/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* Original code: Tedd Hansen */ using System; using System.Collections; using System.Collections.Generic; namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO { internal static class LSO_Struct { public struct Header { public UInt32 TM; public UInt32 IP; public UInt32 VN; public UInt32 BP; public UInt32 SP; public UInt32 HR; public UInt32 HP; public UInt32 CS; public UInt32 NS; public UInt32 CE; public UInt32 IE; public UInt32 ER; public UInt32 FR; public UInt32 SLR; public UInt32 GVR; public UInt32 GFR; public UInt32 PR; public UInt32 ESR; public UInt32 SR; public UInt64 NCE; public UInt64 NIE; public UInt64 NER; } public struct StaticBlock { public UInt32 Static_Chunk_Header_Size; public byte ObjectType; public byte Unknown; public byte[] BlockVariable; } /* Not actually a structure public struct StaticBlockVariable { public UInt32 Integer1; public UInt32 Float1; public UInt32 HeapPointer_String; public UInt32 HeapPointer_Key; public byte[] Vector_12; public byte[] Rotation_16; public UInt32 Pointer_List_Structure; } */ public struct HeapBlock { public Int32 DataBlockSize; public byte ObjectType; public UInt16 ReferenceCount; public byte[] Data; } public struct StateFrameBlock { public UInt32 StateCount; public StatePointerBlock[] StatePointer; } public struct StatePointerBlock { public UInt32 Location; public BitArray EventMask; public StateBlock StateBlock; } public struct StateBlock { public UInt32 StartPos; public UInt32 EndPos; public UInt32 HeaderSize; public byte Unknown; public StateBlockHandler[] StateBlockHandlers; } public struct StateBlockHandler { public UInt32 CodeChunkPointer; public UInt32 CallFrameSize; } public struct FunctionBlock { public UInt32 FunctionCount; public UInt32[] CodeChunkPointer; } public struct CodeChunk { public UInt32 CodeChunkHeaderSize; public string Comment; public List CodeChunkArguments; public byte EndMarker; public byte ReturnTypePos; public StaticBlock ReturnType; } public struct CodeChunkArgument { public byte FunctionReturnTypePos; public byte NullString; public StaticBlock FunctionReturnType; } } }