted =
new List>(positionMap.Keys);
sorted.Sort(new kvpSorter());
int l = 1;
int c = 1;
foreach (KeyValuePair cspos in sorted)
{
if (cspos.Key >= line)
{
if (cspos.Key > line)
return new KeyValuePair(l, c);
if (cspos.Value > col)
return new KeyValuePair(l, c);
c = cspos.Value;
if (c == 0)
c++;
}
else
{
l = cspos.Key;
}
}
return new KeyValuePair(l, c);
}
string ReplaceTypes(string message)
{
message = message.Replace(
"OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString",
"string");
message = message.Replace(
"OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger",
"integer");
message = message.Replace(
"OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat",
"float");
message = message.Replace(
"OpenSim.Region.ScriptEngine.Shared.LSL_Types.list",
"list");
return message;
}
private static void WriteMapFile(string filename, Dictionary, KeyValuePair> linemap)
{
string mapstring = String.Empty;
foreach (KeyValuePair, KeyValuePair> kvp in linemap)
{
KeyValuePair k = kvp.Key;
KeyValuePair v = kvp.Value;
mapstring += String.Format("{0},{1},{2},{3}\n", k.Key, k.Value, v.Key, v.Value);
}
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
Byte[] mapbytes = enc.GetBytes(mapstring);
FileStream mfs = File.Create(filename);
mfs.Write(mapbytes, 0, mapbytes.Length);
mfs.Close();
}
private static Dictionary, KeyValuePair> ReadMapFile(string filename)
{
Dictionary, KeyValuePair> linemap;
try
{
StreamReader r = File.OpenText(filename);
linemap = new Dictionary, KeyValuePair>();
string line;
while ((line = r.ReadLine()) != null)
{
String[] parts = line.Split(new Char[] { ',' });
int kk = System.Convert.ToInt32(parts[0]);
int kv = System.Convert.ToInt32(parts[1]);
int vk = System.Convert.ToInt32(parts[2]);
int vv = System.Convert.ToInt32(parts[3]);
KeyValuePair k = new KeyValuePair(kk, kv);
KeyValuePair v = new KeyValuePair(vk, vv);
linemap[k] = v;
}
}
catch
{
linemap = new Dictionary, KeyValuePair>();
}
return linemap;
}
}
}