/* * Copyright (C) 2007-2008, Jeff Thompson * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the copyright holder nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog { public class Functor : IUnifiable { public readonly Atom _name; public readonly object[] _args; public Functor(Atom name, object[] args) { if (args.Length <= 3) { if (args.Length == 0) throw new Exception("For arity 0 functor, just use name as an Atom"); else if (args.Length == 1) throw new Exception("For arity 1 functor, use Functor1"); else if (args.Length == 2) throw new Exception("For arity 2 functor, use Functor2"); else if (args.Length == 3) throw new Exception("For arity 3 functor, use Functor3"); else // (This shouldn't happen, but include it for completeness. throw new Exception("Cannot create a Functor of arity " + args.Length); } _name = name; _args = args; } public Functor(string name, object[] args) : this(Atom.a(name), args) { } /// /// Return an Atom, Functor1, Functor2, Functor3 or Functor depending on the /// length of args. /// Note that this is different than the Functor constructor which requires /// the length of args to be greater than 3. /// /// /// /// public static object make(Atom name, object[] args) { if (args.Length <= 0) return name; else if (args.Length == 1) return new Functor1(name, args[0]); else if (args.Length == 2) return new Functor2(name, args[0], args[1]); else if (args.Length == 3) return new Functor3(name, args[0], args[1], args[2]); else return new Functor(name, args); } /// /// Call the main make, first converting name to an Atom. /// /// /// /// public static object make(string name, object[] args) { return make(Atom.a(name), args); } public IEnumerable unify(object arg) { arg = YP.getValue(arg); if (arg is Functor) { Functor argFunctor = (Functor)arg; if (_name.Equals(argFunctor._name)) return YP.unifyArrays(_args, argFunctor._args); else return YP.fail(); } else if (arg is Variable) return ((Variable)arg).unify(this); else return YP.fail(); } public override string ToString() { string result = _name + "(" + YP.getValue(_args[0]); for (int i = 1; i < _args.Length; ++i) result += ", " + YP.getValue(_args[i]); result += ")"; return result; } public bool termEqual(object term) { term = YP.getValue(term); if (term is Functor) { Functor termFunctor = (Functor)term; if (_name.Equals(termFunctor._name) && _args.Length == termFunctor._args.Length) { for (int i = 0; i < _args.Length; ++i) { if (!YP.termEqual(_args[i], termFunctor._args[i])) return false; } return true; } } return false; } public bool lessThan(Functor functor) { // Do the equal check first since it is faster. if (!_name.Equals(functor._name)) return _name.lessThan(functor._name); if (_args.Length != functor._args.Length) return _args.Length < functor._args.Length; for (int i = 0; i < _args.Length; ++i) { if (!YP.termEqual(_args[i], functor._args[i])) return YP.termLessThan(_args[i], functor._args[i]); } return false; } public bool ground() { for (int i = 0; i < _args.Length; ++i) { if (!YP.ground(_args[i])) return false; } return true; } public void addUniqueVariables(List variableSet) { for (int i = 0; i < _args.Length; ++i) YP.addUniqueVariables(_args[i], variableSet); } public object makeCopy(Variable.CopyStore copyStore) { object[] argsCopy = new object[_args.Length]; for (int i = 0; i < _args.Length; ++i) argsCopy[i] = YP.makeCopy(_args[i], copyStore); return new Functor(_name, argsCopy); } } }