/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using log4net; using System; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.Environment.Scenes; using libsecondlife; using Nini.Config; using OpenSim.Region.ScriptEngine.Interfaces; using Amib.Threading; namespace OpenSim.Region.ScriptEngine.Interfaces { public interface IScriptEngine { // // An interface for a script API module to communicate with // the engine it's running under // Scene World { get; } IConfig Config { get; } Object AsyncCommands { get; } ILog Log { get; } string ScriptEngineName { get; } int MaxScriptQueue { get; } bool PostScriptEvent(LLUUID itemID, EventParams parms); bool PostObjectEvent(uint localID, EventParams parms); void ApiResetScript(LLUUID itemID); void ResetScript(LLUUID itemID); void SetScriptState(LLUUID itemID, bool state); bool GetScriptState(LLUUID itemID); void SetState(LLUUID itemID, string newState); int GetStartParameter(LLUUID itemID); IWorkItemResult QueueEventHandler(object parms); DetectParams GetDetectParams(LLUUID item, int number); } }