/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Globalization; using System.IO; using Microsoft.CSharp; using Microsoft.JScript; using Microsoft.VisualBasic; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.ScriptEngine.Interfaces; namespace OpenSim.Region.ScriptEngine.Shared.CodeTools { public class Compiler { // private static readonly log4net.ILog m_log // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); // * Uses "LSL2Converter" to convert LSL to C# if necessary. // * Compiles C#-code into an assembly // * Returns assembly name ready for AppDomain load. // // Assembly is compiled using LSL_BaseClass as base. Look at debug C# code file created when LSL script is compiled for full details. // internal enum enumCompileType { lsl = 0, cs = 1, vb = 2, js = 3, yp = 4 } /// /// This contains number of lines WE use for header when compiling script. User will get error in line x-LinesToRemoveOnError when error occurs. /// public int LinesToRemoveOnError = 3; private enumCompileType DefaultCompileLanguage; private bool WriteScriptSourceToDebugFile; private bool CompileWithDebugInformation; private Dictionary AllowedCompilers = new Dictionary(StringComparer.CurrentCultureIgnoreCase); private Dictionary LanguageMapping = new Dictionary(StringComparer.CurrentCultureIgnoreCase); private string FilePrefix; private string ScriptEnginesPath = "ScriptEngines"; private static LSL2CSConverter LSL_Converter = new LSL2CSConverter(); private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider(); private static VBCodeProvider VBcodeProvider = new VBCodeProvider(); private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider(); private static CSharpCodeProvider YPcodeProvider = new CSharpCodeProvider(); // YP is translated into CSharp private static YP2CSConverter YP_Converter = new YP2CSConverter(); // private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files private static UInt64 scriptCompileCounter = 0; // And a counter public IScriptEngine m_scriptEngine; public Compiler(IScriptEngine scriptEngine) { m_scriptEngine = scriptEngine; ReadConfig(); } public bool in_startup = true; public void ReadConfig() { // Get some config WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", true); CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true); // Get file prefix from scriptengine name and make it file system safe: FilePrefix = "CommonCompiler"; foreach (char c in Path.GetInvalidFileNameChars()) { FilePrefix = FilePrefix.Replace(c, '_'); } // First time we start? Delete old files if (in_startup) { in_startup = false; DeleteOldFiles(); } // Map name and enum type of our supported languages LanguageMapping.Add(enumCompileType.cs.ToString(), enumCompileType.cs); LanguageMapping.Add(enumCompileType.vb.ToString(), enumCompileType.vb); LanguageMapping.Add(enumCompileType.lsl.ToString(), enumCompileType.lsl); LanguageMapping.Add(enumCompileType.js.ToString(), enumCompileType.js); LanguageMapping.Add(enumCompileType.yp.ToString(), enumCompileType.yp); // Allowed compilers string allowComp = m_scriptEngine.Config.GetString("AllowedCompilers", "lsl,cs,vb,js,yp"); AllowedCompilers.Clear(); #if DEBUG m_scriptEngine.Log.Debug("[Compiler]: Allowed languages: " + allowComp); #endif foreach (string strl in allowComp.Split(',')) { string strlan = strl.Trim(" \t".ToCharArray()).ToLower(); if (!LanguageMapping.ContainsKey(strlan)) { m_scriptEngine.Log.Error("[Compiler]: Config error. Compiler is unable to recognize language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); } else { #if DEBUG //m_scriptEngine.Log.Debug("[Compiler]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); #endif } AllowedCompilers.Add(strlan, true); } if (AllowedCompilers.Count == 0) m_scriptEngine.Log.Error("[Compiler]: Config error. Compiler could not recognize any language in \"AllowedCompilers\". Scripts will not be executed!"); // Default language string defaultCompileLanguage = m_scriptEngine.Config.GetString("DefaultCompileLanguage", "lsl").ToLower(); // Is this language recognized at all? if (!LanguageMapping.ContainsKey(defaultCompileLanguage)) { m_scriptEngine.Log.Error("[Compiler]: " + "Config error. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Changing default to: \"lsl\"."); defaultCompileLanguage = "lsl"; } // Is this language in allow-list? if (!AllowedCompilers.ContainsKey(defaultCompileLanguage)) { m_scriptEngine.Log.Error("[Compiler]: " + "Config error. Default language \"" + defaultCompileLanguage + "\"specified in \"DefaultCompileLanguage\" is not in list of \"AllowedCompilers\". Scripts may not be executed!"); } else { #if DEBUG // m_scriptEngine.Log.Debug("[Compiler]: " + // "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language."); #endif // LANGUAGE IS IN ALLOW-LIST DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage]; } // We now have an allow-list, a mapping list, and a default language } /// /// Delete old script files /// private void DeleteOldFiles() { // CREATE FOLDER IF IT DOESNT EXIST if (!Directory.Exists(ScriptEnginesPath)) { try { Directory.CreateDirectory(ScriptEnginesPath); } catch (Exception ex) { m_scriptEngine.Log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + ScriptEnginesPath + "\": " + ex.ToString()); } } if (!Directory.Exists(Path.Combine(ScriptEnginesPath, m_scriptEngine.World.RegionInfo.RegionID.ToString()))) { try { Directory.CreateDirectory(Path.Combine(ScriptEnginesPath, m_scriptEngine.World.RegionInfo.RegionID.ToString())); } catch (Exception ex) { m_scriptEngine.Log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + Path.Combine(ScriptEnginesPath, m_scriptEngine.World.RegionInfo.RegionID.ToString())+ "\": " + ex.ToString()); } } foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath, m_scriptEngine.World.RegionInfo.RegionID.ToString()))) { //m_scriptEngine.Log.Error("[Compiler]: FILE FOUND: " + file); if (file.ToLower().StartsWith(FilePrefix + "_compiled_") || file.ToLower().StartsWith(FilePrefix + "_source_")) { try { File.Delete(file); } catch (Exception ex) { m_scriptEngine.Log.Error("[Compiler]: Exception trying delete old script file \"" + file + "\": " + ex.ToString()); } } } } ////private ICodeCompiler icc = codeProvider.CreateCompiler(); //public string CompileFromFile(string LSOFileName) //{ // switch (Path.GetExtension(LSOFileName).ToLower()) // { // case ".txt": // case ".lsl": // Common.ScriptEngineBase.Shared.SendToDebug("Source code is LSL, converting to CS"); // return CompileFromLSLText(File.ReadAllText(LSOFileName)); // case ".cs": // Common.ScriptEngineBase.Shared.SendToDebug("Source code is CS"); // return CompileFromCSText(File.ReadAllText(LSOFileName)); // default: // throw new Exception("Unknown script type."); // } //} /// /// Converts script from LSL to CS and calls CompileFromCSText /// /// LSL script /// Filename to .dll assembly public string PerformScriptCompile(string Script, string asset) { string OutFile = Path.Combine(ScriptEnginesPath, Path.Combine( m_scriptEngine.World.RegionInfo.RegionID.ToString(), FilePrefix + "_compiled_" + asset + ".dll")); // string OutFile = Path.Combine(ScriptEnginesPath, // FilePrefix + "_compiled_" + asset + ".dll"); if (File.Exists(OutFile)) { m_scriptEngine.Log.DebugFormat("[Compiler] Returning existing assembly for {0}", asset); return OutFile; } if (!Directory.Exists(ScriptEnginesPath)) { try { Directory.CreateDirectory(ScriptEnginesPath); } catch (Exception) { } } if (!Directory.Exists(Path.Combine(ScriptEnginesPath, m_scriptEngine.World.RegionInfo.RegionID.ToString()))) { try { Directory.CreateDirectory(ScriptEnginesPath); } catch (Exception) { } } enumCompileType l = DefaultCompileLanguage; if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture)) l = enumCompileType.cs; if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture)) { l = enumCompileType.vb; // We need to remove //vb, it won't compile with that Script = Script.Substring(4, Script.Length - 4); } if (Script.StartsWith("//lsl", true, CultureInfo.InvariantCulture)) l = enumCompileType.lsl; if (Script.StartsWith("//js", true, CultureInfo.InvariantCulture)) l = enumCompileType.js; if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture)) l = enumCompileType.yp; if (!AllowedCompilers.ContainsKey(l.ToString())) { // Not allowed to compile to this language! string errtext = String.Empty; errtext += "The compiler for language \"" + l.ToString() + "\" is not in list of allowed compilers. Script will not be executed!"; throw new Exception(errtext); } string compileScript = Script; if (l == enumCompileType.lsl) { // Its LSL, convert it to C# compileScript = LSL_Converter.Convert(Script); l = enumCompileType.cs; } if (l == enumCompileType.yp) { // Its YP, convert it to C# compileScript = YP_Converter.Convert(Script); // We have our own processor now //l = enumCompileType.cs; } // Insert additional assemblies here //ADAM: Disabled for the moment until it's working right. bool enableCommanderLSL = false; if (enableCommanderLSL == true && ((l == enumCompileType.cs) || (l == enumCompileType.yp))) { foreach (KeyValuePair com in m_scriptEngine.World.GetCommanders()) { compileScript = com.Value.GenerateRuntimeAPI() + compileScript; } } // End of insert switch (l) { case enumCompileType.cs: compileScript = CreateCSCompilerScript(compileScript); break; case enumCompileType.vb: compileScript = CreateVBCompilerScript(compileScript); break; case enumCompileType.js: compileScript = CreateJSCompilerScript(compileScript); break; case enumCompileType.yp: compileScript = CreateYPCompilerScript(compileScript); break; } // m_log.Debug("[ScriptEngine.DotNetEngine]: Preparing to compile the following LSL to C# translated code"); // m_log.Debug(""); // m_log.Debug(compileScript); return CompileFromDotNetText(compileScript, l, asset); } private static string CreateJSCompilerScript(string compileScript) { compileScript = String.Empty + "import OpenSim.Region.ScriptEngine.Shared; import System.Collections.Generic;\r\n" + "package SecondLife {\r\n" + "class Script extends OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" + compileScript + "} }\r\n"; return compileScript; } private static string CreateCSCompilerScript(string compileScript) { compileScript = String.Empty + "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" + String.Empty + "namespace SecondLife { " + String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" + @"public Script() { } " + compileScript + "} }\r\n"; return compileScript; } private static string CreateYPCompilerScript(string compileScript) { compileScript = String.Empty + "using OpenSim.Region.ScriptEngine.Shared.YieldProlog; " + "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" + String.Empty + "namespace SecondLife { " + String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" + //@"public Script() { } " + @"static OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP YP=null; " + @"public Script() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " + compileScript + "} }\r\n"; return compileScript; } private static string CreateVBCompilerScript(string compileScript) { compileScript = String.Empty + "Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " + String.Empty + "NameSpace SecondLife:" + String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass: " + "\r\nPublic Sub New()\r\nEnd Sub: " + compileScript + ":End Class :End Namespace\r\n"; return compileScript; } /// /// Compile .NET script to .Net assembly (.dll) /// /// CS script /// Filename to .dll assembly internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset) { string ext = "." + lang.ToString(); // Output assembly name scriptCompileCounter++; string OutFile = Path.Combine(ScriptEnginesPath, Path.Combine( m_scriptEngine.World.RegionInfo.RegionID.ToString(), FilePrefix + "_compiled_" + asset + ".dll")); #if DEBUG // m_scriptEngine.Log.Debug("[Compiler]: Starting compile of \"" + OutFile + "\"."); #endif try { File.Delete(OutFile); } catch (Exception e) // NOTLEGIT - Should be just catching FileIOException { //m_scriptEngine.Log.Error("[Compiler]: Unable to delete old existring script-file before writing new. Compile aborted: " + e.ToString()); throw new Exception("Unable to delete old existring script-file before writing new. Compile aborted: " + e.ToString()); } //string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll"); // DEBUG - write source to disk if (WriteScriptSourceToDebugFile) { string srcFileName = FilePrefix + "_source_" + Path.GetFileNameWithoutExtension(OutFile) + ext; try { File.WriteAllText(Path.Combine(Path.Combine( ScriptEnginesPath, m_scriptEngine.World.RegionInfo.RegionID.ToString()), srcFileName), Script); } catch (Exception ex) // NOTLEGIT - Should be just catching FileIOException { m_scriptEngine.Log.Error("[Compiler]: Exception while trying to write script source to file \"" + srcFileName + "\": " + ex.ToString()); } } // Do actual compile CompilerParameters parameters = new CompilerParameters(); parameters.IncludeDebugInformation = true; // Add all available assemblies // foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies()) // { // Console.WriteLine("Adding assembly: " + asm.Location); // parameters.ReferencedAssemblies.Add(asm.Location); // } string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory); // string rootPathSE = Path.GetDirectoryName(GetType().Assembly.Location); //Console.WriteLine("Assembly location: " + rootPath); parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.dll")); parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll")); if (lang == enumCompileType.yp) { parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.YieldProlog.dll")); } parameters.GenerateExecutable = false; parameters.OutputAssembly = OutFile; parameters.IncludeDebugInformation = CompileWithDebugInformation; //parameters.WarningLevel = 1; // Should be 4? parameters.TreatWarningsAsErrors = false; //Console.WriteLine(Script); CompilerResults results; switch (lang) { case enumCompileType.vb: results = VBcodeProvider.CompileAssemblyFromSource(parameters, Script); break; case enumCompileType.cs: results = CScodeProvider.CompileAssemblyFromSource(parameters, Script); break; case enumCompileType.js: results = JScodeProvider.CompileAssemblyFromSource(parameters, Script); break; case enumCompileType.yp: results = YPcodeProvider.CompileAssemblyFromSource(parameters, Script); break; default: throw new Exception("Compiler is not able to recongnize language type \"" + lang.ToString() + "\""); } // Check result // Go through errors // // WARNINGS AND ERRORS // if (results.Errors.Count > 0) { string errtext = String.Empty; foreach (CompilerError CompErr in results.Errors) { errtext += "Line number " + (CompErr.Line - LinesToRemoveOnError) + ", Error Number: " + CompErr.ErrorNumber + ", '" + CompErr.ErrorText + "'\r\n"; } if (!File.Exists(OutFile)) { throw new Exception(errtext); } } // // NO ERRORS, BUT NO COMPILED FILE // if (!File.Exists(OutFile)) { string errtext = String.Empty; errtext += "No compile error. But not able to locate compiled file."; throw new Exception(errtext); } m_scriptEngine.Log.DebugFormat("[Compiler] Compiled new assembly for {0}", asset); return OutFile; } } }