using libsecondlife; using OpenSim.Framework; namespace OpenSim.Region.ScriptEngine.Common { public class ScriptServerInterfaces { public interface RemoteEvents { void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient); void OnRezScript(uint localID, LLUUID itemID, string script); void OnRemoveScript(uint localID, LLUUID itemID); void state_exit(uint localID, LLUUID itemID); void touch(uint localID, LLUUID itemID); void touch_end(uint localID, LLUUID itemID); void collision_start(uint localID, LLUUID itemID); void collision(uint localID, LLUUID itemID); void collision_end(uint localID, LLUUID itemID); void land_collision_start(uint localID, LLUUID itemID); void land_collision(uint localID, LLUUID itemID); void land_collision_end(uint localID, LLUUID itemID); void timer(uint localID, LLUUID itemID); void listen(uint localID, LLUUID itemID); void on_rez(uint localID, LLUUID itemID); void sensor(uint localID, LLUUID itemID); void no_sensor(uint localID, LLUUID itemID); void control(uint localID, LLUUID itemID); void money(uint localID, LLUUID itemID); void email(uint localID, LLUUID itemID); void at_target(uint localID, LLUUID itemID); void not_at_target(uint localID, LLUUID itemID); void at_rot_target(uint localID, LLUUID itemID); void not_at_rot_target(uint localID, LLUUID itemID); void run_time_permissions(uint localID, LLUUID itemID); void changed(uint localID, LLUUID itemID); void attach(uint localID, LLUUID itemID); void dataserver(uint localID, LLUUID itemID); void link_message(uint localID, LLUUID itemID); void moving_start(uint localID, LLUUID itemID); void moving_end(uint localID, LLUUID itemID); void object_rez(uint localID, LLUUID itemID); void remote_data(uint localID, LLUUID itemID); void http_response(uint localID, LLUUID itemID); } public interface ServerRemotingObject { RemoteEvents Events(); } } }