/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using Tools; namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL { public class LSL2CSCodeTransformer { private SYMBOL m_astRoot = null; private static Dictionary m_datatypeLSL2OpenSim = new Dictionary(); /// /// Pass the new CodeTranformer an abstract syntax tree. /// /// The root node of the AST. public LSL2CSCodeTransformer(SYMBOL astRoot) { m_astRoot = astRoot; // let's populate the dictionary try { m_datatypeLSL2OpenSim.Add("integer", "LSL_Types.LSLInteger"); m_datatypeLSL2OpenSim.Add("float", "LSL_Types.LSLFloat"); //m_datatypeLSL2OpenSim.Add("key", "LSL_Types.key"); // key doesn't seem to be used m_datatypeLSL2OpenSim.Add("key", "LSL_Types.LSLString"); m_datatypeLSL2OpenSim.Add("string", "LSL_Types.LSLString"); m_datatypeLSL2OpenSim.Add("vector", "LSL_Types.Vector3"); m_datatypeLSL2OpenSim.Add("rotation", "LSL_Types.Quaternion"); m_datatypeLSL2OpenSim.Add("list", "LSL_Types.list"); } catch { // temporary workaround since we are adding to a static datatype } } /// /// Transform the code in the AST we have. /// /// The root node of the transformed AST public SYMBOL Transform() { foreach (SYMBOL s in m_astRoot.kids) TransformNode(s); return m_astRoot; } /// /// Recursively called to transform each type of node. Will transform this /// node, then all it's children. /// /// The current node to transform. private void TransformNode(SYMBOL s) { // make sure to put type lower in the inheritance hierarchy first // ie: since IdentConstant and StringConstant inherit from Constant, // put IdentConstant and StringConstant before Constant if (s is Declaration) ((Declaration) s).Datatype = m_datatypeLSL2OpenSim[((Declaration) s).Datatype]; else if (s is Constant) ((Constant) s).Type = m_datatypeLSL2OpenSim[((Constant) s).Type]; else if (s is TypecastExpression) ((TypecastExpression) s).TypecastType = m_datatypeLSL2OpenSim[((TypecastExpression) s).TypecastType]; else if (s is GlobalFunctionDefinition && "void" != ((GlobalFunctionDefinition) s).ReturnType) // we don't need to translate "void" ((GlobalFunctionDefinition) s).ReturnType = m_datatypeLSL2OpenSim[((GlobalFunctionDefinition) s).ReturnType]; foreach (SYMBOL kid in s.kids) TransformNode(kid); } } }