/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using libsecondlife; using Nini.Config; using OpenSim.Framework; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; namespace OpenSim.Region.ScriptEngine.Common { public class ScriptServerInterfaces { public interface RemoteEvents { void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient); void OnRezScript(uint localID, LLUUID itemID, string script); void OnRemoveScript(uint localID, LLUUID itemID); void state_exit(uint localID); void touch(uint localID, LLUUID itemID); void touch_end(uint localID, LLUUID itemID); void collision_start(uint localID, LLUUID itemID); void collision(uint localID, LLUUID itemID); void collision_end(uint localID, LLUUID itemID); void land_collision_start(uint localID, LLUUID itemID); void land_collision(uint localID, LLUUID itemID); void land_collision_end(uint localID, LLUUID itemID); void timer(uint localID, LLUUID itemID); void listen(uint localID, LLUUID itemID); void on_rez(uint localID, LLUUID itemID); void sensor(uint localID, LLUUID itemID); void no_sensor(uint localID, LLUUID itemID); void control(uint localID, LLUUID itemID); void money(uint LocalID, LLUUID agentID, int amount); void email(uint localID, LLUUID itemID); void at_target(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos); void not_at_target(uint localID); void at_rot_target(uint localID, LLUUID itemID); void not_at_rot_target(uint localID, LLUUID itemID); void run_time_permissions(uint localID, LLUUID itemID); void changed(uint localID, LLUUID itemID); void attach(uint localID, LLUUID itemID); void dataserver(uint localID, LLUUID itemID); void link_message(uint localID, LLUUID itemID); void moving_start(uint localID, LLUUID itemID); void moving_end(uint localID, LLUUID itemID); void object_rez(uint localID, LLUUID itemID); void remote_data(uint localID, LLUUID itemID); void http_response(uint localID, LLUUID itemID); } public interface ServerRemotingObject { RemoteEvents Events(); } public interface ScriptEngine { RemoteEvents EventManager(); void InitializeEngine(Scene Sceneworld, IConfigSource config, bool DontHookUp, ScriptManager newScriptManager); ScriptManager GetScriptManager(); } } }