using System; using System.Collections.Generic; using System.Text; using System.Threading; using libsecondlife; namespace OpenSim.Region.ScriptEngine.DotNetEngine { /// /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc. /// class LSLLongCmdHandler { private Thread CmdHandlerThread; private int CmdHandlerThreadCycleSleepms = 100; private ScriptEngine myScriptEngine; public LSLLongCmdHandler(ScriptEngine _ScriptEngine) { myScriptEngine = _ScriptEngine; // Start the thread that will be doing the work CmdHandlerThread = new Thread(CmdHandlerThreadLoop); CmdHandlerThread.Name = "CmdHandlerThread"; CmdHandlerThread.Priority = ThreadPriority.BelowNormal; CmdHandlerThread.IsBackground = true; CmdHandlerThread.Start(); } ~LSLLongCmdHandler() { // Shut down thread try { if (CmdHandlerThread != null) { if (CmdHandlerThread.IsAlive == true) { CmdHandlerThread.Abort(); CmdHandlerThread.Join(); } } } catch { } } private void CmdHandlerThreadLoop() { while (true) { // Check timers CheckTimerEvents(); // Sleep before next cycle Thread.Sleep(CmdHandlerThreadCycleSleepms); } } /// /// Remove a specific script (and all its pending commands) /// /// /// public void RemoveScript(uint m_localID, LLUUID m_itemID) { // Remove a specific script // Remove from: Timers UnSetTimerEvents(m_localID, m_itemID); } // // TIMER // private class TimerClass { public uint localID; public LLUUID itemID; public double interval; public DateTime next; } private List Timers = new List(); private object ListLock = new object(); public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec) { Console.WriteLine("SetTimerEvent"); // Always remove first, in case this is a re-set UnSetTimerEvents(m_localID, m_itemID); if (sec == 0) // Disabling timer return; // Add to timer TimerClass ts = new TimerClass(); ts.localID = m_localID; ts.itemID = m_itemID; ts.interval = sec; ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); lock (ListLock) { Timers.Add(ts); } } public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID) { // Remove from timer lock (ListLock) { List NewTimers = new List(); foreach (TimerClass ts in Timers) { if (ts.localID != m_localID && ts.itemID != m_itemID) { NewTimers.Add(ts); } } Timers.Clear(); Timers = NewTimers; } } public void CheckTimerEvents() { // Nothing to do here? if (Timers.Count == 0) return; lock (ListLock) { // Go through all timers foreach (TimerClass ts in Timers) { // Time has passed? if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) { // Add it to queue myScriptEngine.myEventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { }); // set next interval ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); } } } // lock } } }