/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
///
/// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
///
public class AsyncLSLCommandManager : iScriptEngineFunctionModule
{
private static Thread cmdHandlerThread;
private static int cmdHandlerThreadCycleSleepms;
private ScriptEngine m_ScriptEngine;
public AsyncLSLCommandManager(ScriptEngine _ScriptEngine)
{
m_ScriptEngine = _ScriptEngine;
ReadConfig();
StartThread();
}
private void StartThread()
{
if (cmdHandlerThread == null)
{
// Start the thread that will be doing the work
cmdHandlerThread = new Thread(CmdHandlerThreadLoop);
cmdHandlerThread.Name = "AsyncLSLCmdHandlerThread";
cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
cmdHandlerThread.IsBackground = true;
cmdHandlerThread.Start();
OpenSim.Framework.ThreadTracker.Add(cmdHandlerThread);
}
}
public void ReadConfig()
{
cmdHandlerThreadCycleSleepms = m_ScriptEngine.ScriptConfigSource.GetInt("AsyncLLCommandLoopms", 100);
}
~AsyncLSLCommandManager()
{
// Shut down thread
try
{
if (cmdHandlerThread != null)
{
if (cmdHandlerThread.IsAlive == true)
{
cmdHandlerThread.Abort();
//cmdHandlerThread.Join();
}
}
}
catch
{
}
}
private static void CmdHandlerThreadLoop()
{
while (true)
{
try
{
while (true)
{
Thread.Sleep(cmdHandlerThreadCycleSleepms);
//lock (ScriptEngine.ScriptEngines)
//{
foreach (ScriptEngine se in new ArrayList(ScriptEngine.ScriptEngines))
{
se.m_ASYNCLSLCommandManager.DoOneCmdHandlerPass();
}
//}
// Sleep before next cycle
//Thread.Sleep(cmdHandlerThreadCycleSleepms);
}
}
catch
{
}
}
}
internal void DoOneCmdHandlerPass()
{
// Check timers
CheckTimerEvents();
// Check HttpRequests
CheckHttpRequests();
// Check XMLRPCRequests
CheckXMLRPCRequests();
// Check Listeners
CheckListeners();
}
///
/// Remove a specific script (and all its pending commands)
///
///
///
public void RemoveScript(uint localID, LLUUID itemID)
{
// Remove a specific script
// Remove from: Timers
UnSetTimerEvents(localID, itemID);
// Remove from: HttpRequest
IHttpRequests iHttpReq =
m_ScriptEngine.World.RequestModuleInterface();
iHttpReq.StopHttpRequest(localID, itemID);
IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface();
comms.DeleteListener(itemID);
IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface();
xmlrpc.DeleteChannels(itemID);
xmlrpc.CancelSRDRequests(itemID);
}
#region TIMER
//
// TIMER
//
private class TimerClass
{
public uint localID;
public LLUUID itemID;
//public double interval;
public long interval;
//public DateTime next;
public long next;
}
private List Timers = new List();
private object TimerListLock = new object();
public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
{
Console.WriteLine("SetTimerEvent");
// Always remove first, in case this is a re-set
UnSetTimerEvents(m_localID, m_itemID);
if (sec == 0) // Disabling timer
return;
// Add to timer
TimerClass ts = new TimerClass();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait
// 2193386136332921 ticks
// 219338613 seconds
//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
ts.next = DateTime.Now.Ticks + ts.interval;
lock (TimerListLock)
{
Timers.Add(ts);
}
}
public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
{
// Remove from timer
lock (TimerListLock)
{
foreach (TimerClass ts in new ArrayList(Timers))
{
if (ts.localID == m_localID && ts.itemID == m_itemID)
Timers.Remove(ts);
}
}
// Old method: Create new list
//List NewTimers = new List();
//foreach (TimerClass ts in Timers)
//{
// if (ts.localID != m_localID && ts.itemID != m_itemID)
// {
// NewTimers.Add(ts);
// }
//}
//Timers.Clear();
//Timers = NewTimers;
//}
}
public void CheckTimerEvents()
{
// Nothing to do here?
if (Timers.Count == 0)
return;
lock (TimerListLock)
{
// Go through all timers
foreach (TimerClass ts in Timers)
{
// Time has passed?
if (ts.next < DateTime.Now.Ticks)
{
// Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
// Add it to queue
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull,
null);
// set next interval
//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
ts.next = DateTime.Now.Ticks + ts.interval;
}
}
}
}
#endregion
#region HTTP REQUEST
public void CheckHttpRequests()
{
if (m_ScriptEngine.World == null)
return;
IHttpRequests iHttpReq =
m_ScriptEngine.World.RequestModuleInterface();
HttpRequestClass httpInfo = null;
if (iHttpReq != null)
httpInfo = iHttpReq.GetNextCompletedRequest();
while (httpInfo != null)
{
//Console.WriteLine("PICKED HTTP REQ:" + httpInfo.response_body + httpInfo.status);
// Deliver data to prim's remote_data handler
//
// TODO: Returning null for metadata, since the lsl function
// only returns the byte for HTTP_BODY_TRUNCATED, which is not
// implemented here yet anyway. Should be fixed if/when maxsize
// is supported
if (m_ScriptEngine.m_ScriptManager.GetScript(httpInfo.localID, httpInfo.itemID) != null)
{
iHttpReq.RemoveCompletedRequest(httpInfo.reqID);
object[] resobj = new object[]
{
httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
httpInfo.localID, httpInfo.itemID, "http_response", EventQueueManager.llDetectNull, resobj
);
}
httpInfo = iHttpReq.GetNextCompletedRequest();
}
}
#endregion
#region Check llRemoteData channels
public void CheckXMLRPCRequests()
{
if (m_ScriptEngine.World == null)
return;
IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface();
if (xmlrpc != null)
{
RPCRequestInfo rInfo = xmlrpc.GetNextCompletedRequest();
while (rInfo != null)
{
if (m_ScriptEngine.m_ScriptManager.GetScript(rInfo.GetLocalID(), rInfo.GetItemID()) != null)
{
xmlrpc.RemoveCompletedRequest(rInfo.GetMessageID());
//Deliver data to prim's remote_data handler
object[] resobj = new object[]
{
2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), String.Empty,
rInfo.GetIntValue(),
rInfo.GetStrVal()
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj
);
}
rInfo = xmlrpc.GetNextCompletedRequest();
}
SendRemoteDataRequest srdInfo = xmlrpc.GetNextCompletedSRDRequest();
while (srdInfo != null)
{
if (m_ScriptEngine.m_ScriptManager.GetScript(srdInfo.m_localID, srdInfo.m_itemID) != null)
{
xmlrpc.RemoveCompletedSRDRequest(srdInfo.GetReqID());
//Deliver data to prim's remote_data handler
object[] resobj = new object[]
{
3, srdInfo.channel.ToString(), srdInfo.GetReqID().ToString(), String.Empty,
srdInfo.idata,
srdInfo.sdata
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
srdInfo.m_localID, srdInfo.m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj
);
}
srdInfo = xmlrpc.GetNextCompletedSRDRequest();
}
}
}
#endregion
#region Check llListeners
public void CheckListeners()
{
if (m_ScriptEngine.World == null)
return;
IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface();
if (comms != null)
{
while (comms.HasMessages())
{
if (m_ScriptEngine.m_ScriptManager.GetScript(
comms.PeekNextMessageLocalID(), comms.PeekNextMessageItemID()) != null)
{
ListenerInfo lInfo = comms.GetNextMessage();
//Deliver data to prim's listen handler
object[] resobj = new object[]
{
lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
lInfo.GetLocalID(), lInfo.GetItemID(), "listen", EventQueueManager.llDetectNull, resobj
);
}
}
}
}
#endregion
///
/// If set to true then threads and stuff should try to make a graceful exit
///
public bool PleaseShutdown
{
get { return _PleaseShutdown; }
set { _PleaseShutdown = value; }
}
private bool _PleaseShutdown = false;
}
}