/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Reflection; using Microsoft.CSharp; using Microsoft.VisualBasic; using Microsoft.JScript; namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL { public class Compiler { // * Uses "LSL2Converter" to convert LSL to C# if necessary. // * Compiles C#-code into an assembly // * Returns assembly name ready for AppDomain load. // // Assembly is compiled using LSL_BaseClass as base. Look at debug C# code file created when LSL script is compiled for full details. // internal enum enumCompileType { lsl = 0, cs = 1, vb = 2, js = 3 } /// /// This contains number of lines WE use for header when compiling script. User will get error in line x-LinesToRemoveOnError when error occurs. /// public int LinesToRemoveOnError = 3; private enumCompileType DefaultCompileLanguage; private bool WriteScriptSourceToDebugFile; private bool CompileWithDebugInformation; private bool CleanUpOldScriptsOnStartup; private System.Collections.Generic.Dictionary AllowedCompilers = new Dictionary(StringComparer.CurrentCultureIgnoreCase); private System.Collections.Generic.Dictionary LanguageMapping = new Dictionary(StringComparer.CurrentCultureIgnoreCase); private string FilePrefix; private string ScriptEnginesPath = "ScriptEngines"; private static LSL2CSConverter LSL_Converter = new LSL2CSConverter(); private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider(); private static VBCodeProvider VBcodeProvider = new VBCodeProvider(); private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider(); private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files private static UInt64 scriptCompileCounter = 0; // And a counter public Common.ScriptEngineBase.ScriptEngine m_scriptEngine; public Compiler(Common.ScriptEngineBase.ScriptEngine scriptEngine) { m_scriptEngine = scriptEngine; ReadConfig(); } public bool in_startup = true; public void ReadConfig() { // Get some config WriteScriptSourceToDebugFile = m_scriptEngine.ScriptConfigSource.GetBoolean("WriteScriptSourceToDebugFile", true); CompileWithDebugInformation = m_scriptEngine.ScriptConfigSource.GetBoolean("CompileWithDebugInformation", true); CleanUpOldScriptsOnStartup = m_scriptEngine.ScriptConfigSource.GetBoolean("CleanUpOldScriptsOnStartup", true); // Get file prefix from scriptengine name and make it file system safe: FilePrefix = m_scriptEngine.ScriptEngineName; foreach (char c in Path.GetInvalidFileNameChars()) { FilePrefix = FilePrefix.Replace(c, '_'); } // First time we start? Delete old files if (in_startup) { in_startup = false; DeleteOldFiles(); } // Map name and enum type of our supported languages LanguageMapping.Add(enumCompileType.cs.ToString(), enumCompileType.cs); LanguageMapping.Add(enumCompileType.vb.ToString(), enumCompileType.vb); LanguageMapping.Add(enumCompileType.lsl.ToString(), enumCompileType.lsl); LanguageMapping.Add(enumCompileType.js.ToString(), enumCompileType.js); // Allowed compilers string allowComp = m_scriptEngine.ScriptConfigSource.GetString("AllowedCompilers", "lsl,cs,vb,js"); AllowedCompilers.Clear(); #if DEBUG m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Allowed languages: " + allowComp); #endif foreach (string strl in allowComp.Split(',')) { string strlan = strl.Trim(" \t".ToCharArray()).ToLower(); if (!LanguageMapping.ContainsKey(strlan)) { m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Config error. Compiler is unable to recognize language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); } else { #if DEBUG m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); #endif } AllowedCompilers.Add(strlan, true); } if (AllowedCompilers.Count == 0) m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Config error. Compiler could not recognize any language in \"AllowedCompilers\". Scripts will not be executed!"); // Default language string defaultCompileLanguage = m_scriptEngine.ScriptConfigSource.GetString("DefaultCompileLanguage", "lsl").ToLower(); // Is this language recognized at all? if (!LanguageMapping.ContainsKey(defaultCompileLanguage)) { m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: " + "Config error. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Changing default to: \"lsl\"."); defaultCompileLanguage = "lsl"; } // Is this language in allow-list? if (!AllowedCompilers.ContainsKey(defaultCompileLanguage)) { m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: " + "Config error. Default language \"" + defaultCompileLanguage + "\"specified in \"DefaultCompileLanguage\" is not in list of \"AllowedCompilers\". Scripts may not be executed!"); } else { #if DEBUG m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: " + "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language."); #endif // LANGUAGE IS IN ALLOW-LIST DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage]; } // We now have an allow-list, a mapping list, and a default language } /// /// Delete old script files /// private void DeleteOldFiles() { // CREATE FOLDER IF IT DOESNT EXIST if (!Directory.Exists(ScriptEnginesPath)) { try { Directory.CreateDirectory(ScriptEnginesPath); } catch (Exception ex) { m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception trying to create ScriptEngine directory \"" + ScriptEnginesPath + "\": " + ex.ToString()); } } foreach (string file in Directory.GetFiles(ScriptEnginesPath)) { //m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: FILE FOUND: " + file); if (file.ToLower().StartsWith(FilePrefix + "_compiled_") || file.ToLower().StartsWith(FilePrefix + "_source_")) { try { File.Delete(file); } catch (Exception ex) { m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception trying delete old script file \"" + file + "\": " + ex.ToString()); } } } } ////private ICodeCompiler icc = codeProvider.CreateCompiler(); //public string CompileFromFile(string LSOFileName) //{ // switch (Path.GetExtension(LSOFileName).ToLower()) // { // case ".txt": // case ".lsl": // Common.ScriptEngineBase.Common.SendToDebug("Source code is LSL, converting to CS"); // return CompileFromLSLText(File.ReadAllText(LSOFileName)); // case ".cs": // Common.ScriptEngineBase.Common.SendToDebug("Source code is CS"); // return CompileFromCSText(File.ReadAllText(LSOFileName)); // default: // throw new Exception("Unknown script type."); // } //} /// /// Converts script from LSL to CS and calls CompileFromCSText /// /// LSL script /// Filename to .dll assembly public string PerformScriptCompile(string Script) { enumCompileType l = DefaultCompileLanguage; if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture)) l = enumCompileType.cs; if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture)) { l = enumCompileType.vb; // We need to remove //vb, it won't compile with that Script = Script.Substring(4, Script.Length - 4); } if (Script.StartsWith("//lsl", true, CultureInfo.InvariantCulture)) l = enumCompileType.lsl; if (Script.StartsWith("//js", true, CultureInfo.InvariantCulture)) l = enumCompileType.js; if (!AllowedCompilers.ContainsKey(l.ToString())) { // Not allowed to compile to this language! string errtext = String.Empty; errtext += "The compiler for language \"" + l.ToString() + "\" is not in list of allowed compilers. Script will not be executed!"; throw new Exception(errtext); } string compileScript = Script; if (l == enumCompileType.lsl) { // Its LSL, convert it to C# compileScript = LSL_Converter.Convert(Script); l = enumCompileType.cs; } switch (l) { case enumCompileType.cs: compileScript = CreateCSCompilerScript(compileScript); break; case enumCompileType.vb: compileScript = CreateVBCompilerScript(compileScript); break; case enumCompileType.js: compileScript = CreateJSCompilerScript(compileScript); break; } return CompileFromDotNetText(compileScript, l); } private static string CreateJSCompilerScript(string compileScript) { compileScript = String.Empty + "import OpenSim.Region.ScriptEngine.Common; import System.Collections.Generic;\r\n" + "package SecondLife {\r\n" + "class Script extends OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { \r\n" + compileScript + "} }\r\n"; return compileScript; } private static string CreateCSCompilerScript(string compileScript) { compileScript = String.Empty + "using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;\r\n" + String.Empty + "namespace SecondLife { " + String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { \r\n" + @"public Script() { } " + compileScript + "} }\r\n"; return compileScript; } private static string CreateVBCompilerScript(string compileScript) { compileScript = String.Empty + "Imports OpenSim.Region.ScriptEngine.Common: Imports System.Collections.Generic: " + String.Empty + "NameSpace SecondLife:" + String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass: " + "\r\nPublic Sub New()\r\nEnd Sub: " + compileScript + ":End Class :End Namespace\r\n"; return compileScript; } /// /// Compile .NET script to .Net assembly (.dll) /// /// CS script /// Filename to .dll assembly internal string CompileFromDotNetText(string Script, enumCompileType lang) { string ext = "." + lang.ToString(); // Output assembly name scriptCompileCounter++; string OutFile = Path.Combine("ScriptEngines", FilePrefix + "_compiled_" + instanceID.ToString() + "_" + scriptCompileCounter.ToString() + ".dll"); #if DEBUG m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Starting compile of \"" + OutFile + "\"."); #endif try { File.Delete(OutFile); } catch (Exception e) // NOTLEGIT - Should be just catching FileIOException { //m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Unable to delete old existring script-file before writing new. Compile aborted: " + e.ToString()); throw new Exception("Unable to delete old existring script-file before writing new. Compile aborted: " + e.ToString()); } //string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll"); // DEBUG - write source to disk if (WriteScriptSourceToDebugFile) { string srcFileName = FilePrefix + "_source_" + Path.GetFileNameWithoutExtension(OutFile) + ext; try { File.WriteAllText( Path.Combine("ScriptEngines", srcFileName), Script); } catch (Exception ex) // NOTLEGIT - Should be just catching FileIOException { m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception while trying to write script source to file \"" + srcFileName + "\": " + ex.ToString()); } } // Do actual compile CompilerParameters parameters = new CompilerParameters(); parameters.IncludeDebugInformation = true; // Add all available assemblies // foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies()) // { // Console.WriteLine("Adding assembly: " + asm.Location); // parameters.ReferencedAssemblies.Add(asm.Location); // } string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory); string rootPathSE = Path.GetDirectoryName(GetType().Assembly.Location); //Console.WriteLine("Assembly location: " + rootPath); parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Common.dll")); parameters.ReferencedAssemblies.Add(Path.Combine(rootPathSE, "OpenSim.Region.ScriptEngine.DotNetEngine.dll")); //parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment"); parameters.GenerateExecutable = false; parameters.OutputAssembly = OutFile; parameters.IncludeDebugInformation = CompileWithDebugInformation; //parameters.WarningLevel = 1; // Should be 4? parameters.TreatWarningsAsErrors = false; CompilerResults results; switch (lang) { case enumCompileType.vb: results = VBcodeProvider.CompileAssemblyFromSource(parameters, Script); break; case enumCompileType.cs: results = CScodeProvider.CompileAssemblyFromSource(parameters, Script); break; case enumCompileType.js: results = JScodeProvider.CompileAssemblyFromSource(parameters, Script); break; default: throw new Exception("Compiler is not able to recongnize language type \"" + lang.ToString() + "\""); } // Check result // Go through errors // // WARNINGS AND ERRORS // if (results.Errors.Count > 0) { string errtext = String.Empty; foreach (CompilerError CompErr in results.Errors) { errtext += "Line number " + (CompErr.Line - LinesToRemoveOnError) + ", Error Number: " + CompErr.ErrorNumber + ", '" + CompErr.ErrorText + "'\r\n"; } if (!File.Exists(OutFile)) { throw new Exception(errtext); } } // // NO ERRORS, BUT NO COMPILED FILE // if (!File.Exists(OutFile)) { string errtext = String.Empty; errtext += "No compile error. But not able to locate compiled file."; throw new Exception(errtext); } return OutFile; } } }