/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ /* Original code: Tedd Hansen */ using System; using System.Collections.Generic; using System.Text; using libsecondlife; using OpenSim.Framework.Interfaces; using OpenSim.Region.Environment.Scenes.Scripting; namespace OpenSim.Region.ScriptEngine.DotNetEngine { /// /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. /// [Serializable] class EventManager { private ScriptEngine myScriptEngine; public IScriptHost TEMP_OBJECT_ID; public EventManager(ScriptEngine _ScriptEngine) { myScriptEngine = _ScriptEngine; // TODO: HOOK EVENTS UP TO SERVER! //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Start"); // TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager // Hook up a test event to our test form myScriptEngine.Log.Verbose("ScriptEngine", "EventManager Hooking up dummy-event: touch_start"); // TODO: REPLACE THIS WITH A REAL TOUCH_START EVENT IN SERVER myScriptEngine.World.EventManager.OnObjectGrab += new OpenSim.Region.Environment.Scenes.EventManager.ObjectGrabDelegate(touch_start); //myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start); } public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) { // Add to queue for all scripts in ObjectID object //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start"); myScriptEngine.myEventQueueManager.AddToObjectQueue(TEMP_OBJECT_ID, "touch_start", new object[] { (int)0 }); } // TODO: Replace placeholders below // These needs to be hooked up to OpenSim during init of this class // then queued in EventQueueManager. // When queued in EventQueueManager they need to be LSL compatible (name and params) public void state_entry() { } public void state_exit() { } //public void touch_start() { } public void touch() { } public void touch_end() { } public void collision_start() { } public void collision() { } public void collision_end() { } public void land_collision_start() { } public void land_collision() { } public void land_collision_end() { } public void timer() { } public void listen() { } public void on_rez() { } public void sensor() { } public void no_sensor() { } public void control() { } public void money() { } public void email() { } public void at_target() { } public void not_at_target() { } public void at_rot_target() { } public void not_at_rot_target() { } public void run_time_permissions() { } public void changed() { } public void attach() { } public void dataserver() { } public void link_message() { } public void moving_start() { } public void moving_end() { } public void object_rez() { } public void remote_data() { } public void http_response() { } } }