using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using libsecondlife;
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
///
/// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
///
class LSLLongCmdHandler
{
private Thread CmdHandlerThread;
private int CmdHandlerThreadCycleSleepms = 100;
private ScriptEngine myScriptEngine;
public LSLLongCmdHandler(ScriptEngine _ScriptEngine)
{
myScriptEngine = _ScriptEngine;
// Start the thread that will be doing the work
CmdHandlerThread = new Thread(CmdHandlerThreadLoop);
CmdHandlerThread.Name = "CmdHandlerThread";
CmdHandlerThread.Priority = ThreadPriority.BelowNormal;
CmdHandlerThread.IsBackground = true;
CmdHandlerThread.Start();
}
~LSLLongCmdHandler()
{
// Shut down thread
try
{
if (CmdHandlerThread != null)
{
if (CmdHandlerThread.IsAlive == true)
{
CmdHandlerThread.Abort();
CmdHandlerThread.Join();
}
}
}
catch { }
}
private void CmdHandlerThreadLoop()
{
while (true)
{
// Check timers
CheckTimerEvents();
// Sleep before next cycle
Thread.Sleep(CmdHandlerThreadCycleSleepms);
}
}
///
/// Remove a specific script (and all its pending commands)
///
///
///
public void RemoveScript(uint m_localID, LLUUID m_itemID)
{
// Remove a specific script
// Remove from: Timers
UnSetTimerEvents(m_localID, m_itemID);
}
//
// TIMER
//
private class TimerClass
{
public uint localID;
public LLUUID itemID;
public double interval;
public DateTime next;
}
private List Timers = new List();
private object ListLock = new object();
public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
{
Console.WriteLine("SetTimerEvent");
// Always remove first, in case this is a re-set
UnSetTimerEvents(m_localID, m_itemID);
if (sec == 0) // Disabling timer
return;
// Add to timer
TimerClass ts = new TimerClass();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = sec;
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
lock (ListLock)
{
Timers.Add(ts);
}
}
public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
{
// Remove from timer
lock (ListLock)
{
List NewTimers = new List();
foreach (TimerClass ts in Timers)
{
if (ts.localID != m_localID && ts.itemID != m_itemID)
{
NewTimers.Add(ts);
}
}
Timers.Clear();
Timers = NewTimers;
}
}
public void CheckTimerEvents()
{
// Nothing to do here?
if (Timers.Count == 0)
return;
lock (ListLock)
{
// Go through all timers
foreach (TimerClass ts in Timers)
{
// Time has passed?
if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
{
// Add it to queue
myScriptEngine.myEventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { });
// set next interval
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
}
}
} // lock
}
}
}