/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Collections;
using System.Runtime.Remoting.Lifetime;
using System.Text;
using System.Threading;
using Axiom.Math;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
{
//
// !!!IMPORTANT!!!
//
// REMEMBER TO UPDATE http://opensimulator.org/wiki/LlFunction_implementation_status
//
///
/// Contains all LSL ll-functions. This class will be in Default AppDomain.
///
public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface
{
private ASCIIEncoding enc = new ASCIIEncoding();
private ScriptEngine m_ScriptEngine;
private SceneObjectPart m_host;
private uint m_localID;
private LLUUID m_itemID;
private bool throwErrorOnNotImplemented = true;
public LSL_BuiltIn_Commands(ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID)
{
m_ScriptEngine = ScriptEngine;
m_host = host;
m_localID = localID;
m_itemID = itemID;
//MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
}
private DateTime m_timer = DateTime.Now;
private string m_state = "default";
public string State()
{
return m_state;
}
// Object never expires
public override Object InitializeLifetimeService()
{
//Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()");
// return null;
ILease lease = (ILease) base.InitializeLifetimeService();
if (lease.CurrentState == LeaseState.Initial)
{
lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
// lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
}
return lease;
}
public Scene World
{
get { return m_ScriptEngine.World; }
}
//These are the implementations of the various ll-functions used by the LSL scripts.
//starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07
public double llSin(double f)
{
return (double) Math.Sin(f);
}
public double llCos(double f)
{
return (double) Math.Cos(f);
}
public double llTan(double f)
{
return (double) Math.Tan(f);
}
public double llAtan2(double x, double y)
{
return (double) Math.Atan2(y, x);
}
public double llSqrt(double f)
{
return (double) Math.Sqrt(f);
}
public double llPow(double fbase, double fexponent)
{
return (double) Math.Pow(fbase, fexponent);
}
public int llAbs(int i)
{
return (int) Math.Abs(i);
}
public double llFabs(double f)
{
return (double) Math.Abs(f);
}
public double llFrand(double mag)
{
lock (Util.RandomClass)
{
return Util.RandomClass.NextDouble() * mag;
}
}
public int llFloor(double f)
{
return (int) Math.Floor(f);
}
public int llCeil(double f)
{
return (int) Math.Ceiling(f);
}
public int llRound(double f)
{
return (int) Math.Round(f, 0);
}
//This next group are vector operations involving squaring and square root. ckrinke
public double llVecMag(LSL_Types.Vector3 v)
{
return (v.x*v.x + v.y*v.y + v.z*v.z);
}
public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v)
{
double mag = v.x*v.x + v.y*v.y + v.z*v.z;
LSL_Types.Vector3 nor = new LSL_Types.Vector3();
nor.x = v.x/mag;
nor.y = v.y/mag;
nor.z = v.z/mag;
return nor;
}
public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
{
double dx = a.x - b.x;
double dy = a.y - b.y;
double dz = a.z - b.z;
return Math.Sqrt(dx*dx + dy*dy + dz*dz);
}
//Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r)
{
//This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke
LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.x*r.x, r.y*r.y, r.z*r.z, r.s*r.s);
double m = (t.x + t.y + t.z + t.s);
if (m == 0) return new LSL_Types.Vector3();
double n = 2*(r.y*r.s + r.x*r.z);
double p = m*m - n*n;
if (p > 0)
return new LSL_Types.Vector3(Math.Atan2(2.0*(r.x*r.s - r.y*r.z), (-t.x - t.y + t.z + t.s)),
Math.Atan2(n, Math.Sqrt(p)),
Math.Atan2(2.0*(r.z*r.s - r.x*r.y), (t.x - t.y - t.z + t.s)));
else if (n > 0)
return new LSL_Types.Vector3(0.0, Math.PI/2, Math.Atan2((r.z*r.s + r.x*r.y), 0.5 - t.x - t.z));
else
return new LSL_Types.Vector3(0.0, -Math.PI/2, Math.Atan2((r.z*r.s + r.x*r.y), 0.5 - t.x - t.z));
}
public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
{
//this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07
float err = 0.00001f;
double ax = Math.Sin(v.x/2);
double aw = Math.Cos(v.x/2);
double by = Math.Sin(v.y/2);
double bw = Math.Cos(v.y/2);
double cz = Math.Sin(v.z/2);
double cw = Math.Cos(v.z/2);
LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw);
LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw);
LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw);
LSL_Types.Quaternion a = (a1 * a2) * a3;
//This multiplication doesnt compile, yet. a = a1 * a2 * a3;
LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax*bw*cw + aw*by*cz,
aw*by*cw - ax*bw*cz, aw*bw*cz + ax*by*cw,
aw*bw*cw - ax*by*cz);
LSL_Types.Quaternion c = new LSL_Types.Quaternion();
//This addition doesnt compile yet c = a + b;
LSL_Types.Quaternion d = new LSL_Types.Quaternion();
//This addition doesnt compile yet d = a - b;
if ((Math.Abs(c.x) > err && Math.Abs(d.x) > err) ||
(Math.Abs(c.y) > err && Math.Abs(d.y) > err) ||
(Math.Abs(c.z) > err && Math.Abs(d.z) > err) ||
(Math.Abs(c.s) > err && Math.Abs(d.s) > err))
{
return b;
//return a new Quaternion that is null until I figure this out
// return b;
// return a;
}
return a;
}
public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up)
{
return new LSL_Types.Quaternion();
}
public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r)
{
return new LSL_Types.Vector3();
}
public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r)
{
return new LSL_Types.Vector3();
}
public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r)
{
return new LSL_Types.Vector3();
}
public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
{
//A and B should both be normalized
double dotProduct = LSL_Types.Vector3.Dot(a, b);
LSL_Types.Vector3 crossProduct = LSL_Types.Vector3.Cross(a, b);
double magProduct = LSL_Types.Vector3.Mag(a) * LSL_Types.Vector3.Mag(b);
double angle = Math.Acos(dotProduct / magProduct);
LSL_Types.Vector3 axis = LSL_Types.Vector3.Norm(crossProduct);
double s = Math.Sin(angle / 2);
return new LSL_Types.Quaternion(axis.x * s, axis.y * s, axis.z * s, (float)Math.Cos(angle / 2));
}
public void llWhisper(int channelID, string text)
{
World.SimChat(Helpers.StringToField(text),
ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Whisper, channelID, m_host.Name, text);
}
public void llSay(int channelID, string text)
{
World.SimChat(Helpers.StringToField(text),
ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, channelID, m_host.Name, text);
}
public void llShout(int channelID, string text)
{
World.SimChat(Helpers.StringToField(text),
ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Shout, channelID, m_host.Name, text);
}
public int llListen(int channelID, string name, string ID, string msg)
{
if (ID == "")
{
ID = LLUUID.Zero.ToString();
}
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, ID, msg);
}
public void llListenControl(int number, int active)
{
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.ListenControl(number, active);
}
public void llListenRemove(int number)
{
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.ListenRemove(number);
}
public void llSensor(string name, string id, int type, double range, double arc)
{
NotImplemented("llSensor");
return;
}
public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
{
NotImplemented("llSensorRepeat");
return;
}
public void llSensorRemove()
{
NotImplemented("llSensorRemove");
return;
}
public string llDetectedName(int number)
{
NotImplemented("llDetectedName");
return "";
}
public string llDetectedKey(int number)
{
NotImplemented("llDetectedKey");
return "";
}
public string llDetectedOwner(int number)
{
NotImplemented("llDetectedOwner");
return "";
}
public int llDetectedType(int number)
{
NotImplemented("llDetectedType");
return 0;
}
public LSL_Types.Vector3 llDetectedPos(int number)
{
NotImplemented("llDetectedPos");
return new LSL_Types.Vector3();
}
public LSL_Types.Vector3 llDetectedVel(int number)
{
NotImplemented("llDetectedVel");
return new LSL_Types.Vector3();
}
public LSL_Types.Vector3 llDetectedGrab(int number)
{
NotImplemented("llDetectedGrab");
return new LSL_Types.Vector3();
}
public LSL_Types.Quaternion llDetectedRot(int number)
{
NotImplemented("llDetectedRot");
return new LSL_Types.Quaternion();
}
public int llDetectedGroup(int number)
{
NotImplemented("llDetectedGroup");
return 0;
}
public int llDetectedLinkNumber(int number)
{
NotImplemented("llDetectedLinkNumber");
return 0;
}
public void llDie()
{
World.DeleteSceneObjectGroup(m_host.ParentGroup);
return;
}
public double llGround(LSL_Types.Vector3 offset)
{
NotImplemented("llGround");
return 0;
}
public double llCloud(LSL_Types.Vector3 offset)
{
NotImplemented("llCloud");
return 0;
}
public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset)
{
NotImplemented("llWind");
return new LSL_Types.Vector3();
}
public void llSetStatus(int status, int value)
{
NotImplemented("llSetStatus");
return;
}
public int llGetStatus(int status)
{
NotImplemented("llGetStatus");
return 0;
}
public void llSetScale(LSL_Types.Vector3 scale)
{
// TODO: this needs to trigger a persistance save as well
LLVector3 tmp = m_host.Scale;
tmp.X = (float) scale.x;
tmp.Y = (float) scale.y;
tmp.Z = (float) scale.z;
m_host.Scale = tmp;
m_host.SendFullUpdateToAllClients();
return;
}
public LSL_Types.Vector3 llGetScale()
{
return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z);
}
public void llSetColor(LSL_Types.Vector3 color, int face)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
LLColor texcolor;
if (face > -1)
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[face].RGBA = texcolor;
m_host.UpdateTexture(tex);
return;
}
else if (face == -1)
{
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[i].RGBA = texcolor;
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.DefaultTexture.RGBA = texcolor;
}
m_host.UpdateTexture(tex);
return;
}
NotImplemented("llSetColor");
return;
}
public double llGetAlpha(int face)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
{
return (double)((tex.DefaultTexture.RGBA.A * 255) / 255);
}
if (face > -1)
{
return (double)((tex.GetFace((uint)face).RGBA.A * 255) / 255);
}
return 0;
}
public void llSetAlpha(double alpha, int face)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
LLColor texcolor;
if (face > -1)
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.FaceTextures[face].RGBA = texcolor;
m_host.UpdateTexture(tex);
return;
}
else if (face == -1)
{
for (int i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.FaceTextures[i].RGBA = texcolor;
}
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.DefaultTexture.RGBA = texcolor;
m_host.UpdateTexture(tex);
return;
}
NotImplemented("llSetAlpha");
return;
}
public LSL_Types.Vector3 llGetColor(int face)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
LLColor texcolor;
LSL_Types.Vector3 rgb;
if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
{
texcolor = tex.DefaultTexture.RGBA;
rgb.x = (255 - (texcolor.R * 255)) / 255;
rgb.y = (255 - (texcolor.G * 255)) / 255;
rgb.z = (255 - (texcolor.B * 255)) / 255;
return rgb;
}
if (face > -1)
{
texcolor = tex.GetFace((uint)face).RGBA;
rgb.x = (255 - (texcolor.R * 255)) / 255;
rgb.y = (255 - (texcolor.G * 255)) / 255;
rgb.z = (255 - (texcolor.B * 255)) / 255;
return rgb;
}
NotImplemented("llGetColor");
return new LSL_Types.Vector3();
}
public void llSetTexture(string texture, int face)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
if (face > -1)
{
LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
texface.TextureID = new LLUUID(texture);
tex.FaceTextures[face] = texface;
m_host.UpdateTexture(tex);
return;
}
else if (face == -1)
{
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
tex.FaceTextures[i].TextureID = new LLUUID(texture);
}
}
tex.DefaultTexture.TextureID = new LLUUID(texture);
m_host.UpdateTexture(tex);
return;
}
NotImplemented("llSetTexture");
return;
}
public void llScaleTexture(double u, double v, int face)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
if (face > -1)
{
LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
texface.RepeatU = (float)u;
texface.RepeatV = (float)v;
tex.FaceTextures[face] = texface;
m_host.UpdateTexture(tex);
return;
}
if (face == -1)
{
for (int i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
tex.FaceTextures[i].RepeatU = (float)u;
tex.FaceTextures[i].RepeatV = (float)v;
}
}
tex.DefaultTexture.RepeatU = (float)u;
tex.DefaultTexture.RepeatV = (float)v;
m_host.UpdateTexture(tex);
return;
}
NotImplemented("llScaleTexture");
return;
}
public void llOffsetTexture(double u, double v, int face)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
if (face > -1)
{
LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
texface.OffsetU = (float)u;
texface.OffsetV = (float)v;
tex.FaceTextures[face] = texface;
m_host.UpdateTexture(tex);
return;
}
if (face == -1)
{
for (int i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
tex.FaceTextures[i].OffsetU = (float)u;
tex.FaceTextures[i].OffsetV = (float)v;
}
}
tex.DefaultTexture.OffsetU = (float)u;
tex.DefaultTexture.OffsetV = (float)v;
m_host.UpdateTexture(tex);
return;
}
NotImplemented("llOffsetTexture");
return;
}
public void llRotateTexture(double rotation, int face)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
if (face > -1)
{
LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
texface.Rotation = (float)rotation;
tex.FaceTextures[face] = texface;
m_host.UpdateTexture(tex);
return;
}
if (face == -1)
{
for (int i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
tex.FaceTextures[i].Rotation = (float)rotation;
}
}
tex.DefaultTexture.Rotation = (float)rotation;
m_host.UpdateTexture(tex);
return;
}
NotImplemented("llRotateTexture");
return;
}
public string llGetTexture(int face)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
if (face == -1)
{
face = 0;
}
if (face > -1)
{
LLObject.TextureEntryFace texface;
texface = tex.GetFace((uint)face);
return texface.TextureID.ToString();
}
NotImplemented("llGetTexture");
return "";
}
public void llSetPos(LSL_Types.Vector3 pos)
{
if (m_host.ParentID != 0)
{
m_host.UpdateOffSet(new LLVector3((float) pos.x, (float) pos.y, (float) pos.z));
}
else
{
m_host.UpdateGroupPosition(new LLVector3((float) pos.x, (float) pos.y, (float) pos.z));
}
}
public LSL_Types.Vector3 llGetPos()
{
return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
m_host.AbsolutePosition.Y,
m_host.AbsolutePosition.Z);
}
public LSL_Types.Vector3 llGetLocalPos()
{
if (m_host.ParentID != 0)
{
return new LSL_Types.Vector3(m_host.OffsetPosition.X,
m_host.OffsetPosition.Y,
m_host.OffsetPosition.Z);
}
else
{
return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
m_host.AbsolutePosition.Y,
m_host.AbsolutePosition.Z);
}
}
public void llSetRot(LSL_Types.Quaternion rot)
{
m_host.UpdateRotation(new LLQuaternion((float) rot.x, (float) rot.y, (float) rot.z, (float) rot.s));
}
public LSL_Types.Quaternion llGetRot()
{
LLQuaternion q = m_host.RotationOffset;
return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
}
public LSL_Types.Quaternion llGetLocalRot()
{
NotImplemented("llGetLocalRot");
return new LSL_Types.Quaternion();
}
public void llSetForce(LSL_Types.Vector3 force, int local)
{
NotImplemented("llSetForce");
}
public LSL_Types.Vector3 llGetForce()
{
NotImplemented("llGetForce");
return new LSL_Types.Vector3();
}
public int llTarget(LSL_Types.Vector3 position, double range)
{
NotImplemented("llTarget");
return 0;
}
public void llTargetRemove(int number)
{
NotImplemented("llTargetRemove");
}
public int llRotTarget(LSL_Types.Quaternion rot, double error)
{
NotImplemented("llRotTarget");
return 0;
}
public void llRotTargetRemove(int number)
{
NotImplemented("llRotTargetRemove");
}
public void llMoveToTarget(LSL_Types.Vector3 target, double tau)
{
NotImplemented("llMoveToTarget");
}
public void llStopMoveToTarget()
{
NotImplemented("llStopMoveToTarget");
}
public void llApplyImpulse(LSL_Types.Vector3 force, int local)
{
NotImplemented("llApplyImpulse");
}
public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local)
{
NotImplemented("llApplyRotationalImpulse");
}
public void llSetTorque(LSL_Types.Vector3 torque, int local)
{
NotImplemented("llSetTorque");
}
public LSL_Types.Vector3 llGetTorque()
{
NotImplemented("llGetTorque");
return new LSL_Types.Vector3();
}
public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local)
{
NotImplemented("llSetForceAndTorque");
}
public LSL_Types.Vector3 llGetVel()
{
NotImplemented("llGetVel");
return new LSL_Types.Vector3();
}
public LSL_Types.Vector3 llGetAccel()
{
NotImplemented("llGetAccel");
return new LSL_Types.Vector3();
}
public LSL_Types.Vector3 llGetOmega()
{
NotImplemented("llGetOmega");
return new LSL_Types.Vector3();
}
public double llGetTimeOfDay()
{
NotImplemented("llGetTimeOfDay");
return 0;
}
public double llGetWallclock()
{
return DateTime.Now.TimeOfDay.TotalSeconds;
}
public double llGetTime()
{
TimeSpan ScriptTime = DateTime.Now - m_timer;
return (double)(ScriptTime.TotalMilliseconds / 1000);
}
public void llResetTime()
{
m_timer = DateTime.Now;
}
public double llGetAndResetTime()
{
TimeSpan ScriptTime = DateTime.Now - m_timer;
m_timer = DateTime.Now;
return (double)(ScriptTime.TotalMilliseconds / 1000);
}
public void llSound()
{
NotImplemented("llSound");
}
public void llPlaySound(string sound, double volume)
{
NotImplemented("llPlaySound");
}
public void llLoopSound(string sound, double volume)
{
NotImplemented("llLoopSound");
}
public void llLoopSoundMaster(string sound, double volume)
{
NotImplemented("llLoopSoundMaster");
}
public void llLoopSoundSlave(string sound, double volume)
{
NotImplemented("llLoopSoundSlave");
}
public void llPlaySoundSlave(string sound, double volume)
{
NotImplemented("llPlaySoundSlave");
}
public void llTriggerSound(string sound, double volume)
{
NotImplemented("llTriggerSound");
}
public void llStopSound()
{
NotImplemented("llStopSound");
}
public void llPreloadSound(string sound)
{
NotImplemented("llPreloadSound");
}
public string llGetSubString(string src, int start, int end)
{
return src.Substring(start, end);
}
public string llDeleteSubString(string src, int start, int end)
{
return src.Remove(start, end - start);
}
public string llInsertString(string dst, int position, string src)
{
return dst.Insert(position, src);
}
public string llToUpper(string src)
{
return src.ToUpper();
}
public string llToLower(string src)
{
return src.ToLower();
}
public int llGiveMoney(string destination, int amount)
{
NotImplemented("llGiveMoney");
return 0;
}
public void llMakeExplosion()
{
NotImplemented("llMakeExplosion");
}
public void llMakeFountain()
{
NotImplemented("llMakeFountain");
}
public void llMakeSmoke()
{
NotImplemented("llMakeSmoke");
}
public void llMakeFire()
{
NotImplemented("llMakeFire");
}
public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param)
{
NotImplemented("llRezObject");
}
public void llLookAt(LSL_Types.Vector3 target, double strength, double damping)
{
NotImplemented("llLookAt");
}
public void llStopLookAt()
{
NotImplemented("llStopLookAt");
}
public void llSetTimerEvent(double sec)
{
// Setting timer repeat
m_ScriptEngine.m_LSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec);
}
public void llSleep(double sec)
{
Thread.Sleep((int) (sec*1000));
}
public double llGetMass()
{
NotImplemented("llGetMass");
return 0;
}
public void llCollisionFilter(string name, string id, int accept)
{
NotImplemented("llCollisionFilter");
}
public void llTakeControls(int controls, int accept, int pass_on)
{
NotImplemented("llTakeControls");
}
public void llReleaseControls()
{
NotImplemented("llReleaseControls");
}
public void llAttachToAvatar(int attachment)
{
NotImplemented("llAttachToAvatar");
}
public void llDetachFromAvatar()
{
NotImplemented("llDetachFromAvatar");
}
public void llTakeCamera()
{
NotImplemented("llTakeCamera");
}
public void llReleaseCamera()
{
NotImplemented("llReleaseCamera");
}
public string llGetOwner()
{
return m_host.ObjectOwner.ToString();
}
public void llInstantMessage(string user, string message)
{
NotImplemented("llInstantMessage");
// We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
// InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent,
// but I don't think we have a list of scenes available from here.
// (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.)
// TODO: figure out values for client, fromSession, and imSessionID
// client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch());
}
public void llEmail(string address, string subject, string message)
{
NotImplemented("llEmail");
}
public void llGetNextEmail(string address, string subject)
{
NotImplemented("llGetNextEmail");
}
public string llGetKey()
{
return m_host.UUID.ToString();
}
public void llSetBuoyancy(double buoyancy)
{
NotImplemented("llSetBuoyancy");
}
public void llSetHoverHeight(double height, int water, double tau)
{
NotImplemented("llSetHoverHeight");
}
public void llStopHover()
{
NotImplemented("llStopHover");
}
public void llMinEventDelay(double delay)
{
NotImplemented("llMinEventDelay");
}
public void llSoundPreload()
{
NotImplemented("llSoundPreload");
}
public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping)
{
NotImplemented("llRotLookAt");
}
public int llStringLength(string str)
{
if (str.Length > 0)
{
return str.Length;
}
else
{
return 0;
}
}
public void llStartAnimation(string anim)
{
NotImplemented("llStartAnimation");
}
public void llStopAnimation(string anim)
{
NotImplemented("llStopAnimation");
}
public void llPointAt()
{
NotImplemented("llPointAt");
}
public void llStopPointAt()
{
NotImplemented("llStopPointAt");
}
public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain)
{
m_host.RotationalVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
m_host.AngularVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
m_host.ScheduleTerseUpdate();
m_host.SendTerseUpdateToAllClients();
//NotImplemented("llTargetOmega");
}
public int llGetStartParameter()
{
NotImplemented("llGetStartParameter");
return 0;
}
public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos)
{
NotImplemented("llGodLikeRezObject");
}
public void llRequestPermissions(string agent, int perm)
{
NotImplemented("llRequestPermissions");
}
public string llGetPermissionsKey()
{
NotImplemented("llGetPermissionsKey");
return "";
}
public int llGetPermissions()
{
NotImplemented("llGetPermissions");
return 0;
}
public int llGetLinkNumber()
{
return m_host.LinkNum;
}
public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face)
{
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
if (linknumber > -1)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
LLColor texcolor;
if (face > -1)
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[face].RGBA = texcolor;
part.UpdateTexture(tex);
return;
}
else if (face == -1)
{
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.DefaultTexture.RGBA = texcolor;
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[i].RGBA = texcolor;
}
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.DefaultTexture.RGBA = texcolor;
part.UpdateTexture(tex);
return;
}
return;
}
else if (linknumber == -1)
{
int num = m_host.ParentGroup.PrimCount;
for (int w = 0; w < num; w++)
{
linknumber = w;
part = m_host.ParentGroup.GetLinkNumPart(linknumber);
LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
LLColor texcolor;
if (face > -1)
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[face].RGBA = texcolor;
part.UpdateTexture(tex);
}
else if (face == -1)
{
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.DefaultTexture.RGBA = texcolor;
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[i].RGBA = texcolor;
}
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.DefaultTexture.RGBA = texcolor;
part.UpdateTexture(tex);
}
}
return;
}
else
{
NotImplemented("llSetLinkColor");
}
}
public void llCreateLink(string target, int parent)
{
NotImplemented("llCreateLink");
}
public void llBreakLink(int linknum)
{
NotImplemented("llBreakLink");
}
public void llBreakAllLinks()
{
NotImplemented("llBreakAllLinks");
}
public string llGetLinkKey(int linknum)
{
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
if (part != null)
{
return part.UUID.ToString();
}
else
{
return "00000000-0000-0000-0000-000000000000";
}
}
public string llGetLinkName(int linknum)
{
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
if (part != null)
{
return part.Name;
}
else
{
return "00000000-0000-0000-0000-000000000000";
}
}
public int llGetInventoryNumber(int type)
{
NotImplemented("llGetInventoryNumber");
return 0;
}
public string llGetInventoryName(int type, int number)
{
NotImplemented("llGetInventoryName");
return "";
}
public void llSetScriptState(string name, int run)
{
NotImplemented("llSetScriptState");
}
public double llGetEnergy()
{
return 1.0f;
}
public void llGiveInventory(string destination, string inventory)
{
NotImplemented("llGiveInventory");
}
public void llRemoveInventory(string item)
{
NotImplemented("llRemoveInventory");
}
public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
{
Vector3 av3 = new Vector3((float) color.x, (float) color.y, (float) color.z);
m_host.SetText(text, av3, alpha);
}
public double llWater(LSL_Types.Vector3 offset)
{
NotImplemented("llWater");
return 0;
}
public void llPassTouches(int pass)
{
NotImplemented("llPassTouches");
}
public string llRequestAgentData(string id, int data)
{
NotImplemented("llRequestAgentData");
return "";
}
public string llRequestInventoryData(string name)
{
NotImplemented("llRequestInventoryData");
return "";
}
public void llSetDamage(double damage)
{
NotImplemented("llSetDamage");
}
public void llTeleportAgentHome(string agent)
{
NotImplemented("llTeleportAgentHome");
}
public void llModifyLand(int action, int brush)
{
}
public void llCollisionSound(string impact_sound, double impact_volume)
{
NotImplemented("llCollisionSound");
}
public void llCollisionSprite(string impact_sprite)
{
NotImplemented("llCollisionSprite");
}
public string llGetAnimation(string id)
{
NotImplemented("llGetAnimation");
return "";
}
public void llResetScript()
{
m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID);
}
public void llMessageLinked(int linknum, int num, string str, string id)
{
}
public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local)
{
}
public void llPassCollisions(int pass)
{
}
public string llGetScriptName()
{
return "";
}
public int llGetNumberOfSides()
{
return 0;
}
public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle)
{
return new LSL_Types.Quaternion();
}
public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot)
{
return new LSL_Types.Vector3();
}
public void llRot2Angle()
{
}
public double llAcos(double val)
{
return (double) Math.Acos(val);
}
public double llAsin(double val)
{
return (double) Math.Asin(val);
}
public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b)
{
return 0;
}
public string llGetInventoryKey(string name)
{
return "";
}
public void llAllowInventoryDrop(int add)
{
}
public LSL_Types.Vector3 llGetSunDirection()
{
return new LSL_Types.Vector3();
}
public LSL_Types.Vector3 llGetTextureOffset(int face)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
LSL_Types.Vector3 offset;
if (face == -1)
{
face = 0;
}
offset.x = tex.GetFace((uint)face).OffsetU;
offset.y = tex.GetFace((uint)face).OffsetV;
offset.z = 0.0;
return offset;
}
public LSL_Types.Vector3 llGetTextureScale(int side)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
LSL_Types.Vector3 scale;
if (side == -1)
{
side = 0;
}
scale.x = tex.GetFace((uint)side).RepeatU;
scale.y = tex.GetFace((uint)side).RepeatV;
scale.z = 0.0;
return scale;
}
public double llGetTextureRot(int face)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
if (face == -1)
{
face = 0;
}
return tex.GetFace((uint)face).Rotation;
}
public int llSubStringIndex(string source, string pattern)
{
return source.IndexOf(pattern);
}
public string llGetOwnerKey(string id)
{
NotImplemented("llGetOwnerKey");
return "";
}
public LSL_Types.Vector3 llGetCenterOfMass()
{
NotImplemented("llGetCenterOfMass");
return new LSL_Types.Vector3();
}
public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending)
{
// SortedList sorted = new SortedList();
// Add chunks to an array
//int s = stride;
//if (s < 1)
// s = 1;
//int c = 0;
//LSL_Types.list chunk = new LSL_Types.list();
//string chunkString = "";
//foreach (string element in src)
//{
// c++;
// if (c > s)
// {
// sorted.Add(chunkString, chunk);
// chunkString = "";
// chunk = new LSL_Types.list();
// c = 0;
// }
// chunk.Add(element);
// chunkString += element.ToString();
//}
//if (chunk.Count > 0)
// sorted.Add(chunkString, chunk);
//LSL_Types.list ret = new LSL_Types.list();
//foreach (LSL_Types.list ls in sorted.Values)
//{
// ret.AddRange(ls);
//}
//if (ascending == LSL_BaseClass.TRUE)
// return ret;
//ret.Reverse();
//return ret;
NotImplemented("llListSort");
return new LSL_Types.list();
}
public int llGetListLength(LSL_Types.list src)
{
return src.Length;
}
public int llList2Integer(LSL_Types.list src, int index)
{
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return 0;
}
return Convert.ToInt32(src.Data[index]);
}
public double osList2Double(LSL_Types.list src, int index)
{
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return 0.0;
}
return Convert.ToDouble(src.Data[index]);
}
public double llList2Float(LSL_Types.list src, int index)
{
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return 0.0;
}
return Convert.ToSingle(src.Data[index]);
}
public string llList2String(LSL_Types.list src, int index)
{
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return "";
}
return src.Data[index].ToString();
}
public string llList2Key(LSL_Types.list src, int index)
{
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return "00000000-0000-0000-0000-000000000000";
}
//return OpenSim.Framework.ToString(src[index]);
LLUUID tmpkey;
if (LLUUID.TryParse(src.Data[index].ToString(), out tmpkey))
{
return tmpkey.ToString();
}
else
{
return "00000000-0000-0000-0000-000000000000";
}
}
public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index)
{
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return new LSL_Types.Vector3(0, 0, 0);
}
if (src.Data[index].GetType().ToString() == "OpenSim.Region.ScriptEngine.Common.LSL_Types+Vector3")
{
return (LSL_Types.Vector3)src.Data[index];
}
else
{
return new LSL_Types.Vector3(0,0,0);
}
}
public LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index)
{
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return new LSL_Types.Quaternion(0, 0, 0, 1);
}
if (src.Data[index].GetType().ToString() == "OpenSim.Region.ScriptEngine.Common.LSL_Types+Quaternion")
{
return (LSL_Types.Quaternion)src.Data[index];
}
else
{
return new LSL_Types.Quaternion(0, 0, 0, 1);
}
}
public LSL_Types.list llList2List(LSL_Types.list src, int start, int end)
{
return src.GetSublist(start, end);
}
public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end)
{
//LSL_Types.list ret = new LSL_Types.list(src);
//ret.RemoveRange(start, end - start);
//return ret;
// Just a hunch - needs testing
return src.GetSublist(end, start);
}
public int llGetListEntryType(LSL_Types.list src, int index)
{
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return 0;
}
switch (src.Data[index].GetType().ToString())
{
case "System.Int32":
return 1;
case "System.Double":
return 2;
case "System.String":
LLUUID tuuid;
if (LLUUID.TryParse(src.Data[index].ToString(),out tuuid))
{
return 3;
}
else
{
return 4;
}
case "OpenSim.Region.ScriptEngine.Common.LSL_Types+Vector3":
return 5;
case "OpenSim.Region.ScriptEngine.Common.LSL_Types+Quaternion":
return 6;
case "OpenSim.Region.ScriptEngine.Common.LSL_Types+list":
return 7;
default:
return 0;
}
}
public string llList2CSV(LSL_Types.list src)
{
string ret = "";
foreach (object o in src.Data)
{
ret = ret + o.ToString() + ",";
}
ret = ret.Substring(0, ret.Length - 2);
return ret;
}
public LSL_Types.list llCSV2List(string src)
{
return new LSL_Types.list(src.Split(",".ToCharArray()));
}
public LSL_Types.list llListRandomize(LSL_Types.list src, int stride)
{
//int s = stride;
//if (s < 1)
// s = 1;
// This is a cowardly way of doing it ;)
// TODO: Instead, randomize and check if random is mod stride or if it can not be, then array.removerange
//List tmp = new List();
// Add chunks to an array
//int c = 0;
//LSL_Types.list chunk = new LSL_Types.list();
//foreach (string element in src)
//{
// c++;
// if (c > s)
// {
// tmp.Add(chunk);
// chunk = new LSL_Types.list();
// c = 0;
// }
// chunk.Add(element);
//}
//if (chunk.Count > 0)
// tmp.Add(chunk);
// Decreate (<- what kind of word is that? :D ) array back into a list
//int rnd;
//LSL_Types.list ret = new LSL_Types.list();
//while (tmp.Count > 0)
//{
// rnd = Util.RandomClass.Next(tmp.Count);
// foreach (string str in tmp[rnd])
// {
// ret.Add(str);
// }
// tmp.RemoveAt(rnd);
//}
//return ret;
NotImplemented("llListRandomize");
return new LSL_Types.list();
}
public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride)
{
LSL_Types.list ret = new LSL_Types.list();
//int s = stride;
//if (s < 1)
// s = 1;
//int sc = s;
//for (int i = start; i < src.Count; i++)
//{
// sc--;
// if (sc == 0)
// {
// sc = s;
// // Addthis
// ret.Add(src[i]);
// }
// if (i == end)
// break;
//}
NotImplemented("llList2ListStrided");
return ret;
}
public LSL_Types.Vector3 llGetRegionCorner()
{
return new LSL_Types.Vector3(World.RegionInfo.RegionLocX*256, World.RegionInfo.RegionLocY*256, 0);
}
public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start)
{
return dest.GetSublist(0, start - 1) + src + dest.GetSublist(start, -1);
}
public int llListFindList(LSL_Types.list src, LSL_Types.list test)
{
//foreach (string s in test)
//{
// for (int ci = 0; ci < src.Count; ci++)
// {
// if (s == src[ci])
// return ci;
// }
//}
NotImplemented("llListFindList");
return -1;
}
public string llGetObjectName()
{
return m_host.Name;
}
public void llSetObjectName(string name)
{
m_host.Name = name;
}
public string llGetDate()
{
DateTime date = DateTime.Now.ToUniversalTime();
string result = date.ToString("yyyy-MM-dd");
return result;
}
public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir)
{
NotImplemented("llEdgeOfWorld");
return 0;
}
public int llGetAgentInfo(string id)
{
NotImplemented("llGetAgentInfo");
return 0;
}
public void llAdjustSoundVolume(double volume)
{
NotImplemented("llAdjustSoundVolume");
}
public void llSetSoundQueueing(int queue)
{
NotImplemented("llSetSoundQueueing");
}
public void llSetSoundRadius(double radius)
{
NotImplemented("llSetSoundRadius");
}
public string llKey2Name(string id)
{
NotImplemented("llKey2Name");
return "";
}
public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
{
NotImplemented("llSetTextureAnim");
}
public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east,
LSL_Types.Vector3 bottom_south_west)
{
NotImplemented("llTriggerSoundLimited");
}
public void llEjectFromLand(string pest)
{
NotImplemented("llEjectFromLand");
}
public void llParseString2List()
{
NotImplemented("llParseString2List");
}
public int llOverMyLand(string id)
{
NotImplemented("llOverMyLand");
return 0;
}
public string llGetLandOwnerAt(LSL_Types.Vector3 pos)
{
NotImplemented("llGetLandOwnerAt");
return "";
}
public string llGetNotecardLine(string name, int line)
{
NotImplemented("llGetNotecardLine");
return "";
}
public LSL_Types.Vector3 llGetAgentSize(string id)
{
NotImplemented("llGetAgentSize");
return new LSL_Types.Vector3();
}
public int llSameGroup(string agent)
{
NotImplemented("llSameGroup");
return 0;
}
public void llUnSit(string id)
{
NotImplemented("llUnSit");
}
public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset)
{
NotImplemented("llGroundSlope");
return new LSL_Types.Vector3();
}
public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset)
{
NotImplemented("llGroundNormal");
return new LSL_Types.Vector3();
}
public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset)
{
NotImplemented("llGroundContour");
return new LSL_Types.Vector3();
}
public int llGetAttached()
{
NotImplemented("llGetAttached");
return 0;
}
public int llGetFreeMemory()
{
NotImplemented("llGetFreeMemory");
return 0;
}
public string llGetRegionName()
{
return World.RegionInfo.RegionName;
}
public double llGetRegionTimeDilation()
{
return (double)World.TimeDilation;
}
public double llGetRegionFPS()
{
return 10.0f;
}
/* particle system rules should be coming into this routine as doubles, that is
rule[0] should be an integer from this list and rule[1] should be the arg
for the same integer. wiki.secondlife.com has most of this mapping, but some
came from http://www.caligari-designs.com/p4u2
We iterate through the list for 'Count' elements, incrementing by two for each
iteration and set the members of Primitive.ParticleSystem, one at a time.
*/
public enum PrimitiveRule : int
{
PSYS_PART_FLAGS = 0,
PSYS_PART_START_COLOR = 1,
PSYS_PART_START_ALPHA = 2,
PSYS_PART_END_COLOR = 3,
PSYS_PART_END_ALPHA = 4,
PSYS_PART_START_SCALE = 5,
PSYS_PART_END_SCALE = 6,
PSYS_PART_MAX_AGE = 7,
PSYS_SRC_ACCEL = 8,
PSYS_SRC_PATTERN = 9,
PSYS_SRC_TEXTURE = 12,
PSYS_SRC_BURST_RATE = 13,
PSYS_SRC_BURST_PART_COUNT = 15,
PSYS_SRC_BURST_RADIUS = 16,
PSYS_SRC_BURST_SPEED_MIN = 17,
PSYS_SRC_BURST_SPEED_MAX = 18,
PSYS_SRC_MAX_AGE = 19,
PSYS_SRC_TARGET_KEY = 20,
PSYS_SRC_OMEGA = 21,
PSYS_SRC_ANGLE_BEGIN = 22,
PSYS_SRC_ANGLE_END = 23
}
public void llParticleSystem(List