/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* Original code: Tedd Hansen */ using System; using libsecondlife; using OpenSim.Framework; using OpenSim.Region.ScriptEngine.Common; using OpenSim.Region.ScriptEngine.Common.TRPC; namespace OpenSim.Region.ScriptEngine.RemoteServer { /// /// Handles events from OpenSim. Uses RemoteServer to send commands. /// [Serializable] internal class EventManager { // TODO: unused: System.Collections.Generic.Dictionary remoteScript = new System.Collections.Generic.Dictionary(); TCPClient m_TCPClient; TRPC_Remote RPC; int myScriptServerID; string remoteHost = "127.0.0.1"; int remotePort = 8010; private ScriptEngine myScriptEngine; public EventManager(ScriptEngine _ScriptEngine) { myScriptEngine = _ScriptEngine; m_TCPClient = new TCPClient(); RPC = new TRPC_Remote(m_TCPClient); RPC.ReceiveCommand += new TRPC_Remote.ReceiveCommandDelegate(RPC_ReceiveCommand); myScriptServerID = m_TCPClient.ConnectAndReturnID(remoteHost, remotePort); myScriptEngine.Log.Info("[RemoteEngine]: Hooking up to server events"); //myScriptEngine.World.EventManager.OnObjectGrab += touch_start; myScriptEngine.World.EventManager.OnRezScript += OnRezScript; //myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; } void RPC_ReceiveCommand(int ID, string Command, params object[] p) { myScriptEngine.Log.Info("[REMOTESERVER]: Received command: '" + Command + "'"); if (p != null) { for (int i = 0; i < p.Length; i++) { myScriptEngine.Log.Info("[REMOTESERVER]: Param " + i + ": " + p[i].ToString()); } } } public void OnRezScript(uint localID, LLUUID itemID, string script) { // WE ARE CREATING A NEW SCRIPT ... CREATE SCRIPT, GET A REMOTEID THAT WE MAP FROM LOCALID myScriptEngine.Log.Info("[RemoteEngine]: Creating new script (with connection)"); // Temp for now: We have one connection only - this is hardcoded in myScriptServerID RPC.SendCommand(myScriptServerID, "OnRezScript", localID, itemID.ToString(), script); //ScriptServerInterfaces.ServerRemotingObject obj = myScriptEngine.m_RemoteServer.Connect("localhost", 1234); //remoteScript.Add(localID, obj); //remoteScript[localID].Events().OnRezScript(localID, itemID, script); } public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) { //remoteScript[localID].Events.touch_start(localID, offsetPos, remoteClient); RPC.SendCommand(myScriptServerID, "touch_start", offsetPos, "How to transfer IClientAPI?"); } // PLACEHOLDERS -- CODE WILL CHANGE! //public void OnRemoveScript(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.OnRemoveScript(localID, itemID); //} //public void state_exit(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.state_exit(localID, itemID); //} //public void touch(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.touch(localID, itemID); //} //public void touch_end(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.touch_end(localID, itemID); //} //public void collision_start(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.collision_start(localID, itemID); //} //public void collision(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.collision(localID, itemID); //} //public void collision_end(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.collision_end(localID, itemID); //} //public void land_collision_start(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.land_collision_start(localID, itemID); //} //public void land_collision(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.land_collision(localID, itemID); //} //public void land_collision_end(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.land_collision_end(localID, itemID); //} //public void timer(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.timer(localID, itemID); //} //public void listen(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.listen(localID, itemID); //} //public void on_rez(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.on_rez(localID, itemID); //} //public void sensor(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.sensor(localID, itemID); //} //public void no_sensor(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.no_sensor(localID, itemID); //} //public void control(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.control(localID, itemID); //} //public void money(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.money(localID, itemID); //} //public void email(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.email(localID, itemID); //} //public void at_target(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.at_target(localID, itemID); //} //public void not_at_target(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.not_at_target(localID, itemID); //} //public void at_rot_target(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.at_rot_target(localID, itemID); //} //public void not_at_rot_target(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.not_at_rot_target(localID, itemID); //} //public void run_time_permissions(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.run_time_permissions(localID, itemID); //} //public void changed(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.changed(localID, itemID); //} //public void attach(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.attach(localID, itemID); //} //public void dataserver(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.dataserver(localID, itemID); //} //public void link_message(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.link_message(localID, itemID); //} //public void moving_start(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.moving_start(localID, itemID); //} //public void moving_end(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.moving_end(localID, itemID); //} //public void object_rez(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.object_rez(localID, itemID); //} //public void remote_data(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.remote_data(localID, itemID); //} //public void http_response(uint localID, LLUUID itemID) //{ // remoteScript[localID].Events.http_response(localID, itemID); //} } }