using System; using System.Collections.Generic; using System.Text; using libsecondlife; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes.Scripting; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler; using OpenSim.Region.ScriptEngine.Common; using OpenSim.Framework.Console; using OpenSim.Framework.Utilities; using System.Runtime.Remoting.Lifetime; namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler { /// /// Contains all LSL ll-functions. This class will be in Default AppDomain. /// public class LSL_BuiltIn_Commands: MarshalByRefObject, LSL_BuiltIn_Commands_Interface { private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); private ScriptEngine m_ScriptEngine; private SceneObjectPart m_host; private uint m_localID; private LLUUID m_itemID; public LSL_BuiltIn_Commands(ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID) { m_ScriptEngine = ScriptEngine; m_host = host; m_localID = localID; m_itemID = itemID; //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]"); } private string m_state = "default"; public string State() { return m_state; } // Object never expires public override Object InitializeLifetimeService() { //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()"); // return null; ILease lease = (ILease)base.InitializeLifetimeService(); if (lease.CurrentState == LeaseState.Initial) { lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); // lease.RenewOnCallTime = TimeSpan.FromSeconds(2); } return lease; } public Scene World { get { return m_ScriptEngine.World; } } //These are the implementations of the various ll-functions used by the LSL scripts. //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07 public double llSin(double f) { return (double)Math.Sin(f); } public double llCos(double f) { return (double)Math.Cos(f); } public double llTan(double f) { return (double)Math.Tan(f); } public double llAtan2(double x, double y) { return (double)Math.Atan2(y, x); } public double llSqrt(double f) { return (double)Math.Sqrt(f); } public double llPow(double fbase, double fexponent) { return (double)Math.Pow(fbase, fexponent); } public int llAbs(int i) { return (int)Math.Abs(i); } public double llFabs(double f) { return (double)Math.Abs(f); } public double llFrand(double mag) { lock (Util.RandomClass) { return Util.RandomClass.Next((int)mag); } } public int llFloor(double f) { return (int)Math.Floor(f); } public int llCeil(double f) { return (int)Math.Ceiling(f); } public int llRound(double f) { return (int)Math.Round(f, 3); } //This next group are vector operations involving squaring and square root. ckrinke public double llVecMag(LSL_Types.Vector3 v) { return (v.X*v.X + v.Y*v.Y + v.Z*v.Z); } public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v) { double mag = v.X * v.X + v.Y * v.Y + v.Z * v.Z; LSL_Types.Vector3 nor = new LSL_Types.Vector3(); nor.X = v.X / mag; nor.Y = v.Y / mag; nor.Z = v.Z / mag; return nor; } public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b) { double dx = a.X - b.X; double dy = a.Y - b.Y; double dz = a.Z - b.Z; return Math.Sqrt(dx * dx + dy * dy + dz * dz); } //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r) { //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.X * r.X, r.Y * r.Y, r.Z * r.Z, r.R * r.R); double m = (t.X + t.Y + t.Z + t.R); if (m == 0) return new LSL_Types.Vector3(); double n = 2 * (r.Y * r.R + r.X * r.Z); double p = m * m - n * n; if (p > 0) return new LSL_Types.Vector3(Math.Atan2(2.0 * (r.X*r.R - r.Y*r.Z),(-t.X - t.Y + t.Z + t.R)), Math.Atan2(n,Math.Sqrt(p)), Math.Atan2(2.0 * (r.Z*r.R - r.X*r.Y),( t.X - t.Y - t.Z + t.R))); else if(n>0) return new LSL_Types.Vector3( 0.0, Math.PI/2, Math.Atan2((r.Z*r.R + r.X*r.Y), 0.5 - t.X - t.Z)); else return new LSL_Types.Vector3( 0.0, -Math.PI/2, Math.Atan2((r.Z*r.R + r.X*r.Y), 0.5 - t.X - t.Z)); } public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v) { //this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07 float err = 0.00001f; double ax = Math.Sin(v.X / 2); double aw = Math.Cos(v.X / 2); double by = Math.Sin(v.Y / 2); double bw = Math.Cos(v.Y / 2); double cz = Math.Sin(v.Z / 2); double cw = Math.Cos(v.Z / 2); LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw); LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw); LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw); LSL_Types.Quaternion a = new LSL_Types.Quaternion(); //This multiplication doesnt compile, yet. a = a1 * a2 * a3; LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax * bw * cw + aw * by * cz, aw * by * cw - ax * bw * cz, aw * bw * cz + ax * by * cw, aw * bw * cw - ax * by * cz); LSL_Types.Quaternion c = new LSL_Types.Quaternion(); //This addition doesnt compile yet c = a + b; LSL_Types.Quaternion d = new LSL_Types.Quaternion(); //This addition doesnt compile yet d = a - b; if ((Math.Abs(c.X) > err && Math.Abs(d.X) > err) || (Math.Abs(c.Y) > err && Math.Abs(d.Y) > err) || (Math.Abs(c.Z) > err && Math.Abs(d.Z) > err) || (Math.Abs(c.R) > err && Math.Abs(d.R) > err)) { //return a new Quaternion that is null until I figure this out // return b; // return a; } return new LSL_Types.Quaternion(); } public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up) { return new LSL_Types.Quaternion(); } public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r) { return new LSL_Types.Vector3(); } public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r) { return new LSL_Types.Vector3(); } public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r) { return new LSL_Types.Vector3(); } public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end) { return new LSL_Types.Quaternion(); } public void llWhisper(int channelID, string text) { //type for whisper is 0 World.SimChat(Helpers.StringToField(text), 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID); } public void llSay(int channelID, string text) { //type for say is 1 World.SimChat(Helpers.StringToField(text), 1, m_host.AbsolutePosition, m_host.Name, m_host.UUID); } public void llShout(int channelID, string text) { //type for shout is 2 World.SimChat(Helpers.StringToField(text), 2, m_host.AbsolutePosition, m_host.Name, m_host.UUID); } public int llListen(int channelID, string name, string ID, string msg) { return 0; } public void llListenControl(int number, int active) { return; } public void llListenRemove(int number) { return; } public void llSensor(string name, string id, int type, double range, double arc) { return; } public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { return; } public void llSensorRemove() { return; } public string llDetectedName(int number) { return ""; } public string llDetectedKey(int number) { return ""; } public string llDetectedOwner(int number) { return ""; } public int llDetectedType(int number) { return 0; } public LSL_Types.Vector3 llDetectedPos(int number) { return new LSL_Types.Vector3(); } public LSL_Types.Vector3 llDetectedVel(int number) { return new LSL_Types.Vector3(); } public LSL_Types.Vector3 llDetectedGrab(int number) { return new LSL_Types.Vector3(); } public LSL_Types.Quaternion llDetectedRot(int number) { return new LSL_Types.Quaternion(); } public int llDetectedGroup(int number) { return 0; } public int llDetectedLinkNumber(int number) { return 0; } public void llDie() { return; } public double llGround(LSL_Types.Vector3 offset) { return 0; } public double llCloud(LSL_Types.Vector3 offset) { return 0; } public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); } public void llSetStatus(int status, int value) { return; } public int llGetStatus(int status) { return 0; } public void llSetScale(LSL_Types.Vector3 scale) { // TODO: this needs to trigger a persistance save as well LLVector3 tmp = m_host.Scale; tmp.X = (float)scale.X; tmp.Y = (float)scale.Y; tmp.Z = (float)scale.Z; m_host.Scale = tmp; return; } public LSL_Types.Vector3 llGetScale() { return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z); } public void llSetColor(LSL_Types.Vector3 color, int face) { return; } public double llGetAlpha(int face) { return 0; } public void llSetAlpha(double alpha, int face) { return; } public LSL_Types.Vector3 llGetColor(int face) { return new LSL_Types.Vector3(); } public void llSetTexture(string texture, int face) { return; } public void llScaleTexture(double u, double v, int face) { return; } public void llOffsetTexture(double u, double v, int face) { return; } public void llRotateTexture(double rotation, int face) { return; } public string llGetTexture(int face) { return ""; } public void llSetPos(LSL_Types.Vector3 pos) { return; } public LSL_Types.Vector3 llGetPos() { throw new NotImplementedException("llGetPos"); // return m_host.AbsolutePosition; } public LSL_Types.Vector3 llGetLocalPos() { return new LSL_Types.Vector3(); } public void llSetRot(LSL_Types.Quaternion rot) { } public LSL_Types.Quaternion llGetRot() { return new LSL_Types.Quaternion(); } public LSL_Types.Quaternion llGetLocalRot() { return new LSL_Types.Quaternion(); } public void llSetForce(LSL_Types.Vector3 force, int local) { } public LSL_Types.Vector3 llGetForce() { return new LSL_Types.Vector3(); } public int llTarget(LSL_Types.Vector3 position, double range) { return 0; } public void llTargetRemove(int number) { } public int llRotTarget(LSL_Types.Quaternion rot, double error) { return 0; } public void llRotTargetRemove(int number) { } public void llMoveToTarget(LSL_Types.Vector3 target, double tau) { } public void llStopMoveToTarget() { } public void llApplyImpulse(LSL_Types.Vector3 force, int local) { } public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local) { } public void llSetTorque(LSL_Types.Vector3 torque, int local) { } public LSL_Types.Vector3 llGetTorque() { return new LSL_Types.Vector3(); } public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local) { } public LSL_Types.Vector3 llGetVel() { return new LSL_Types.Vector3(); } public LSL_Types.Vector3 llGetAccel() { return new LSL_Types.Vector3(); } public LSL_Types.Vector3 llGetOmega() { return new LSL_Types.Vector3(); } public double llGetTimeOfDay() { return 0; } public double llGetWallclock() { return DateTime.Now.TimeOfDay.TotalSeconds; } public double llGetTime() { return 0; } public void llResetTime() { } public double llGetAndResetTime() { return 0; } public void llSound() { } public void llPlaySound(string sound, double volume) { } public void llLoopSound(string sound, double volume) { } public void llLoopSoundMaster(string sound, double volume) { } public void llLoopSoundSlave(string sound, double volume) { } public void llPlaySoundSlave(string sound, double volume) { } public void llTriggerSound(string sound, double volume) { } public void llStopSound() { } public void llPreloadSound(string sound) { } public string llGetSubString(string src, int start, int end) { return src.Substring(start, end); } public string llDeleteSubString(string src, int start, int end) {return "";} public string llInsertString(string dst, int position, string src) { return ""; } public string llToUpper(string src) { return src.ToUpper(); } public string llToLower(string src) { return src.ToLower(); } public int llGiveMoney(string destination, int amount) { return 0; } public void llMakeExplosion() { } public void llMakeFountain() { } public void llMakeSmoke() { } public void llMakeFire() { } public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) { } public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) { } public void llStopLookAt() { } public void llSetTimerEvent(double sec) { // Setting timer repeat m_ScriptEngine.m_LSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec); } public void llSleep(double sec) { System.Threading.Thread.Sleep((int)(sec * 1000)); } public double llGetMass() { return 0; } public void llCollisionFilter(string name, string id, int accept) { } public void llTakeControls(int controls, int accept, int pass_on) { } public void llReleaseControls() { } public void llAttachToAvatar(int attachment) { } public void llDetachFromAvatar() { } public void llTakeCamera() { } public void llReleaseCamera() { } public string llGetOwner() { return m_host.ObjectOwner.ToStringHyphenated(); } public void llInstantMessage(string user, string message) { } public void llEmail(string address, string subject, string message) { } public void llGetNextEmail(string address, string subject) { } public string llGetKey() { return m_host.UUID.ToStringHyphenated(); } public void llSetBuoyancy(double buoyancy) { } public void llSetHoverHeight(double height, int water, double tau) { } public void llStopHover() { } public void llMinEventDelay(double delay) { } public void llSoundPreload() { } public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping) { } public int llStringLength(string str) { if (str.Length > 0) { return str.Length; } else { return 0; } } public void llStartAnimation(string anim) { } public void llStopAnimation(string anim) { } public void llPointAt() { } public void llStopPointAt() { } public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain) { } public int llGetStartParameter() { return 0; } public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) { } public void llRequestPermissions(string agent, int perm) { } public string llGetPermissionsKey() { return ""; } public int llGetPermissions() { return 0; } public int llGetLinkNumber() { return 0; } public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face) { } public void llCreateLink(string target, int parent) { } public void llBreakLink(int linknum) { } public void llBreakAllLinks() { } public string llGetLinkKey(int linknum) { return ""; } public void llGetLinkName(int linknum) { } public int llGetInventoryNumber(int type) { return 0; } public string llGetInventoryName(int type, int number) { return ""; } public void llSetScriptState(string name, int run) { } public double llGetEnergy() { return 1.0f; } public void llGiveInventory(string destination, string inventory) { } public void llRemoveInventory(string item) { } public void llSetText(string text, LSL_Types.Vector3 color, double alpha) { // TEMP DISABLED UNTIL WE CAN AGREE UPON VECTOR/ROTATION FORMAT //m_host.SetText(text, color, alpha); } public double llWater(LSL_Types.Vector3 offset) { return 0; } public void llPassTouches(int pass) { } public string llRequestAgentData(string id, int data) { return ""; } public string llRequestInventoryData(string name) { return ""; } public void llSetDamage(double damage) { } public void llTeleportAgentHome(string agent) { } public void llModifyLand(int action, int brush) { } public void llCollisionSound(string impact_sound, double impact_volume) { } public void llCollisionSprite(string impact_sprite) { } public string llGetAnimation(string id) { return ""; } public void llResetScript() { } public void llMessageLinked(int linknum, int num, string str, string id) { } public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) { } public void llPassCollisions(int pass) { } public string llGetScriptName() { return ""; } public int llGetNumberOfSides() { return 0; } public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle) { return new LSL_Types.Quaternion(); } public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot) { return new LSL_Types.Vector3(); } public void llRot2Angle() { } public double llAcos(double val) { return (double)Math.Acos(val); } public double llAsin(double val) { return (double)Math.Asin(val); } public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b) { return 0; } public string llGetInventoryKey(string name) { return ""; } public void llAllowInventoryDrop(int add) { } public LSL_Types.Vector3 llGetSunDirection() { return new LSL_Types.Vector3(); } public LSL_Types.Vector3 llGetTextureOffset(int face) { return new LSL_Types.Vector3(); } public LSL_Types.Vector3 llGetTextureScale(int side) { return new LSL_Types.Vector3(); } public double llGetTextureRot(int side) { return 0; } public int llSubStringIndex(string source, string pattern) { return source.IndexOf(pattern); } public string llGetOwnerKey(string id) { return ""; } public LSL_Types.Vector3 llGetCenterOfMass() { return new LSL_Types.Vector3(); } public List llListSort(List src, int stride, int ascending) { //List nlist = src.Sort(); //if (ascending == 0) //{ //nlist.Reverse(); //} //return nlist; return new List(); ; } public int llGetListLength(List src) { return src.Count; } public int llList2Integer(List src, int index) { return Convert.ToInt32(src[index]); } public double llList2double(List src, int index) { return Convert.ToDouble(src[index]); } public float llList2Float(List src, int index) { return Convert.ToSingle(src[index]); } public string llList2String(List src, int index) { return src[index]; } public string llList2Key(List src, int index) { //return OpenSim.Framework.Types.ToStringHyphenated(src[index]); return ""; } public LSL_Types.Vector3 llList2Vector(List src, int index) { return new LSL_Types.Vector3(); } public LSL_Types.Quaternion llList2Rot(List src, int index) { return new LSL_Types.Quaternion(); } public List llList2List(List src, int start, int end) { return new List(); } public List llDeleteSubList(List src, int start, int end) { return new List(); } public int llGetListEntryType(List src, int index) { return 0; } public string llList2CSV(List src) { return ""; } public List llCSV2List(string src) { return new List(); } public List llListRandomize(List src, int stride) { return new List(); } public List llList2ListStrided(List src, int start, int end, int stride) { return new List(); } public LSL_Types.Vector3 llGetRegionCorner() { return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0); } public List llListInsertList(List dest, List src, int start) { return new List(); } public int llListFindList(List src, List test) { return 0; } public string llGetObjectName() { return m_host.Name; } public void llSetObjectName(string name) { m_host.Name = name; } public string llGetDate() { DateTime date = DateTime.Now.ToUniversalTime(); string result = date.ToString("yyyy-MM-dd"); return result; } public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir) { return 0; } public int llGetAgentInfo(string id) { return 0; } public void llAdjustSoundVolume(double volume) { } public void llSetSoundQueueing(int queue) { } public void llSetSoundRadius(double radius) { } public string llKey2Name(string id) { return ""; } public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { } public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west) { } public void llEjectFromLand(string pest) { } public void llParseString2List() { } public int llOverMyLand(string id) { return 0; } public string llGetLandOwnerAt(LSL_Types.Vector3 pos) { return ""; } public string llGetNotecardLine(string name, int line) { return ""; } public LSL_Types.Vector3 llGetAgentSize(string id) { return new LSL_Types.Vector3(); } public int llSameGroup(string agent) { return 0; } public void llUnSit(string id) { } public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); } public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); } public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); } public int llGetAttached() { return 0; } public int llGetFreeMemory() { return 0; } public string llGetRegionName() { return World.RegionInfo.RegionName; } public double llGetRegionTimeDilation() { return 1.0f; } public double llGetRegionFPS() { return 10.0f; } public void llParticleSystem(List rules) { } public void llGroundRepel(double height, int water, double tau) { } public void llGiveInventoryList() { } public void llSetVehicleType(int type) { } public void llSetVehicledoubleParam(int param, double value) { } public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec) { } public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot) { } public void llSetVehicleFlags(int flags) { } public void llRemoveVehicleFlags(int flags) { } public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot) { } public string llAvatarOnSitTarget() { return ""; } public void llAddToLandPassList(string avatar, double hours) { } public void llSetTouchText(string text) { m_host.TouchName = text; } public void llSetSitText(string text) { m_host.SitName = text; } public void llSetCameraEyeOffset(LSL_Types.Vector3 offset) { } public void llSetCameraAtOffset(LSL_Types.Vector3 offset) { } public void llDumpList2String() { } public void llScriptDanger(LSL_Types.Vector3 pos) { } public void llDialog(string avatar, string message, List buttons, int chat_channel) { } public void llVolumeDetect(int detect) { } public void llResetOtherScript(string name) { } public int llGetScriptState(string name) { return 0; } public void llRemoteLoadScript() { } public void llSetRemoteScriptAccessPin(int pin) { } public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { } public void llOpenRemoteDataChannel() { } public string llSendRemoteData(string channel, string dest, int idata, string sdata) { return ""; } public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { } public void llCloseRemoteDataChannel(string channel) { } public string llMD5String(string src, int nonce) { return Util.Md5Hash(src + ":" + nonce.ToString()); } public void llSetPrimitiveParams(List rules) { } public string llStringToBase64(string str) { return ""; } public string llBase64ToString(string str) { return ""; } public void llXorBase64Strings() { } public void llRemoteDataSetRegion() { } public double llLog10(double val) { return (double)Math.Log10(val); } public double llLog(double val) { return (double)Math.Log(val); } public List llGetAnimationList(string id) { return new List(); } public void llSetParcelMusicURL(string url) { } public LSL_Types.Vector3 llGetRootPosition() { throw new NotImplementedException("llGetRootPosition"); //return m_root.AbsolutePosition; } public LSL_Types.Quaternion llGetRootRotation() { return new LSL_Types.Quaternion(); } public string llGetObjectDesc() { return m_host.Description; } public void llSetObjectDesc(string desc) { m_host.Description = desc; } public string llGetCreator() { return m_host.ObjectCreator.ToStringHyphenated(); } public string llGetTimestamp() { return ""; } public void llSetLinkAlpha(int linknumber, double alpha, int face) { } public int llGetNumberOfPrims() { return 0; } public string llGetNumberOfNotecardLines(string name) { return ""; } public List llGetBoundingBox(string obj) { return new List(); } public LSL_Types.Vector3 llGetGeometricCenter() { return new LSL_Types.Vector3(); } public void llGetPrimitiveParams() { } public string llIntegerToBase64(int number) { return ""; } public int llBase64ToInteger(string str) { return 0; } public double llGetGMTclock() { return DateTime.UtcNow.TimeOfDay.TotalSeconds; } public string llGetSimulatorHostname() { return System.Environment.MachineName; } public void llSetLocalRot(LSL_Types.Quaternion rot) { } public List llParseStringKeepNulls(string src, List seperators, List spacers) { return new List(); } public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Quaternion rot, int param) { } public int llGetObjectPermMask(int mask) { return 0; } public void llSetObjectPermMask(int mask, int value) { } public void llGetInventoryPermMask(string item, int mask) { } public void llSetInventoryPermMask(string item, int mask, int value) { } public string llGetInventoryCreator(string item) { return ""; } public void llOwnerSay(string msg) { } public void llRequestSimulatorData(string simulator, int data) { } public void llForceMouselook(int mouselook) { } public double llGetObjectMass(string id) { return 0; } public void llListReplaceList() { } public void llLoadURL(string avatar_id, string message, string url) { LLUUID avatarId = new LLUUID(avatar_id); m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message, url); } public void llParcelMediaCommandList(List commandList) { } public void llParcelMediaQuery() { } public int llModPow(int a, int b, int c) { Int64 tmp = 0; Int64 val = Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); return Convert.ToInt32(tmp); } public int llGetInventoryType(string name) { return 0; } public void llSetPayPrice(int price, List quick_pay_buttons) { } public LSL_Types.Vector3 llGetCameraPos() { return new LSL_Types.Vector3(); } public LSL_Types.Quaternion llGetCameraRot() { return new LSL_Types.Quaternion(); } public void llSetPrimURL() { } public void llRefreshPrimURL() { } public string llEscapeURL(string url) { try { return Uri.EscapeUriString(url); } catch (Exception ex) { return "llEscapeURL: " + ex.ToString(); } } public string llUnescapeURL(string url) { try { return Uri.UnescapeDataString(url); } catch (Exception ex) { return "llUnescapeURL: " + ex.ToString(); } } public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at) { } public void llAddToLandBanList(string avatar, double hours) { } public void llRemoveFromLandPassList(string avatar) { } public void llRemoveFromLandBanList(string avatar) { } public void llSetCameraParams(List rules) { } public void llClearCameraParams() { } public double llListStatistics(int operation, List src) { return 0; } public int llGetUnixTime() { return Util.UnixTimeSinceEpoch(); } public int llGetParcelFlags(LSL_Types.Vector3 pos) { return 0; } public int llGetRegionFlags() { return 0; } public string llXorBase64StringsCorrect(string str1, string str2) { return ""; } public void llHTTPRequest() { } public void llResetLandBanList() { } public void llResetLandPassList() { } public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { return 0; } public List llGetParcelPrimOwners(LSL_Types.Vector3 pos) { return new List(); } public int llGetObjectPrimCount(string object_id) { return 0; } public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) { return 0; } public List llGetParcelDetails(LSL_Types.Vector3 pos, List param) { return new List(); } // // OpenSim functions // public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer) { if (dynamicID == "") { IDynamicTextureManager textureManager = this.World.RequestModuleInterface(); LLUUID createdTexture = textureManager.AddDynamicTextureURL(World.RegionInfo.SimUUID, this.m_host.UUID, contentType, url, extraParams, timer); return createdTexture.ToStringHyphenated(); } else { //TODO update existing dynamic textures } return LLUUID.Zero.ToStringHyphenated(); } } }