using System; using System.Collections.Generic; using System.Text; using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler; namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL { public class LSL_BaseClass : LSL_BuiltIn_Commands_Interface { public UInt32 State = 0; internal OpenSim.Region.Environment.Scenes.Scene World; public void Start(OpenSim.Region.Environment.Scenes.Scene _World, string FullScriptID) { World = _World; Common.SendToLog("OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass.Start() called. FullScriptID: " + FullScriptID); return; } // // IMPLEMENT THESE! // public float llSin(float f) { return 0; } public float llCos(float f) { return 0; } public float llTan(float f) { return 0; } public float llAtan2(float x, float y) { return 0; } public float llSqrt(float f) { return 0; } public float llPow(float fbase, float fexponent) { return 0; } public UInt32 llAbs(Int32 i) { return 0; } public float llFabs(float f) { return 0; } public float llFrand(float mag) { return 0; } public UInt32 llFloor(float f) { return 0; } public UInt32 llCeil(float f) { return 0; } public UInt32 llRound(float f) { return 0; } public float llVecMag(Axiom.Math.Vector3 v) { return 0; } public Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v) { return new Axiom.Math.Vector3(); } public float llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b) { return 0; } public Axiom.Math.Vector3 llRot2Euler(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } public Axiom.Math.Quaternion llEuler2Rot(Axiom.Math.Vector3 v) { return new Axiom.Math.Quaternion(); } public Axiom.Math.Quaternion llAxes2Rot(Axiom.Math.Vector3 fwd, Axiom.Math.Vector3 left, Axiom.Math.Vector3 up) { return new Axiom.Math.Quaternion(); } public Axiom.Math.Vector3 llRot2Fwd(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } public Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } public Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } public Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end) { return new Axiom.Math.Quaternion(); } public void llWhisper(UInt16 channelID, string text) { Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");"); Common.SendToLog("llWhisper Channel " + channelID + ", Text: \"" + text + "\""); } //public void llSay(UInt32 channelID, string text) public void llSay(object channelID, object text) { //TODO: DO SOMETHING USEFUL HERE Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");"); Common.SendToLog("llSay Channel " + (UInt32)channelID + ", Text: \"" + (string)text + "\""); } public void llShout(UInt16 channelID, string text) { return; } public UInt32 llListen(UInt16 channelID, string name, string ID, string msg) { return 0; } public void llListenControl(UInt32 number, UInt32 active) { return; } public void llListenRemove(UInt32 number) { return; } public void llSensor(string name, string id, UInt32 type, float range, float arc) { return; } public void llSensorRepeat(string name, string id, UInt32 type, float range, float arc, float rate) { return; } public void llSensorRemove() { return; } public string llDetectedName(UInt32 number) { return ""; } public string llDetectedKey(UInt32 number) { return ""; } public string llDetectedOwner(UInt32 number) { return ""; } public UInt32 llDetectedType(UInt32 number) { return 0; } public Axiom.Math.Vector3 llDetectedPos(UInt32 number) { return new Axiom.Math.Vector3(); } public Axiom.Math.Vector3 llDetectedVel(UInt32 number) { return new Axiom.Math.Vector3(); } public Axiom.Math.Vector3 llDetectedGrab(UInt32 number) { return new Axiom.Math.Vector3(); } public Axiom.Math.Quaternion llDetectedRot(UInt32 number) { return new Axiom.Math.Quaternion(); } public UInt32 llDetectedGroup(UInt32 number) { return 0; } public UInt32 llDetectedLinkNumber(UInt32 number) { return 0; } public void llDie() { return; } public float llGround(Axiom.Math.Vector3 offset) { return 0; } public float llCloud(Axiom.Math.Vector3 offset) { return 0; } public Axiom.Math.Vector3 llWind(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); } public void llSetStatus(UInt32 status, UInt32 value) { return; } public UInt32 llGetStatus(UInt32 status) { return 0; } public void llSetScale(Axiom.Math.Vector3 scale) { return; } public Axiom.Math.Vector3 llGetScale() { return new Axiom.Math.Vector3(); } public void llSetColor(Axiom.Math.Vector3 color, UInt32 face) { return; } public float llGetAlpha(UInt32 face) { return 0; } public void llSetAlpha(float alpha, UInt32 face) { return; } public Axiom.Math.Vector3 llGetColor(UInt32 face) { return new Axiom.Math.Vector3(); } public void llSetTexture(string texture, UInt32 face) { return; } public void llScaleTexture(float u, float v, UInt32 face) { return; } public void llOffsetTexture(float u, float v, UInt32 face) { return; } public void llRotateTexture(float rotation, UInt32 face) { return; } public string llGetTexture(UInt32 face) { return ""; } public void llSetPos(Axiom.Math.Vector3 pos) { return; } public Axiom.Math.Vector3 llGetPos() { return new Axiom.Math.Vector3(); } public Axiom.Math.Vector3 llGetLocalPos() { return new Axiom.Math.Vector3(); } public void llSetRot(Axiom.Math.Quaternion rot) { } public Axiom.Math.Quaternion llGetRot() { return new Axiom.Math.Quaternion(); } public Axiom.Math.Quaternion llGetLocalRot() { return new Axiom.Math.Quaternion(); } public void llSetForce(Axiom.Math.Vector3 force, Int32 local) { } public Axiom.Math.Vector3 llGetForce() { return new Axiom.Math.Vector3(); } public Int32 llTarget(Axiom.Math.Vector3 position, float range) { return 0; } public void llTargetRemove(Int32 number) { } public Int32 llRotTarget(Axiom.Math.Quaternion rot, float error) { return 0; } public void llRotTargetRemove(Int32 number) { } public void llMoveToTarget(Axiom.Math.Vector3 target, float tau) { } public void llStopMoveToTarget() { } public void llApplyImpulse(Axiom.Math.Vector3 force, Int32 local) { } public void llApplyRotationalImpulse(Axiom.Math.Vector3 force, Int32 local) { } public void llSetTorque(Axiom.Math.Vector3 torque, Int32 local) { } public Axiom.Math.Vector3 llGetTorque() { return new Axiom.Math.Vector3(); } public void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, Int32 local) { } public Axiom.Math.Vector3 llGetVel() { return new Axiom.Math.Vector3(); } public Axiom.Math.Vector3 llGetAccel() { return new Axiom.Math.Vector3(); } public Axiom.Math.Vector3 llGetOmega() { return new Axiom.Math.Vector3(); } public float llGetTimeOfDay() { return 0; } public float llGetWallclock() { return 0; } public float llGetTime() { return 0; } public void llResetTime() { } public float llGetAndResetTime() { return 0; } public void llSound() { } public void llPlaySound(string sound, float volume) { } public void llLoopSound(string sound, float volume) { } public void llLoopSoundMaster(string sound, float volume) { } public void llLoopSoundSlave(string sound, float volume) { } public void llPlaySoundSlave(string sound, float volume) { } public void llTriggerSound(string sound, float volume) { } public void llStopSound() { } public void llPreloadSound(string sound) { } public void llGetSubString(string src, Int32 start, Int32 end) { } public string llDeleteSubString(string src, Int32 start, Int32 end) { return ""; } public void llInsertString(string dst, Int32 position, string src) { } public string llToUpper(string source) { return ""; } public string llToLower(string source) { return ""; } public Int32 llGiveMoney(string destination, Int32 amount) { return 0; } public void llMakeExplosion() { } public void llMakeFountain() { } public void llMakeSmoke() { } public void llMakeFire() { } public void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, Int32 param) { } public void llLookAt(Axiom.Math.Vector3 target, float strength, float damping) { } public void llStopLookAt() { } public void llSetTimerEvent(float sec) { } public void llSleep(float sec) { } public float llGetMass() { return 0; } public void llCollisionFilter(string name, string id, Int32 accept) { } public void llTakeControls(Int32 controls, Int32 accept, Int32 pass_on) { } public void llReleaseControls() { } public void llAttachToAvatar(Int32 attachment) { } public void llDetachFromAvatar() { } public void llTakeCamera() { } public void llReleaseCamera() { } public string llGetOwner() { return ""; } public void llInstantMessage(string user, string message) { } public void llEmail(string address, string subject, string message) { } public void llGetNextEmail(string address, string subject) { } public string llGetKey() { return ""; } public void llSetBuoyancy(float buoyancy) { } public void llSetHoverHeight(float height, Int32 water, float tau) { } public void llStopHover() { } public void llMinEventDelay(float delay) { } public void llSoundPreload() { } public void llRotLookAt(Axiom.Math.Quaternion target, float strength, float damping) { } public Int32 llStringLength(string str) { return 0; } public void llStartAnimation(string anim) { } public void llStopAnimation(string anim) { } public void llPointAt() { } public void llStopPointAt() { } public void llTargetOmega(Axiom.Math.Vector3 axis, float spinrate, float gain) { } public Int32 llGetStartParameter() { return 0; } public void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos) { } public void llRequestPermissions(string agent, Int32 perm) { } public string llGetPermissionsKey() { return ""; } public Int32 llGetPermissions() { return 0; } public Int32 llGetLinkNumber() { return 0; } public void llSetLinkColor(Int32 linknumber, Axiom.Math.Vector3 color, Int32 face) { } public void llCreateLink(string target, Int32 parent) { } public void llBreakLink(Int32 linknum) { } public void llBreakAllLinks() { } public string llGetLinkKey(Int32 linknum) { return ""; } public void llGetLinkName(Int32 linknum) { } public Int32 llGetInventoryNumber(Int32 type) { return 0; } public string llGetInventoryName(Int32 type, Int32 number) { return ""; } public void llSetScriptState(string name, Int32 run) { } public float llGetEnergy() { return 0; } public void llGiveInventory(string destination, string inventory) { } public void llRemoveInventory(string item) { } public void llSetText(string text, Axiom.Math.Vector3 color, float alpha) { } public float llWater(Axiom.Math.Vector3 offset) { return 0; } public void llPassTouches(Int32 pass) { } public string llRequestAgentData(string id, Int32 data) { return ""; } public string llRequestInventoryData(string name) { return ""; } public void llSetDamage(float damage) { } public void llTeleportAgentHome(string agent) { } public void llModifyLand(Int32 action, Int32 brush) { } public void llCollisionSound(string impact_sound, float impact_volume) { } public void llCollisionSprite(string impact_sprite) { } public string llGetAnimation(string id) { return ""; } public void llResetScript() { } public void llMessageLinked(Int32 linknum, Int32 num, string str, string id) { } public void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, Int32 local) { } public void llPassCollisions(Int32 pass) { } public string llGetScriptName() { return ""; } public Int32 llGetNumberOfSides() { return 0; } public Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, float angle) { return new Axiom.Math.Quaternion(); } public Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot) { return new Axiom.Math.Vector3(); } public void llRot2Angle() { } public float llAcos(float val) { return 0; } public float llAsin(float val) { return 0; } public float llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b) { return 0; } public string llGetInventoryKey(string name) { return ""; } public void llAllowInventoryDrop(Int32 add) { } public Axiom.Math.Vector3 llGetSunDirection() { return new Axiom.Math.Vector3(); } public Axiom.Math.Vector3 llGetTextureOffset(Int32 face) { return new Axiom.Math.Vector3(); } public Axiom.Math.Vector3 llGetTextureScale(Int32 side) { return new Axiom.Math.Vector3(); } public float llGetTextureRot(Int32 side) { return 0; } public Int32 llSubStringIndex(string source, string pattern) { return 0; } public string llGetOwnerKey(string id) { return ""; } public Axiom.Math.Vector3 llGetCenterOfMass() { return new Axiom.Math.Vector3(); } public void llListSort() { } public void llGetListLength() { } public void llList2Integer() { } public void llList2Float() { } public void llList2String() { } public void llList2Key() { } public void llList2Vector() { } public void llList2Rot() { } public void llList2List() { } public void llDeleteSubList() { } public void llGetListEntryType() { } public void llList2CSV() { } public void llCSV2List() { } public void llListRandomize() { } public void llList2ListStrided() { } public void llGetRegionCorner() { } public void llListInsertList() { } public void llListFindList() { } public string llGetObjectName() { return ""; } public void llSetObjectName(string name) { } public string llGetDate() { return ""; } public Int32 llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir) { return 0; } public Int32 llGetAgentInfo(string id) { return 0; } public void llAdjustSoundVolume(float volume) { } public void llSetSoundQueueing(Int32 queue) { } public void llSetSoundRadius(float radius) { } public string llKey2Name(string id) { return ""; } public void llSetTextureAnim(Int32 mode, Int32 face, Int32 sizex, Int32 sizey, float start, float length, float rate) { } public void llTriggerSoundLimited(string sound, float volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west) { } public void llEjectFromLand(string pest) { } public void llParseString2List() { } public Int32 llOverMyLand(string id) { return 0; } public string llGetLandOwnerAt(Axiom.Math.Vector3 pos) { return ""; } public string llGetNotecardLine(string name, Int32 line) { return ""; } public void llGetAgentSize() { } public void llSameGroup() { } public void llUnSit() { } public void llGroundSlope() { } public void llGroundNormal() { } public void llGroundContour() { } public void llGetAttached() { } public void llGetFreeMemory() { } public void llGetRegionName() { } public void llGetRegionTimeDilation() { } public void llGetRegionFPS() { } public void llParticleSystem() { } public void llGroundRepel() { } public void llGiveInventoryList() { } public void llSetVehicleType() { } public void llSetVehicleFloatParam() { } public void llSetVehicleVectorParam() { } public void llSetVehicleRotationParam() { } public void llSetVehicleFlags() { } public void llRemoveVehicleFlags() { } public void llSitTarget() { } public void llAvatarOnSitTarget() { } public void llAddToLandPassList() { } public void llSetTouchText() { } public void llSetSitText() { } public void llSetCameraEyeOffset() { } public void llSetCameraAtOffset() { } public void llDumpList2String() { } public void llScriptDanger() { } public void llDialog() { } public void llVolumeDetect() { } public void llResetOtherScript() { } public void llGetScriptState() { } public void llRemoteLoadScript() { } public void llSetRemoteScriptAccessPin() { } public void llRemoteLoadScriptPin() { } public void llOpenRemoteDataChannel() { } public void llSendRemoteData() { } public void llRemoteDataReply() { } public void llCloseRemoteDataChannel() { } public void llMD5String() { } public void llSetPrimitiveParams() { } public void llStringToBase64() { } public void llBase64ToString() { } public void llXorBase64Strings() { } public void llRemoteDataSetRegion() { } public void llLog10() { } public void llLog() { } public void llGetAnimationList() { } public void llSetParcelMusicURL() { } public void llGetRootPosition() { } public void llGetRootRotation() { } public void llGetObjectDesc() { } public void llSetObjectDesc() { } public void llGetCreator() { } public void llGetTimestamp() { } public void llSetLinkAlpha() { } public void llGetNumberOfPrims() { } public void llGetNumberOfNotecardLines() { } public void llGetBoundingBox() { } public void llGetGeometricCenter() { } public void llGetPrimitiveParams() { } public void llIntegerToBase64() { } public void llBase64ToInteger() { } public void llGetGMTclock() { } public void llGetSimulatorHostname() { } public void llSetLocalRot() { } public void llParseStringKeepNulls() { } public void llRezAtRoot() { } public void llGetObjectPermMask() { } public void llSetObjectPermMask() { } public void llGetInventoryPermMask() { } public void llSetInventoryPermMask() { } public void llGetInventoryCreator() { } public void llOwnerSay() { } public void llRequestSimulatorData() { } public void llForceMouselook() { } public void llGetObjectMass() { } public void llListReplaceList() { } public void llLoadURL() { } public void llParcelMediaCommandList() { } public void llParcelMediaQuery() { } public void llModPow() { } public void llGetInventoryType() { } public void llSetPayPrice() { } public void llGetCameraPos() { } public void llGetCameraRot() { } public void llSetPrimURL() { } public void llRefreshPrimURL() { } public void llEscapeURL() { } public void llUnescapeURL() { } public void llMapDestination() { } public void llAddToLandBanList() { } public void llRemoveFromLandPassList() { } public void llRemoveFromLandBanList() { } public void llSetCameraParams() { } public void llClearCameraParams() { } public void llListStatistics() { } public void llGetUnixTime() { } public void llGetParcelFlags() { } public void llGetRegionFlags() { } public void llXorBase64StringsCorrect() { } public void llHTTPRequest() { } public void llResetLandBanList() { } public void llResetLandPassList() { } public void llGetParcelPrimCount() { } public void llGetParcelPrimOwners() { } public void llGetObjectPrimCount() { } public void llGetParcelMaxPrims() { } public void llGetParcelDetails() { } } }