/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase { public static class Common { public static bool debug = true; public static ScriptEngine mySE; // This class just contains some static log stuff used for debugging. //public delegate void SendToDebugEventDelegate(string message); //public delegate void SendToLogEventDelegate(string message); //static public event SendToDebugEventDelegate SendToDebugEvent; //static public event SendToLogEventDelegate SendToLogEvent; public static void SendToDebug(string message) { //if (Debug == true) mySE.Log.Info("[" + mySE.ScriptEngineName + "]: Debug: " + message); //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + message); } public static void SendToLog(string message) { //if (Debug == true) mySE.Log.Info("[" + mySE.ScriptEngineName + "]: LOG: " + message); //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + message); } } }