/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Runtime.Remoting.Lifetime; using System.Text; using System.Threading; using System.Text.RegularExpressions; using Nini.Config; using log4net; using OpenMetaverse; using OpenMetaverse.Packets; using OpenSim; using OpenSim.Framework; using OpenSim.Region.CoreModules; using OpenSim.Region.CoreModules.World.Land; using OpenSim.Region.CoreModules.World.Terrain; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes.Animation; using OpenSim.Region.Physics.Manager; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; using OpenSim.Region.ScriptEngine.Shared.ScriptBase; using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; using OpenSim.Services.Interfaces; using GridRegion = OpenSim.Services.Interfaces.GridRegion; using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; using PrimType = OpenSim.Region.Framework.Scenes.PrimType; using AssetLandmark = OpenSim.Framework.AssetLandmark; using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; using System.Reflection; namespace OpenSim.Region.ScriptEngine.Shared.Api { /// /// Contains all LSL ll-functions. This class will be in Default AppDomain. /// public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi { //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected IScriptEngine m_ScriptEngine; protected SceneObjectPart m_host; protected uint m_localID; protected UUID m_itemID; protected bool throwErrorOnNotImplemented = true; protected AsyncCommandManager AsyncCommands = null; protected float m_ScriptDelayFactor = 1.0f; protected float m_ScriptDistanceFactor = 1.0f; protected float m_MinTimerInterval = 0.5f; protected DateTime m_timer = DateTime.Now; protected bool m_waitingForScriptAnswer = false; protected bool m_automaticLinkPermission = false; protected IMessageTransferModule m_TransferModule = null; protected int m_notecardLineReadCharsMax = 255; protected int m_scriptConsoleChannel = 0; protected bool m_scriptConsoleChannelEnabled = false; protected IUrlModule m_UrlModule = null; public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) { m_ScriptEngine = ScriptEngine; m_host = host; m_localID = localID; m_itemID = itemID; m_ScriptDelayFactor = m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); m_ScriptDistanceFactor = m_ScriptEngine.Config.GetFloat("ScriptDistanceLimitFactor", 1.0f); m_MinTimerInterval = m_ScriptEngine.Config.GetFloat("MinTimerInterval", 0.5f); m_automaticLinkPermission = m_ScriptEngine.Config.GetBoolean("AutomaticLinkPermission", false); m_notecardLineReadCharsMax = m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255); if (m_notecardLineReadCharsMax > 65535) m_notecardLineReadCharsMax = 65535; m_TransferModule = m_ScriptEngine.World.RequestModuleInterface(); m_UrlModule = m_ScriptEngine.World.RequestModuleInterface(); if (m_UrlModule != null) { m_ScriptEngine.OnScriptRemoved += m_UrlModule.ScriptRemoved; m_ScriptEngine.OnObjectRemoved += m_UrlModule.ObjectRemoved; } AsyncCommands = new AsyncCommandManager(ScriptEngine); } public override Object InitializeLifetimeService() { ILease lease = (ILease)base.InitializeLifetimeService(); if (lease.CurrentState == LeaseState.Initial) { lease.InitialLeaseTime = TimeSpan.FromMinutes(0); // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); } return lease; } protected virtual void ScriptSleep(int delay) { delay = (int)((float)delay * m_ScriptDelayFactor); if (delay == 0) return; System.Threading.Thread.Sleep(delay); } public Scene World { get { return m_ScriptEngine.World; } } public void state(string newState) { m_ScriptEngine.SetState(m_itemID, newState); } /// /// Reset the named script. The script must be present /// in the same prim. /// public void llResetScript() { m_host.AddScriptLPS(1); m_ScriptEngine.ApiResetScript(m_itemID); } public void llResetOtherScript(string name) { UUID item; m_host.AddScriptLPS(1); if ((item = ScriptByName(name)) != UUID.Zero) m_ScriptEngine.ResetScript(item); else ShoutError("llResetOtherScript: script "+name+" not found"); } public LSL_Integer llGetScriptState(string name) { UUID item; m_host.AddScriptLPS(1); if ((item = ScriptByName(name)) != UUID.Zero) { return m_ScriptEngine.GetScriptState(item) ?1:0; } ShoutError("llGetScriptState: script "+name+" not found"); // If we didn't find it, then it's safe to // assume it is not running. return 0; } public void llSetScriptState(string name, int run) { UUID item; m_host.AddScriptLPS(1); // These functions are supposed to be robust, // so get the state one step at a time. if ((item = ScriptByName(name)) != UUID.Zero) { m_ScriptEngine.SetScriptState(item, run == 0 ? false : true); } else { ShoutError("llSetScriptState: script "+name+" not found"); } } public List GetLinkParts(int linkType) { List ret = new List(); ret.Add(m_host); switch (linkType) { case ScriptBaseClass.LINK_SET: if (m_host.ParentGroup != null) return new List(m_host.ParentGroup.Children.Values); return ret; case ScriptBaseClass.LINK_ROOT: if (m_host.ParentGroup != null) { ret = new List(); ret.Add(m_host.ParentGroup.RootPart); return ret; } return ret; case ScriptBaseClass.LINK_ALL_OTHERS: if (m_host.ParentGroup == null) return new List(); ret = new List(m_host.ParentGroup.Children.Values); if (ret.Contains(m_host)) ret.Remove(m_host); return ret; case ScriptBaseClass.LINK_ALL_CHILDREN: if (m_host.ParentGroup == null) return new List(); ret = new List(m_host.ParentGroup.Children.Values); if (ret.Contains(m_host.ParentGroup.RootPart)) ret.Remove(m_host.ParentGroup.RootPart); return ret; case ScriptBaseClass.LINK_THIS: return ret; default: if (linkType < 0 || m_host.ParentGroup == null) return new List(); SceneObjectPart target = m_host.ParentGroup.GetLinkNumPart(linkType); if (target == null) return new List(); ret = new List(); ret.Add(target); return ret; } } protected UUID InventorySelf() { UUID invItemID = new UUID(); lock (m_host.TaskInventory) { foreach (KeyValuePair inv in m_host.TaskInventory) { if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) { invItemID = inv.Key; break; } } } return invItemID; } protected UUID InventoryKey(string name, int type) { m_host.AddScriptLPS(1); lock (m_host.TaskInventory) { foreach (KeyValuePair inv in m_host.TaskInventory) { if (inv.Value.Name == name) { if (inv.Value.Type != type) return UUID.Zero; return inv.Value.AssetID; } } } return UUID.Zero; } protected UUID InventoryKey(string name) { m_host.AddScriptLPS(1); lock (m_host.TaskInventory) { foreach (KeyValuePair inv in m_host.TaskInventory) { if (inv.Value.Name == name) { return inv.Value.AssetID; } } } return UUID.Zero; } /// /// accepts a valid UUID, -or- a name of an inventory item. /// Returns a valid UUID or UUID.Zero if key invalid and item not found /// in prim inventory. /// /// /// protected UUID KeyOrName(string k) { UUID key = UUID.Zero; // if we can parse the string as a key, use it. if (UUID.TryParse(k, out key)) { return key; } // else try to locate the name in inventory of object. found returns key, // not found returns UUID.Zero which will translate to the default particle texture else { return InventoryKey(k); } } // convert a LSL_Rotation to a Quaternion protected Quaternion Rot2Quaternion(LSL_Rotation r) { Quaternion q = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); q.Normalize(); return q; } //These are the implementations of the various ll-functions used by the LSL scripts. public LSL_Float llSin(double f) { m_host.AddScriptLPS(1); return (double)Math.Sin(f); } public LSL_Float llCos(double f) { m_host.AddScriptLPS(1); return (double)Math.Cos(f); } public LSL_Float llTan(double f) { m_host.AddScriptLPS(1); return (double)Math.Tan(f); } public LSL_Float llAtan2(double x, double y) { m_host.AddScriptLPS(1); return (double)Math.Atan2(x, y); } public LSL_Float llSqrt(double f) { m_host.AddScriptLPS(1); return (double)Math.Sqrt(f); } public LSL_Float llPow(double fbase, double fexponent) { m_host.AddScriptLPS(1); return (double)Math.Pow(fbase, fexponent); } public LSL_Integer llAbs(int i) { // changed to replicate LSL behaviour whereby minimum int value is returned untouched. m_host.AddScriptLPS(1); if (i == Int32.MinValue) return i; else return (int)Math.Abs(i); } public LSL_Float llFabs(double f) { m_host.AddScriptLPS(1); return (double)Math.Abs(f); } public LSL_Float llFrand(double mag) { m_host.AddScriptLPS(1); lock (Util.RandomClass) { return Util.RandomClass.NextDouble() * mag; } } public LSL_Integer llFloor(double f) { m_host.AddScriptLPS(1); return (int)Math.Floor(f); } public LSL_Integer llCeil(double f) { m_host.AddScriptLPS(1); return (int)Math.Ceiling(f); } // Xantor 01/May/2008 fixed midpointrounding (2.5 becomes 3.0 instead of 2.0, default = ToEven) public LSL_Integer llRound(double f) { m_host.AddScriptLPS(1); return (int)Math.Round(f, MidpointRounding.AwayFromZero); } //This next group are vector operations involving squaring and square root. ckrinke public LSL_Float llVecMag(LSL_Vector v) { m_host.AddScriptLPS(1); return LSL_Vector.Mag(v); } public LSL_Vector llVecNorm(LSL_Vector v) { m_host.AddScriptLPS(1); double mag = LSL_Vector.Mag(v); LSL_Vector nor = new LSL_Vector(); nor.x = v.x / mag; nor.y = v.y / mag; nor.z = v.z / mag; return nor; } public LSL_Float llVecDist(LSL_Vector a, LSL_Vector b) { m_host.AddScriptLPS(1); double dx = a.x - b.x; double dy = a.y - b.y; double dz = a.z - b.z; return Math.Sqrt(dx * dx + dy * dy + dz * dz); } //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke // Utility function for llRot2Euler // normalize an angle between -PI and PI (-180 to +180 degrees) protected double NormalizeAngle(double angle) { if (angle > -Math.PI && angle < Math.PI) return angle; int numPis = (int)(Math.PI / angle); double remainder = angle - Math.PI * numPis; if (numPis % 2 == 1) return Math.PI - angle; return remainder; } // Old implementation of llRot2Euler, now normalized public LSL_Vector llRot2Euler(LSL_Rotation r) { m_host.AddScriptLPS(1); //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); double m = (t.x + t.y + t.z + t.s); if (m == 0) return new LSL_Vector(); double n = 2 * (r.y * r.s + r.x * r.z); double p = m * m - n * n; if (p > 0) return new LSL_Vector(NormalizeAngle(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s))), NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))), NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)))); else if (n > 0) return new LSL_Vector(0.0, Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); else return new LSL_Vector(0.0, -Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); } /* From wiki: The Euler angle vector (in radians) is converted to a rotation by doing the rotations around the 3 axes in Z, Y, X order. So llEuler2Rot(<1.0, 2.0, 3.0> * DEG_TO_RAD) generates a rotation by taking the zero rotation, a vector pointing along the X axis, first rotating it 3 degrees around the global Z axis, then rotating the resulting vector 2 degrees around the global Y axis, and finally rotating that 1 degree around the global X axis. */ /* How we arrived at this llEuler2Rot * * Experiment in SL to determine conventions: * llEuler2Rot()=<1,0,0,0> * llEuler2Rot(<0,PI,0>)=<0,1,0,0> * llEuler2Rot(<0,0,PI>)=<0,0,1,0> * * Important facts about Quaternions * - multiplication is non-commutative (a*b != b*a) * - http://en.wikipedia.org/wiki/Quaternion#Basis_multiplication * * Above SL experiment gives (c1,c2,c3,s1,s2,s3 as defined in our llEuler2Rot): * Qx = c1+i*s1 * Qy = c2+j*s2; * Qz = c3+k*s3; * * Rotations applied in order (from above) Z, Y, X * Q = (Qz * Qy) * Qx * ((c1+i*s1)*(c2+j*s2))*(c3+k*s3) * (c1*c2+i*s1*c2+j*c1*s2+ij*s1*s2)*(c3+k*s3) * (c1*c2+i*s1*c2+j*c1*s2+k*s1*s2)*(c3+k*s3) * c1*c2*c3+i*s1*c2*c3+j*c1*s2*c3+k*s1*s2*c3+k*c1*c2*s3+ik*s1*c2*s3+jk*c1*s2*s3+kk*s1*s2*s3 * c1*c2*c3+i*s1*c2*c3+j*c1*s2*c3+k*s1*s2*c3+k*c1*c2*s3 -j*s1*c2*s3 +i*c1*s2*s3 -s1*s2*s3 * regroup: x=i*(s1*c2*c3+c1*s2*s3) * y=j*(c1*s2*c3-s1*c2*s3) * z=k*(s1*s2*c3+c1*c2*s3) * s= c1*c2*c3-s1*s2*s3 * * This implementation agrees with the functions found here: * http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions * And with the results in SL. * * It's also possible to calculate llEuler2Rot by direct multiplication of * the Qz, Qy, and Qx vectors (as above - and done in the "accurate" function * from the wiki). * Apparently in some cases this is better from a numerical precision perspective? */ public LSL_Rotation llEuler2Rot(LSL_Vector v) { m_host.AddScriptLPS(1); double x,y,z,s; double c1 = Math.Cos(v.x * 0.5); double c2 = Math.Cos(v.y * 0.5); double c3 = Math.Cos(v.z * 0.5); double s1 = Math.Sin(v.x * 0.5); double s2 = Math.Sin(v.y * 0.5); double s3 = Math.Sin(v.z * 0.5); x = s1 * c2 * c3 + c1 * s2 * s3; y = c1 * s2 * c3 - s1 * c2 * s3; z = s1 * s2 * c3 + c1 * c2 * s3; s = c1 * c2 * c3 - s1 * s2 * s3; return new LSL_Rotation(x, y, z, s); } public LSL_Rotation llAxes2Rot(LSL_Vector fwd, LSL_Vector left, LSL_Vector up) { m_host.AddScriptLPS(1); double s; double tr = fwd.x + left.y + up.z + 1.0; if (tr >= 1.0) { s = 0.5 / Math.Sqrt(tr); return new LSL_Rotation( (left.z - up.y) * s, (up.x - fwd.z) * s, (fwd.y - left.x) * s, 0.25 / s); } else { double max = (left.y > up.z) ? left.y : up.z; if (max < fwd.x) { s = Math.Sqrt(fwd.x - (left.y + up.z) + 1.0); double x = s * 0.5; s = 0.5 / s; return new LSL_Rotation( x, (fwd.y + left.x) * s, (up.x + fwd.z) * s, (left.z - up.y) * s); } else if (max == left.y) { s = Math.Sqrt(left.y - (up.z + fwd.x) + 1.0); double y = s * 0.5; s = 0.5 / s; return new LSL_Rotation( (fwd.y + left.x) * s, y, (left.z + up.y) * s, (up.x - fwd.z) * s); } else { s = Math.Sqrt(up.z - (fwd.x + left.y) + 1.0); double z = s * 0.5; s = 0.5 / s; return new LSL_Rotation( (up.x + fwd.z) * s, (left.z + up.y) * s, z, (fwd.y - left.x) * s); } } } public LSL_Vector llRot2Fwd(LSL_Rotation r) { m_host.AddScriptLPS(1); double x, y, z, m; m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; // m is always greater than zero // if m is not equal to 1 then Rotation needs to be normalized if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision { m = 1.0 / Math.Sqrt(m); r.x *= m; r.y *= m; r.z *= m; r.s *= m; } // Fast Algebric Calculations instead of Vectors & Quaternions Product x = r.x * r.x - r.y * r.y - r.z * r.z + r.s * r.s; y = 2 * (r.x * r.y + r.z * r.s); z = 2 * (r.x * r.z - r.y * r.s); return (new LSL_Vector(x, y, z)); } public LSL_Vector llRot2Left(LSL_Rotation r) { m_host.AddScriptLPS(1); double x, y, z, m; m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; // m is always greater than zero // if m is not equal to 1 then Rotation needs to be normalized if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision { m = 1.0 / Math.Sqrt(m); r.x *= m; r.y *= m; r.z *= m; r.s *= m; } // Fast Algebric Calculations instead of Vectors & Quaternions Product x = 2 * (r.x * r.y - r.z * r.s); y = -r.x * r.x + r.y * r.y - r.z * r.z + r.s * r.s; z = 2 * (r.x * r.s + r.y * r.z); return (new LSL_Vector(x, y, z)); } public LSL_Vector llRot2Up(LSL_Rotation r) { m_host.AddScriptLPS(1); double x, y, z, m; m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; // m is always greater than zero // if m is not equal to 1 then Rotation needs to be normalized if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision { m = 1.0 / Math.Sqrt(m); r.x *= m; r.y *= m; r.z *= m; r.s *= m; } // Fast Algebric Calculations instead of Vectors & Quaternions Product x = 2 * (r.x * r.z + r.y * r.s); y = 2 * (-r.x * r.s + r.y * r.z); z = -r.x * r.x - r.y * r.y + r.z * r.z + r.s * r.s; return (new LSL_Vector(x, y, z)); } public LSL_Rotation llRotBetween(LSL_Vector a, LSL_Vector b) { //A and B should both be normalized m_host.AddScriptLPS(1); double dotProduct = LSL_Vector.Dot(a, b); LSL_Vector crossProduct = LSL_Vector.Cross(a, b); double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); double angle = Math.Acos(dotProduct / magProduct); LSL_Vector axis = LSL_Vector.Norm(crossProduct); double s = Math.Sin(angle / 2); double x = axis.x * s; double y = axis.y * s; double z = axis.z * s; double w = Math.Cos(angle / 2); if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); } public void llWhisper(int channelID, string text) { m_host.AddScriptLPS(1); if (text.Length > 1023) text = text.Substring(0, 1023); World.SimChat(Utils.StringToBytes(text), ChatTypeEnum.Whisper, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); if (wComm != null) wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); } public void llSay(int channelID, string text) { m_host.AddScriptLPS(1); if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) { Console.WriteLine(text); } else { if (text.Length > 1023) text = text.Substring(0, 1023); World.SimChat(Utils.StringToBytes(text), ChatTypeEnum.Say, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); if (wComm != null) wComm.DeliverMessage(ChatTypeEnum.Say, channelID, m_host.Name, m_host.UUID, text); } } public void llShout(int channelID, string text) { m_host.AddScriptLPS(1); if (text.Length > 1023) text = text.Substring(0, 1023); World.SimChat(Utils.StringToBytes(text), ChatTypeEnum.Shout, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); if (wComm != null) wComm.DeliverMessage(ChatTypeEnum.Shout, channelID, m_host.Name, m_host.UUID, text); } public void llRegionSay(int channelID, string text) { if (channelID == 0) { LSLError("Cannot use llRegionSay() on channel 0"); return; } if (text.Length > 1023) text = text.Substring(0, 1023); m_host.AddScriptLPS(1); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); if (wComm != null) wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text); } public LSL_Integer llListen(int channelID, string name, string ID, string msg) { m_host.AddScriptLPS(1); UUID keyID; UUID.TryParse(ID, out keyID); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); if (wComm != null) return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, keyID, msg); else return -1; } public void llListenControl(int number, int active) { m_host.AddScriptLPS(1); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); if (wComm != null) wComm.ListenControl(m_itemID, number, active); } public void llListenRemove(int number) { m_host.AddScriptLPS(1); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); if (wComm != null) wComm.ListenRemove(m_itemID, number); } public void llSensor(string name, string id, int type, double range, double arc) { m_host.AddScriptLPS(1); UUID keyID = UUID.Zero; UUID.TryParse(id, out keyID); AsyncCommands.SensorRepeatPlugin.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host); } public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { m_host.AddScriptLPS(1); UUID keyID = UUID.Zero; UUID.TryParse(id, out keyID); AsyncCommands.SensorRepeatPlugin.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host); } public void llSensorRemove() { m_host.AddScriptLPS(1); AsyncCommands.SensorRepeatPlugin.UnSetSenseRepeaterEvents(m_localID, m_itemID); } public string resolveName(UUID objecUUID) { // try avatar username surname UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, objecUUID); if (account != null) { string avatarname = account.Name; return avatarname; } // try an scene object SceneObjectPart SOP = World.GetSceneObjectPart(objecUUID); if (SOP != null) { string objectname = SOP.Name; return objectname; } EntityBase SensedObject; World.Entities.TryGetValue(objecUUID, out SensedObject); if (SensedObject == null) { IGroupsModule groups = World.RequestModuleInterface(); if (groups != null) { GroupRecord gr = groups.GetGroupRecord(objecUUID); if (gr != null) return gr.GroupName; } return String.Empty; } return SensedObject.Name; } public LSL_String llDetectedName(int number) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); if (detectedParams == null) return String.Empty; return detectedParams.Name; } public LSL_String llDetectedKey(int number) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); if (detectedParams == null) return String.Empty; return detectedParams.Key.ToString(); } public LSL_String llDetectedOwner(int number) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); if (detectedParams == null) return String.Empty; return detectedParams.Owner.ToString(); } public LSL_Integer llDetectedType(int number) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); if (detectedParams == null) return 0; return new LSL_Integer(detectedParams.Type); } public LSL_Vector llDetectedPos(int number) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); if (detectedParams == null) return new LSL_Vector(); return detectedParams.Position; } public LSL_Vector llDetectedVel(int number) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); if (detectedParams == null) return new LSL_Vector(); return detectedParams.Velocity; } public LSL_Vector llDetectedGrab(int number) { m_host.AddScriptLPS(1); DetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number); if (parms == null) return new LSL_Vector(0, 0, 0); return parms.OffsetPos; } public LSL_Rotation llDetectedRot(int number) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); if (detectedParams == null) return new LSL_Rotation(); return detectedParams.Rotation; } public LSL_Integer llDetectedGroup(int number) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); if (detectedParams == null) return new LSL_Integer(0); if (m_host.GroupID == detectedParams.Group) return new LSL_Integer(1); return new LSL_Integer(0); } public LSL_Integer llDetectedLinkNumber(int number) { m_host.AddScriptLPS(1); DetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number); if (parms == null) return new LSL_Integer(0); return new LSL_Integer(parms.LinkNum); } /// /// See http://wiki.secondlife.com/wiki/LlDetectedTouchBinormal for details /// public LSL_Vector llDetectedTouchBinormal(int index) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); if (detectedParams == null) return new LSL_Vector(); return detectedParams.TouchBinormal; } /// /// See http://wiki.secondlife.com/wiki/LlDetectedTouchFace for details /// public LSL_Integer llDetectedTouchFace(int index) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); if (detectedParams == null) return new LSL_Integer(-1); return new LSL_Integer(detectedParams.TouchFace); } /// /// See http://wiki.secondlife.com/wiki/LlDetectedTouchNormal for details /// public LSL_Vector llDetectedTouchNormal(int index) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); if (detectedParams == null) return new LSL_Vector(); return detectedParams.TouchNormal; } /// /// See http://wiki.secondlife.com/wiki/LlDetectedTouchPos for details /// public LSL_Vector llDetectedTouchPos(int index) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); if (detectedParams == null) return new LSL_Vector(); return detectedParams.TouchPos; } /// /// See http://wiki.secondlife.com/wiki/LlDetectedTouchST for details /// public LSL_Vector llDetectedTouchST(int index) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); if (detectedParams == null) return new LSL_Vector(-1.0, -1.0, 0.0); return detectedParams.TouchST; } /// /// See http://wiki.secondlife.com/wiki/LlDetectedTouchUV for details /// public LSL_Vector llDetectedTouchUV(int index) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index); if (detectedParams == null) return new LSL_Vector(-1.0, -1.0, 0.0); return detectedParams.TouchUV; } public virtual void llDie() { m_host.AddScriptLPS(1); throw new SelfDeleteException(); } public LSL_Float llGround(LSL_Vector offset) { m_host.AddScriptLPS(1); Vector3 pos = m_host.GetWorldPosition() + new Vector3((float)offset.x, (float)offset.y, (float)offset.z); //Get the slope normal. This gives us the equation of the plane tangent to the slope. LSL_Vector vsn = llGroundNormal(offset); // Clamp to valid position if (pos.X < 0) pos.X = 0; else if (pos.X >= World.Heightmap.Width) pos.X = World.Heightmap.Width - 1; if (pos.Y < 0) pos.Y = 0; else if (pos.Y >= World.Heightmap.Height) pos.Y = World.Heightmap.Height - 1; //Get the height for the integer coordinates from the Heightmap float baseheight = (float)World.Heightmap[(int)pos.X, (int)pos.Y]; //Calculate the difference between the actual coordinates and the integer coordinates float xdiff = pos.X - (float)((int)pos.X); float ydiff = pos.Y - (float)((int)pos.Y); //Use the equation of the tangent plane to adjust the height to account for slope return (((vsn.x * xdiff) + (vsn.y * ydiff)) / (-1 * vsn.z)) + baseheight; } public LSL_Float llCloud(LSL_Vector offset) { m_host.AddScriptLPS(1); float cloudCover = 0f; ICloudModule module = World.RequestModuleInterface(); if (module != null) { Vector3 pos = m_host.GetWorldPosition(); int x = (int)(pos.X + offset.x); int y = (int)(pos.Y + offset.y); cloudCover = module.CloudCover(x, y, 0); } return cloudCover; } public LSL_Vector llWind(LSL_Vector offset) { m_host.AddScriptLPS(1); LSL_Vector wind = new LSL_Vector(0, 0, 0); IWindModule module = World.RequestModuleInterface(); if (module != null) { Vector3 pos = m_host.GetWorldPosition(); int x = (int)(pos.X + offset.x); int y = (int)(pos.Y + offset.y); Vector3 windSpeed = module.WindSpeed(x, y, 0); wind.x = windSpeed.X; wind.y = windSpeed.Y; } return wind; } public void llSetStatus(int status, int value) { m_host.AddScriptLPS(1); int statusrotationaxis = 0; if ((status & ScriptBaseClass.STATUS_PHYSICS) == ScriptBaseClass.STATUS_PHYSICS) { if (value != 0) { SceneObjectGroup group = m_host.ParentGroup; if (group == null) return; bool allow = true; foreach (SceneObjectPart part in group.Children.Values) { if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys) { allow = false; break; } } if (!allow) return; m_host.ScriptSetPhysicsStatus(true); } else m_host.ScriptSetPhysicsStatus(false); } if ((status & ScriptBaseClass.STATUS_PHANTOM) == ScriptBaseClass.STATUS_PHANTOM) { if (value != 0) m_host.ScriptSetPhantomStatus(true); else m_host.ScriptSetPhantomStatus(false); } if ((status & ScriptBaseClass.STATUS_CAST_SHADOWS) == ScriptBaseClass.STATUS_CAST_SHADOWS) { m_host.AddFlag(PrimFlags.CastShadows); } if ((status & ScriptBaseClass.STATUS_ROTATE_X) == ScriptBaseClass.STATUS_ROTATE_X) { statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_X; } if ((status & ScriptBaseClass.STATUS_ROTATE_Y) == ScriptBaseClass.STATUS_ROTATE_Y) { statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_Y; } if ((status & ScriptBaseClass.STATUS_ROTATE_Z) == ScriptBaseClass.STATUS_ROTATE_Z) { statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_Z; } if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB) { if (value != 0) m_host.SetBlockGrab(true); else m_host.SetBlockGrab(false); } if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE) { if (value != 0) m_host.SetDieAtEdge(true); else m_host.SetDieAtEdge(false); } if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) == ScriptBaseClass.STATUS_RETURN_AT_EDGE) { if (value != 0) m_host.SetReturnAtEdge(true); else m_host.SetReturnAtEdge(false); } if ((status & ScriptBaseClass.STATUS_SANDBOX) == ScriptBaseClass.STATUS_SANDBOX) { if (value != 0) m_host.SetStatusSandbox(true); else m_host.SetStatusSandbox(false); } if (statusrotationaxis != 0) { m_host.SetAxisRotation(statusrotationaxis, value); } } public LSL_Integer llGetStatus(int status) { m_host.AddScriptLPS(1); // m_log.Debug(m_host.ToString() + " status is " + m_host.GetEffectiveObjectFlags().ToString()); switch (status) { case ScriptBaseClass.STATUS_PHYSICS: if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == (uint)PrimFlags.Physics) { return 1; } return 0; case ScriptBaseClass.STATUS_PHANTOM: if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) == (uint)PrimFlags.Phantom) { return 1; } return 0; case ScriptBaseClass.STATUS_CAST_SHADOWS: if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.CastShadows) == (uint)PrimFlags.CastShadows) { return 1; } return 0; case ScriptBaseClass.STATUS_BLOCK_GRAB: if (m_host.GetBlockGrab()) return 1; else return 0; case ScriptBaseClass.STATUS_DIE_AT_EDGE: if (m_host.GetDieAtEdge()) return 1; else return 0; case ScriptBaseClass.STATUS_RETURN_AT_EDGE: if (m_host.GetReturnAtEdge()) return 1; else return 0; case ScriptBaseClass.STATUS_ROTATE_X: if (m_host.GetAxisRotation(2) == 2) return 1; else return 0; case ScriptBaseClass.STATUS_ROTATE_Y: if (m_host.GetAxisRotation(4) == 4) return 1; else return 0; case ScriptBaseClass.STATUS_ROTATE_Z: if (m_host.GetAxisRotation(8) == 8) return 1; else return 0; case ScriptBaseClass.STATUS_SANDBOX: if (m_host.GetStatusSandbox()) return 1; else return 0; } return 0; } public void llSetScale(LSL_Vector scale) { m_host.AddScriptLPS(1); SetScale(m_host, scale); } protected void SetScale(SceneObjectPart part, LSL_Vector scale) { // TODO: this needs to trigger a persistance save as well if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) return; if (scale.x < 0.01) scale.x = 0.01; if (scale.y < 0.01) scale.y = 0.01; if (scale.z < 0.01) scale.z = 0.01; if (part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical) { if (scale.x > World.m_maxPhys) scale.x = World.m_maxPhys; if (scale.y > World.m_maxPhys) scale.y = World.m_maxPhys; if (scale.z > World.m_maxPhys) scale.z = World.m_maxPhys; } if (scale.x > World.m_maxNonphys) scale.x = World.m_maxNonphys; if (scale.y > World.m_maxNonphys) scale.y = World.m_maxNonphys; if (scale.z > World.m_maxNonphys) scale.z = World.m_maxNonphys; Vector3 tmp = part.Scale; tmp.X = (float)scale.x; tmp.Y = (float)scale.y; tmp.Z = (float)scale.z; part.Scale = tmp; part.SendFullUpdateToAllClients(); } public LSL_Vector llGetScale() { m_host.AddScriptLPS(1); return new LSL_Vector(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z); } public void llSetClickAction(int action) { m_host.AddScriptLPS(1); m_host.ClickAction = (byte)action; if (m_host.ParentGroup != null) m_host.ParentGroup.HasGroupChanged = true; m_host.ScheduleFullUpdate(); return; } public void llSetColor(LSL_Vector color, int face) { m_host.AddScriptLPS(1); if (face == ScriptBaseClass.ALL_SIDES) face = SceneObjectPart.ALL_SIDES; m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); } public void SetTexGen(SceneObjectPart part, int face,int style) { Primitive.TextureEntry tex = part.Shape.Textures; MappingType textype; textype = MappingType.Default; if (style == (int)ScriptBaseClass.PRIM_TEXGEN_PLANAR) textype = MappingType.Planar; if (face >= 0 && face < GetNumberOfSides(part)) { tex.CreateFace((uint) face); tex.FaceTextures[face].TexMapType = textype; part.UpdateTexture(tex); return; } else if (face == ScriptBaseClass.ALL_SIDES) { for (uint i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { tex.FaceTextures[i].TexMapType = textype; } tex.DefaultTexture.TexMapType = textype; } part.UpdateTexture(tex); return; } } public void SetGlow(SceneObjectPart part, int face, float glow) { Primitive.TextureEntry tex = part.Shape.Textures; if (face >= 0 && face < GetNumberOfSides(part)) { tex.CreateFace((uint) face); tex.FaceTextures[face].Glow = glow; part.UpdateTexture(tex); return; } else if (face == ScriptBaseClass.ALL_SIDES) { for (uint i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { tex.FaceTextures[i].Glow = glow; } tex.DefaultTexture.Glow = glow; } part.UpdateTexture(tex); return; } } public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) { Shininess sval = new Shininess(); switch (shiny) { case 0: sval = Shininess.None; break; case 1: sval = Shininess.Low; break; case 2: sval = Shininess.Medium; break; case 3: sval = Shininess.High; break; default: sval = Shininess.None; break; } Primitive.TextureEntry tex = part.Shape.Textures; if (face >= 0 && face < GetNumberOfSides(part)) { tex.CreateFace((uint) face); tex.FaceTextures[face].Shiny = sval; tex.FaceTextures[face].Bump = bump; part.UpdateTexture(tex); return; } else if (face == ScriptBaseClass.ALL_SIDES) { for (uint i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { tex.FaceTextures[i].Shiny = sval; tex.FaceTextures[i].Bump = bump;; } tex.DefaultTexture.Shiny = sval; tex.DefaultTexture.Bump = bump; } part.UpdateTexture(tex); return; } } public void SetFullBright(SceneObjectPart part, int face, bool bright) { Primitive.TextureEntry tex = part.Shape.Textures; if (face >= 0 && face < GetNumberOfSides(part)) { tex.CreateFace((uint) face); tex.FaceTextures[face].Fullbright = bright; part.UpdateTexture(tex); return; } else if (face == ScriptBaseClass.ALL_SIDES) { for (uint i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { tex.FaceTextures[i].Fullbright = bright; } } tex.DefaultTexture.Fullbright = bright; part.UpdateTexture(tex); return; } } public LSL_Float llGetAlpha(int face) { m_host.AddScriptLPS(1); return GetAlpha(m_host, face); } protected LSL_Float GetAlpha(SceneObjectPart part, int face) { Primitive.TextureEntry tex = part.Shape.Textures; if (face == ScriptBaseClass.ALL_SIDES) { int i; double sum = 0.0; for (i = 0 ; i < GetNumberOfSides(part); i++) sum += (double)tex.GetFace((uint)i).RGBA.A; return sum; } if (face >= 0 && face < GetNumberOfSides(part)) { return (double)tex.GetFace((uint)face).RGBA.A; } return 0.0; } public void llSetAlpha(double alpha, int face) { m_host.AddScriptLPS(1); SetAlpha(m_host, alpha, face); } public void llSetLinkAlpha(int linknumber, double alpha, int face) { m_host.AddScriptLPS(1); List parts = GetLinkParts(linknumber); foreach (SceneObjectPart part in parts) SetAlpha(part, alpha, face); } protected void SetAlpha(SceneObjectPart part, double alpha, int face) { Primitive.TextureEntry tex = part.Shape.Textures; Color4 texcolor; if (face >= 0 && face < GetNumberOfSides(part)) { texcolor = tex.CreateFace((uint)face).RGBA; texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); tex.FaceTextures[face].RGBA = texcolor; part.UpdateTexture(tex); return; } else if (face == ScriptBaseClass.ALL_SIDES) { for (int i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { texcolor = tex.FaceTextures[i].RGBA; texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); tex.FaceTextures[i].RGBA = texcolor; } } texcolor = tex.DefaultTexture.RGBA; texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); tex.DefaultTexture.RGBA = texcolor; part.UpdateTexture(tex); return; } } /// /// Set flexi parameters of a part. /// /// FIXME: Much of this code should probably be within the part itself. /// /// /// /// /// /// /// /// /// protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, float wind, float tension, LSL_Vector Force) { if (part == null) return; if (flexi) { part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do // work once the prim is already flexi part.Shape.FlexiSoftness = softness; part.Shape.FlexiGravity = gravity; part.Shape.FlexiDrag = friction; part.Shape.FlexiWind = wind; part.Shape.FlexiTension = tension; part.Shape.FlexiForceX = (float)Force.x; part.Shape.FlexiForceY = (float)Force.y; part.Shape.FlexiForceZ = (float)Force.z; part.Shape.PathCurve = 0x80; } part.ParentGroup.HasGroupChanged = true; part.ScheduleFullUpdate(); } /// /// Set a light point on a part /// /// FIXME: Much of this code should probably be in SceneObjectGroup /// /// /// /// /// /// /// protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) { if (part == null) return; if (light) { part.Shape.LightEntry = true; part.Shape.LightColorR = Util.Clip((float)color.x, 0.0f, 1.0f); part.Shape.LightColorG = Util.Clip((float)color.y, 0.0f, 1.0f); part.Shape.LightColorB = Util.Clip((float)color.z, 0.0f, 1.0f); part.Shape.LightIntensity = intensity; part.Shape.LightRadius = radius; part.Shape.LightFalloff = falloff; } else { part.Shape.LightEntry = false; } part.ParentGroup.HasGroupChanged = true; part.ScheduleFullUpdate(); } public LSL_Vector llGetColor(int face) { m_host.AddScriptLPS(1); return GetColor(m_host, face); } protected LSL_Vector GetColor(SceneObjectPart part, int face) { Primitive.TextureEntry tex = part.Shape.Textures; Color4 texcolor; LSL_Vector rgb = new LSL_Vector(); if (face == ScriptBaseClass.ALL_SIDES) { int i; for (i = 0 ; i < GetNumberOfSides(part); i++) { texcolor = tex.GetFace((uint)i).RGBA; rgb.x += texcolor.R; rgb.y += texcolor.G; rgb.z += texcolor.B; } rgb.x /= (float)GetNumberOfSides(part); rgb.y /= (float)GetNumberOfSides(part); rgb.z /= (float)GetNumberOfSides(part); return rgb; } if (face >= 0 && face < GetNumberOfSides(part)) { texcolor = tex.GetFace((uint)face).RGBA; rgb.x = texcolor.R; rgb.y = texcolor.G; rgb.z = texcolor.B; return rgb; } else { return new LSL_Vector(); } } public void llSetTexture(string texture, int face) { m_host.AddScriptLPS(1); SetTexture(m_host, texture, face); ScriptSleep(200); } public void llSetLinkTexture(int linknumber, string texture, int face) { m_host.AddScriptLPS(1); List parts = GetLinkParts(linknumber); foreach (SceneObjectPart part in parts) SetTexture(part, texture, face); ScriptSleep(200); } protected void SetTexture(SceneObjectPart part, string texture, int face) { UUID textureID=new UUID(); if (!UUID.TryParse(texture, out textureID)) { textureID=InventoryKey(texture, (int)AssetType.Texture); } if (textureID == UUID.Zero) return; Primitive.TextureEntry tex = part.Shape.Textures; if (face >= 0 && face < GetNumberOfSides(part)) { Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); texface.TextureID = textureID; tex.FaceTextures[face] = texface; part.UpdateTexture(tex); return; } else if (face == ScriptBaseClass.ALL_SIDES) { for (uint i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { tex.FaceTextures[i].TextureID = textureID; } } tex.DefaultTexture.TextureID = textureID; part.UpdateTexture(tex); return; } } public void llScaleTexture(double u, double v, int face) { m_host.AddScriptLPS(1); ScaleTexture(m_host, u, v, face); ScriptSleep(200); } protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) { Primitive.TextureEntry tex = part.Shape.Textures; if (face >= 0 && face < GetNumberOfSides(part)) { Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); texface.RepeatU = (float)u; texface.RepeatV = (float)v; tex.FaceTextures[face] = texface; part.UpdateTexture(tex); return; } if (face == ScriptBaseClass.ALL_SIDES) { for (int i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { tex.FaceTextures[i].RepeatU = (float)u; tex.FaceTextures[i].RepeatV = (float)v; } } tex.DefaultTexture.RepeatU = (float)u; tex.DefaultTexture.RepeatV = (float)v; part.UpdateTexture(tex); return; } } public void llOffsetTexture(double u, double v, int face) { m_host.AddScriptLPS(1); OffsetTexture(m_host, u, v, face); ScriptSleep(200); } protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) { Primitive.TextureEntry tex = part.Shape.Textures; if (face >= 0 && face < GetNumberOfSides(part)) { Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); texface.OffsetU = (float)u; texface.OffsetV = (float)v; tex.FaceTextures[face] = texface; part.UpdateTexture(tex); return; } if (face == ScriptBaseClass.ALL_SIDES) { for (int i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { tex.FaceTextures[i].OffsetU = (float)u; tex.FaceTextures[i].OffsetV = (float)v; } } tex.DefaultTexture.OffsetU = (float)u; tex.DefaultTexture.OffsetV = (float)v; part.UpdateTexture(tex); return; } } public void llRotateTexture(double rotation, int face) { m_host.AddScriptLPS(1); RotateTexture(m_host, rotation, face); ScriptSleep(200); } protected void RotateTexture(SceneObjectPart part, double rotation, int face) { Primitive.TextureEntry tex = part.Shape.Textures; if (face >= 0 && face < GetNumberOfSides(part)) { Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); texface.Rotation = (float)rotation; tex.FaceTextures[face] = texface; part.UpdateTexture(tex); return; } if (face == ScriptBaseClass.ALL_SIDES) { for (int i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { tex.FaceTextures[i].Rotation = (float)rotation; } } tex.DefaultTexture.Rotation = (float)rotation; part.UpdateTexture(tex); return; } } public LSL_String llGetTexture(int face) { m_host.AddScriptLPS(1); return GetTexture(m_host, face); } protected LSL_String GetTexture(SceneObjectPart part, int face) { Primitive.TextureEntry tex = part.Shape.Textures; if (face == ScriptBaseClass.ALL_SIDES) { face = 0; } if (face >= 0 && face < GetNumberOfSides(part)) { Primitive.TextureEntryFace texface; texface = tex.GetFace((uint)face); return texface.TextureID.ToString(); } else { return String.Empty; } } public void llSetPos(LSL_Vector pos) { m_host.AddScriptLPS(1); SetPos(m_host, pos); ScriptSleep(200); } // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) // note linked setpos is capped "differently" private LSL_Vector SetPosAdjust(LSL_Vector start, LSL_Vector end) { if (llVecDist(start, end) > 10.0f * m_ScriptDistanceFactor) return start + m_ScriptDistanceFactor * 10.0f * llVecNorm(end - start); else return end; } protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) { // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) LSL_Vector currentPos = llGetLocalPos(); float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); if (part.ParentGroup.RootPart == part) { if ((targetPos.z < ground) && disable_underground_movement) targetPos.z = ground; SceneObjectGroup parent = part.ParentGroup; LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); } else { if (llVecDist(new LSL_Vector(0,0,0), targetPos) <= 10.0f) { part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z); SceneObjectGroup parent = part.ParentGroup; parent.HasGroupChanged = true; parent.ScheduleGroupForTerseUpdate(); } } } public LSL_Vector llGetPos() { m_host.AddScriptLPS(1); Vector3 pos = m_host.GetWorldPosition(); return new LSL_Vector(pos.X, pos.Y, pos.Z); } public LSL_Vector llGetLocalPos() { m_host.AddScriptLPS(1); if (m_host.ParentID != 0) { return new LSL_Vector(m_host.OffsetPosition.X, m_host.OffsetPosition.Y, m_host.OffsetPosition.Z); } else { return new LSL_Vector(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, m_host.AbsolutePosition.Z); } } public void llSetRot(LSL_Rotation rot) { m_host.AddScriptLPS(1); // try to let this work as in SL... if (m_host.ParentID == 0) { // special case: If we are root, rotate complete SOG to new rotation SetRot(m_host, Rot2Quaternion(rot)); } else { // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. SceneObjectGroup group = m_host.ParentGroup; if (group != null) // a bit paranoid, maybe { SceneObjectPart rootPart = group.RootPart; if (rootPart != null) // again, better safe than sorry { SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot)); } } } ScriptSleep(200); } public void llSetLocalRot(LSL_Rotation rot) { m_host.AddScriptLPS(1); SetRot(m_host, Rot2Quaternion(rot)); ScriptSleep(200); } protected void SetRot(SceneObjectPart part, Quaternion rot) { part.UpdateRotation(rot); // Update rotation does not move the object in the physics scene if it's a linkset. //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt // It's perfectly okay when the object is not an active physical body though. // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against // but only if the object is not physial and active. This is important for rotating doors. // without the absoluteposition = absoluteposition happening, the doors do not move in the physics // scene if (part.PhysActor != null && !part.PhysActor.IsPhysical) { part.ParentGroup.ResetChildPrimPhysicsPositions(); } } /// /// See http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation /// public LSL_Rotation llGetRot() { // unlinked or root prim then use llRootRotation // see llRootRotaion for references. if (m_host.LinkNum == 0 || m_host.LinkNum == 1) { return llGetRootRotation(); } m_host.AddScriptLPS(1); Quaternion q = m_host.GetWorldRotation(); return new LSL_Rotation(q.X, q.Y, q.Z, q.W); } private LSL_Rotation GetPartRot(SceneObjectPart part) { Quaternion q; if (part.LinkNum == 0 || part.LinkNum == 1) // unlinked or root prim { if (part.ParentGroup.RootPart.AttachmentPoint != 0) { ScenePresence avatar = World.GetScenePresence(part.AttachedAvatar); if (avatar != null) { if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) q = avatar.CameraRotation; // Mouselook else q = avatar.Rotation; // Currently infrequently updated so may be inaccurate } else q = part.ParentGroup.GroupRotation; // Likely never get here but just in case } else q = part.ParentGroup.GroupRotation; // just the group rotation return new LSL_Rotation(q.X, q.Y, q.Z, q.W); } q = part.GetWorldRotation(); return new LSL_Rotation(q.X, q.Y, q.Z, q.W); } public LSL_Rotation llGetLocalRot() { m_host.AddScriptLPS(1); return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); } public void llSetForce(LSL_Vector force, int local) { m_host.AddScriptLPS(1); if (m_host.ParentGroup != null) { if (!m_host.ParentGroup.IsDeleted) { if (local != 0) force *= llGetRot(); m_host.ParentGroup.RootPart.SetForce(new Vector3((float)force.x, (float)force.y, (float)force.z)); } } } public LSL_Vector llGetForce() { LSL_Vector force = new LSL_Vector(0.0, 0.0, 0.0); m_host.AddScriptLPS(1); if (m_host.ParentGroup != null) { if (!m_host.ParentGroup.IsDeleted) { Vector3 tmpForce = m_host.ParentGroup.RootPart.GetForce(); force.x = tmpForce.X; force.y = tmpForce.Y; force.z = tmpForce.Z; } } return force; } public LSL_Integer llTarget(LSL_Vector position, double range) { m_host.AddScriptLPS(1); return m_host.registerTargetWaypoint(new Vector3((float)position.x, (float)position.y, (float)position.z), (float)range); } public void llTargetRemove(int number) { m_host.AddScriptLPS(1); m_host.unregisterTargetWaypoint(number); } public LSL_Integer llRotTarget(LSL_Rotation rot, double error) { m_host.AddScriptLPS(1); return m_host.registerRotTargetWaypoint(new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), (float)error); } public void llRotTargetRemove(int number) { m_host.AddScriptLPS(1); m_host.unregisterRotTargetWaypoint(number); } public void llMoveToTarget(LSL_Vector target, double tau) { m_host.AddScriptLPS(1); m_host.MoveToTarget(new Vector3((float)target.x, (float)target.y, (float)target.z), (float)tau); } public void llStopMoveToTarget() { m_host.AddScriptLPS(1); m_host.StopMoveToTarget(); } public void llApplyImpulse(LSL_Vector force, int local) { m_host.AddScriptLPS(1); //No energy force yet Vector3 v = new Vector3((float)force.x, (float)force.y, (float)force.z); if (v.Length() > 20000.0f) { v.Normalize(); v = v * 20000.0f; } m_host.ApplyImpulse(v, local != 0); } public void llApplyRotationalImpulse(LSL_Vector force, int local) { m_host.AddScriptLPS(1); m_host.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); } public void llSetTorque(LSL_Vector torque, int local) { m_host.AddScriptLPS(1); m_host.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); } public LSL_Vector llGetTorque() { m_host.AddScriptLPS(1); Vector3 torque = m_host.GetTorque(); return new LSL_Vector(torque.X,torque.Y,torque.Z); } public void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local) { m_host.AddScriptLPS(1); llSetForce(force, local); llSetTorque(torque, local); } public LSL_Vector llGetVel() { m_host.AddScriptLPS(1); return new LSL_Vector(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z); } public LSL_Vector llGetAccel() { m_host.AddScriptLPS(1); return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); } public LSL_Vector llGetOmega() { m_host.AddScriptLPS(1); return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); } public LSL_Float llGetTimeOfDay() { m_host.AddScriptLPS(1); return (double)((DateTime.Now.TimeOfDay.TotalMilliseconds / 1000) % (3600 * 4)); } public LSL_Float llGetWallclock() { m_host.AddScriptLPS(1); return DateTime.Now.TimeOfDay.TotalSeconds; } public LSL_Float llGetTime() { m_host.AddScriptLPS(1); TimeSpan ScriptTime = DateTime.Now - m_timer; return (double)(ScriptTime.TotalMilliseconds / 1000); } public void llResetTime() { m_host.AddScriptLPS(1); m_timer = DateTime.Now; } public LSL_Float llGetAndResetTime() { m_host.AddScriptLPS(1); TimeSpan ScriptTime = DateTime.Now - m_timer; m_timer = DateTime.Now; return (double)(ScriptTime.TotalMilliseconds / 1000); } public void llSound(string sound, double volume, int queue, int loop) { m_host.AddScriptLPS(1); // This function has been deprecated // see http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSound Deprecated("llSound"); } // Xantor 20080528 PlaySound updated so it accepts an objectinventory name -or- a key to a sound // 20080530 Updated to remove code duplication public void llPlaySound(string sound, double volume) { m_host.AddScriptLPS(1); // send the sound, once, to all clients in range m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, false, false); } // Xantor 20080528 we should do this differently. // 1) apply the sound to the object // 2) schedule full update // just sending the sound out once doesn't work so well when other avatars come in view later on // or when the prim gets moved, changed, sat on, whatever // see large number of mantises (mantes?) // 20080530 Updated to remove code duplication // 20080530 Stop sound if there is one, otherwise volume only changes don't work public void llLoopSound(string sound, double volume) { m_host.AddScriptLPS(1); if (m_host.Sound != UUID.Zero) llStopSound(); m_host.Sound = KeyOrName(sound); m_host.SoundGain = volume; m_host.SoundFlags = 1; // looping m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable? m_host.ScheduleFullUpdate(); m_host.SendFullUpdateToAllClients(); } public void llLoopSoundMaster(string sound, double volume) { m_host.AddScriptLPS(1); m_host.ParentGroup.LoopSoundMasterPrim = m_host; lock (m_host.ParentGroup.LoopSoundSlavePrims) { foreach (SceneObjectPart prim in m_host.ParentGroup.LoopSoundSlavePrims) { if (prim.Sound != UUID.Zero) llStopSound(); prim.Sound = KeyOrName(sound); prim.SoundGain = volume; prim.SoundFlags = 1; // looping prim.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable? prim.ScheduleFullUpdate(); prim.SendFullUpdateToAllClients(); } } if (m_host.Sound != UUID.Zero) llStopSound(); m_host.Sound = KeyOrName(sound); m_host.SoundGain = volume; m_host.SoundFlags = 1; // looping m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable? m_host.ScheduleFullUpdate(); m_host.SendFullUpdateToAllClients(); } public void llLoopSoundSlave(string sound, double volume) { m_host.AddScriptLPS(1); lock (m_host.ParentGroup.LoopSoundSlavePrims) { m_host.ParentGroup.LoopSoundSlavePrims.Add(m_host); } } public void llPlaySoundSlave(string sound, double volume) { m_host.AddScriptLPS(1); // send the sound, once, to all clients in range m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, true, false); } public void llTriggerSound(string sound, double volume) { m_host.AddScriptLPS(1); // send the sound, once, to all clients in range m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, 0, false, false); } // Xantor 20080528: Clear prim data of sound instead public void llStopSound() { m_host.AddScriptLPS(1); if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host)) { if (m_host.ParentGroup.LoopSoundMasterPrim == m_host) { foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims) { part.Sound = UUID.Zero; part.SoundGain = 0; part.SoundFlags = 0; part.SoundRadius = 0; part.ScheduleFullUpdate(); part.SendFullUpdateToAllClients(); } m_host.ParentGroup.LoopSoundMasterPrim = null; m_host.ParentGroup.LoopSoundSlavePrims.Clear(); } else { m_host.Sound = UUID.Zero; m_host.SoundGain = 0; m_host.SoundFlags = 0; m_host.SoundRadius = 0; m_host.ScheduleFullUpdate(); m_host.SendFullUpdateToAllClients(); } } else { m_host.Sound = UUID.Zero; m_host.SoundGain = 0; m_host.SoundFlags = 0; m_host.SoundRadius = 0; m_host.ScheduleFullUpdate(); m_host.SendFullUpdateToAllClients(); } } public void llPreloadSound(string sound) { m_host.AddScriptLPS(1); m_host.PreloadSound(sound); ScriptSleep(1000); } /// /// Return a portion of the designated string bounded by /// inclusive indices (start and end). As usual, the negative /// indices, and the tolerance for out-of-bound values, makes /// this more complicated than it might otherwise seem. /// public LSL_String llGetSubString(string src, int start, int end) { m_host.AddScriptLPS(1); // Normalize indices (if negative). // After normlaization they may still be // negative, but that is now relative to // the start, rather than the end, of the // sequence. if (start < 0) { start = src.Length+start; } if (end < 0) { end = src.Length+end; } // Conventional substring if (start <= end) { // Implies both bounds are out-of-range. if (end < 0 || start >= src.Length) { return String.Empty; } // If end is positive, then it directly // corresponds to the lengt of the substring // needed (plus one of course). BUT, it // must be within bounds. if (end >= src.Length) { end = src.Length-1; } if (start < 0) { return src.Substring(0,end+1); } // Both indices are positive return src.Substring(start, (end+1) - start); } // Inverted substring (end < start) else { // Implies both indices are below the // lower bound. In the inverted case, that // means the entire string will be returned // unchanged. if (start < 0) { return src; } // If both indices are greater than the upper // bound the result may seem initially counter // intuitive. if (end >= src.Length) { return src; } if (end < 0) { if (start < src.Length) { return src.Substring(start); } else { return String.Empty; } } else { if (start < src.Length) { return src.Substring(0,end+1) + src.Substring(start); } else { return src.Substring(0,end+1); } } } } /// /// Delete substring removes the specified substring bounded /// by the inclusive indices start and end. Indices may be /// negative (indicating end-relative) and may be inverted, /// i.e. end < start. /// public LSL_String llDeleteSubString(string src, int start, int end) { m_host.AddScriptLPS(1); // Normalize indices (if negative). // After normlaization they may still be // negative, but that is now relative to // the start, rather than the end, of the // sequence. if (start < 0) { start = src.Length+start; } if (end < 0) { end = src.Length+end; } // Conventionally delimited substring if (start <= end) { // If both bounds are outside of the existing // string, then return unchanges. if (end < 0 || start >= src.Length) { return src; } // At least one bound is in-range, so we // need to clip the out-of-bound argument. if (start < 0) { start = 0; } if (end >= src.Length) { end = src.Length-1; } return src.Remove(start,end-start+1); } // Inverted substring else { // In this case, out of bounds means that // the existing string is part of the cut. if (start < 0 || end >= src.Length) { return String.Empty; } if (end > 0) { if (start < src.Length) { return src.Remove(start).Remove(0,end+1); } else { return src.Remove(0,end+1); } } else { if (start < src.Length) { return src.Remove(start); } else { return src; } } } } /// /// Insert string inserts the specified string identified by src /// at the index indicated by index. Index may be negative, in /// which case it is end-relative. The index may exceed either /// string bound, with the result being a concatenation. /// public LSL_String llInsertString(string dest, int index, string src) { m_host.AddScriptLPS(1); // Normalize indices (if negative). // After normlaization they may still be // negative, but that is now relative to // the start, rather than the end, of the // sequence. if (index < 0) { index = dest.Length+index; // Negative now means it is less than the lower // bound of the string. if (index < 0) { return src+dest; } } if (index >= dest.Length) { return dest+src; } // The index is in bounds. // In this case the index refers to the index that will // be assigned to the first character of the inserted string. // So unlike the other string operations, we do not add one // to get the correct string length. return dest.Substring(0,index)+src+dest.Substring(index); } public LSL_String llToUpper(string src) { m_host.AddScriptLPS(1); return src.ToUpper(); } public LSL_String llToLower(string src) { m_host.AddScriptLPS(1); return src.ToLower(); } public LSL_Integer llGiveMoney(string destination, int amount) { UUID invItemID=InventorySelf(); if (invItemID == UUID.Zero) return 0; m_host.AddScriptLPS(1); TaskInventoryItem item = m_host.TaskInventory[invItemID]; lock (m_host.TaskInventory) { item = m_host.TaskInventory[invItemID]; } if (item.PermsGranter == UUID.Zero) return 0; if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) { LSLError("No permissions to give money"); return 0; } UUID toID = new UUID(); if (!UUID.TryParse(destination, out toID)) { LSLError("Bad key in llGiveMoney"); return 0; } IMoneyModule money = World.RequestModuleInterface(); if (money == null) { NotImplemented("llGiveMoney"); return 0; } bool result = money.ObjectGiveMoney( m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); if (result) return 1; return 0; } public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) { m_host.AddScriptLPS(1); Deprecated("llMakeExplosion"); ScriptSleep(100); } public void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset) { m_host.AddScriptLPS(1); Deprecated("llMakeFountain"); ScriptSleep(100); } public void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) { m_host.AddScriptLPS(1); Deprecated("llMakeSmoke"); ScriptSleep(100); } public void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) { m_host.AddScriptLPS(1); Deprecated("llMakeFire"); ScriptSleep(100); } public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) { m_host.AddScriptLPS(1); if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s)) return; float dist = (float)llVecDist(llGetPos(), pos); if (dist > m_ScriptDistanceFactor * 10.0f) return; TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); foreach (KeyValuePair inv in partInventory) { if (inv.Value.Name == inventory) { // make sure we're an object. if (inv.Value.InvType != (int)InventoryType.Object) { llSay(0, "Unable to create requested object. Object is missing from database."); return; } Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); // need the magnitude later float velmag = (float)Util.GetMagnitude(llvel); SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param); // If either of these are null, then there was an unknown error. if (new_group == null) continue; if (new_group.RootPart == null) continue; // objects rezzed with this method are die_at_edge by default. new_group.RootPart.SetDieAtEdge(true); new_group.ResumeScripts(); m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( "object_rez", new Object[] { new LSL_String( new_group.RootPart.UUID.ToString()) }, new DetectParams[0])); float groupmass = new_group.GetMass(); if (new_group.RootPart.PhysActor != null && new_group.RootPart.PhysActor.IsPhysical && llvel != Vector3.Zero) { //Recoil. llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); } // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) ScriptSleep((int)((groupmass * velmag) / 10)); ScriptSleep(100); return; } } llSay(0, "Could not find object " + inventory); } public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) { llRezAtRoot(inventory, pos, vel, rot, param); } public void llLookAt(LSL_Vector target, double strength, double damping) { m_host.AddScriptLPS(1); // Determine where we are looking from LSL_Vector from = llGetPos(); // Work out the normalised vector from the source to the target LSL_Vector delta = llVecNorm(target - from); LSL_Vector angle = new LSL_Vector(0,0,0); // Calculate the yaw // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; // Calculate pitch angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); // we need to convert from a vector describing // the angles of rotation in radians into rotation value LSL_Types.Quaternion rot = llEuler2Rot(angle); Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); m_host.startLookAt(rotation, (float)damping, (float)strength); // Orient the object to the angle calculated //llSetRot(rot); } public void llStopLookAt() { m_host.AddScriptLPS(1); // NotImplemented("llStopLookAt"); m_host.StopLookAt(); } public void llSetTimerEvent(double sec) { if (sec != 0.0 && sec < m_MinTimerInterval) sec = m_MinTimerInterval; m_host.AddScriptLPS(1); // Setting timer repeat AsyncCommands.TimerPlugin.SetTimerEvent(m_localID, m_itemID, sec); } public virtual void llSleep(double sec) { m_host.AddScriptLPS(1); Thread.Sleep((int)(sec * 1000)); } public LSL_Float llGetMass() { m_host.AddScriptLPS(1); return m_host.GetMass(); } public void llCollisionFilter(string name, string id, int accept) { m_host.AddScriptLPS(1); m_host.CollisionFilter.Clear(); if (id != null) { m_host.CollisionFilter.Add(accept,id); } else { m_host.CollisionFilter.Add(accept,name); } } public void llTakeControls(int controls, int accept, int pass_on) { TaskInventoryItem item; lock (m_host.TaskInventory) { if (!m_host.TaskInventory.ContainsKey(InventorySelf())) return; else item = m_host.TaskInventory[InventorySelf()]; } if (item.PermsGranter != UUID.Zero) { ScenePresence presence = World.GetScenePresence(item.PermsGranter); if (presence != null) { if ((item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) { presence.RegisterControlEventsToScript(controls, accept, pass_on, m_localID, m_itemID); } } } m_host.AddScriptLPS(1); } public void llReleaseControls() { TaskInventoryItem item; lock (m_host.TaskInventory) { if (!m_host.TaskInventory.ContainsKey(InventorySelf())) return; else item = m_host.TaskInventory[InventorySelf()]; } m_host.AddScriptLPS(1); if (item.PermsGranter != UUID.Zero) { ScenePresence presence = World.GetScenePresence(item.PermsGranter); if (presence != null) { if ((item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) { // Unregister controls from Presence presence.UnRegisterControlEventsToScript(m_localID, m_itemID); // Remove Take Control permission. item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; } } } } public void llReleaseURL(string url) { m_host.AddScriptLPS(1); if (m_UrlModule != null) m_UrlModule.ReleaseURL(url); } public void llAttachToAvatar(int attachment) { m_host.AddScriptLPS(1); if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) return; TaskInventoryItem item; lock (m_host.TaskInventory) { if (!m_host.TaskInventory.ContainsKey(InventorySelf())) return; else item = m_host.TaskInventory[InventorySelf()]; } if (item.PermsGranter != m_host.OwnerID) return; if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0) { SceneObjectGroup grp = m_host.ParentGroup; ScenePresence presence = World.GetScenePresence(m_host.OwnerID); IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; if (attachmentsModule != null) attachmentsModule.AttachObject( presence.ControllingClient, grp.LocalId, (uint)attachment, Quaternion.Identity, Vector3.Zero, false); } } public void llDetachFromAvatar() { m_host.AddScriptLPS(1); if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) return; TaskInventoryItem item; lock (m_host.TaskInventory) { if (!m_host.TaskInventory.ContainsKey(InventorySelf())) return; else item = m_host.TaskInventory[InventorySelf()]; } if (item.PermsGranter != m_host.OwnerID) return; if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0) { SceneObjectGroup grp = m_host.ParentGroup; UUID itemID = grp.GetFromItemID(); ScenePresence presence = World.GetScenePresence(m_host.OwnerID); IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; if (attachmentsModule != null) attachmentsModule.ShowDetachInUserInventory(itemID, presence.ControllingClient); } } public void llTakeCamera(string avatar) { m_host.AddScriptLPS(1); Deprecated("llTakeCamera"); } public void llReleaseCamera(string avatar) { m_host.AddScriptLPS(1); Deprecated("llReleaseCamera"); } public LSL_String llGetOwner() { m_host.AddScriptLPS(1); return m_host.OwnerID.ToString(); } public void llInstantMessage(string user, string message) { m_host.AddScriptLPS(1); // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent, // but I don't think we have a list of scenes available from here. // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.) // user is a UUID // TODO: figure out values for client, fromSession, and imSessionID // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch()); UUID friendTransactionID = UUID.Random(); //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); GridInstantMessage msg = new GridInstantMessage(); msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; msg.toAgentID = new Guid(user); // toAgentID.Guid; msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; //if (client != null) //{ msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; //} //else //{ // msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it //} // Cap the message length at 1024. if (message != null && message.Length > 1024) msg.message = message.Substring(0, 1024); else msg.message = message; msg.dialog = (byte)19; // messgage from script ??? // dialog; msg.fromGroup = false;// fromGroup; msg.offline = (byte)0; //offline; msg.ParentEstateID = 0; //ParentEstateID; msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition); msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; msg.binaryBucket = new byte[0];// binaryBucket; if (m_TransferModule != null) { m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); } ScriptSleep(2000); } public void llEmail(string address, string subject, string message) { m_host.AddScriptLPS(1); IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface(); if (emailModule == null) { ShoutError("llEmail: email module not configured"); return; } emailModule.SendEmail(m_host.UUID, address, subject, message); ScriptSleep(20000); } public void llGetNextEmail(string address, string subject) { m_host.AddScriptLPS(1); IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface(); if (emailModule == null) { ShoutError("llGetNextEmail: email module not configured"); return; } Email email; email = emailModule.GetNextEmail(m_host.UUID, address, subject); if (email == null) return; m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams("email", new Object[] { new LSL_String(email.time), new LSL_String(email.sender), new LSL_String(email.subject), new LSL_String(email.message), new LSL_Integer(email.numLeft)}, new DetectParams[0])); } public LSL_String llGetKey() { m_host.AddScriptLPS(1); return m_host.UUID.ToString(); } public void llSetBuoyancy(double buoyancy) { m_host.AddScriptLPS(1); if (m_host.ParentGroup != null) { if (!m_host.ParentGroup.IsDeleted) { m_host.ParentGroup.RootPart.SetBuoyancy((float)buoyancy); } } } /// /// Attempt to clamp the object on the Z axis at the given height over tau seconds. /// /// Height to hover. Height of zero disables hover. /// False if height is calculated just from ground, otherwise uses ground or water depending on whichever is higher /// Number of seconds over which to reach target public void llSetHoverHeight(double height, int water, double tau) { m_host.AddScriptLPS(1); if (m_host.PhysActor != null) { PIDHoverType hoverType = PIDHoverType.Ground; if (water != 0) { hoverType = PIDHoverType.GroundAndWater; } m_host.SetHoverHeight((float)height, hoverType, (float)tau); } } public void llStopHover() { m_host.AddScriptLPS(1); if (m_host.PhysActor != null) { m_host.SetHoverHeight(0f, PIDHoverType.Ground, 0f); } } public void llMinEventDelay(double delay) { m_host.AddScriptLPS(1); try { m_ScriptEngine.SetMinEventDelay(m_itemID, delay); } catch (NotImplementedException) { // Currently not implemented in DotNetEngine only XEngine NotImplemented("llMinEventDelay in DotNetEngine"); } } /// /// llSoundPreload is deprecated. In SL this appears to do absolutely nothing /// and is documented to have no delay. /// public void llSoundPreload(string sound) { m_host.AddScriptLPS(1); } public void llRotLookAt(LSL_Rotation target, double strength, double damping) { m_host.AddScriptLPS(1); Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s); m_host.RotLookAt(rot, (float)strength, (float)damping); } public LSL_Integer llStringLength(string str) { m_host.AddScriptLPS(1); if (str.Length > 0) { return str.Length; } else { return 0; } } public void llStartAnimation(string anim) { m_host.AddScriptLPS(1); UUID invItemID = InventorySelf(); if (invItemID == UUID.Zero) return; TaskInventoryItem item; lock (m_host.TaskInventory) { if (!m_host.TaskInventory.ContainsKey(InventorySelf())) return; else item = m_host.TaskInventory[InventorySelf()]; } if (item.PermsGranter == UUID.Zero) return; if ((item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) { ScenePresence presence = World.GetScenePresence(item.PermsGranter); if (presence != null) { // Do NOT try to parse UUID, animations cannot be triggered by ID UUID animID = InventoryKey(anim, (int)AssetType.Animation); if (animID == UUID.Zero) presence.Animator.AddAnimation(anim, m_host.UUID); else presence.Animator.AddAnimation(animID, m_host.UUID); } } } public void llStopAnimation(string anim) { m_host.AddScriptLPS(1); UUID invItemID=InventorySelf(); if (invItemID == UUID.Zero) return; TaskInventoryItem item; lock (m_host.TaskInventory) { if (!m_host.TaskInventory.ContainsKey(InventorySelf())) return; else item = m_host.TaskInventory[InventorySelf()]; } if (item.PermsGranter == UUID.Zero) return; if ((item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) { UUID animID = new UUID(); if (!UUID.TryParse(anim, out animID)) { animID=InventoryKey(anim); } ScenePresence presence = World.GetScenePresence(item.PermsGranter); if (presence != null) { if (animID == UUID.Zero) presence.Animator.RemoveAnimation(anim); else presence.Animator.RemoveAnimation(animID); } } } public void llPointAt(LSL_Vector pos) { m_host.AddScriptLPS(1); ScenePresence Owner = World.GetScenePresence(m_host.UUID); LSL_Rotation rot = llEuler2Rot(pos); Owner.PreviousRotation = Owner.Rotation; Owner.Rotation = (new Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s)); } public void llStopPointAt() { m_host.AddScriptLPS(1); ScenePresence Owner = m_host.ParentGroup.Scene.GetScenePresence(m_host.OwnerID); Owner.Rotation = Owner.PreviousRotation; } public void llTargetOmega(LSL_Vector axis, double spinrate, double gain) { m_host.AddScriptLPS(1); m_host.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); m_host.ScheduleTerseUpdate(); m_host.SendTerseUpdateToAllClients(); m_host.ParentGroup.HasGroupChanged = true; } public LSL_Integer llGetStartParameter() { m_host.AddScriptLPS(1); return m_ScriptEngine.GetStartParameter(m_itemID); } public void llGodLikeRezObject(string inventory, LSL_Vector pos) { m_host.AddScriptLPS(1); NotImplemented("llGodLikeRezObject"); } public void llRequestPermissions(string agent, int perm) { UUID agentID = new UUID(); if (!UUID.TryParse(agent, out agentID)) return; UUID invItemID = InventorySelf(); if (invItemID == UUID.Zero) return; // Not in a prim? How?? TaskInventoryItem item; lock (m_host.TaskInventory) { item = m_host.TaskInventory[invItemID]; } if (agentID == UUID.Zero || perm == 0) // Releasing permissions { llReleaseControls(); item.PermsGranter = UUID.Zero; item.PermsMask = 0; m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( "run_time_permissions", new Object[] { new LSL_Integer(0) }, new DetectParams[0])); return; } if (item.PermsGranter != agentID || (perm & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) llReleaseControls(); m_host.AddScriptLPS(1); if (m_host.ParentGroup.IsAttachment && (UUID)agent == m_host.ParentGroup.RootPart.AttachedAvatar) { // When attached, certain permissions are implicit if requested from owner int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | ScriptBaseClass.PERMISSION_ATTACH; if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms { lock (m_host.TaskInventory) { m_host.TaskInventory[invItemID].PermsGranter = agentID; m_host.TaskInventory[invItemID].PermsMask = perm; } m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( "run_time_permissions", new Object[] { new LSL_Integer(perm) }, new DetectParams[0])); return; } } else if (m_host.SitTargetAvatar == agentID) // Sitting avatar { // When agent is sitting, certain permissions are implicit if requested from sitting agent int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | ScriptBaseClass.PERMISSION_TRACK_CAMERA | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms { lock (m_host.TaskInventory) { m_host.TaskInventory[invItemID].PermsGranter = agentID; m_host.TaskInventory[invItemID].PermsMask = perm; } m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( "run_time_permissions", new Object[] { new LSL_Integer(perm) }, new DetectParams[0])); return; } } ScenePresence presence = World.GetScenePresence(agentID); if (presence != null) { string ownerName = resolveName(m_host.ParentGroup.RootPart.OwnerID); if (ownerName == String.Empty) ownerName = "(hippos)"; if (!m_waitingForScriptAnswer) { lock (m_host.TaskInventory) { m_host.TaskInventory[invItemID].PermsGranter = agentID; m_host.TaskInventory[invItemID].PermsMask = 0; } presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; m_waitingForScriptAnswer=true; } presence.ControllingClient.SendScriptQuestion( m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm); return; } // Requested agent is not in range, refuse perms m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( "run_time_permissions", new Object[] { new LSL_Integer(0) }, new DetectParams[0])); } void handleScriptAnswer(IClientAPI client, UUID taskID, UUID itemID, int answer) { if (taskID != m_host.UUID) return; UUID invItemID = InventorySelf(); if (invItemID == UUID.Zero) return; client.OnScriptAnswer-=handleScriptAnswer; m_waitingForScriptAnswer=false; if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) llReleaseControls(); lock (m_host.TaskInventory) { m_host.TaskInventory[invItemID].PermsMask = answer; } m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( "run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); } public LSL_String llGetPermissionsKey() { m_host.AddScriptLPS(1); lock (m_host.TaskInventory) { foreach (TaskInventoryItem item in m_host.TaskInventory.Values) { if (item.Type == 10 && item.ItemID == m_itemID) { return item.PermsGranter.ToString(); } } } return UUID.Zero.ToString(); } public LSL_Integer llGetPermissions() { m_host.AddScriptLPS(1); lock (m_host.TaskInventory) { foreach (TaskInventoryItem item in m_host.TaskInventory.Values) { if (item.Type == 10 && item.ItemID == m_itemID) { int perms = item.PermsMask; if (m_automaticLinkPermission) perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; return perms; } } } return 0; } public LSL_Integer llGetLinkNumber() { m_host.AddScriptLPS(1); if (m_host.ParentGroup.Children.Count > 1) { return m_host.LinkNum; } else { return 0; } } public void llSetLinkColor(int linknumber, LSL_Vector color, int face) { List parts = GetLinkParts(linknumber); foreach (SceneObjectPart part in parts) part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); } public void llCreateLink(string target, int parent) { m_host.AddScriptLPS(1); UUID invItemID = InventorySelf(); TaskInventoryItem item; lock (m_host.TaskInventory) { item = m_host.TaskInventory[invItemID]; } if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 && !m_automaticLinkPermission) { ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); return; } IClientAPI client = null; ScenePresence sp = World.GetScenePresence(item.PermsGranter); if (sp != null) client = sp.ControllingClient; SceneObjectPart targetPart = World.GetSceneObjectPart((UUID)target); if (targetPart.ParentGroup.RootPart.AttachmentPoint != 0) return; // Fail silently if attached SceneObjectGroup parentPrim = null, childPrim = null; if (targetPart != null) { if (parent != 0) { parentPrim = m_host.ParentGroup; childPrim = targetPart.ParentGroup; } else { parentPrim = targetPart.ParentGroup; childPrim = m_host.ParentGroup; } // byte uf = childPrim.RootPart.UpdateFlag; childPrim.RootPart.UpdateFlag = 0; parentPrim.LinkToGroup(childPrim); // if (uf != (Byte)0) // parent.RootPart.UpdateFlag = uf; } parentPrim.TriggerScriptChangedEvent(Changed.LINK); parentPrim.RootPart.CreateSelected = true; parentPrim.HasGroupChanged = true; parentPrim.ScheduleGroupForFullUpdate(); if (client != null) parentPrim.GetProperties(client); ScriptSleep(1000); } public void llBreakLink(int linknum) { m_host.AddScriptLPS(1); UUID invItemID = InventorySelf(); lock (m_host.TaskInventory) { if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 && !m_automaticLinkPermission) { ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); return; } } if (linknum < ScriptBaseClass.LINK_THIS) return; SceneObjectGroup parentPrim = m_host.ParentGroup; if (parentPrim.RootPart.AttachmentPoint != 0) return; // Fail silently if attached SceneObjectPart childPrim = null; switch (linknum) { case ScriptBaseClass.LINK_ROOT: break; case ScriptBaseClass.LINK_SET: case ScriptBaseClass.LINK_ALL_OTHERS: case ScriptBaseClass.LINK_ALL_CHILDREN: case ScriptBaseClass.LINK_THIS: foreach (SceneObjectPart part in parentPrim.Children.Values) { if (part.UUID != m_host.UUID) { childPrim = part; break; } } break; default: childPrim = parentPrim.GetLinkNumPart(linknum); if (childPrim.UUID == m_host.UUID) childPrim = null; break; } if (linknum == ScriptBaseClass.LINK_ROOT) { // Restructuring Multiple Prims. List parts = new List(parentPrim.Children.Values); parts.Remove(parentPrim.RootPart); foreach (SceneObjectPart part in parts) { parentPrim.DelinkFromGroup(part.LocalId, true); } parentPrim.HasGroupChanged = true; parentPrim.ScheduleGroupForFullUpdate(); parentPrim.TriggerScriptChangedEvent(Changed.LINK); if (parts.Count > 0) { SceneObjectPart newRoot = parts[0]; parts.Remove(newRoot); foreach (SceneObjectPart part in parts) { part.UpdateFlag = 0; newRoot.ParentGroup.LinkToGroup(part.ParentGroup); } newRoot.ParentGroup.HasGroupChanged = true; newRoot.ParentGroup.ScheduleGroupForFullUpdate(); } } else { if (childPrim == null) return; parentPrim.DelinkFromGroup(childPrim.LocalId, true); parentPrim.HasGroupChanged = true; parentPrim.ScheduleGroupForFullUpdate(); parentPrim.TriggerScriptChangedEvent(Changed.LINK); } } public void llBreakAllLinks() { m_host.AddScriptLPS(1); SceneObjectGroup parentPrim = m_host.ParentGroup; if (parentPrim.RootPart.AttachmentPoint != 0) return; // Fail silently if attached List parts = new List(parentPrim.Children.Values); parts.Remove(parentPrim.RootPart); foreach (SceneObjectPart part in parts) { parentPrim.DelinkFromGroup(part.LocalId, true); parentPrim.TriggerScriptChangedEvent(Changed.LINK); } parentPrim.HasGroupChanged = true; parentPrim.ScheduleGroupForFullUpdate(); } public LSL_String llGetLinkKey(int linknum) { m_host.AddScriptLPS(1); SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); if (part != null) { return part.UUID.ToString(); } else { return UUID.Zero.ToString(); } } /// /// The rules governing the returned name are not simple. The only /// time a blank name is returned is if the target prim has a blank /// name. If no prim with the given link number can be found then /// usually NULL_KEY is returned but there are exceptions. /// /// In a single unlinked prim, A call with 0 returns the name, all /// other values for link number return NULL_KEY /// /// In link sets it is more complicated. /// /// If the script is in the root prim:- /// A zero link number returns NULL_KEY. /// Positive link numbers return the name of the prim, or NULL_KEY /// if a prim does not exist at that position. /// Negative link numbers return the name of the first child prim. /// /// If the script is in a child prim:- /// Link numbers 0 or 1 return the name of the root prim. /// Positive link numbers return the name of the prim or NULL_KEY /// if a prim does not exist at that position. /// Negative numbers return the name of the root prim. /// /// References /// http://lslwiki.net/lslwiki/wakka.php?wakka=llGetLinkName /// Mentions NULL_KEY being returned /// http://wiki.secondlife.com/wiki/LlGetLinkName /// Mentions using the LINK_* constants, some of which are negative /// public LSL_String llGetLinkName(int linknum) { m_host.AddScriptLPS(1); // simplest case, this prims link number if (m_host.LinkNum == linknum) return m_host.Name; // Single prim if (m_host.LinkNum == 0) { if (linknum == 0) return m_host.Name; else return UUID.Zero.ToString(); } // Link set SceneObjectPart part = null; if (m_host.LinkNum == 1) // this is the Root prim { if (linknum < 0) part = m_host.ParentGroup.GetLinkNumPart(2); else part = m_host.ParentGroup.GetLinkNumPart(linknum); } else // this is a child prim { if (linknum < 2) part = m_host.ParentGroup.GetLinkNumPart(1); else part = m_host.ParentGroup.GetLinkNumPart(linknum); } if (part != null) return part.Name; else return UUID.Zero.ToString(); } public LSL_Integer llGetInventoryNumber(int type) { m_host.AddScriptLPS(1); int count = 0; lock (m_host.TaskInventory) { foreach (KeyValuePair inv in m_host.TaskInventory) { if (inv.Value.Type == type || type == -1) { count = count + 1; } } } return count; } public LSL_String llGetInventoryName(int type, int number) { m_host.AddScriptLPS(1); ArrayList keys = new ArrayList(); lock (m_host.TaskInventory) { foreach (KeyValuePair inv in m_host.TaskInventory) { if (inv.Value.Type == type || type == -1) { keys.Add(inv.Value.Name); } } } if (keys.Count == 0) { return String.Empty; } keys.Sort(); if (keys.Count > number) { return (string)keys[number]; } return String.Empty; } public LSL_Float llGetEnergy() { m_host.AddScriptLPS(1); // TODO: figure out real energy value return 1.0f; } public void llGiveInventory(string destination, string inventory) { m_host.AddScriptLPS(1); bool found = false; UUID destId = UUID.Zero; UUID objId = UUID.Zero; int assetType = 0; string objName = String.Empty; if (!UUID.TryParse(destination, out destId)) { llSay(0, "Could not parse key " + destination); return; } // move the first object found with this inventory name lock (m_host.TaskInventory) { foreach (KeyValuePair inv in m_host.TaskInventory) { if (inv.Value.Name == inventory) { found = true; objId = inv.Key; assetType = inv.Value.Type; objName = inv.Value.Name; break; } } } if (!found) { llSay(0, String.Format("Could not find object '{0}'", inventory)); throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); } // check if destination is an avatar if (World.GetScenePresence(destId) != null) { // destination is an avatar InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); if (agentItem == null) return; byte[] bucket = new byte[17]; bucket[0] = (byte)assetType; byte[] objBytes = objId.GetBytes(); Array.Copy(objBytes, 0, bucket, 1, 16); Console.WriteLine("Giving inventory"); GridInstantMessage msg = new GridInstantMessage(World, m_host.UUID, m_host.Name+", an object owned by "+ resolveName(m_host.OwnerID)+",", destId, (byte)InstantMessageDialog.InventoryOffered, false, objName+"\n"+m_host.Name+" is located at "+ World.RegionInfo.RegionName+" "+ m_host.AbsolutePosition.ToString(), agentItem.ID, true, m_host.AbsolutePosition, bucket); if (m_TransferModule != null) m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); } else { // destination is an object World.MoveTaskInventoryItem(destId, m_host, objId); } ScriptSleep(3000); } public void llRemoveInventory(string name) { m_host.AddScriptLPS(1); lock (m_host.TaskInventory) { foreach (TaskInventoryItem item in m_host.TaskInventory.Values) { if (item.Name == name) { if (item.ItemID == m_itemID) throw new ScriptDeleteException(); else m_host.Inventory.RemoveInventoryItem(item.ItemID); return; } } } } public void llSetText(string text, LSL_Vector color, double alpha) { m_host.AddScriptLPS(1); Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f), Util.Clip((float)color.y, 0.0f, 1.0f), Util.Clip((float)color.z, 0.0f, 1.0f)); m_host.SetText(text, av3, Util.Clip((float)alpha, 0.0f, 1.0f)); m_host.ParentGroup.HasGroupChanged = true; m_host.ParentGroup.ScheduleGroupForFullUpdate(); } public LSL_Float llWater(LSL_Vector offset) { m_host.AddScriptLPS(1); return World.RegionInfo.RegionSettings.WaterHeight; } public void llPassTouches(int pass) { m_host.AddScriptLPS(1); if (pass != 0) m_host.PassTouches = true; else m_host.PassTouches = false; } public LSL_String llRequestAgentData(string id, int data) { m_host.AddScriptLPS(1); UUID uuid = (UUID)id; UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); PresenceInfo pinfo = null; PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); if (pinfos != null && pinfos.Length > 0) pinfo = pinfos[0]; if (pinfo == null) return UUID.Zero.ToString(); string reply = String.Empty; switch (data) { case 1: // DATA_ONLINE (0|1) // TODO: implement fetching of this information if (pinfo != null) reply = "1"; else reply = "0"; break; case 2: // DATA_NAME (First Last) reply = account.FirstName + " " + account.LastName; break; case 3: // DATA_BORN (YYYY-MM-DD) DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); born = born.AddSeconds(account.Created); reply = born.ToString("yyyy-MM-dd"); break; case 4: // DATA_RATING (0,0,0,0,0,0) reply = "0,0,0,0,0,0"; break; case 8: // DATA_PAYINFO (0|1|2|3) reply = "0"; break; default: return UUID.Zero.ToString(); // Raise no event } UUID rq = UUID.Random(); UUID tid = AsyncCommands. DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString()); AsyncCommands. DataserverPlugin.DataserverReply(rq.ToString(), reply); ScriptSleep(100); return tid.ToString(); } public LSL_String llRequestInventoryData(string name) { m_host.AddScriptLPS(1); TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); foreach (TaskInventoryItem item in itemDictionary.Values) { if (item.Type == 3 && item.Name == name) { UUID tid = AsyncCommands. DataserverPlugin.RegisterRequest(m_localID, m_itemID, item.AssetID.ToString()); Vector3 region = new Vector3( World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0); World.AssetService.Get(item.AssetID.ToString(), this, delegate(string i, object sender, AssetBase a) { AssetLandmark lm = new AssetLandmark(a); float rx = (uint)(lm.RegionHandle >> 32); float ry = (uint)lm.RegionHandle; region = lm.Position + new Vector3(rx, ry, 0) - region; string reply = region.ToString(); AsyncCommands. DataserverPlugin.DataserverReply(i.ToString(), reply); }); ScriptSleep(1000); return tid.ToString(); } } ScriptSleep(1000); return String.Empty; } public void llSetDamage(double damage) { m_host.AddScriptLPS(1); m_host.ParentGroup.Damage = (float)damage; } public void llTeleportAgentHome(string agent) { m_host.AddScriptLPS(1); UUID agentId = new UUID(); if (UUID.TryParse(agent, out agentId)) { ScenePresence presence = World.GetScenePresence(agentId); if (presence != null) { // agent must be over the owners land if (m_host.OwnerID == World.LandChannel.GetLandObject( presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) { presence.ControllingClient.SendTeleportLocationStart(); World.TeleportClientHome(agentId, presence.ControllingClient); } } } ScriptSleep(5000); } public void llTextBox(string agent, string message, int chatChannel) { IDialogModule dm = World.RequestModuleInterface(); if (dm == null) return; m_host.AddScriptLPS(1); UUID av = new UUID(); if (!UUID.TryParse(agent,out av)) { LSLError("First parameter to llDialog needs to be a key"); return; } if (message == string.Empty) { ShoutError("Trying to use llTextBox with empty message."); } else if (message.Length > 512) { ShoutError("Trying to use llTextBox with message over 512 characters."); } else { dm.SendTextBoxToUser(av, message, chatChannel, m_host.Name, m_host.UUID, m_host.OwnerID); ScriptSleep(1000); } } public void llModifyLand(int action, int brush) { m_host.AddScriptLPS(1); ITerrainModule tm = m_ScriptEngine.World.RequestModuleInterface(); if (tm != null) { tm.ModifyTerrain(m_host.OwnerID, m_host.AbsolutePosition, (byte) brush, (byte) action, m_host.OwnerID); } } public void llCollisionSound(string impact_sound, double impact_volume) { m_host.AddScriptLPS(1); // TODO: Parameter check logic required. UUID soundId = UUID.Zero; if (!UUID.TryParse(impact_sound, out soundId)) { lock (m_host.TaskInventory) { foreach (TaskInventoryItem item in m_host.TaskInventory.Values) { if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) { soundId = item.AssetID; break; } } } } m_host.CollisionSound = soundId; m_host.CollisionSoundVolume = (float)impact_volume; } public void llCollisionSprite(string impact_sprite) { m_host.AddScriptLPS(1); NotImplemented("llCollisionSprite"); } public LSL_String llGetAnimation(string id) { // This should only return a value if the avatar is in the same region m_host.AddScriptLPS(1); UUID avatar = (UUID)id; ScenePresence presence = World.GetScenePresence(avatar); if (presence == null) return ""; if (m_host.RegionHandle == presence.RegionHandle) { Dictionary animationstateNames = AnimationSet.Animations.AnimStateNames; if (presence != null) { AnimationSet currentAnims = presence.Animator.Animations; string currentAnimationState = String.Empty; if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState)) return currentAnimationState; } } return String.Empty; } public void llMessageLinked(int linknumber, int num, string msg, string id) { m_host.AddScriptLPS(1); List parts = GetLinkParts(linknumber); UUID partItemID; foreach (SceneObjectPart part in parts) { TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); foreach (TaskInventoryItem item in itemsDictionary.Values) { if (item.Type == ScriptBaseClass.INVENTORY_SCRIPT) { partItemID = item.ItemID; int linkNumber = m_host.LinkNum; if (m_host.ParentGroup.Children.Count == 1) linkNumber = 0; object[] resobj = new object[] { new LSL_Integer(linkNumber), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id) }; m_ScriptEngine.PostScriptEvent(partItemID, new EventParams("link_message", resobj, new DetectParams[0])); } } } } public void llPushObject(string target, LSL_Vector impulse, LSL_Vector ang_impulse, int local) { m_host.AddScriptLPS(1); bool pushrestricted = World.RegionInfo.RegionSettings.RestrictPushing; bool pushAllowed = false; bool pusheeIsAvatar = false; UUID targetID = UUID.Zero; if (!UUID.TryParse(target,out targetID)) return; ScenePresence pusheeav = null; Vector3 PusheePos = Vector3.Zero; SceneObjectPart pusheeob = null; ScenePresence avatar = World.GetScenePresence(targetID); if (avatar != null) { pusheeIsAvatar = true; // Pushee doesn't have a physics actor if (avatar.PhysicsActor == null) return; // Pushee is in GodMode this pushing object isn't owned by them if (avatar.GodLevel > 0 && m_host.OwnerID != targetID) return; pusheeav = avatar; // Find pushee position // Pushee Linked? if (pusheeav.ParentID != 0) { SceneObjectPart parentobj = World.GetSceneObjectPart(pusheeav.ParentID); if (parentobj != null) { PusheePos = parentobj.AbsolutePosition; } else { PusheePos = pusheeav.AbsolutePosition; } } else { PusheePos = pusheeav.AbsolutePosition; } } if (!pusheeIsAvatar) { // not an avatar so push is not affected by parcel flags pusheeob = World.GetSceneObjectPart((UUID)target); // We can't find object if (pusheeob == null) return; // Object not pushable. Not an attachment and has no physics component if (!pusheeob.IsAttachment && pusheeob.PhysActor == null) return; PusheePos = pusheeob.AbsolutePosition; pushAllowed = true; } else { if (pushrestricted) { ILandObject targetlandObj = World.LandChannel.GetLandObject(PusheePos.X, PusheePos.Y); // We didn't find the parcel but region is push restricted so assume it is NOT ok if (targetlandObj == null) return; // Need provisions for Group Owned here if (m_host.OwnerID == targetlandObj.LandData.OwnerID || targetlandObj.LandData.IsGroupOwned || m_host.OwnerID == targetID) { pushAllowed = true; } } else { ILandObject targetlandObj = World.LandChannel.GetLandObject(PusheePos.X, PusheePos.Y); if (targetlandObj == null) { // We didn't find the parcel but region isn't push restricted so assume it's ok pushAllowed = true; } else { // Parcel push restriction if ((targetlandObj.LandData.Flags & (uint)ParcelFlags.RestrictPushObject) == (uint)ParcelFlags.RestrictPushObject) { // Need provisions for Group Owned here if (m_host.OwnerID == targetlandObj.LandData.OwnerID || targetlandObj.LandData.IsGroupOwned || m_host.OwnerID == targetID) { pushAllowed = true; } //ParcelFlags.RestrictPushObject //pushAllowed = true; } else { // Parcel isn't push restricted pushAllowed = true; } } } } if (pushAllowed) { float distance = (PusheePos - m_host.AbsolutePosition).Length(); float distance_term = distance * distance * distance; // Script Energy float pusher_mass = m_host.GetMass(); float PUSH_ATTENUATION_DISTANCE = 17f; float PUSH_ATTENUATION_SCALE = 5f; float distance_attenuation = 1f; if (distance > PUSH_ATTENUATION_DISTANCE) { float normalized_units = 1f + (distance - PUSH_ATTENUATION_DISTANCE) / PUSH_ATTENUATION_SCALE; distance_attenuation = 1f / normalized_units; } Vector3 applied_linear_impulse = new Vector3((float)impulse.x, (float)impulse.y, (float)impulse.z); { float impulse_length = applied_linear_impulse.Length(); float desired_energy = impulse_length * pusher_mass; if (desired_energy > 0f) desired_energy += distance_term; float scaling_factor = 1f; scaling_factor *= distance_attenuation; applied_linear_impulse *= scaling_factor; } if (pusheeIsAvatar) { if (pusheeav != null) { if (pusheeav.PhysicsActor != null) { if (local != 0) { applied_linear_impulse *= m_host.GetWorldRotation(); } pusheeav.PhysicsActor.AddForce(applied_linear_impulse, true); } } } else { if (pusheeob != null) { if (pusheeob.PhysActor != null) { pusheeob.ApplyImpulse(applied_linear_impulse, local != 0); } } } } } public void llPassCollisions(int pass) { m_host.AddScriptLPS(1); if (pass == 0) { m_host.ParentGroup.PassCollision = false; } else { m_host.ParentGroup.PassCollision = true; } } public LSL_String llGetScriptName() { string result = String.Empty; m_host.AddScriptLPS(1); lock (m_host.TaskInventory) { foreach (TaskInventoryItem item in m_host.TaskInventory.Values) { if (item.Type == 10 && item.ItemID == m_itemID) { result = item.Name != null ? item.Name : String.Empty; break; } } } return result; } public LSL_Integer llGetNumberOfSides() { m_host.AddScriptLPS(1); return GetNumberOfSides(m_host); } protected int GetNumberOfSides(SceneObjectPart part) { int sides = part.GetNumberOfSides(); if (part.GetPrimType() == PrimType.SPHERE && part.Shape.ProfileHollow > 0) { // Make up for a bug where LSL shows 4 sides rather than 2 sides += 2; } return sides; } /* The new / changed functions were tested with the following LSL script: default { state_entry() { rotation rot = llEuler2Rot(<0,70,0> * DEG_TO_RAD); llOwnerSay("to get here, we rotate over: "+ (string) llRot2Axis(rot)); llOwnerSay("and we rotate for: "+ (llRot2Angle(rot) * RAD_TO_DEG)); // convert back and forth between quaternion <-> vector and angle rotation newrot = llAxisAngle2Rot(llRot2Axis(rot),llRot2Angle(rot)); llOwnerSay("Old rotation was: "+(string) rot); llOwnerSay("re-converted rotation is: "+(string) newrot); llSetRot(rot); // to check the parameters in the prim } } */ // Xantor 29/apr/2008 // Returns rotation described by rotating angle radians about axis. // q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2)) public LSL_Rotation llAxisAngle2Rot(LSL_Vector axis, double angle) { m_host.AddScriptLPS(1); double x, y, z, s, t; s = Math.Cos(angle * 0.5); t = Math.Sin(angle * 0.5); // temp value to avoid 2 more sin() calcs x = axis.x * t; y = axis.y * t; z = axis.z * t; return new LSL_Rotation(x,y,z,s); } // Xantor 29/apr/2008 // converts a Quaternion to X,Y,Z axis rotations public LSL_Vector llRot2Axis(LSL_Rotation rot) { m_host.AddScriptLPS(1); double x,y,z; if (rot.s > 1) // normalization needed { double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y + rot.z * rot.z + rot.s * rot.s); rot.x /= length; rot.y /= length; rot.z /= length; rot.s /= length; } // double angle = 2 * Math.Acos(rot.s); double s = Math.Sqrt(1 - rot.s * rot.s); if (s < 0.001) { x = 1; y = z = 0; } else { x = rot.x / s; // normalise axis y = rot.y / s; z = rot.z / s; } return new LSL_Vector(x,y,z); } // Returns the angle of a quaternion (see llRot2Axis for the axis) public LSL_Float llRot2Angle(LSL_Rotation rot) { m_host.AddScriptLPS(1); if (rot.s > 1) // normalization needed { double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y + rot.z * rot.z + rot.s * rot.s); rot.x /= length; rot.y /= length; rot.z /= length; rot.s /= length; } double angle = 2 * Math.Acos(rot.s); return angle; } public LSL_Float llAcos(double val) { m_host.AddScriptLPS(1); return (double)Math.Acos(val); } public LSL_Float llAsin(double val) { m_host.AddScriptLPS(1); return (double)Math.Asin(val); } // Xantor 30/apr/2008 public LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b) { m_host.AddScriptLPS(1); double angle = Math.Acos(a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s) * 2; if (angle < 0) angle = -angle; if (angle > Math.PI) return (Math.PI * 2 - angle); return angle; } public LSL_String llGetInventoryKey(string name) { m_host.AddScriptLPS(1); lock (m_host.TaskInventory) { foreach (KeyValuePair inv in m_host.TaskInventory) { if (inv.Value.Name == name) { if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) { return inv.Value.AssetID.ToString(); } else { return UUID.Zero.ToString(); } } } } return UUID.Zero.ToString(); } public void llAllowInventoryDrop(int add) { m_host.AddScriptLPS(1); if (add != 0) m_host.ParentGroup.RootPart.AllowedDrop = true; else m_host.ParentGroup.RootPart.AllowedDrop = false; // Update the object flags m_host.ParentGroup.RootPart.aggregateScriptEvents(); } public LSL_Vector llGetSunDirection() { m_host.AddScriptLPS(1); LSL_Vector SunDoubleVector3; Vector3 SunFloatVector3; // sunPosition estate setting is set in OpenSim.Region.CoreModules.SunModule // have to convert from Vector3 (float) to LSL_Vector (double) SunFloatVector3 = World.RegionInfo.RegionSettings.SunVector; SunDoubleVector3.x = (double)SunFloatVector3.X; SunDoubleVector3.y = (double)SunFloatVector3.Y; SunDoubleVector3.z = (double)SunFloatVector3.Z; return SunDoubleVector3; } public LSL_Vector llGetTextureOffset(int face) { m_host.AddScriptLPS(1); return GetTextureOffset(m_host, face); } protected LSL_Vector GetTextureOffset(SceneObjectPart part, int face) { Primitive.TextureEntry tex = part.Shape.Textures; LSL_Vector offset = new LSL_Vector(); if (face == ScriptBaseClass.ALL_SIDES) { face = 0; } if (face >= 0 && face < GetNumberOfSides(part)) { offset.x = tex.GetFace((uint)face).OffsetU; offset.y = tex.GetFace((uint)face).OffsetV; offset.z = 0.0; return offset; } else { return offset; } } public LSL_Vector llGetTextureScale(int side) { m_host.AddScriptLPS(1); Primitive.TextureEntry tex = m_host.Shape.Textures; LSL_Vector scale; if (side == -1) { side = 0; } scale.x = tex.GetFace((uint)side).RepeatU; scale.y = tex.GetFace((uint)side).RepeatV; scale.z = 0.0; return scale; } public LSL_Float llGetTextureRot(int face) { m_host.AddScriptLPS(1); return GetTextureRot(m_host, face); } protected LSL_Float GetTextureRot(SceneObjectPart part, int face) { Primitive.TextureEntry tex = part.Shape.Textures; if (face == -1) { face = 0; } if (face >= 0 && face < GetNumberOfSides(part)) { return tex.GetFace((uint)face).Rotation; } else { return 0.0; } } public LSL_Integer llSubStringIndex(string source, string pattern) { m_host.AddScriptLPS(1); return source.IndexOf(pattern); } public LSL_String llGetOwnerKey(string id) { m_host.AddScriptLPS(1); UUID key = new UUID(); if (UUID.TryParse(id, out key)) { try { SceneObjectPart obj = World.GetSceneObjectPart(key); if (obj == null) return id; // the key is for an agent so just return the key else return obj.OwnerID.ToString(); } catch (KeyNotFoundException) { return id; // The Object/Agent not in the region so just return the key } } else { return UUID.Zero.ToString(); } } public LSL_Vector llGetCenterOfMass() { m_host.AddScriptLPS(1); Vector3 center = m_host.GetGeometricCenter(); return new LSL_Vector(center.X,center.Y,center.Z); } public LSL_List llListSort(LSL_List src, int stride, int ascending) { m_host.AddScriptLPS(1); if (stride <= 0) { stride = 1; } return src.Sort(stride, ascending); } public LSL_Integer llGetListLength(LSL_List src) { m_host.AddScriptLPS(1); if (src == null) { return 0; } else { return src.Length; } } public LSL_Integer llList2Integer(LSL_List src, int index) { m_host.AddScriptLPS(1); if (index < 0) { index = src.Length + index; } if (index >= src.Length || index < 0) { return 0; } try { if (src.Data[index] is LSL_Integer) return (LSL_Integer) src.Data[index]; else if (src.Data[index] is LSL_Float) return Convert.ToInt32(((LSL_Float) src.Data[index]).value); return new LSL_Integer(src.Data[index].ToString()); } catch (FormatException) { return 0; } } public LSL_Float llList2Float(LSL_List src, int index) { m_host.AddScriptLPS(1); if (index < 0) { index = src.Length + index; } if (index >= src.Length || index < 0) { return 0.0; } try { if (src.Data[index] is LSL_Integer) return Convert.ToDouble(((LSL_Integer) src.Data[index]).value); else if (src.Data[index] is LSL_Float) return Convert.ToDouble(((LSL_Float) src.Data[index]).value); else if (src.Data[index] is LSL_String) return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); return Convert.ToDouble(src.Data[index]); } catch (FormatException) { return 0.0; } } public LSL_String llList2String(LSL_List src, int index) { m_host.AddScriptLPS(1); if (index < 0) { index = src.Length + index; } if (index >= src.Length || index < 0) { return String.Empty; } return src.Data[index].ToString(); } public LSL_String llList2Key(LSL_List src, int index) { m_host.AddScriptLPS(1); if (index < 0) { index = src.Length + index; } if (index >= src.Length || index < 0) { return ""; } return src.Data[index].ToString(); } public LSL_Vector llList2Vector(LSL_List src, int index) { m_host.AddScriptLPS(1); if (index < 0) { index = src.Length + index; } if (index >= src.Length || index < 0) { return new LSL_Vector(0, 0, 0); } if (src.Data[index].GetType() == typeof(LSL_Vector)) { return (LSL_Vector)src.Data[index]; } else { return new LSL_Vector(src.Data[index].ToString()); } } public LSL_Rotation llList2Rot(LSL_List src, int index) { m_host.AddScriptLPS(1); if (index < 0) { index = src.Length + index; } if (index >= src.Length || index < 0) { return new LSL_Rotation(0, 0, 0, 1); } if (src.Data[index].GetType() == typeof(LSL_Rotation)) { return (LSL_Rotation)src.Data[index]; } else { return new LSL_Rotation(src.Data[index].ToString()); } } public LSL_List llList2List(LSL_List src, int start, int end) { m_host.AddScriptLPS(1); return src.GetSublist(start, end); } public LSL_List llDeleteSubList(LSL_List src, int start, int end) { return src.DeleteSublist(start, end); } public LSL_Integer llGetListEntryType(LSL_List src, int index) { m_host.AddScriptLPS(1); if (index < 0) { index = src.Length + index; } if (index >= src.Length) { return 0; } if (src.Data[index] is LSL_Integer || src.Data[index] is Int32) return 1; if (src.Data[index] is LSL_Float || src.Data[index] is Single || src.Data[index] is Double) return 2; if (src.Data[index] is LSL_String || src.Data[index] is String) { UUID tuuid; if (UUID.TryParse(src.Data[index].ToString(), out tuuid)) { return 4; } else { return 3; } } if (src.Data[index] is LSL_Vector) return 5; if (src.Data[index] is LSL_Rotation) return 6; if (src.Data[index] is LSL_List) return 7; return 0; } /// /// Process the supplied list and return the /// content of the list formatted as a comma /// separated list. There is a space after /// each comma. /// public LSL_String llList2CSV(LSL_List src) { string ret = String.Empty; int x = 0; m_host.AddScriptLPS(1); if (src.Data.Length > 0) { ret = src.Data[x++].ToString(); for (; x < src.Data.Length; x++) { ret += ", "+src.Data[x].ToString(); } } return ret; } /// /// The supplied string is scanned for commas /// and converted into a list. Commas are only /// effective if they are encountered outside /// of '<' '>' delimiters. Any whitespace /// before or after an element is trimmed. /// public LSL_List llCSV2List(string src) { LSL_List result = new LSL_List(); int parens = 0; int start = 0; int length = 0; m_host.AddScriptLPS(1); for (int i = 0; i < src.Length; i++) { switch (src[i]) { case '<': parens++; length++; break; case '>': if (parens > 0) parens--; length++; break; case ',': if (parens == 0) { result.Add(src.Substring(start,length).Trim()); start += length+1; length = 0; } else { length++; } break; default: length++; break; } } result.Add(src.Substring(start,length).Trim()); return result; } /// /// Randomizes the list, be arbitrarily reordering /// sublists of stride elements. As the stride approaches /// the size of the list, the options become very /// limited. /// /// /// This could take a while for very large list /// sizes. /// public LSL_List llListRandomize(LSL_List src, int stride) { LSL_List result; Random rand = new Random(); int chunkk; int[] chunks; m_host.AddScriptLPS(1); if (stride <= 0) { stride = 1; } // Stride MUST be a factor of the list length // If not, then return the src list. This also // traps those cases where stride > length. if (src.Length != stride && src.Length%stride == 0) { chunkk = src.Length/stride; chunks = new int[chunkk]; for (int i = 0; i < chunkk; i++) chunks[i] = i; // Knuth shuffle the chunkk index for (int i = chunkk - 1; i >= 1; i--) { // Elect an unrandomized chunk to swap int index = rand.Next(i + 1); int tmp; // and swap position with first unrandomized chunk tmp = chunks[i]; chunks[i] = chunks[index]; chunks[index] = tmp; } // Construct the randomized list result = new LSL_List(); for (int i = 0; i < chunkk; i++) { for (int j = 0; j < stride; j++) { result.Add(src.Data[chunks[i]*stride+j]); } } } else { object[] array = new object[src.Length]; Array.Copy(src.Data, 0, array, 0, src.Length); result = new LSL_List(array); } return result; } /// /// Elements in the source list starting with 0 and then /// every i+stride. If the stride is negative then the scan /// is backwards producing an inverted result. /// Only those elements that are also in the specified /// range are included in the result. /// public LSL_List llList2ListStrided(LSL_List src, int start, int end, int stride) { LSL_List result = new LSL_List(); int[] si = new int[2]; int[] ei = new int[2]; bool twopass = false; m_host.AddScriptLPS(1); // First step is always to deal with negative indices if (start < 0) start = src.Length+start; if (end < 0) end = src.Length+end; // Out of bounds indices are OK, just trim them // accordingly if (start > src.Length) start = src.Length; if (end > src.Length) end = src.Length; if (stride == 0) stride = 1; // There may be one or two ranges to be considered if (start != end) { if (start <= end) { si[0] = start; ei[0] = end; } else { si[1] = start; ei[1] = src.Length; si[0] = 0; ei[0] = end; twopass = true; } // The scan always starts from the beginning of the // source list, but members are only selected if they // fall within the specified sub-range. The specified // range values are inclusive. // A negative stride reverses the direction of the // scan producing an inverted list as a result. if (stride > 0) { for (int i = 0; i < src.Length; i += stride) { if (i<=ei[0] && i>=si[0]) result.Add(src.Data[i]); if (twopass && i>=si[1] && i<=ei[1]) result.Add(src.Data[i]); } } else if (stride < 0) { for (int i = src.Length - 1; i >= 0; i += stride) { if (i <= ei[0] && i >= si[0]) result.Add(src.Data[i]); if (twopass && i >= si[1] && i <= ei[1]) result.Add(src.Data[i]); } } } else { if (start%stride == 0) { result.Add(src.Data[start]); } } return result; } public LSL_Integer llGetRegionAgentCount() { m_host.AddScriptLPS(1); return new LSL_Integer(World.GetRootAgentCount()); } public LSL_Vector llGetRegionCorner() { m_host.AddScriptLPS(1); return new LSL_Vector(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0); } /// /// Insert the list identified by into the /// list designated by such that the first /// new element has the index specified by /// public LSL_List llListInsertList(LSL_List dest, LSL_List src, int index) { LSL_List pref = null; LSL_List suff = null; m_host.AddScriptLPS(1); if (index < 0) { index = index+dest.Length; if (index < 0) { index = 0; } } if (index != 0) { pref = dest.GetSublist(0,index-1); if (index < dest.Length) { suff = dest.GetSublist(index,-1); return pref + src + suff; } else { return pref + src; } } else { if (index < dest.Length) { suff = dest.GetSublist(index,-1); return src + suff; } else { return src; } } } /// /// Returns the index of the first occurrence of test /// in src. /// public LSL_Integer llListFindList(LSL_List src, LSL_List test) { int index = -1; int length = src.Length - test.Length + 1; m_host.AddScriptLPS(1); // If either list is empty, do not match if (src.Length != 0 && test.Length != 0) { for (int i = 0; i < length; i++) { if (src.Data[i].Equals(test.Data[0])) { int j; for (j = 1; j < test.Length; j++) if (!src.Data[i+j].Equals(test.Data[j])) break; if (j == test.Length) { index = i; break; } } } } return index; } public LSL_String llGetObjectName() { m_host.AddScriptLPS(1); return m_host.Name!=null?m_host.Name:String.Empty; } public void llSetObjectName(string name) { m_host.AddScriptLPS(1); m_host.Name = name!=null?name:String.Empty; } public LSL_String llGetDate() { m_host.AddScriptLPS(1); DateTime date = DateTime.Now.ToUniversalTime(); string result = date.ToString("yyyy-MM-dd"); return result; } public LSL_Integer llEdgeOfWorld(LSL_Vector pos, LSL_Vector dir) { m_host.AddScriptLPS(1); // edge will be used to pass the Region Coordinates offset // we want to check for a neighboring sim LSL_Vector edge = new LSL_Vector(0, 0, 0); if (dir.x == 0) { if (dir.y == 0) { // Direction vector is 0,0 so return // false since we're staying in the sim return 0; } else { // Y is the only valid direction edge.y = dir.y / Math.Abs(dir.y); } } else { LSL_Float mag; if (dir.x > 0) { mag = (Constants.RegionSize - pos.x) / dir.x; } else { mag = (pos.x/dir.x); } mag = Math.Abs(mag); edge.y = pos.y + (dir.y * mag); if (edge.y > Constants.RegionSize || edge.y < 0) { // Y goes out of bounds first edge.y = dir.y / Math.Abs(dir.y); } else { // X goes out of bounds first or its a corner exit edge.y = 0; edge.x = dir.x / Math.Abs(dir.x); } } List neighbors = World.GridService.GetNeighbours(World.RegionInfo.ScopeID, World.RegionInfo.RegionID); uint neighborX = World.RegionInfo.RegionLocX + (uint)dir.x; uint neighborY = World.RegionInfo.RegionLocY + (uint)dir.y; foreach (GridRegion sri in neighbors) { if (sri.RegionLocX == neighborX && sri.RegionLocY == neighborY) return 0; } return 1; } /// /// Not fully implemented yet. Still to do:- /// AGENT_BUSY /// Remove as they are done /// public LSL_Integer llGetAgentInfo(string id) { m_host.AddScriptLPS(1); UUID key = new UUID(); if (!UUID.TryParse(id, out key)) { return 0; } int flags = 0; ScenePresence agent = World.GetScenePresence(key); if (agent == null) { return 0; } if (agent.IsChildAgent) return 0; // Fail if they are not in the same region // note: in OpenSim, sitting seems to cancel AGENT_ALWAYS_RUN, unlike SL if (agent.SetAlwaysRun) { flags |= ScriptBaseClass.AGENT_ALWAYS_RUN; } if (agent.HasAttachments()) { flags |= ScriptBaseClass.AGENT_ATTACHMENTS; if (agent.HasScriptedAttachments()) flags |= ScriptBaseClass.AGENT_SCRIPTED; } if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0) { flags |= ScriptBaseClass.AGENT_FLYING; flags |= ScriptBaseClass.AGENT_IN_AIR; // flying always implies in-air, even if colliding with e.g. a wall } if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AWAY) != 0) { flags |= ScriptBaseClass.AGENT_AWAY; } // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) { flags |= ScriptBaseClass.AGENT_MOUSELOOK; } if ((agent.State & (byte)AgentState.Typing) != (byte)0) { flags |= ScriptBaseClass.AGENT_TYPING; } string agentMovementAnimation = agent.Animator.GetMovementAnimation(); if (agentMovementAnimation == "CROUCH") { flags |= ScriptBaseClass.AGENT_CROUCHING; } if (agentMovementAnimation == "WALK" || agentMovementAnimation == "CROUCHWALK") { flags |= ScriptBaseClass.AGENT_WALKING; } // not colliding implies in air. Note: flying also implies in-air, even if colliding (see above) // note: AGENT_IN_AIR and AGENT_WALKING seem to be mutually exclusive states in SL. // note: this may need some tweaking when walking downhill. you "fall down" for a brief instant // and don't collide when walking downhill, which instantly registers as in-air, briefly. should // there be some minimum non-collision threshold time before claiming the avatar is in-air? if ((flags & ScriptBaseClass.AGENT_WALKING) == 0 && agent.PhysicsActor != null && !agent.PhysicsActor.IsColliding) { flags |= ScriptBaseClass.AGENT_IN_AIR; } if (agent.ParentID != 0) { flags |= ScriptBaseClass.AGENT_ON_OBJECT; flags |= ScriptBaseClass.AGENT_SITTING; } if (agent.Animator.Animations.DefaultAnimation.AnimID == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) { flags |= ScriptBaseClass.AGENT_SITTING; } return flags; } public LSL_String llGetAgentLanguage(string id) { // This should only return a value if the avatar is in the same region //ckrinke 1-30-09 : This needs to parse the XMLRPC language field supplied //by the client at login. Currently returning only en-us until our I18N //effort gains momentum m_host.AddScriptLPS(1); return "en-us"; } public void llAdjustSoundVolume(double volume) { m_host.AddScriptLPS(1); m_host.AdjustSoundGain(volume); ScriptSleep(100); } public void llSetSoundQueueing(int queue) { m_host.AddScriptLPS(1); NotImplemented("llSetSoundQueueing"); } public void llSetSoundRadius(double radius) { m_host.AddScriptLPS(1); m_host.SoundRadius = radius; } public LSL_String llKey2Name(string id) { m_host.AddScriptLPS(1); UUID key = new UUID(); if (UUID.TryParse(id,out key)) { ScenePresence presence = World.GetScenePresence(key); if (presence != null) { return presence.ControllingClient.Name; //return presence.Name; } if (World.GetSceneObjectPart(key) != null) { return World.GetSceneObjectPart(key).Name; } } return String.Empty; } public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { m_host.AddScriptLPS(1); SetTextureAnim(m_host, mode, face, sizex, sizey, start, length, rate); } public void llSetLinkTextureAnim(int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate) { m_host.AddScriptLPS(1); List parts = GetLinkParts(linknumber); foreach (var part in parts) { SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); } } private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate) { Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation(); pTexAnim.Flags = (Primitive.TextureAnimMode)mode; //ALL_SIDES if (face == ScriptBaseClass.ALL_SIDES) face = 255; pTexAnim.Face = (uint)face; pTexAnim.Length = (float)length; pTexAnim.Rate = (float)rate; pTexAnim.SizeX = (uint)sizex; pTexAnim.SizeY = (uint)sizey; pTexAnim.Start = (float)start; part.AddTextureAnimation(pTexAnim); part.SendFullUpdateToAllClients(); part.ParentGroup.HasGroupChanged = true; } public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east, LSL_Vector bottom_south_west) { m_host.AddScriptLPS(1); float radius1 = (float)llVecDist(llGetPos(), top_north_east); float radius2 = (float)llVecDist(llGetPos(), bottom_south_west); float radius = Math.Abs(radius1 - radius2); m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, radius, false, false); } public void llEjectFromLand(string pest) { m_host.AddScriptLPS(1); UUID agentId = new UUID(); if (UUID.TryParse(pest, out agentId)) { ScenePresence presence = World.GetScenePresence(agentId); if (presence != null) { // agent must be over the owners land if (m_host.OwnerID == World.LandChannel.GetLandObject( presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) World.TeleportClientHome(agentId, presence.ControllingClient); } } ScriptSleep(5000); } public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) { m_host.AddScriptLPS(1); LSL_List ret = new LSL_List(); LSL_List spacers = new LSL_List(); if (in_spacers.Length > 0 && separators.Length > 0) { for (int i = 0; i < in_spacers.Length; i++) { object s = in_spacers.Data[i]; for (int j = 0; j < separators.Length; j++) { if (separators.Data[j].ToString() == s.ToString()) { s = null; break; } } if (s != null) { spacers.Add(s); } } } object[] delimiters = new object[separators.Length + spacers.Length]; separators.Data.CopyTo(delimiters, 0); spacers.Data.CopyTo(delimiters, separators.Length); bool dfound = false; do { dfound = false; int cindex = -1; string cdeli = ""; for (int i = 0; i < delimiters.Length; i++) { int index = str.IndexOf(delimiters[i].ToString()); bool found = index != -1; if (found && String.Empty != delimiters[i].ToString()) { if ((cindex > index) || (cindex == -1)) { cindex = index; cdeli = delimiters[i].ToString(); } dfound = dfound || found; } } if (cindex != -1) { if (cindex > 0) { ret.Add(new LSL_String(str.Substring(0, cindex))); } // Cannot use spacers.Contains() because spacers may be either type String or LSLString for (int j = 0; j < spacers.Length; j++) { if (spacers.Data[j].ToString() == cdeli) { ret.Add(new LSL_String(cdeli)); break; } } str = str.Substring(cindex + cdeli.Length); } } while (dfound); if (str != "") { ret.Add(new LSL_String(str)); } return ret; } public LSL_Integer llOverMyLand(string id) { m_host.AddScriptLPS(1); UUID key = new UUID(); if (UUID.TryParse(id, out key)) { ScenePresence presence = World.GetScenePresence(key); if (presence != null) // object is an avatar { if (m_host.OwnerID == World.LandChannel.GetLandObject( presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) return 1; } else // object is not an avatar { SceneObjectPart obj = World.GetSceneObjectPart(key); if (obj != null) if (m_host.OwnerID == World.LandChannel.GetLandObject( obj.AbsolutePosition.X, obj.AbsolutePosition.Y).LandData.OwnerID) return 1; } } return 0; } public LSL_String llGetLandOwnerAt(LSL_Vector pos) { m_host.AddScriptLPS(1); ILandObject land = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); if (land == null) return UUID.Zero.ToString(); return land.LandData.OwnerID.ToString(); } /// /// According to http://lslwiki.net/lslwiki/wakka.php?wakka=llGetAgentSize /// only the height of avatars vary and that says: /// Width (x) and depth (y) are constant. (0.45m and 0.6m respectively). /// public LSL_Vector llGetAgentSize(string id) { m_host.AddScriptLPS(1); ScenePresence avatar = World.GetScenePresence((UUID)id); LSL_Vector agentSize; if (avatar == null || avatar.IsChildAgent) // Fail if not in the same region { agentSize = ScriptBaseClass.ZERO_VECTOR; } else { agentSize = new LSL_Vector(0.45, 0.6, avatar.Appearance.AvatarHeight); } return agentSize; } public LSL_Integer llSameGroup(string agent) { m_host.AddScriptLPS(1); UUID agentId = new UUID(); if (!UUID.TryParse(agent, out agentId)) return new LSL_Integer(0); ScenePresence presence = World.GetScenePresence(agentId); if (presence == null || presence.IsChildAgent) // Return flase for child agents return new LSL_Integer(0); IClientAPI client = presence.ControllingClient; if (m_host.GroupID == client.ActiveGroupId) return new LSL_Integer(1); else return new LSL_Integer(0); } public void llUnSit(string id) { m_host.AddScriptLPS(1); UUID key = new UUID(); if (UUID.TryParse(id, out key)) { ScenePresence av = World.GetScenePresence(key); if (av != null) { if (llAvatarOnSitTarget() == id) { // if the avatar is sitting on this object, then // we can unsit them. We don't want random scripts unsitting random people // Lets avoid the popcorn avatar scenario. av.StandUp(); } else { // If the object owner also owns the parcel // or // if the land is group owned and the object is group owned by the same group // or // if the object is owned by a person with estate access. ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y); if (parcel != null) { if (m_host.OwnerID == parcel.LandData.OwnerID || (m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.LandData.GroupID && parcel.LandData.IsGroupOwned) || World.Permissions.IsGod(m_host.OwnerID)) { av.StandUp(); } } } } } } public LSL_Vector llGroundSlope(LSL_Vector offset) { m_host.AddScriptLPS(1); //Get the slope normal. This gives us the equation of the plane tangent to the slope. LSL_Vector vsn = llGroundNormal(offset); //Plug the x,y coordinates of the slope normal into the equation of the plane to get //the height of that point on the plane. The resulting vector gives the slope. Vector3 vsl = new Vector3(); vsl.X = (float)vsn.x; vsl.Y = (float)vsn.y; vsl.Z = (float)(((vsn.x * vsn.x) + (vsn.y * vsn.y)) / (-1 * vsn.z)); vsl.Normalize(); //Normalization might be overkill here return new LSL_Vector(vsl.X, vsl.Y, vsl.Z); } public LSL_Vector llGroundNormal(LSL_Vector offset) { m_host.AddScriptLPS(1); Vector3 pos = m_host.GetWorldPosition() + new Vector3((float)offset.x, (float)offset.y, (float)offset.z); // Clamp to valid position if (pos.X < 0) pos.X = 0; else if (pos.X >= World.Heightmap.Width) pos.X = World.Heightmap.Width - 1; if (pos.Y < 0) pos.Y = 0; else if (pos.Y >= World.Heightmap.Height) pos.Y = World.Heightmap.Height - 1; //Find two points in addition to the position to define a plane Vector3 p0 = new Vector3(pos.X, pos.Y, (float)World.Heightmap[(int)pos.X, (int)pos.Y]); Vector3 p1 = new Vector3(); Vector3 p2 = new Vector3(); if ((pos.X + 1.0f) >= World.Heightmap.Width) p1 = new Vector3(pos.X + 1.0f, pos.Y, (float)World.Heightmap[(int)pos.X, (int)pos.Y]); else p1 = new Vector3(pos.X + 1.0f, pos.Y, (float)World.Heightmap[(int)(pos.X + 1.0f), (int)pos.Y]); if ((pos.Y + 1.0f) >= World.Heightmap.Height) p2 = new Vector3(pos.X, pos.Y + 1.0f, (float)World.Heightmap[(int)pos.X, (int)pos.Y]); else p2 = new Vector3(pos.X, pos.Y + 1.0f, (float)World.Heightmap[(int)pos.X, (int)(pos.Y + 1.0f)]); //Find normalized vectors from p0 to p1 and p0 to p2 Vector3 v0 = new Vector3(p1.X - p0.X, p1.Y - p0.Y, p1.Z - p0.Z); Vector3 v1 = new Vector3(p2.X - p0.X, p2.Y - p0.Y, p2.Z - p0.Z); v0.Normalize(); v1.Normalize(); //Find the cross product of the vectors (the slope normal). Vector3 vsn = new Vector3(); vsn.X = (v0.Y * v1.Z) - (v0.Z * v1.Y); vsn.Y = (v0.Z * v1.X) - (v0.X * v1.Z); vsn.Z = (v0.X * v1.Y) - (v0.Y * v1.X); vsn.Normalize(); //I believe the crossproduct of two normalized vectors is a normalized vector so //this normalization may be overkill return new LSL_Vector(vsn.X, vsn.Y, vsn.Z); } public LSL_Vector llGroundContour(LSL_Vector offset) { m_host.AddScriptLPS(1); LSL_Vector x = llGroundSlope(offset); return new LSL_Vector(-x.y, x.x, 0.0); } public LSL_Integer llGetAttached() { m_host.AddScriptLPS(1); return m_host.ParentGroup.RootPart.AttachmentPoint; } public LSL_Integer llGetFreeMemory() { m_host.AddScriptLPS(1); // Make scripts designed for LSO happy return 16384; } public LSL_Integer llGetFreeURLs() { m_host.AddScriptLPS(1); if (m_UrlModule != null) return new LSL_Integer(m_UrlModule.GetFreeUrls()); return new LSL_Integer(0); } public LSL_String llGetRegionName() { m_host.AddScriptLPS(1); return World.RegionInfo.RegionName; } public LSL_Float llGetRegionTimeDilation() { m_host.AddScriptLPS(1); return (double)World.TimeDilation; } /// /// Returns the value reported in the client Statistics window /// public LSL_Float llGetRegionFPS() { m_host.AddScriptLPS(1); return World.SimulatorFPS; } /* particle system rules should be coming into this routine as doubles, that is rule[0] should be an integer from this list and rule[1] should be the arg for the same integer. wiki.secondlife.com has most of this mapping, but some came from http://www.caligari-designs.com/p4u2 We iterate through the list for 'Count' elements, incrementing by two for each iteration and set the members of Primitive.ParticleSystem, one at a time. */ public enum PrimitiveRule : int { PSYS_PART_FLAGS = 0, PSYS_PART_START_COLOR = 1, PSYS_PART_START_ALPHA = 2, PSYS_PART_END_COLOR = 3, PSYS_PART_END_ALPHA = 4, PSYS_PART_START_SCALE = 5, PSYS_PART_END_SCALE = 6, PSYS_PART_MAX_AGE = 7, PSYS_SRC_ACCEL = 8, PSYS_SRC_PATTERN = 9, PSYS_SRC_TEXTURE = 12, PSYS_SRC_BURST_RATE = 13, PSYS_SRC_BURST_PART_COUNT = 15, PSYS_SRC_BURST_RADIUS = 16, PSYS_SRC_BURST_SPEED_MIN = 17, PSYS_SRC_BURST_SPEED_MAX = 18, PSYS_SRC_MAX_AGE = 19, PSYS_SRC_TARGET_KEY = 20, PSYS_SRC_OMEGA = 21, PSYS_SRC_ANGLE_BEGIN = 22, PSYS_SRC_ANGLE_END = 23 } internal Primitive.ParticleSystem.ParticleDataFlags ConvertUINTtoFlags(uint flags) { Primitive.ParticleSystem.ParticleDataFlags returnval = Primitive.ParticleSystem.ParticleDataFlags.None; return returnval; } protected Primitive.ParticleSystem getNewParticleSystemWithSLDefaultValues() { Primitive.ParticleSystem ps = new Primitive.ParticleSystem(); // TODO find out about the other defaults and add them here ps.PartStartColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f); ps.PartEndColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f); ps.PartStartScaleX = 1.0f; ps.PartStartScaleY = 1.0f; ps.PartEndScaleX = 1.0f; ps.PartEndScaleY = 1.0f; ps.BurstSpeedMin = 1.0f; ps.BurstSpeedMax = 1.0f; ps.BurstRate = 0.1f; ps.PartMaxAge = 10.0f; return ps; } public void llLinkParticleSystem(int linknumber, LSL_List rules) { m_host.AddScriptLPS(1); List parts = GetLinkParts(linknumber); foreach (var part in parts) { SetParticleSystem(part, rules); } } public void llParticleSystem(LSL_List rules) { m_host.AddScriptLPS(1); SetParticleSystem(m_host, rules); } private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { if (rules.Length == 0) { part.RemoveParticleSystem(); part.ParentGroup.HasGroupChanged = true; } else { Primitive.ParticleSystem prules = getNewParticleSystemWithSLDefaultValues(); LSL_Vector tempv = new LSL_Vector(); float tempf = 0; for (int i = 0; i < rules.Length; i += 2) { switch (rules.GetLSLIntegerItem(i)) { case (int)ScriptBaseClass.PSYS_PART_FLAGS: prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)(uint)rules.GetLSLIntegerItem(i + 1); break; case (int)ScriptBaseClass.PSYS_PART_START_COLOR: tempv = rules.GetVector3Item(i + 1); prules.PartStartColor.R = (float)tempv.x; prules.PartStartColor.G = (float)tempv.y; prules.PartStartColor.B = (float)tempv.z; break; case (int)ScriptBaseClass.PSYS_PART_START_ALPHA: tempf = (float)rules.GetLSLFloatItem(i + 1); prules.PartStartColor.A = tempf; break; case (int)ScriptBaseClass.PSYS_PART_END_COLOR: tempv = rules.GetVector3Item(i + 1); prules.PartEndColor.R = (float)tempv.x; prules.PartEndColor.G = (float)tempv.y; prules.PartEndColor.B = (float)tempv.z; break; case (int)ScriptBaseClass.PSYS_PART_END_ALPHA: tempf = (float)rules.GetLSLFloatItem(i + 1); prules.PartEndColor.A = tempf; break; case (int)ScriptBaseClass.PSYS_PART_START_SCALE: tempv = rules.GetVector3Item(i + 1); prules.PartStartScaleX = (float)tempv.x; prules.PartStartScaleY = (float)tempv.y; break; case (int)ScriptBaseClass.PSYS_PART_END_SCALE: tempv = rules.GetVector3Item(i + 1); prules.PartEndScaleX = (float)tempv.x; prules.PartEndScaleY = (float)tempv.y; break; case (int)ScriptBaseClass.PSYS_PART_MAX_AGE: tempf = (float)rules.GetLSLFloatItem(i + 1); prules.PartMaxAge = tempf; break; case (int)ScriptBaseClass.PSYS_SRC_ACCEL: tempv = rules.GetVector3Item(i + 1); prules.PartAcceleration.X = (float)tempv.x; prules.PartAcceleration.Y = (float)tempv.y; prules.PartAcceleration.Z = (float)tempv.z; break; case (int)ScriptBaseClass.PSYS_SRC_PATTERN: int tmpi = (int)rules.GetLSLIntegerItem(i + 1); prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi; break; case (int)ScriptBaseClass.PSYS_SRC_TEXTURE: prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1)); break; case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE: tempf = (float)rules.GetLSLFloatItem(i + 1); prules.BurstRate = (float)tempf; break; case (int)ScriptBaseClass.PSYS_SRC_BURST_PART_COUNT: prules.BurstPartCount = (byte)(int)rules.GetLSLIntegerItem(i + 1); break; case (int)ScriptBaseClass.PSYS_SRC_BURST_RADIUS: tempf = (float)rules.GetLSLFloatItem(i + 1); prules.BurstRadius = (float)tempf; break; case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MIN: tempf = (float)rules.GetLSLFloatItem(i + 1); prules.BurstSpeedMin = (float)tempf; break; case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MAX: tempf = (float)rules.GetLSLFloatItem(i + 1); prules.BurstSpeedMax = (float)tempf; break; case (int)ScriptBaseClass.PSYS_SRC_MAX_AGE: tempf = (float)rules.GetLSLFloatItem(i + 1); prules.MaxAge = (float)tempf; break; case (int)ScriptBaseClass.PSYS_SRC_TARGET_KEY: UUID key = UUID.Zero; if (UUID.TryParse(rules.Data[i + 1].ToString(), out key)) { prules.Target = key; } else { prules.Target = part.UUID; } break; case (int)ScriptBaseClass.PSYS_SRC_OMEGA: // AL: This is an assumption, since it is the only thing that would match. tempv = rules.GetVector3Item(i + 1); prules.AngularVelocity.X = (float)tempv.x; prules.AngularVelocity.Y = (float)tempv.y; prules.AngularVelocity.Z = (float)tempv.z; break; case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN: tempf = (float)rules.GetLSLFloatItem(i + 1); prules.InnerAngle = (float)tempf; break; case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END: tempf = (float)rules.GetLSLFloatItem(i + 1); prules.OuterAngle = (float)tempf; break; } } prules.CRC = 1; part.AddNewParticleSystem(prules); part.ParentGroup.HasGroupChanged = true; } part.SendFullUpdateToAllClients(); } public void llGroundRepel(double height, int water, double tau) { m_host.AddScriptLPS(1); if (m_host.PhysActor != null) { float ground = (float)llGround(new LSL_Types.Vector3(0, 0, 0)); float waterLevel = (float)llWater(new LSL_Types.Vector3(0, 0, 0)); PIDHoverType hoverType = PIDHoverType.Ground; if (water != 0) { hoverType = PIDHoverType.GroundAndWater; if (ground < waterLevel) height += waterLevel; else height += ground; } else { height += ground; } m_host.SetHoverHeight((float)height, hoverType, (float)tau); } } protected UUID GetTaskInventoryItem(string name) { lock (m_host.TaskInventory) { foreach (KeyValuePair inv in m_host.TaskInventory) { if (inv.Value.Name == name) return inv.Key; } } return UUID.Zero; } public void llGiveInventoryList(string destination, string category, LSL_List inventory) { m_host.AddScriptLPS(1); UUID destID; if (!UUID.TryParse(destination, out destID)) return; List itemList = new List(); foreach (Object item in inventory.Data) { UUID itemID; if (UUID.TryParse(item.ToString(), out itemID)) { itemList.Add(itemID); } else { itemID = GetTaskInventoryItem(item.ToString()); if (itemID != UUID.Zero) itemList.Add(itemID); } } if (itemList.Count == 0) return; UUID folderID = m_ScriptEngine.World.MoveTaskInventoryItems(destID, category, m_host, itemList); if (folderID == UUID.Zero) return; byte[] bucket = new byte[17]; bucket[0] = (byte)AssetType.Folder; byte[] objBytes = folderID.GetBytes(); Array.Copy(objBytes, 0, bucket, 1, 16); GridInstantMessage msg = new GridInstantMessage(World, m_host.UUID, m_host.Name+", an object owned by "+ resolveName(m_host.OwnerID)+",", destID, (byte)InstantMessageDialog.InventoryOffered, false, category+"\n"+m_host.Name+" is located at "+ World.RegionInfo.RegionName+" "+ m_host.AbsolutePosition.ToString(), folderID, true, m_host.AbsolutePosition, bucket); if (m_TransferModule != null) m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); } public void llSetVehicleType(int type) { m_host.AddScriptLPS(1); if (m_host.ParentGroup != null) { if (!m_host.ParentGroup.IsDeleted) { m_host.ParentGroup.RootPart.SetVehicleType(type); } } } //CFK 9/28: Most, but not all of the underlying plumbing between here and the physics modules is in //CFK 9/28: so these are not complete yet. public void llSetVehicleFloatParam(int param, LSL_Float value) { m_host.AddScriptLPS(1); if (m_host.ParentGroup != null) { if (!m_host.ParentGroup.IsDeleted) { m_host.ParentGroup.RootPart.SetVehicleFloatParam(param, (float)value); } } } //CFK 9/28: Most, but not all of the underlying plumbing between here and the physics modules is in //CFK 9/28: so these are not complete yet. public void llSetVehicleVectorParam(int param, LSL_Vector vec) { m_host.AddScriptLPS(1); if (m_host.ParentGroup != null) { if (!m_host.ParentGroup.IsDeleted) { m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, new Vector3((float)vec.x, (float)vec.y, (float)vec.z)); } } } //CFK 9/28: Most, but not all of the underlying plumbing between here and the physics modules is in //CFK 9/28: so these are not complete yet. public void llSetVehicleRotationParam(int param, LSL_Rotation rot) { m_host.AddScriptLPS(1); if (m_host.ParentGroup != null) { if (!m_host.ParentGroup.IsDeleted) { m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, Rot2Quaternion(rot)); } } } public void llSetVehicleFlags(int flags) { m_host.AddScriptLPS(1); if (m_host.ParentGroup != null) { if (!m_host.ParentGroup.IsDeleted) { m_host.ParentGroup.RootPart.SetVehicleFlags(flags, false); } } } public void llRemoveVehicleFlags(int flags) { m_host.AddScriptLPS(1); if (m_host.ParentGroup != null) { if (!m_host.ParentGroup.IsDeleted) { m_host.ParentGroup.RootPart.SetVehicleFlags(flags, true); } } } public void llSitTarget(LSL_Vector offset, LSL_Rotation rot) { m_host.AddScriptLPS(1); // LSL quaternions can normalize to 0, normal Quaternions can't. if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) rot.z = 1; // ZERO_ROTATION = 0,0,0,1 m_host.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); m_host.SitTargetOrientation = Rot2Quaternion(rot); m_host.ParentGroup.HasGroupChanged = true; } public LSL_String llAvatarOnSitTarget() { m_host.AddScriptLPS(1); return m_host.GetAvatarOnSitTarget().ToString(); } public void llAddToLandPassList(string avatar, double hours) { m_host.AddScriptLPS(1); UUID key; LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData; if (land.OwnerID == m_host.OwnerID) { ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); if (UUID.TryParse(avatar, out key)) { entry.AgentID = key; entry.Flags = AccessList.Access; entry.Time = DateTime.Now.AddHours(hours); land.ParcelAccessList.Add(entry); } } ScriptSleep(100); } public void llSetTouchText(string text) { m_host.AddScriptLPS(1); m_host.TouchName = text; } public void llSetSitText(string text) { m_host.AddScriptLPS(1); m_host.SitName = text; } public void llSetCameraEyeOffset(LSL_Vector offset) { m_host.AddScriptLPS(1); m_host.SetCameraEyeOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z)); } public void llSetCameraAtOffset(LSL_Vector offset) { m_host.AddScriptLPS(1); m_host.SetCameraAtOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z)); } public LSL_String llDumpList2String(LSL_List src, string seperator) { m_host.AddScriptLPS(1); if (src.Length == 0) { return String.Empty; } string ret = String.Empty; foreach (object o in src.Data) { ret = ret + o.ToString() + seperator; } ret = ret.Substring(0, ret.Length - seperator.Length); return ret; } public LSL_Integer llScriptDanger(LSL_Vector pos) { m_host.AddScriptLPS(1); bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.x, (float)pos.y, (float)pos.z)); if (result) { return 1; } else { return 0; } } public void llDialog(string avatar, string message, LSL_List buttons, int chat_channel) { IDialogModule dm = World.RequestModuleInterface(); if (dm == null) return; m_host.AddScriptLPS(1); UUID av = new UUID(); if (!UUID.TryParse(avatar,out av)) { LSLError("First parameter to llDialog needs to be a key"); return; } if (buttons.Length < 1) { LSLError("No less than 1 button can be shown"); return; } if (buttons.Length > 12) { LSLError("No more than 12 buttons can be shown"); return; } string[] buts = new string[buttons.Length]; for (int i = 0; i < buttons.Length; i++) { if (buttons.Data[i].ToString() == String.Empty) { LSLError("button label cannot be blank"); return; } if (buttons.Data[i].ToString().Length > 24) { LSLError("button label cannot be longer than 24 characters"); return; } buts[i] = buttons.Data[i].ToString(); } dm.SendDialogToUser( av, m_host.Name, m_host.UUID, m_host.OwnerID, message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts); ScriptSleep(1000); } public void llVolumeDetect(int detect) { m_host.AddScriptLPS(1); if (m_host.ParentGroup != null) { if (!m_host.ParentGroup.IsDeleted) { m_host.ParentGroup.RootPart.ScriptSetVolumeDetect(detect!=0); } } } /// /// This is a depecated function so this just replicates the result of /// invoking it in SL /// public void llRemoteLoadScript(string target, string name, int running, int start_param) { m_host.AddScriptLPS(1); // Report an error as it does in SL ShoutError("Deprecated. Please use llRemoteLoadScriptPin instead."); ScriptSleep(3000); } public void llSetRemoteScriptAccessPin(int pin) { m_host.AddScriptLPS(1); m_host.ScriptAccessPin = pin; } public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { m_host.AddScriptLPS(1); bool found = false; UUID destId = UUID.Zero; UUID srcId = UUID.Zero; if (!UUID.TryParse(target, out destId)) { llSay(0, "Could not parse key " + target); return; } // target must be a different prim than the one containing the script if (m_host.UUID == destId) { return; } // copy the first script found with this inventory name lock (m_host.TaskInventory) { foreach (KeyValuePair inv in m_host.TaskInventory) { if (inv.Value.Name == name) { // make sure the object is a script if (10 == inv.Value.Type) { found = true; srcId = inv.Key; break; } } } } if (!found) { llSay(0, "Could not find script " + name); return; } // the rest of the permission checks are done in RezScript, so check the pin there as well World.RezScript(srcId, m_host, destId, pin, running, start_param); // this will cause the delay even if the script pin or permissions were wrong - seems ok ScriptSleep(3000); } public void llOpenRemoteDataChannel() { m_host.AddScriptLPS(1); IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface(); if (xmlrpcMod.IsEnabled()) { UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID, UUID.Zero); IXmlRpcRouter xmlRpcRouter = m_ScriptEngine.World.RequestModuleInterface(); if (xmlRpcRouter != null) { string ExternalHostName = m_ScriptEngine.World.RegionInfo.ExternalHostName; xmlRpcRouter.RegisterNewReceiver(m_ScriptEngine.ScriptModule, channelID, m_host.UUID, m_itemID, String.Format("http://{0}:{1}/", ExternalHostName, xmlrpcMod.Port.ToString())); } object[] resobj = new object[] { new LSL_Integer(1), new LSL_String(channelID.ToString()), new LSL_String(UUID.Zero.ToString()), new LSL_String(String.Empty), new LSL_Integer(0), new LSL_String(String.Empty) }; m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams("remote_data", resobj, new DetectParams[0])); } ScriptSleep(1000); } public LSL_String llSendRemoteData(string channel, string dest, int idata, string sdata) { m_host.AddScriptLPS(1); IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface(); ScriptSleep(3000); return (xmlrpcMod.SendRemoteData(m_localID, m_itemID, channel, dest, idata, sdata)).ToString(); } public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { m_host.AddScriptLPS(1); IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface(); xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata); ScriptSleep(3000); } public void llCloseRemoteDataChannel(string channel) { m_host.AddScriptLPS(1); IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface(); xmlrpcMod.CloseXMLRPCChannel((UUID)channel); ScriptSleep(1000); } public LSL_String llMD5String(string src, int nonce) { m_host.AddScriptLPS(1); return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); } public LSL_String llSHA1String(string src) { m_host.AddScriptLPS(1); return Util.SHA1Hash(src).ToLower(); } protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) { ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && holeshape != (int)ScriptBaseClass.PRIM_HOLE_SQUARE && holeshape != (int)ScriptBaseClass.PRIM_HOLE_TRIANGLE) { holeshape = (int)ScriptBaseClass.PRIM_HOLE_DEFAULT; } shapeBlock.ProfileCurve = (byte)holeshape; if (cut.x < 0f) { cut.x = 0f; } if (cut.x > 1f) { cut.x = 1f; } if (cut.y < 0f) { cut.y = 0f; } if (cut.y > 1f) { cut.y = 1f; } if (cut.y - cut.x < 0.05f) { cut.x = cut.y - 0.05f; if (cut.x < 0.0f) { cut.x = 0.0f; cut.y = 0.05f; } } shapeBlock.ProfileBegin = (ushort)(50000 * cut.x); shapeBlock.ProfileEnd = (ushort)(50000 * (1 - cut.y)); if (hollow < 0f) { hollow = 0f; } if (hollow > 0.95) { hollow = 0.95f; } shapeBlock.ProfileHollow = (ushort)(50000 * hollow); if (twist.x < -1.0f) { twist.x = -1.0f; } if (twist.x > 1.0f) { twist.x = 1.0f; } if (twist.y < -1.0f) { twist.y = -1.0f; } if (twist.y > 1.0f) { twist.y = 1.0f; } shapeBlock.PathTwistBegin = (sbyte)(100 * twist.x); shapeBlock.PathTwist = (sbyte)(100 * twist.y); shapeBlock.ObjectLocalID = part.LocalId; // retain pathcurve shapeBlock.PathCurve = part.Shape.PathCurve; part.Shape.SculptEntry = false; return shapeBlock; } protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) { ObjectShapePacket.ObjectDataBlock shapeBlock; shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); shapeBlock.ProfileCurve += fudge; if (taper_b.x < 0f) { taper_b.x = 0f; } if (taper_b.x > 2f) { taper_b.x = 2f; } if (taper_b.y < 0f) { taper_b.y = 0f; } if (taper_b.y > 2f) { taper_b.y = 2f; } shapeBlock.PathScaleX = (byte)(100 * (2.0 - taper_b.x)); shapeBlock.PathScaleY = (byte)(100 * (2.0 - taper_b.y)); if (topshear.x < -0.5f) { topshear.x = -0.5f; } if (topshear.x > 0.5f) { topshear.x = 0.5f; } if (topshear.y < -0.5f) { topshear.y = -0.5f; } if (topshear.y > 0.5f) { topshear.y = 0.5f; } shapeBlock.PathShearX = (byte)(100 * topshear.x); shapeBlock.PathShearY = (byte)(100 * topshear.y); part.Shape.SculptEntry = false; part.UpdateShape(shapeBlock); } protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) { ObjectShapePacket.ObjectDataBlock shapeBlock; shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); // profile/path swapped for a sphere shapeBlock.PathBegin = shapeBlock.ProfileBegin; shapeBlock.PathEnd = shapeBlock.ProfileEnd; shapeBlock.ProfileCurve += fudge; shapeBlock.PathScaleX = 100; shapeBlock.PathScaleY = 100; if (dimple.x < 0f) { dimple.x = 0f; } if (dimple.x > 1f) { dimple.x = 1f; } if (dimple.y < 0f) { dimple.y = 0f; } if (dimple.y > 1f) { dimple.y = 1f; } if (dimple.y - cut.x < 0.05f) { dimple.x = cut.y - 0.05f; } shapeBlock.ProfileBegin = (ushort)(50000 * dimple.x); shapeBlock.ProfileEnd = (ushort)(50000 * (1 - dimple.y)); part.Shape.SculptEntry = false; part.UpdateShape(shapeBlock); } protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) { ObjectShapePacket.ObjectDataBlock shapeBlock; shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); shapeBlock.ProfileCurve += fudge; // profile/path swapped for a torrus, tube, ring shapeBlock.PathBegin = shapeBlock.ProfileBegin; shapeBlock.PathEnd = shapeBlock.ProfileEnd; if (holesize.x < 0.05f) { holesize.x = 0.05f; } if (holesize.x > 1f) { holesize.x = 1f; } if (holesize.y < 0.05f) { holesize.y = 0.05f; } if (holesize.y > 0.5f) { holesize.y = 0.5f; } shapeBlock.PathScaleX = (byte)(100 * (2 - holesize.x)); shapeBlock.PathScaleY = (byte)(100 * (2 - holesize.y)); if (topshear.x < -0.5f) { topshear.x = -0.5f; } if (topshear.x > 0.5f) { topshear.x = 0.5f; } if (topshear.y < -0.5f) { topshear.y = -0.5f; } if (topshear.y > 0.5f) { topshear.y = 0.5f; } shapeBlock.PathShearX = (byte)(100 * topshear.x); shapeBlock.PathShearY = (byte)(100 * topshear.y); if (profilecut.x < 0f) { profilecut.x = 0f; } if (profilecut.x > 1f) { profilecut.x = 1f; } if (profilecut.y < 0f) { profilecut.y = 0f; } if (profilecut.y > 1f) { profilecut.y = 1f; } if (profilecut.y - profilecut.x < 0.05f) { profilecut.x = profilecut.y - 0.05f; if (profilecut.x < 0.0f) { profilecut.x = 0.0f; profilecut.y = 0.05f; } } shapeBlock.ProfileBegin = (ushort)(50000 * profilecut.x); shapeBlock.ProfileEnd = (ushort)(50000 * (1 - profilecut.y)); if (taper_a.x < -1f) { taper_a.x = -1f; } if (taper_a.x > 1f) { taper_a.x = 1f; } if (taper_a.y < -1f) { taper_a.y = -1f; } if (taper_a.y > 1f) { taper_a.y = 1f; } shapeBlock.PathTaperX = (sbyte)(100 * taper_a.x); shapeBlock.PathTaperY = (sbyte)(100 * taper_a.y); if (revolutions < 1f) { revolutions = 1f; } if (revolutions > 4f) { revolutions = 4f; } shapeBlock.PathRevolutions = (byte)(66.666667 * (revolutions - 1.0)); // limits on radiusoffset depend on revolutions and hole size (how?) seems like the maximum range is 0 to 1 if (radiusoffset < 0f) { radiusoffset = 0f; } if (radiusoffset > 1f) { radiusoffset = 1f; } shapeBlock.PathRadiusOffset = (sbyte)(100 * radiusoffset); if (skew < -0.95f) { skew = -0.95f; } if (skew > 0.95f) { skew = 0.95f; } shapeBlock.PathSkew = (sbyte)(100 * skew); part.Shape.SculptEntry = false; part.UpdateShape(shapeBlock); } protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) { ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); UUID sculptId; if (!UUID.TryParse(map, out sculptId)) { sculptId = InventoryKey(map, (int)AssetType.Texture); } if (sculptId == UUID.Zero) return; shapeBlock.ObjectLocalID = part.LocalId; shapeBlock.PathScaleX = 100; shapeBlock.PathScaleY = 150; if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) { // default type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; } // retain pathcurve shapeBlock.PathCurve = part.Shape.PathCurve; part.Shape.SetSculptData((byte)type, sculptId); part.Shape.SculptEntry = true; part.UpdateShape(shapeBlock); } public void llSetPrimitiveParams(LSL_List rules) { m_host.AddScriptLPS(1); SetPrimParams(m_host, rules); } public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) { m_host.AddScriptLPS(1); List parts = GetLinkParts(linknumber); foreach (SceneObjectPart part in parts) SetPrimParams(part, rules); } public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) { llSetLinkPrimitiveParams(linknumber, rules); } protected void SetPrimParams(SceneObjectPart part, LSL_List rules) { int idx = 0; while (idx < rules.Length) { int code = rules.GetLSLIntegerItem(idx++); int remain = rules.Length - idx; int face; LSL_Vector v; switch (code) { case (int)ScriptBaseClass.PRIM_POSITION: if (remain < 1) return; v=rules.GetVector3Item(idx++); SetPos(part, v); break; case (int)ScriptBaseClass.PRIM_SIZE: if (remain < 1) return; v=rules.GetVector3Item(idx++); SetScale(part, v); break; case (int)ScriptBaseClass.PRIM_ROTATION: if (remain < 1) return; LSL_Rotation q = rules.GetQuaternionItem(idx++); // try to let this work as in SL... if (part.ParentID == 0) { // special case: If we are root, rotate complete SOG to new rotation SetRot(part, Rot2Quaternion(q)); } else { // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. SceneObjectGroup group = part.ParentGroup; if (group != null) // a bit paranoid, maybe { SceneObjectPart rootPart = group.RootPart; if (rootPart != null) // again, better safe than sorry { SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); } } } break; case (int)ScriptBaseClass.PRIM_TYPE: if (remain < 3) return; code = (int)rules.GetLSLIntegerItem(idx++); remain = rules.Length - idx; float hollow; LSL_Vector twist; LSL_Vector taper_b; LSL_Vector topshear; float revolutions; float radiusoffset; float skew; LSL_Vector holesize; LSL_Vector profilecut; switch (code) { case (int)ScriptBaseClass.PRIM_TYPE_BOX: if (remain < 6) return; face = (int)rules.GetLSLIntegerItem(idx++); v = rules.GetVector3Item(idx++); // cut hollow = (float)rules.GetLSLFloatItem(idx++); twist = rules.GetVector3Item(idx++); taper_b = rules.GetVector3Item(idx++); topshear = rules.GetVector3Item(idx++); part.Shape.PathCurve = (byte)Extrusion.Straight; SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 1); break; case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: if (remain < 6) return; face = (int)rules.GetLSLIntegerItem(idx++); // holeshape v = rules.GetVector3Item(idx++); // cut hollow = (float)rules.GetLSLFloatItem(idx++); twist = rules.GetVector3Item(idx++); taper_b = rules.GetVector3Item(idx++); topshear = rules.GetVector3Item(idx++); part.Shape.ProfileShape = ProfileShape.Circle; part.Shape.PathCurve = (byte)Extrusion.Straight; SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 0); break; case (int)ScriptBaseClass.PRIM_TYPE_PRISM: if (remain < 6) return; face = (int)rules.GetLSLIntegerItem(idx++); // holeshape v = rules.GetVector3Item(idx++); //cut hollow = (float)rules.GetLSLFloatItem(idx++); twist = rules.GetVector3Item(idx++); taper_b = rules.GetVector3Item(idx++); topshear = rules.GetVector3Item(idx++); part.Shape.PathCurve = (byte)Extrusion.Straight; SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 3); break; case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: if (remain < 5) return; face = (int)rules.GetLSLIntegerItem(idx++); // holeshape v = rules.GetVector3Item(idx++); // cut hollow = (float)rules.GetLSLFloatItem(idx++); twist = rules.GetVector3Item(idx++); taper_b = rules.GetVector3Item(idx++); // dimple part.Shape.PathCurve = (byte)Extrusion.Curve1; SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, 5); break; case (int)ScriptBaseClass.PRIM_TYPE_TORUS: if (remain < 11) return; face = (int)rules.GetLSLIntegerItem(idx++); // holeshape v = rules.GetVector3Item(idx++); //cut hollow = (float)rules.GetLSLFloatItem(idx++); twist = rules.GetVector3Item(idx++); holesize = rules.GetVector3Item(idx++); topshear = rules.GetVector3Item(idx++); profilecut = rules.GetVector3Item(idx++); taper_b = rules.GetVector3Item(idx++); // taper_a revolutions = (float)rules.GetLSLFloatItem(idx++); radiusoffset = (float)rules.GetLSLFloatItem(idx++); skew = (float)rules.GetLSLFloatItem(idx++); part.Shape.PathCurve = (byte)Extrusion.Curve1; SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 0); break; case (int)ScriptBaseClass.PRIM_TYPE_TUBE: if (remain < 11) return; face = (int)rules.GetLSLIntegerItem(idx++); // holeshape v = rules.GetVector3Item(idx++); //cut hollow = (float)rules.GetLSLFloatItem(idx++); twist = rules.GetVector3Item(idx++); holesize = rules.GetVector3Item(idx++); topshear = rules.GetVector3Item(idx++); profilecut = rules.GetVector3Item(idx++); taper_b = rules.GetVector3Item(idx++); // taper_a revolutions = (float)rules.GetLSLFloatItem(idx++); radiusoffset = (float)rules.GetLSLFloatItem(idx++); skew = (float)rules.GetLSLFloatItem(idx++); part.Shape.PathCurve = (byte)Extrusion.Curve1; SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 1); break; case (int)ScriptBaseClass.PRIM_TYPE_RING: if (remain < 11) return; face = (int)rules.GetLSLIntegerItem(idx++); // holeshape v = rules.GetVector3Item(idx++); //cut hollow = (float)rules.GetLSLFloatItem(idx++); twist = rules.GetVector3Item(idx++); holesize = rules.GetVector3Item(idx++); topshear = rules.GetVector3Item(idx++); profilecut = rules.GetVector3Item(idx++); taper_b = rules.GetVector3Item(idx++); // taper_a revolutions = (float)rules.GetLSLFloatItem(idx++); radiusoffset = (float)rules.GetLSLFloatItem(idx++); skew = (float)rules.GetLSLFloatItem(idx++); part.Shape.PathCurve = (byte)Extrusion.Curve1; SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 3); break; case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: if (remain < 2) return; string map = rules.Data[idx++].ToString(); face = (int)rules.GetLSLIntegerItem(idx++); // type part.Shape.PathCurve = (byte)Extrusion.Curve1; SetPrimitiveShapeParams(part, map, face); break; } break; case (int)ScriptBaseClass.PRIM_TEXTURE: if (remain < 5) return; face=(int)rules.GetLSLIntegerItem(idx++); string tex=rules.Data[idx++].ToString(); LSL_Vector repeats=rules.GetVector3Item(idx++); LSL_Vector offsets=rules.GetVector3Item(idx++); double rotation=(double)rules.GetLSLFloatItem(idx++); SetTexture(part, tex, face); ScaleTexture(part, repeats.x, repeats.y, face); OffsetTexture(part, offsets.x, offsets.y, face); RotateTexture(part, rotation, face); break; case (int)ScriptBaseClass.PRIM_COLOR: if (remain < 3) return; face=(int)rules.GetLSLIntegerItem(idx++); LSL_Vector color=rules.GetVector3Item(idx++); double alpha=(double)rules.GetLSLFloatItem(idx++); part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); SetAlpha(part, alpha, face); break; case (int)ScriptBaseClass.PRIM_FLEXIBLE: if (remain < 7) return; bool flexi = rules.GetLSLIntegerItem(idx++); int softness = rules.GetLSLIntegerItem(idx++); float gravity = (float)rules.GetLSLFloatItem(idx++); float friction = (float)rules.GetLSLFloatItem(idx++); float wind = (float)rules.GetLSLFloatItem(idx++); float tension = (float)rules.GetLSLFloatItem(idx++); LSL_Vector force = rules.GetVector3Item(idx++); SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); break; case (int)ScriptBaseClass.PRIM_POINT_LIGHT: if (remain < 5) return; bool light = rules.GetLSLIntegerItem(idx++); LSL_Vector lightcolor = rules.GetVector3Item(idx++); float intensity = (float)rules.GetLSLFloatItem(idx++); float radius = (float)rules.GetLSLFloatItem(idx++); float falloff = (float)rules.GetLSLFloatItem(idx++); SetPointLight(part, light, lightcolor, intensity, radius, falloff); break; case (int)ScriptBaseClass.PRIM_GLOW: if (remain < 2) return; face = rules.GetLSLIntegerItem(idx++); float glow = (float)rules.GetLSLFloatItem(idx++); SetGlow(part, face, glow); break; case (int)ScriptBaseClass.PRIM_BUMP_SHINY: if (remain < 3) return; face = (int)rules.GetLSLIntegerItem(idx++); int shiny = (int)rules.GetLSLIntegerItem(idx++); Bumpiness bump = (Bumpiness)Convert.ToByte((int)rules.GetLSLIntegerItem(idx++)); SetShiny(part, face, shiny, bump); break; case (int)ScriptBaseClass.PRIM_FULLBRIGHT: if (remain < 2) return; face = rules.GetLSLIntegerItem(idx++); bool st = rules.GetLSLIntegerItem(idx++); SetFullBright(part, face , st); break; case (int)ScriptBaseClass.PRIM_MATERIAL: if (remain < 1) return; int mat = rules.GetLSLIntegerItem(idx++); if (mat < 0 || mat > 7) return; part.Material = Convert.ToByte(mat); break; case (int)ScriptBaseClass.PRIM_PHANTOM: if (remain < 1) return; string ph = rules.Data[idx++].ToString(); bool phantom; if (ph.Equals("1")) phantom = true; else phantom = false; part.ScriptSetPhantomStatus(phantom); break; case (int)ScriptBaseClass.PRIM_PHYSICS: if (remain < 1) return; string phy = rules.Data[idx++].ToString(); bool physics; if (phy.Equals("1")) physics = true; else physics = false; part.ScriptSetPhysicsStatus(physics); break; case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: if (remain < 1) return; string temp = rules.Data[idx++].ToString(); bool tempOnRez; if (temp.Equals("1")) tempOnRez = true; else tempOnRez = false; part.ScriptSetTemporaryStatus(tempOnRez); break; case (int)ScriptBaseClass.PRIM_TEXGEN: if (remain < 2) return; //face,type face = rules.GetLSLIntegerItem(idx++); int style = rules.GetLSLIntegerItem(idx++); SetTexGen(part, face, style); break; case (int)ScriptBaseClass.PRIM_TEXT: if (remain < 3) return; string primText = rules.GetLSLStringItem(idx++); LSL_Vector primTextColor = rules.GetVector3Item(idx++); LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++); Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f), Util.Clip((float)primTextColor.y, 0.0f, 1.0f), Util.Clip((float)primTextColor.z, 0.0f, 1.0f)); part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); break; } } } public LSL_String llStringToBase64(string str) { m_host.AddScriptLPS(1); try { byte[] encData_byte = new byte[str.Length]; encData_byte = Util.UTF8.GetBytes(str); string encodedData = Convert.ToBase64String(encData_byte); return encodedData; } catch (Exception e) { throw new Exception("Error in base64Encode" + e.Message); } } public LSL_String llBase64ToString(string str) { m_host.AddScriptLPS(1); try { return Util.Base64ToString(str); } catch (Exception e) { throw new Exception("Error in base64Decode" + e.Message); } } public LSL_String llXorBase64Strings(string str1, string str2) { m_host.AddScriptLPS(1); Deprecated("llXorBase64Strings"); ScriptSleep(300); return String.Empty; } public void llRemoteDataSetRegion() { m_host.AddScriptLPS(1); Deprecated("llRemoteDataSetRegion"); } public LSL_Float llLog10(double val) { m_host.AddScriptLPS(1); return (double)Math.Log10(val); } public LSL_Float llLog(double val) { m_host.AddScriptLPS(1); return (double)Math.Log(val); } public LSL_List llGetAnimationList(string id) { m_host.AddScriptLPS(1); LSL_List l = new LSL_List(); ScenePresence av = World.GetScenePresence((UUID)id); if (av == null || av.IsChildAgent) // only if in the region return l; UUID[] anims; anims = av.Animator.GetAnimationArray(); foreach (UUID foo in anims) l.Add(foo.ToString()); return l; } public void llSetParcelMusicURL(string url) { m_host.AddScriptLPS(1); ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); if (land.LandData.OwnerID != m_host.OwnerID) return; land.SetMusicUrl(url); ScriptSleep(2000); } public LSL_Vector llGetRootPosition() { m_host.AddScriptLPS(1); return new LSL_Vector(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z); } /// /// http://lslwiki.net/lslwiki/wakka.php?wakka=llGetRot /// http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation /// Also tested in sl in regards to the behaviour in attachments/mouselook /// In the root prim:- /// Returns the object rotation if not attached /// Returns the avatars rotation if attached /// Returns the camera rotation if attached and the avatar is in mouselook /// public LSL_Rotation llGetRootRotation() { m_host.AddScriptLPS(1); Quaternion q; if (m_host.ParentGroup.RootPart.AttachmentPoint != 0) { ScenePresence avatar = World.GetScenePresence(m_host.AttachedAvatar); if (avatar != null) if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) q = avatar.CameraRotation; // Mouselook else q = avatar.Rotation; // Currently infrequently updated so may be inaccurate else q = m_host.ParentGroup.GroupRotation; // Likely never get here but just in case } else q = m_host.ParentGroup.GroupRotation; // just the group rotation return new LSL_Rotation(q.X, q.Y, q.Z, q.W); } public LSL_String llGetObjectDesc() { return m_host.Description!=null?m_host.Description:String.Empty; } public void llSetObjectDesc(string desc) { m_host.AddScriptLPS(1); m_host.Description = desc!=null?desc:String.Empty; } public LSL_String llGetCreator() { m_host.AddScriptLPS(1); return m_host.CreatorID.ToString(); } public LSL_String llGetTimestamp() { m_host.AddScriptLPS(1); return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ"); } public LSL_Integer llGetNumberOfPrims() { m_host.AddScriptLPS(1); int avatarCount = 0; World.ForEachScenePresence(delegate(ScenePresence presence) { if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) avatarCount++; }); return m_host.ParentGroup.PrimCount + avatarCount; } /// /// A partial implementation. /// http://lslwiki.net/lslwiki/wakka.php?wakka=llGetBoundingBox /// So far only valid for standing/flying/ground sitting avatars and single prim objects. /// If the object has multiple prims and/or a sitting avatar then the bounding /// box is for the root prim only. /// public LSL_List llGetBoundingBox(string obj) { m_host.AddScriptLPS(1); UUID objID = UUID.Zero; LSL_List result = new LSL_List(); if (!UUID.TryParse(obj, out objID)) { result.Add(new LSL_Vector()); result.Add(new LSL_Vector()); return result; } ScenePresence presence = World.GetScenePresence(objID); if (presence != null) { if (presence.ParentID == 0) // not sat on an object { LSL_Vector lower; LSL_Vector upper; if (presence.Animator.Animations.DefaultAnimation.AnimID == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) { // This is for ground sitting avatars float height = presence.Appearance.AvatarHeight / 2.66666667f; lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); } else { // This is for standing/flying avatars float height = presence.Appearance.AvatarHeight / 2.0f; lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); } result.Add(lower); result.Add(upper); return result; } else { // sitting on an object so we need the bounding box of that // which should include the avatar so set the UUID to the // UUID of the object the avatar is sat on and allow it to fall through // to processing an object SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); objID = p.UUID; } } SceneObjectPart part = World.GetSceneObjectPart(objID); // Currently only works for single prims without a sitting avatar if (part != null) { Vector3 halfSize = part.Scale / 2.0f; LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); result.Add(lower); result.Add(upper); return result; } // Not found so return empty values result.Add(new LSL_Vector()); result.Add(new LSL_Vector()); return result; } public LSL_Vector llGetGeometricCenter() { return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); } public LSL_List llGetPrimitiveParams(LSL_List rules) { m_host.AddScriptLPS(1); return GetLinkPrimitiveParams(m_host, rules); } public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) { m_host.AddScriptLPS(1); List parts = GetLinkParts(linknumber); LSL_List res = new LSL_List(); foreach (var part in parts) { LSL_List partRes = GetLinkPrimitiveParams(part, rules); res += partRes; } return res; } public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules) { LSL_List res = new LSL_List(); int idx=0; while (idx < rules.Length) { int code=(int)rules.GetLSLIntegerItem(idx++); int remain=rules.Length-idx; switch (code) { case (int)ScriptBaseClass.PRIM_MATERIAL: res.Add(new LSL_Integer(part.Material)); break; case (int)ScriptBaseClass.PRIM_PHYSICS: if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) != 0) res.Add(new LSL_Integer(1)); else res.Add(new LSL_Integer(0)); break; case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) != 0) res.Add(new LSL_Integer(1)); else res.Add(new LSL_Integer(0)); break; case (int)ScriptBaseClass.PRIM_PHANTOM: if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) != 0) res.Add(new LSL_Integer(1)); else res.Add(new LSL_Integer(0)); break; case (int)ScriptBaseClass.PRIM_POSITION: LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); // For some reason, the part.AbsolutePosition.* values do not change if the // linkset is rotated; they always reflect the child prim's world position // as though the linkset is unrotated. This is incompatible behavior with SL's // implementation, so will break scripts imported from there (not to mention it // makes it more difficult to determine a child prim's actual inworld position). if (part.ParentID != 0) v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); res.Add(v); break; case (int)ScriptBaseClass.PRIM_SIZE: res.Add(new LSL_Vector(part.Scale.X, part.Scale.Y, part.Scale.Z)); break; case (int)ScriptBaseClass.PRIM_ROTATION: res.Add(GetPartRot(part)); break; case (int)ScriptBaseClass.PRIM_TYPE: // implementing box PrimitiveBaseShape Shape = part.Shape; int primType = (int)part.GetPrimType(); res.Add(new LSL_Integer(primType)); double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY. switch (primType) { case ScriptBaseClass.PRIM_TYPE_BOX: case ScriptBaseClass.PRIM_TYPE_CYLINDER: case ScriptBaseClass.PRIM_TYPE_PRISM: res.Add(new LSL_Integer(Shape.ProfileCurve)); res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0)); res.Add(new LSL_Vector(topshearx, topsheary, 0)); break; case ScriptBaseClass.PRIM_TYPE_SPHERE: res.Add(new LSL_Integer(Shape.ProfileCurve)); res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0)); res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); break; case ScriptBaseClass.PRIM_TYPE_SCULPT: res.Add(Shape.SculptTexture.ToString()); res.Add(new LSL_Integer(Shape.SculptType)); break; case ScriptBaseClass.PRIM_TYPE_RING: case ScriptBaseClass.PRIM_TYPE_TUBE: case ScriptBaseClass.PRIM_TYPE_TORUS: // holeshape res.Add(new LSL_Integer(Shape.ProfileCurve)); // cut res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0)); // hollow res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); // twist res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); // vector holesize res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0)); // vector topshear res.Add(new LSL_Vector(topshearx, topsheary, 0)); // vector profilecut res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); // vector tapera res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0)); // float revolutions res.Add(new LSL_Float((Shape.PathRevolutions * 0.015) + 1.0)); // Slightly inaccurate, because an unsigned // byte is being used to represent the entire // range of floating-point values from 1.0 // through 4.0 (which is how SL does it). // float radiusoffset res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0)); // float skew res.Add(new LSL_Float(Shape.PathSkew / 100.0)); break; } break; case (int)ScriptBaseClass.PRIM_TEXTURE: if (remain < 1) return res; int face = (int)rules.GetLSLIntegerItem(idx++); Primitive.TextureEntry tex = part.Shape.Textures; if (face == ScriptBaseClass.ALL_SIDES) { for (face = 0 ; face < GetNumberOfSides(part); face++) { Primitive.TextureEntryFace texface = tex.GetFace((uint)face); res.Add(new LSL_String(texface.TextureID.ToString())); res.Add(new LSL_Vector(texface.RepeatU, texface.RepeatV, 0)); res.Add(new LSL_Vector(texface.OffsetU, texface.OffsetV, 0)); res.Add(new LSL_Float(texface.Rotation)); } } else { if (face >= 0 && face < GetNumberOfSides(part)) { Primitive.TextureEntryFace texface = tex.GetFace((uint)face); res.Add(new LSL_String(texface.TextureID.ToString())); res.Add(new LSL_Vector(texface.RepeatU, texface.RepeatV, 0)); res.Add(new LSL_Vector(texface.OffsetU, texface.OffsetV, 0)); res.Add(new LSL_Float(texface.Rotation)); } } break; case (int)ScriptBaseClass.PRIM_COLOR: if (remain < 1) return res; face=(int)rules.GetLSLIntegerItem(idx++); tex = part.Shape.Textures; Color4 texcolor; if (face == ScriptBaseClass.ALL_SIDES) { for (face = 0 ; face < GetNumberOfSides(part); face++) { texcolor = tex.GetFace((uint)face).RGBA; res.Add(new LSL_Vector(texcolor.R, texcolor.G, texcolor.B)); res.Add(new LSL_Float(texcolor.A)); } } else { texcolor = tex.GetFace((uint)face).RGBA; res.Add(new LSL_Vector(texcolor.R, texcolor.G, texcolor.B)); res.Add(new LSL_Float(texcolor.A)); } break; case (int)ScriptBaseClass.PRIM_BUMP_SHINY: // TODO-------------- if (remain < 1) return res; face=(int)rules.GetLSLIntegerItem(idx++); res.Add(new LSL_Integer(0)); res.Add(new LSL_Integer(0)); break; case (int)ScriptBaseClass.PRIM_FULLBRIGHT: // TODO-------------- if (remain < 1) return res; face=(int)rules.GetLSLIntegerItem(idx++); res.Add(new LSL_Integer(0)); break; case (int)ScriptBaseClass.PRIM_FLEXIBLE: PrimitiveBaseShape shape = part.Shape; if (shape.FlexiEntry) res.Add(new LSL_Integer(1)); // active else res.Add(new LSL_Integer(0)); res.Add(new LSL_Integer(shape.FlexiSoftness));// softness res.Add(new LSL_Float(shape.FlexiGravity)); // gravity res.Add(new LSL_Float(shape.FlexiDrag)); // friction res.Add(new LSL_Float(shape.FlexiWind)); // wind res.Add(new LSL_Float(shape.FlexiTension)); // tension res.Add(new LSL_Vector(shape.FlexiForceX, // force shape.FlexiForceY, shape.FlexiForceZ)); break; case (int)ScriptBaseClass.PRIM_TEXGEN: // TODO-------------- // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) if (remain < 1) return res; face=(int)rules.GetLSLIntegerItem(idx++); res.Add(new LSL_Integer(0)); break; case (int)ScriptBaseClass.PRIM_POINT_LIGHT: shape = part.Shape; if (shape.LightEntry) res.Add(new LSL_Integer(1)); // active else res.Add(new LSL_Integer(0)); res.Add(new LSL_Vector(shape.LightColorR, // color shape.LightColorG, shape.LightColorB)); res.Add(new LSL_Float(shape.LightIntensity)); // intensity res.Add(new LSL_Float(shape.LightRadius)); // radius res.Add(new LSL_Float(shape.LightFalloff)); // falloff break; case (int)ScriptBaseClass.PRIM_GLOW: // TODO-------------- if (remain < 1) return res; face=(int)rules.GetLSLIntegerItem(idx++); res.Add(new LSL_Float(0)); break; case (int)ScriptBaseClass.PRIM_TEXT: Color4 textColor = part.GetTextColor(); res.Add(part.Text); res.Add(new LSL_Vector(textColor.R, textColor.G, textColor.B)); res.Add(new LSL_Float(textColor.A)); break; } } return res; } // // // The .NET definition of base 64 is: // // // Significant: A-Z a-z 0-9 + - // // // Whitespace: \t \n \r ' ' // // // Valueless: = // // // End-of-string: \0 or '==' // // // // // Each point in a base-64 string represents // a 6 bit value. A 32-bit integer can be // represented using 6 characters (with some // redundancy). // // // LSL requires a base64 string to be 8 // characters in length. LSL also uses '/' // rather than '-' (MIME compliant). // // // RFC 1341 used as a reference (as specified // by the SecondLife Wiki). // // // SL do not record any kind of exception for // these functions, so the string to integer // conversion returns '0' if an invalid // character is encountered during conversion. // // // References // // // http://lslwiki.net/lslwiki/wakka.php?wakka=Base64 // // // // // // // // Table for converting 6-bit integers into // base-64 characters // protected static readonly char[] i2ctable = { 'A','B','C','D','E','F','G','H', 'I','J','K','L','M','N','O','P', 'Q','R','S','T','U','V','W','X', 'Y','Z', 'a','b','c','d','e','f','g','h', 'i','j','k','l','m','n','o','p', 'q','r','s','t','u','v','w','x', 'y','z', '0','1','2','3','4','5','6','7', '8','9', '+','/' }; // // Table for converting base-64 characters // into 6-bit integers. // protected static readonly int[] c2itable = { -1,-1,-1,-1,-1,-1,-1,-1, // 0x -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // 1x -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // 2x -1,-1,-1,63,-1,-1,-1,64, 53,54,55,56,57,58,59,60, // 3x 61,62,-1,-1,-1,0,-1,-1, -1,1,2,3,4,5,6,7, // 4x 8,9,10,11,12,13,14,15, 16,17,18,19,20,21,22,23, // 5x 24,25,26,-1,-1,-1,-1,-1, -1,27,28,29,30,31,32,33, // 6x 34,35,36,37,38,39,40,41, 42,43,44,45,46,47,48,49, // 7x 50,51,52,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // 8x -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // 9x -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Ax -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Bx -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Cx -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Dx -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Ex -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Fx -1,-1,-1,-1,-1,-1,-1,-1 }; // // Converts a 32-bit integer into a Base64 // character string. Base64 character strings // are always 8 characters long. All iinteger // values are acceptable. // // // 32-bit integer to be converted. // // // 8 character string. The 1st six characters // contain the encoded number, the last two // characters are padded with "=". // public LSL_String llIntegerToBase64(int number) { // uninitialized string char[] imdt = new char[8]; m_host.AddScriptLPS(1); // Manually unroll the loop imdt[7] = '='; imdt[6] = '='; imdt[5] = i2ctable[number<<4 & 0x3F]; imdt[4] = i2ctable[number>>2 & 0x3F]; imdt[3] = i2ctable[number>>8 & 0x3F]; imdt[2] = i2ctable[number>>14 & 0x3F]; imdt[1] = i2ctable[number>>20 & 0x3F]; imdt[0] = i2ctable[number>>26 & 0x3F]; return new string(imdt); } // // Converts an eight character base-64 string // into a 32-bit integer. // // // 8 characters string to be converted. Other // length strings return zero. // // // Returns an integer representing the // encoded value providedint he 1st 6 // characters of the string. // // // This is coded to behave like LSL's // implementation (I think), based upon the // information available at the Wiki. // If more than 8 characters are supplied, // zero is returned. // If a NULL string is supplied, zero will // be returned. // If fewer than 6 characters are supplied, then // the answer will reflect a partial // accumulation. // // The 6-bit segments are // extracted left-to-right in big-endian mode, // which means that segment 6 only contains the // two low-order bits of the 32 bit integer as // its high order 2 bits. A short string therefore // means loss of low-order information. E.g. // // |<---------------------- 32-bit integer ----------------------->|<-Pad->| // |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->| // |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P| // |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P| // | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] | // // // public LSL_Integer llBase64ToInteger(string str) { int number = 0; int digit; m_host.AddScriptLPS(1); // Require a well-fromed base64 string if (str.Length > 8) return 0; // The loop is unrolled in the interests // of performance and simple necessity. // // MUST find 6 digits to be well formed // -1 == invalid // 0 == padding if ((digit = c2itable[str[0]]) <= 0) { return digit < 0 ? (int)0 : number; } number += --digit<<26; if ((digit = c2itable[str[1]]) <= 0) { return digit < 0 ? (int)0 : number; } number += --digit<<20; if ((digit = c2itable[str[2]]) <= 0) { return digit < 0 ? (int)0 : number; } number += --digit<<14; if ((digit = c2itable[str[3]]) <= 0) { return digit < 0 ? (int)0 : number; } number += --digit<<8; if ((digit = c2itable[str[4]]) <= 0) { return digit < 0 ? (int)0 : number; } number += --digit<<2; if ((digit = c2itable[str[5]]) <= 0) { return digit < 0 ? (int)0 : number; } number += --digit>>4; // ignore trailing padding return number; } public LSL_Float llGetGMTclock() { m_host.AddScriptLPS(1); return DateTime.UtcNow.TimeOfDay.TotalSeconds; } public LSL_String llGetHTTPHeader(LSL_Key request_id, string header) { m_host.AddScriptLPS(1); if (m_UrlModule != null) return m_UrlModule.GetHttpHeader(new UUID(request_id), header); return String.Empty; } public LSL_String llGetSimulatorHostname() { m_host.AddScriptLPS(1); return System.Environment.MachineName; } // // Scan the string supplied in 'src' and // tokenize it based upon two sets of // tokenizers provided in two lists, // separators and spacers. // // // // Separators demarcate tokens and are // elided as they are encountered. Spacers // also demarcate tokens, but are themselves // retained as tokens. // // Both separators and spacers may be arbitrarily // long strings. i.e. ":::". // // The function returns an ordered list // representing the tokens found in the supplied // sources string. If two successive tokenizers // are encountered, then a NULL entry is added // to the list. // // It is a precondition that the source and // toekizer lisst are non-null. If they are null, // then a null pointer exception will be thrown // while their lengths are being determined. // // A small amount of working memoryis required // of approximately 8*#tokenizers. // // There are many ways in which this function // can be implemented, this implementation is // fairly naive and assumes that when the // function is invooked with a short source // string and/or short lists of tokenizers, then // performance will not be an issue. // // In order to minimize the perofrmance // effects of long strings, or large numbers // of tokeizers, the function skips as far as // possible whenever a toekenizer is found, // and eliminates redundant tokenizers as soon // as is possible. // // The implementation tries to avoid any copying // of arrays or other objects. // public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) { int beginning = 0; int srclen = src.Length; int seplen = separators.Length; object[] separray = separators.Data; int spclen = spacers.Length; object[] spcarray = spacers.Data; int mlen = seplen+spclen; int[] offset = new int[mlen+1]; bool[] active = new bool[mlen]; int best; int j; // Initial capacity reduces resize cost LSL_List tokens = new LSL_List(); m_host.AddScriptLPS(1); // All entries are initially valid for (int i = 0; i < mlen; i++) active[i] = true; offset[mlen] = srclen; while (beginning < srclen) { best = mlen; // as bad as it gets // Scan for separators for (j = 0; j < seplen; j++) { if (active[j]) { // scan all of the markers if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) { // not present at all active[j] = false; } else { // present and correct if (offset[j] < offset[best]) { // closest so far best = j; if (offset[best] == beginning) break; } } } } // Scan for spacers if (offset[best] != beginning) { for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) { if (active[j]) { // scan all of the markers if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) { // not present at all active[j] = false; } else { // present and correct if (offset[j] < offset[best]) { // closest so far best = j; } } } } } // This is the normal exit from the scanning loop if (best == mlen) { // no markers were found on this pass // so we're pretty much done tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); break; } // Otherwise we just add the newly delimited token // and recalculate where the search should continue. tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); if (best < seplen) { beginning = offset[best] + (separray[best].ToString()).Length; } else { beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; tokens.Add(new LSL_String(spcarray[best - seplen].ToString())); } } // This an awkward an not very intuitive boundary case. If the // last substring is a tokenizer, then there is an implied trailing // null list entry. Hopefully the single comparison will not be too // arduous. Alternatively the 'break' could be replced with a return // but that's shabby programming. if (beginning == srclen) { if (srclen != 0) tokens.Add(new LSL_String("")); } return tokens; } public LSL_Integer llGetObjectPermMask(int mask) { m_host.AddScriptLPS(1); int permmask = 0; if (mask == ScriptBaseClass.MASK_BASE)//0 { permmask = (int)m_host.BaseMask; } else if (mask == ScriptBaseClass.MASK_OWNER)//1 { permmask = (int)m_host.OwnerMask; } else if (mask == ScriptBaseClass.MASK_GROUP)//2 { permmask = (int)m_host.GroupMask; } else if (mask == ScriptBaseClass.MASK_EVERYONE)//3 { permmask = (int)m_host.EveryoneMask; } else if (mask == ScriptBaseClass.MASK_NEXT)//4 { permmask = (int)m_host.NextOwnerMask; } return permmask; } public void llSetObjectPermMask(int mask, int value) { m_host.AddScriptLPS(1); if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false)) { if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) { if (mask == ScriptBaseClass.MASK_BASE)//0 { m_host.BaseMask = (uint)value; } else if (mask == ScriptBaseClass.MASK_OWNER)//1 { m_host.OwnerMask = (uint)value; } else if (mask == ScriptBaseClass.MASK_GROUP)//2 { m_host.GroupMask = (uint)value; } else if (mask == ScriptBaseClass.MASK_EVERYONE)//3 { m_host.EveryoneMask = (uint)value; } else if (mask == ScriptBaseClass.MASK_NEXT)//4 { m_host.NextOwnerMask = (uint)value; } } } } public LSL_Integer llGetInventoryPermMask(string item, int mask) { m_host.AddScriptLPS(1); lock (m_host.TaskInventory) { foreach (KeyValuePair inv in m_host.TaskInventory) { if (inv.Value.Name == item) { switch (mask) { case 0: return (int)inv.Value.BasePermissions; case 1: return (int)inv.Value.CurrentPermissions; case 2: return (int)inv.Value.GroupPermissions; case 3: return (int)inv.Value.EveryonePermissions; case 4: return (int)inv.Value.NextPermissions; } } } } return -1; } public void llSetInventoryPermMask(string item, int mask, int value) { m_host.AddScriptLPS(1); if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false)) { if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) { lock (m_host.TaskInventory) { foreach (KeyValuePair inv in m_host.TaskInventory) { if (inv.Value.Name == item) { switch (mask) { case 0: inv.Value.BasePermissions = (uint)value; break; case 1: inv.Value.CurrentPermissions = (uint)value; break; case 2: inv.Value.GroupPermissions = (uint)value; break; case 3: inv.Value.EveryonePermissions = (uint)value; break; case 4: inv.Value.NextPermissions = (uint)value; break; } } } } } } } public LSL_String llGetInventoryCreator(string item) { m_host.AddScriptLPS(1); lock (m_host.TaskInventory) { foreach (KeyValuePair inv in m_host.TaskInventory) { if (inv.Value.Name == item) { return inv.Value.CreatorID.ToString(); } } } llSay(0, "No item name '" + item + "'"); return String.Empty; } public void llOwnerSay(string msg) { m_host.AddScriptLPS(1); World.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); // IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); // wComm.DeliverMessage(ChatTypeEnum.Owner, 0, m_host.Name, m_host.UUID, msg); } public LSL_String llRequestSecureURL() { m_host.AddScriptLPS(1); if (m_UrlModule != null) return m_UrlModule.RequestSecureURL(m_ScriptEngine.ScriptModule, m_host, m_itemID).ToString(); return UUID.Zero.ToString(); } public LSL_String llRequestSimulatorData(string simulator, int data) { IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL"); try { m_host.AddScriptLPS(1); string reply = String.Empty; GridRegion info = m_ScriptEngine.World.GridService.GetRegionByName(m_ScriptEngine.World.RegionInfo.ScopeID, simulator); switch (data) { case 5: // DATA_SIM_POS if (info == null) { ScriptSleep(1000); return UUID.Zero.ToString(); } reply = new LSL_Vector( info.RegionLocX * Constants.RegionSize, info.RegionLocY * Constants.RegionSize, 0).ToString(); break; case 6: // DATA_SIM_STATUS if (info != null) reply = "up"; // Duh! else reply = "unknown"; break; case 7: // DATA_SIM_RATING if (info == null) { ScriptSleep(1000); return UUID.Zero.ToString(); } int access = info.Maturity; if (access == 0) reply = "PG"; else if (access == 1) reply = "MATURE"; else if (access == 2) reply = "ADULT"; else reply = "UNKNOWN"; break; case 128: if (ossl != null) ossl.CheckThreatLevel(ThreatLevel.High, "llRequestSimulatorData"); reply = "OpenSim"; break; default: ScriptSleep(1000); return UUID.Zero.ToString(); // Raise no event } UUID rq = UUID.Random(); UUID tid = AsyncCommands. DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString()); AsyncCommands. DataserverPlugin.DataserverReply(rq.ToString(), reply); ScriptSleep(1000); return tid.ToString(); } catch(Exception) { //m_log.Error("[LSL_API]: llRequestSimulatorData" + e.ToString()); return UUID.Zero.ToString(); } } public LSL_String llRequestURL() { m_host.AddScriptLPS(1); if (m_UrlModule != null) return m_UrlModule.RequestURL(m_ScriptEngine.ScriptModule, m_host, m_itemID).ToString(); return UUID.Zero.ToString(); } public void llForceMouselook(int mouselook) { m_host.AddScriptLPS(1); m_host.SetForceMouselook(mouselook != 0); } public LSL_Float llGetObjectMass(string id) { m_host.AddScriptLPS(1); UUID key = new UUID(); if (UUID.TryParse(id, out key)) { try { SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); if (obj != null) return (double)obj.GetMass(); // the object is null so the key is for an avatar ScenePresence avatar = World.GetScenePresence(key); if (avatar != null) if (avatar.IsChildAgent) // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass // child agents have a mass of 1.0 return 1; else return (double)avatar.PhysicsActor.Mass; } catch (KeyNotFoundException) { return 0; // The Object/Agent not in the region so just return zero } } return 0; } /// /// illListReplaceList removes the sub-list defined by the inclusive indices /// start and end and inserts the src list in its place. The inclusive /// nature of the indices means that at least one element must be deleted /// if the indices are within the bounds of the existing list. I.e. 2,2 /// will remove the element at index 2 and replace it with the source /// list. Both indices may be negative, with the usual interpretation. An /// interesting case is where end is lower than start. As these indices /// bound the list to be removed, then 0->end, and start->lim are removed /// and the source list is added as a suffix. /// public LSL_List llListReplaceList(LSL_List dest, LSL_List src, int start, int end) { LSL_List pref = null; m_host.AddScriptLPS(1); // Note that although we have normalized, both // indices could still be negative. if (start < 0) { start = start+dest.Length; } if (end < 0) { end = end+dest.Length; } // The comventional case, remove a sequence starting with // start and ending with end. And then insert the source // list. if (start <= end) { // If greater than zero, then there is going to be a // surviving prefix. Otherwise the inclusive nature // of the indices mean that we're going to add the // source list as a prefix. if (start > 0) { pref = dest.GetSublist(0,start-1); // Only add a suffix if there is something // beyond the end index (it's inclusive too). if (end + 1 < dest.Length) { return pref + src + dest.GetSublist(end + 1, -1); } else { return pref + src; } } // If start is less than or equal to zero, then // the new list is simply a prefix. We still need to // figure out any necessary surgery to the destination // based upon end. Note that if end exceeds the upper // bound in this case, the entire destination list // is removed. else { if (end + 1 < dest.Length) { return src + dest.GetSublist(end + 1, -1); } else { return src; } } } // Finally, if start > end, we strip away a prefix and // a suffix, to leave the list that sits ens // and start, and then tag on the src list. AT least // that's my interpretation. We can get sublist to do // this for us. Note that one, or both of the indices // might have been negative. else { return dest.GetSublist(end + 1, start - 1) + src; } } public void llLoadURL(string avatar_id, string message, string url) { m_host.AddScriptLPS(1); IDialogModule dm = World.RequestModuleInterface(); if (null != dm) dm.SendUrlToUser( new UUID(avatar_id), m_host.Name, m_host.UUID, m_host.OwnerID, false, message, url); ScriptSleep(10000); } public void llParcelMediaCommandList(LSL_List commandList) { // TODO: Not implemented yet (missing in libomv?): // PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) m_host.AddScriptLPS(1); // according to the docs, this command only works if script owner and land owner are the same // lets add estate owners and gods, too, and use the generic permission check. ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); if (!World.Permissions.CanEditParcel(m_host.OwnerID, landObject)) return; bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)? byte loop = 0; LandData landData = landObject.LandData; string url = landData.MediaURL; string texture = landData.MediaID.ToString(); bool autoAlign = landData.MediaAutoScale != 0; string mediaType = ""; // TODO these have to be added as soon as LandData supports it string description = ""; int width = 0; int height = 0; ParcelMediaCommandEnum? commandToSend = null; float time = 0.0f; // default is from start ScenePresence presence = null; for (int i = 0; i < commandList.Data.Length; i++) { ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; switch (command) { case ParcelMediaCommandEnum.Agent: // we send only to one agent if ((i + 1) < commandList.Length) { if (commandList.Data[i + 1] is LSL_String) { UUID agentID; if (UUID.TryParse((LSL_String)commandList.Data[i + 1], out agentID)) { presence = World.GetScenePresence(agentID); } } else ShoutError("The argument of PARCEL_MEDIA_COMMAND_AGENT must be a key"); ++i; } break; case ParcelMediaCommandEnum.Loop: loop = 1; commandToSend = command; update = true; //need to send the media update packet to set looping break; case ParcelMediaCommandEnum.Play: loop = 0; commandToSend = command; update = true; //need to send the media update packet to make sure it doesn't loop break; case ParcelMediaCommandEnum.Pause: case ParcelMediaCommandEnum.Stop: case ParcelMediaCommandEnum.Unload: commandToSend = command; break; case ParcelMediaCommandEnum.Url: if ((i + 1) < commandList.Length) { if (commandList.Data[i + 1] is LSL_String) { url = (LSL_String)commandList.Data[i + 1]; update = true; } else ShoutError("The argument of PARCEL_MEDIA_COMMAND_URL must be a string."); ++i; } break; case ParcelMediaCommandEnum.Texture: if ((i + 1) < commandList.Length) { if (commandList.Data[i + 1] is LSL_String) { texture = (LSL_String)commandList.Data[i + 1]; update = true; } else ShoutError("The argument of PARCEL_MEDIA_COMMAND_TEXTURE must be a string or key."); ++i; } break; case ParcelMediaCommandEnum.Time: if ((i + 1) < commandList.Length) { if (commandList.Data[i + 1] is LSL_Float) { time = (float)(LSL_Float)commandList.Data[i + 1]; } else ShoutError("The argument of PARCEL_MEDIA_COMMAND_TIME must be a float."); ++i; } break; case ParcelMediaCommandEnum.AutoAlign: if ((i + 1) < commandList.Length) { if (commandList.Data[i + 1] is LSL_Integer) { autoAlign = (LSL_Integer)commandList.Data[i + 1]; update = true; } else ShoutError("The argument of PARCEL_MEDIA_COMMAND_AUTO_ALIGN must be an integer."); ++i; } break; case ParcelMediaCommandEnum.Type: if ((i + 1) < commandList.Length) { if (commandList.Data[i + 1] is LSL_String) { mediaType = (LSL_String)commandList.Data[i + 1]; update = true; } else ShoutError("The argument of PARCEL_MEDIA_COMMAND_TYPE must be a string."); ++i; } break; case ParcelMediaCommandEnum.Desc: if ((i + 1) < commandList.Length) { if (commandList.Data[i + 1] is LSL_String) { description = (LSL_String)commandList.Data[i + 1]; update = true; } else ShoutError("The argument of PARCEL_MEDIA_COMMAND_DESC must be a string."); ++i; } break; case ParcelMediaCommandEnum.Size: if ((i + 2) < commandList.Length) { if (commandList.Data[i + 1] is LSL_Integer) { if (commandList.Data[i + 2] is LSL_Integer) { width = (LSL_Integer)commandList.Data[i + 1]; height = (LSL_Integer)commandList.Data[i + 2]; update = true; } else ShoutError("The second argument of PARCEL_MEDIA_COMMAND_SIZE must be an integer."); } else ShoutError("The first argument of PARCEL_MEDIA_COMMAND_SIZE must be an integer."); i += 2; } break; default: NotImplemented("llParcelMediaCommandList parameter not supported yet: " + Enum.Parse(typeof(ParcelMediaCommandEnum), commandList.Data[i].ToString()).ToString()); break; }//end switch }//end for // if we didn't get a presence, we send to all and change the url // if we did get a presence, we only send to the agent specified, and *don't change the land settings*! // did something important change or do we only start/stop/pause? if (update) { if (presence == null) { // we send to all landData.MediaID = new UUID(texture); landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0; landData.MediaSize[0] = width; landData.MediaSize[1] = height; landData.MediaType = mediaType; // do that one last, it will cause a ParcelPropertiesUpdate landObject.SetMediaUrl(url); // now send to all (non-child) agents World.ForEachScenePresence(delegate(ScenePresence sp) { if (!sp.IsChildAgent) { sp.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, landData.MediaID, landData.MediaAutoScale, mediaType, description, width, height, loop); } }); } else if (!presence.IsChildAgent) { // we only send to one (root) agent presence.ControllingClient.SendParcelMediaUpdate(url, new UUID(texture), autoAlign ? (byte)1 : (byte)0, mediaType, description, width, height, loop); } } if (commandToSend != null) { // the commandList contained a start/stop/... command, too if (presence == null) { // send to all (non-child) agents World.ForEachScenePresence(delegate(ScenePresence sp) { if (!sp.IsChildAgent) { sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this? (ParcelMediaCommandEnum)commandToSend, time); } }); } else if (!presence.IsChildAgent) { presence.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this? (ParcelMediaCommandEnum)commandToSend, time); } } ScriptSleep(2000); } public LSL_List llParcelMediaQuery(LSL_List aList) { m_host.AddScriptLPS(1); LSL_List list = new LSL_List(); //TO DO: make the implementation for the missing commands //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) for (int i = 0; i < aList.Data.Length; i++) { if (aList.Data[i] != null) { switch ((ParcelMediaCommandEnum) aList.Data[i]) { case ParcelMediaCommandEnum.Url: list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); break; case ParcelMediaCommandEnum.Desc: list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).Description)); break; case ParcelMediaCommandEnum.Texture: list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString())); break; case ParcelMediaCommandEnum.Type: list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaType)); break; case ParcelMediaCommandEnum.Size: list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaSize[0])); list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaSize[1])); break; default: ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString()); break; } } } ScriptSleep(2000); return list; } public LSL_Integer llModPow(int a, int b, int c) { m_host.AddScriptLPS(1); Int64 tmp = 0; Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); ScriptSleep(1000); return Convert.ToInt32(tmp); } public LSL_Integer llGetInventoryType(string name) { m_host.AddScriptLPS(1); lock (m_host.TaskInventory) { foreach (KeyValuePair inv in m_host.TaskInventory) { if (inv.Value.Name == name) { return inv.Value.Type; } } } return -1; } public void llSetPayPrice(int price, LSL_List quick_pay_buttons) { m_host.AddScriptLPS(1); if (quick_pay_buttons.Data.Length < 4) { LSLError("List must have at least 4 elements"); return; } m_host.ParentGroup.RootPart.PayPrice[0]=price; m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; m_host.ParentGroup.HasGroupChanged = true; } public LSL_Vector llGetCameraPos() { m_host.AddScriptLPS(1); UUID invItemID = InventorySelf(); if (invItemID == UUID.Zero) return new LSL_Vector(); lock (m_host.TaskInventory) { if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) return new LSL_Vector(); if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) { ShoutError("No permissions to track the camera"); return new LSL_Vector(); } } ScenePresence presence = World.GetScenePresence(m_host.OwnerID); if (presence != null) { LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); return pos; } return new LSL_Vector(); } public LSL_Rotation llGetCameraRot() { m_host.AddScriptLPS(1); UUID invItemID = InventorySelf(); if (invItemID == UUID.Zero) return new LSL_Rotation(); lock (m_host.TaskInventory) { if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) return new LSL_Rotation(); if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) { ShoutError("No permissions to track the camera"); return new LSL_Rotation(); } } ScenePresence presence = World.GetScenePresence(m_host.OwnerID); if (presence != null) { return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); } return new LSL_Rotation(); } /// /// The SL implementation does nothing, it is deprecated /// This duplicates SL /// public void llSetPrimURL(string url) { m_host.AddScriptLPS(1); ScriptSleep(2000); } /// /// The SL implementation shouts an error, it is deprecated /// This duplicates SL /// public void llRefreshPrimURL() { m_host.AddScriptLPS(1); ShoutError("llRefreshPrimURL - not yet supported"); ScriptSleep(20000); } public LSL_String llEscapeURL(string url) { m_host.AddScriptLPS(1); try { return Uri.EscapeDataString(url); } catch (Exception ex) { return "llEscapeURL: " + ex.ToString(); } } public LSL_String llUnescapeURL(string url) { m_host.AddScriptLPS(1); try { return Uri.UnescapeDataString(url); } catch (Exception ex) { return "llUnescapeURL: " + ex.ToString(); } } public void llMapDestination(string simname, LSL_Vector pos, LSL_Vector lookAt) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); if (detectedParams == null) return; // only works on the first detected avatar ScenePresence avatar = World.GetScenePresence(detectedParams.Key); if (avatar != null) { avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, simname, new Vector3((float)pos.x, (float)pos.y, (float)pos.z), new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); } ScriptSleep(1000); } public void llAddToLandBanList(string avatar, double hours) { m_host.AddScriptLPS(1); UUID key; LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData; if (land.OwnerID == m_host.OwnerID) { ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); if (UUID.TryParse(avatar, out key)) { entry.AgentID = key; entry.Flags = AccessList.Ban; entry.Time = DateTime.Now.AddHours(hours); land.ParcelAccessList.Add(entry); } } ScriptSleep(100); } public void llRemoveFromLandPassList(string avatar) { m_host.AddScriptLPS(1); UUID key; LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData; if (land.OwnerID == m_host.OwnerID) { if (UUID.TryParse(avatar, out key)) { foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) { if (entry.AgentID == key && entry.Flags == AccessList.Access) { land.ParcelAccessList.Remove(entry); break; } } } } ScriptSleep(100); } public void llRemoveFromLandBanList(string avatar) { m_host.AddScriptLPS(1); UUID key; LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData; if (land.OwnerID == m_host.OwnerID) { if (UUID.TryParse(avatar, out key)) { foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) { if (entry.AgentID == key && entry.Flags == AccessList.Ban) { land.ParcelAccessList.Remove(entry); break; } } } } ScriptSleep(100); } public void llSetCameraParams(LSL_List rules) { m_host.AddScriptLPS(1); // our key in the object we are in UUID invItemID = InventorySelf(); if (invItemID == UUID.Zero) return; // the object we are in UUID objectID = m_host.ParentUUID; if (objectID == UUID.Zero) return; UUID agentID; lock (m_host.TaskInventory) { // we need the permission first, to know which avatar we want to set the camera for agentID = m_host.TaskInventory[invItemID].PermsGranter; if (agentID == UUID.Zero) return; if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; } ScenePresence presence = World.GetScenePresence(agentID); // we are not interested in child-agents if (presence.IsChildAgent) return; SortedDictionary parameters = new SortedDictionary(); object[] data = rules.Data; for (int i = 0; i < data.Length; ++i) { int type = Convert.ToInt32(data[i++].ToString()); if (i >= data.Length) break; // odd number of entries => ignore the last // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) switch (type) { case ScriptBaseClass.CAMERA_FOCUS: case ScriptBaseClass.CAMERA_FOCUS_OFFSET: case ScriptBaseClass.CAMERA_POSITION: LSL_Vector v = (LSL_Vector)data[i]; parameters.Add(type + 1, (float)v.x); parameters.Add(type + 2, (float)v.y); parameters.Add(type + 3, (float)v.z); break; default: // TODO: clean that up as soon as the implicit casts are in if (data[i] is LSL_Float) parameters.Add(type, (float)((LSL_Float)data[i]).value); else if (data[i] is LSL_Integer) parameters.Add(type, (float)((LSL_Integer)data[i]).value); else parameters.Add(type, Convert.ToSingle(data[i])); break; } } if (parameters.Count > 0) presence.ControllingClient.SendSetFollowCamProperties(objectID, parameters); } public void llClearCameraParams() { m_host.AddScriptLPS(1); // our key in the object we are in UUID invItemID=InventorySelf(); if (invItemID == UUID.Zero) return; // the object we are in UUID objectID = m_host.ParentUUID; if (objectID == UUID.Zero) return; // we need the permission first, to know which avatar we want to clear the camera for UUID agentID; lock (m_host.TaskInventory) { agentID = m_host.TaskInventory[invItemID].PermsGranter; if (agentID == UUID.Zero) return; if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; } ScenePresence presence = World.GetScenePresence(agentID); // we are not interested in child-agents if (presence.IsChildAgent) return; presence.ControllingClient.SendClearFollowCamProperties(objectID); } public LSL_Float llListStatistics(int operation, LSL_List src) { m_host.AddScriptLPS(1); LSL_List nums = LSL_List.ToDoubleList(src); switch (operation) { case ScriptBaseClass.LIST_STAT_RANGE: return nums.Range(); case ScriptBaseClass.LIST_STAT_MIN: return nums.Min(); case ScriptBaseClass.LIST_STAT_MAX: return nums.Max(); case ScriptBaseClass.LIST_STAT_MEAN: return nums.Mean(); case ScriptBaseClass.LIST_STAT_MEDIAN: return nums.Median(); case ScriptBaseClass.LIST_STAT_NUM_COUNT: return nums.NumericLength(); case ScriptBaseClass.LIST_STAT_STD_DEV: return nums.StdDev(); case ScriptBaseClass.LIST_STAT_SUM: return nums.Sum(); case ScriptBaseClass.LIST_STAT_SUM_SQUARES: return nums.SumSqrs(); case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN: return nums.GeometricMean(); case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN: return nums.HarmonicMean(); default: return 0.0; } } public LSL_Integer llGetUnixTime() { m_host.AddScriptLPS(1); return Util.UnixTimeSinceEpoch(); } public LSL_Integer llGetParcelFlags(LSL_Vector pos) { m_host.AddScriptLPS(1); return (int)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).LandData.Flags; } public LSL_Integer llGetRegionFlags() { m_host.AddScriptLPS(1); IEstateModule estate = World.RequestModuleInterface(); if (estate == null) return 67108864; return (int)estate.GetRegionFlags(); } public LSL_String llXorBase64StringsCorrect(string str1, string str2) { m_host.AddScriptLPS(1); string ret = String.Empty; string src1 = llBase64ToString(str1); string src2 = llBase64ToString(str2); int c = 0; for (int i = 0; i < src1.Length; i++) { ret += (char) (src1[i] ^ src2[c]); c++; if (c >= src2.Length) c = 0; } return llStringToBase64(ret); } public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) { // Partial implementation: support for parameter flags needed // see http://wiki.secondlife.com/wiki/LlHTTPRequest // parameter flags support are implemented in ScriptsHttpRequests.cs // in StartHttpRequest m_host.AddScriptLPS(1); IHttpRequestModule httpScriptMod = m_ScriptEngine.World.RequestModuleInterface(); List param = new List(); foreach (object o in parameters.Data) { param.Add(o.ToString()); } Vector3 position = m_host.AbsolutePosition; Vector3 velocity = m_host.Velocity; Quaternion rotation = m_host.RotationOffset; string ownerName = String.Empty; ScenePresence scenePresence = World.GetScenePresence(m_host.OwnerID); if (scenePresence == null) ownerName = resolveName(m_host.OwnerID); else ownerName = scenePresence.Name; RegionInfo regionInfo = World.RegionInfo; Dictionary httpHeaders = new Dictionary(); string shard = "OpenSim"; IConfigSource config = m_ScriptEngine.ConfigSource; if (config.Configs["Network"] != null) { shard = config.Configs["Network"].GetString( "user_server_url", "http://127.0.0.1:" + ConfigSettings.DefaultUserServerHttpPort.ToString()); shard = config.Configs["Network"].GetString("shard", shard); } httpHeaders["X-SecondLife-Shard"] = shard; httpHeaders["X-SecondLife-Object-Name"] = m_host.Name; httpHeaders["X-SecondLife-Object-Key"] = m_host.UUID.ToString(); httpHeaders["X-SecondLife-Region"] = string.Format("{0} ({1}, {2})", regionInfo.RegionName, regionInfo.RegionLocX, regionInfo.RegionLocY); httpHeaders["X-SecondLife-Local-Position"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", position.X, position.Y, position.Z); httpHeaders["X-SecondLife-Local-Velocity"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", velocity.X, velocity.Y, velocity.Z); httpHeaders["X-SecondLife-Local-Rotation"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000})", rotation.X, rotation.Y, rotation.Z, rotation.W); httpHeaders["X-SecondLife-Owner-Name"] = ownerName; httpHeaders["X-SecondLife-Owner-Key"] = m_host.OwnerID.ToString(); string userAgent = config.Configs["Network"].GetString("user_agent", null); if (userAgent != null) httpHeaders["User-Agent"] = userAgent; string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; Regex r = new Regex(authregex); int[] gnums = r.GetGroupNumbers(); Match m = r.Match(url); if (m.Success) { for (int i = 1; i < gnums.Length; i++) { //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; //CaptureCollection cc = g.Captures; } if (m.Groups.Count == 5) { httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); url = m.Groups[1].ToString() + m.Groups[4].ToString(); } } UUID reqID = httpScriptMod. StartHttpRequest(m_localID, m_itemID, url, param, httpHeaders, body); if (reqID != UUID.Zero) return reqID.ToString(); else return null; } public void llHTTPResponse(LSL_Key id, int status, string body) { // Partial implementation: support for parameter flags needed // see http://wiki.secondlife.com/wiki/llHTTPResponse m_host.AddScriptLPS(1); if (m_UrlModule != null) m_UrlModule.HttpResponse(new UUID(id), status,body); } public void llResetLandBanList() { m_host.AddScriptLPS(1); LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData; if (land.OwnerID == m_host.OwnerID) { foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) { if (entry.Flags == AccessList.Ban) { land.ParcelAccessList.Remove(entry); } } } ScriptSleep(100); } public void llResetLandPassList() { m_host.AddScriptLPS(1); LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData; if (land.OwnerID == m_host.OwnerID) { foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) { if (entry.Flags == AccessList.Access) { land.ParcelAccessList.Remove(entry); } } } ScriptSleep(100); } public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide) { m_host.AddScriptLPS(1); LandData land = World.GetLandData((float)pos.x, (float)pos.y); if (land == null) { return 0; } else { if (sim_wide != 0) { if (category == 0) { return land.SimwidePrims; } else { //public int simwideArea = 0; return 0; } } else { if (category == 0)//Total Prims { return 0;//land. } else if (category == 1)//Owner Prims { return land.OwnerPrims; } else if (category == 2)//Group Prims { return land.GroupPrims; } else if (category == 3)//Other Prims { return land.OtherPrims; } else if (category == 4)//Selected { return land.SelectedPrims; } else if (category == 5)//Temp { return 0;//land. } } } return 0; } public LSL_List llGetParcelPrimOwners(LSL_Vector pos) { m_host.AddScriptLPS(1); LandObject land = (LandObject)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); LSL_List ret = new LSL_List(); if (land != null) { foreach (KeyValuePair detectedParams in land.GetLandObjectOwners()) { ret.Add(detectedParams.Key.ToString()); ret.Add(detectedParams.Value); } } ScriptSleep(2000); return ret; } public LSL_Integer llGetObjectPrimCount(string object_id) { m_host.AddScriptLPS(1); SceneObjectPart part = World.GetSceneObjectPart(new UUID(object_id)); if (part == null) { return 0; } else { return part.ParentGroup.PrimCount; } } public LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide) { m_host.AddScriptLPS(1); // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation // Which probably will be irrelevent in OpenSim.... LandData land = World.GetLandData((float)pos.x, (float)pos.y); float bonusfactor = (float)World.RegionInfo.RegionSettings.ObjectBonus; if (land == null) { return 0; } if (sim_wide != 0) { decimal v = land.SimwideArea * (decimal)(0.22) * (decimal)bonusfactor; return (int)v; } else { decimal v = land.Area * (decimal)(0.22) * (decimal)bonusfactor; return (int)v; } } public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) { m_host.AddScriptLPS(1); LandData land = World.GetLandData((float)pos.x, (float)pos.y); if (land == null) { return new LSL_List(0); } LSL_List ret = new LSL_List(); foreach (object o in param.Data) { switch (o.ToString()) { case "0": ret = ret + new LSL_List(land.Name); break; case "1": ret = ret + new LSL_List(land.Description); break; case "2": ret = ret + new LSL_List(land.OwnerID.ToString()); break; case "3": ret = ret + new LSL_List(land.GroupID.ToString()); break; case "4": ret = ret + new LSL_List(land.Area); break; default: ret = ret + new LSL_List(0); break; } } return ret; } public LSL_String llStringTrim(string src, int type) { m_host.AddScriptLPS(1); if (type == (int)ScriptBaseClass.STRING_TRIM_HEAD) { return src.TrimStart(); } if (type == (int)ScriptBaseClass.STRING_TRIM_TAIL) { return src.TrimEnd(); } if (type == (int)ScriptBaseClass.STRING_TRIM) { return src.Trim(); } return src; } public LSL_List llGetObjectDetails(string id, LSL_List args) { m_host.AddScriptLPS(1); LSL_List ret = new LSL_List(); UUID key = new UUID(); if (UUID.TryParse(id, out key)) { ScenePresence av = World.GetScenePresence(key); if (av != null) { foreach (object o in args.Data) { switch (o.ToString()) { case "1": ret.Add(av.Firstname + " " + av.Lastname); break; case "2": ret.Add(""); break; case "3": ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); break; case "4": ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); break; case "5": ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); break; case "6": ret.Add(id); break; case "7": ret.Add(UUID.Zero.ToString()); break; case "8": ret.Add(UUID.Zero.ToString()); break; } } return ret; } SceneObjectPart obj = World.GetSceneObjectPart(key); if (obj != null) { foreach (object o in args.Data) { switch (o.ToString()) { case "1": ret.Add(obj.Name); break; case "2": ret.Add(obj.Description); break; case "3": ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); break; case "4": ret.Add(new LSL_Rotation(obj.RotationOffset.X, obj.RotationOffset.Y, obj.RotationOffset.Z, obj.RotationOffset.W)); break; case "5": ret.Add(new LSL_Vector(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z)); break; case "6": ret.Add(obj.OwnerID.ToString()); break; case "7": ret.Add(obj.GroupID.ToString()); break; case "8": ret.Add(obj.CreatorID.ToString()); break; } } return ret; } } return new LSL_List(); } internal UUID ScriptByName(string name) { lock (m_host.TaskInventory) { foreach (TaskInventoryItem item in m_host.TaskInventory.Values) { if (item.Type == 10 && item.Name == name) return item.ItemID; } } return UUID.Zero; } internal void ShoutError(string msg) { llShout(ScriptBaseClass.DEBUG_CHANNEL, msg); } internal void NotImplemented(string command) { if (throwErrorOnNotImplemented) throw new NotImplementedException("Command not implemented: " + command); } internal void Deprecated(string command) { throw new Exception("Command deprecated: " + command); } internal void LSLError(string msg) { throw new Exception("LSL Runtime Error: " + msg); } public delegate void AssetRequestCallback(UUID assetID, AssetBase asset); protected void WithNotecard(UUID assetID, AssetRequestCallback cb) { World.AssetService.Get(assetID.ToString(), this, delegate(string i, object sender, AssetBase a) { UUID uuid = UUID.Zero; UUID.TryParse(i, out uuid); cb(uuid, a); }); } public LSL_String llGetNumberOfNotecardLines(string name) { m_host.AddScriptLPS(1); TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); UUID assetID = UUID.Zero; if (!UUID.TryParse(name, out assetID)) { foreach (TaskInventoryItem item in itemsDictionary.Values) { if (item.Type == 7 && item.Name == name) { assetID = item.AssetID; break; } } } if (assetID == UUID.Zero) { // => complain loudly, as specified by the LSL docs ShoutError("Notecard '" + name + "' could not be found."); return UUID.Zero.ToString(); } // was: UUID tid = tid = AsyncCommands. UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, assetID.ToString()); if (NotecardCache.IsCached(assetID)) { AsyncCommands. DataserverPlugin.DataserverReply(assetID.ToString(), NotecardCache.GetLines(assetID).ToString()); ScriptSleep(100); return tid.ToString(); } WithNotecard(assetID, delegate (UUID id, AssetBase a) { if (a == null || a.Type != 7) { ShoutError("Notecard '" + name + "' could not be found."); return; } System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding(); string data = enc.GetString(a.Data); //m_log.Debug(data); NotecardCache.Cache(id, data); AsyncCommands. DataserverPlugin.DataserverReply(id.ToString(), NotecardCache.GetLines(id).ToString()); }); ScriptSleep(100); return tid.ToString(); } public LSL_String llGetNotecardLine(string name, int line) { m_host.AddScriptLPS(1); TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); UUID assetID = UUID.Zero; if (!UUID.TryParse(name, out assetID)) { foreach (TaskInventoryItem item in itemsDictionary.Values) { if (item.Type == 7 && item.Name == name) { assetID = item.AssetID; break; } } } if (assetID == UUID.Zero) { // => complain loudly, as specified by the LSL docs ShoutError("Notecard '" + name + "' could not be found."); return UUID.Zero.ToString(); } // was: UUID tid = tid = AsyncCommands. UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, assetID.ToString()); if (NotecardCache.IsCached(assetID)) { AsyncCommands.DataserverPlugin.DataserverReply(assetID.ToString(), NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax)); ScriptSleep(100); return tid.ToString(); } WithNotecard(assetID, delegate (UUID id, AssetBase a) { if (a == null || a.Type != 7) { ShoutError("Notecard '" + name + "' could not be found."); return; } System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding(); string data = enc.GetString(a.Data); //m_log.Debug(data); NotecardCache.Cache(id, data); AsyncCommands.DataserverPlugin.DataserverReply(id.ToString(), NotecardCache.GetLine(id, line, m_notecardLineReadCharsMax)); }); ScriptSleep(100); return tid.ToString(); } public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules) { SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); if (obj == null) return; if (obj.OwnerID != m_host.OwnerID) return; SetPrimParams(obj, rules); } public LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules) { SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); if (obj == null) return new LSL_List(); if (obj.OwnerID != m_host.OwnerID) return new LSL_List(); return GetLinkPrimitiveParams(obj, rules); } } public class NotecardCache { protected class Notecard { public string[] text; public DateTime lastRef; } protected static Dictionary m_Notecards = new Dictionary(); public static void Cache(UUID assetID, string text) { CacheCheck(); lock (m_Notecards) { if (m_Notecards.ContainsKey(assetID)) return; Notecard nc = new Notecard(); nc.lastRef = DateTime.Now; nc.text = SLUtil.ParseNotecardToList(text).ToArray(); m_Notecards[assetID] = nc; } } public static bool IsCached(UUID assetID) { lock (m_Notecards) { return m_Notecards.ContainsKey(assetID); } } public static int GetLines(UUID assetID) { if (!IsCached(assetID)) return -1; lock (m_Notecards) { m_Notecards[assetID].lastRef = DateTime.Now; return m_Notecards[assetID].text.Length; } } public static string GetLine(UUID assetID, int line, int maxLength) { if (line < 0) return ""; string data; if (!IsCached(assetID)) return ""; lock (m_Notecards) { m_Notecards[assetID].lastRef = DateTime.Now; if (line >= m_Notecards[assetID].text.Length) return "\n\n\n"; data = m_Notecards[assetID].text[line]; if (data.Length > maxLength) data = data.Substring(0, maxLength); return data; } } public static void CacheCheck() { foreach (UUID key in new List(m_Notecards.Keys)) { Notecard nc = m_Notecards[key]; if (nc.lastRef.AddSeconds(30) < DateTime.Now) m_Notecards.Remove(key); } } } }