/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
namespace OpenSim.Region.ScriptEngine.Shared.Api
{
///
/// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
///
public class AsyncCommandManager
{
private static Thread cmdHandlerThread;
private static int cmdHandlerThreadCycleSleepms;
private static List m_Managers = new List();
public IScriptEngine m_ScriptEngine;
private Dataserver m_Dataserver;
private Timer m_Timer;
private HttpRequest m_HttpRequest;
private Listener m_Listener;
private SensorRepeat m_SensorRepeat;
private XmlRequest m_XmlRequest;
public Dataserver DataserverPlugin
{
get { return m_Dataserver; }
}
public Timer TimerPlugin
{
get { return m_Timer; }
}
public HttpRequest HttpRequestPlugin
{
get { return m_HttpRequest; }
}
public Listener ListenerPlugin
{
get { return m_Listener; }
}
public SensorRepeat SensorRepeatPlugin
{
get { return m_SensorRepeat; }
}
public XmlRequest XmlRequestPlugin
{
get { return m_XmlRequest; }
}
public AsyncCommandManager[] Managers
{
get { return m_Managers.ToArray(); }
}
public AsyncCommandManager(IScriptEngine _ScriptEngine)
{
m_ScriptEngine = _ScriptEngine;
if (!m_Managers.Contains(this))
m_Managers.Add(this);
ReadConfig();
// Create instances of all plugins
m_Dataserver = new Dataserver(this);
m_Timer = new Timer(this);
m_HttpRequest = new HttpRequest(this);
m_Listener = new Listener(this);
m_SensorRepeat = new SensorRepeat(this);
m_XmlRequest = new XmlRequest(this);
StartThread();
}
private static void StartThread()
{
if (cmdHandlerThread == null)
{
// Start the thread that will be doing the work
cmdHandlerThread = new Thread(CmdHandlerThreadLoop);
cmdHandlerThread.Name = "AsyncLSLCmdHandlerThread";
cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
cmdHandlerThread.IsBackground = true;
cmdHandlerThread.Start();
ThreadTracker.Add(cmdHandlerThread);
}
}
public void ReadConfig()
{
cmdHandlerThreadCycleSleepms = m_ScriptEngine.Config.GetInt("AsyncLLCommandLoopms", 100);
}
~AsyncCommandManager()
{
// Shut down thread
try
{
if (cmdHandlerThread != null)
{
if (cmdHandlerThread.IsAlive == true)
{
cmdHandlerThread.Abort();
//cmdHandlerThread.Join();
}
}
}
catch
{
}
}
private static void CmdHandlerThreadLoop()
{
while (true)
{
try
{
while (true)
{
Thread.Sleep(cmdHandlerThreadCycleSleepms);
foreach (AsyncCommandManager m in m_Managers)
{
m.DoOneCmdHandlerPass();
}
}
}
catch
{
}
}
}
public void DoOneCmdHandlerPass()
{
// Check timers
m_Timer.CheckTimerEvents();
// Check HttpRequests
m_HttpRequest.CheckHttpRequests();
// Check XMLRPCRequests
m_XmlRequest.CheckXMLRPCRequests();
// Check Listeners
m_Listener.CheckListeners();
// Check Sensors
m_SensorRepeat.CheckSenseRepeaterEvents();
// Check dataserver
m_Dataserver.ExpireRequests();
}
///
/// Remove a specific script (and all its pending commands)
///
///
///
public void RemoveScript(uint localID, LLUUID itemID)
{
// Remove a specific script
// Remove dataserver events
m_Dataserver.RemoveEvents(localID, itemID);
// Remove from: Timers
m_Timer.UnSetTimerEvents(localID, itemID);
// Remove from: HttpRequest
IHttpRequests iHttpReq =
m_ScriptEngine.World.RequestModuleInterface();
iHttpReq.StopHttpRequest(localID, itemID);
IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface();
comms.DeleteListener(itemID);
IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface();
xmlrpc.DeleteChannels(itemID);
xmlrpc.CancelSRDRequests(itemID);
// Remove Sensors
m_SensorRepeat.UnSetSenseRepeaterEvents(localID, itemID);
}
public Object[] GetSerializationData(LLUUID itemID)
{
List