/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Runtime.Remoting.Lifetime; using System.Threading; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; using OpenSim.Region.ScriptEngine.Interfaces; using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; namespace OpenSim.Region.ScriptEngine.Common { public class ScriptBaseClass : MarshalByRefObject, IScript { // // Included as base for any LSL-script that is compiled. // Any function added here will be accessible to the LSL script. But it must also be added to "LSL_BuiltIn_Commands_Interface" in "OpenSim.Region.ScriptEngine.Common" class. // // Security note: This script will be running inside an restricted AppDomain. Currently AppDomain is not very restricted. // //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); // Object never expires public override Object InitializeLifetimeService() { //Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()"); // return null; ILease lease = (ILease)base.InitializeLifetimeService(); if (lease.CurrentState == LeaseState.Initial) { lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); //lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); //lease.RenewOnCallTime = TimeSpan.FromSeconds(2); } return lease; } private Executor m_Exec; private string m_state = "default"; public void state(string newState) { m_LSL_Functions.state(newState); } ExecutorBase IScript.Exec { get { if (m_Exec == null) m_Exec = new Executor(this); return m_Exec; } } public ILSL_Api m_LSL_Functions; public IOSSL_Api m_OSSL_Functions; public ScriptBaseClass() { } public void InitApi(string api, IScriptApi LSL_Functions) { if (api == "LSL") m_LSL_Functions = (ILSL_Api)LSL_Functions; if (api == "OSSL") m_OSSL_Functions = (IOSSL_Api)LSL_Functions; //m_log.Info(ScriptEngineName, "LSL_BaseClass.Start() called."); // Get this AppDomain's settings and display some of them. // AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation; // Console.WriteLine("AppName={0}, AppBase={1}, ConfigFile={2}", // ads.ApplicationName, // ads.ApplicationBase, // ads.ConfigurationFile // ); // Display the name of the calling AppDomain and the name // of the second domain. // NOTE: The application's thread has transitioned between // AppDomains. // Console.WriteLine("Calling to '{0}'.", // Thread.GetDomain().FriendlyName // ); return; } // public OSSL_BuilIn_Commands.OSSLPrim Prim { // get { return m_LSL_Functions.Prim; } // } // // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs // // They are only forwarders to LSL_BuiltIn_Commands.cs // // public ICommander GetCommander(string name) // { // return m_LSL_Functions.GetCommander(name); // } public LSL_Integer llAbs(int i) { return m_LSL_Functions.llAbs(i); } public LSL_Float llAcos(double val) { return m_LSL_Functions.llAcos(val); } public void llAddToLandBanList(string avatar, double hours) { m_LSL_Functions.llAddToLandBanList(avatar, hours); } public void llAddToLandPassList(string avatar, double hours) { m_LSL_Functions.llAddToLandPassList(avatar, hours); } public void llAdjustSoundVolume(double volume) { m_LSL_Functions.llAdjustSoundVolume(volume); } public void llAllowInventoryDrop(int add) { m_LSL_Functions.llAllowInventoryDrop(add); } public LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b) { return m_LSL_Functions.llAngleBetween(a, b); } public void llApplyImpulse(LSL_Vector force, int local) { m_LSL_Functions.llApplyImpulse(force, local); } public void llApplyRotationalImpulse(LSL_Vector force, int local) { m_LSL_Functions.llApplyRotationalImpulse(force, local); } public LSL_Float llAsin(double val) { return m_LSL_Functions.llAsin(val); } public LSL_Float llAtan2(double x, double y) { return m_LSL_Functions.llAtan2(x, y); } public void llAttachToAvatar(int attachment) { m_LSL_Functions.llAttachToAvatar(attachment); } public LSL_Key llAvatarOnSitTarget() { return m_LSL_Functions.llAvatarOnSitTarget(); } public LSL_Rotation llAxes2Rot(LSL_Vector fwd, LSL_Vector left, LSL_Vector up) { return m_LSL_Functions.llAxes2Rot(fwd, left, up); } public LSL_Rotation llAxisAngle2Rot(LSL_Vector axis, double angle) { return m_LSL_Functions.llAxisAngle2Rot(axis, angle); } public LSL_Integer llBase64ToInteger(string str) { return m_LSL_Functions.llBase64ToInteger(str); } public LSL_String llBase64ToString(string str) { return m_LSL_Functions.llBase64ToString(str); } public void llBreakAllLinks() { m_LSL_Functions.llBreakAllLinks(); } public void llBreakLink(int linknum) { m_LSL_Functions.llBreakLink(linknum); } public LSL_Integer llCeil(double f) { return m_LSL_Functions.llCeil(f); } public void llClearCameraParams() { m_LSL_Functions.llClearCameraParams(); } public void llCloseRemoteDataChannel(string channel) { m_LSL_Functions.llCloseRemoteDataChannel(channel); } public LSL_Float llCloud(LSL_Vector offset) { return m_LSL_Functions.llCloud(offset); } public void llCollisionFilter(string name, string id, int accept) { m_LSL_Functions.llCollisionFilter(name, id, accept); } public void llCollisionSound(string impact_sound, double impact_volume) { m_LSL_Functions.llCollisionSound(impact_sound, impact_volume); } public void llCollisionSprite(string impact_sprite) { m_LSL_Functions.llCollisionSprite(impact_sprite); } public LSL_Float llCos(double f) { return m_LSL_Functions.llCos(f); } public void llCreateLink(string target, int parent) { m_LSL_Functions.llCreateLink(target, parent); } public LSL_List llCSV2List(string src) { return m_LSL_Functions.llCSV2List(src); } public LSL_List llDeleteSubList(LSL_List src, int start, int end) { return m_LSL_Functions.llDeleteSubList(src, start, end); } public LSL_String llDeleteSubString(string src, int start, int end) { return m_LSL_Functions.llDeleteSubString(src, start, end); } public void llDetachFromAvatar() { m_LSL_Functions.llDetachFromAvatar(); } public LSL_Vector llDetectedGrab(int number) { return m_LSL_Functions.llDetectedGrab(number); } public LSL_Integer llDetectedGroup(int number) { return m_LSL_Functions.llDetectedGroup(number); } public LSL_Key llDetectedKey(int number) { return m_LSL_Functions.llDetectedKey(number); } public LSL_Integer llDetectedLinkNumber(int number) { return m_LSL_Functions.llDetectedLinkNumber(number); } public LSL_String llDetectedName(int number) { return m_LSL_Functions.llDetectedName(number); } public LSL_Key llDetectedOwner(int number) { return m_LSL_Functions.llDetectedOwner(number); } public LSL_Vector llDetectedPos(int number) { return m_LSL_Functions.llDetectedPos(number); } public LSL_Rotation llDetectedRot(int number) { return m_LSL_Functions.llDetectedRot(number); } public LSL_Integer llDetectedType(int number) { return m_LSL_Functions.llDetectedType(number); } public LSL_Vector llDetectedTouchBinormal(int index) { return m_LSL_Functions.llDetectedTouchBinormal(index); } public LSL_Integer llDetectedTouchFace(int index) { return m_LSL_Functions.llDetectedTouchFace(index); } public LSL_Vector llDetectedTouchNormal(int index) { return m_LSL_Functions.llDetectedTouchNormal(index); } public LSL_Vector llDetectedTouchPos(int index) { return m_LSL_Functions.llDetectedTouchPos(index); } public LSL_Vector llDetectedTouchST(int index) { return m_LSL_Functions.llDetectedTouchST(index); } public LSL_Vector llDetectedTouchUV(int index) { return m_LSL_Functions.llDetectedTouchUV(index); } public LSL_Vector llDetectedVel(int number) { return m_LSL_Functions.llDetectedVel(number); } public void llDialog(string avatar, string message, LSL_List buttons, int chat_channel) { m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); } public void llDie() { m_LSL_Functions.llDie(); } public LSL_String llDumpList2String(LSL_List src, string seperator) { return m_LSL_Functions.llDumpList2String(src, seperator); } public LSL_Integer llEdgeOfWorld(LSL_Vector pos, LSL_Vector dir) { return m_LSL_Functions.llEdgeOfWorld(pos, dir); } public void llEjectFromLand(string pest) { m_LSL_Functions.llEjectFromLand(pest); } public void llEmail(string address, string subject, string message) { m_LSL_Functions.llEmail(address, subject, message); } public LSL_String llEscapeURL(string url) { return m_LSL_Functions.llEscapeURL(url); } public LSL_Rotation llEuler2Rot(LSL_Vector v) { return m_LSL_Functions.llEuler2Rot(v); } public LSL_Float llFabs(double f) { return m_LSL_Functions.llFabs(f); } public LSL_Integer llFloor(double f) { return m_LSL_Functions.llFloor(f); } public void llForceMouselook(int mouselook) { m_LSL_Functions.llForceMouselook(mouselook); } public LSL_Float llFrand(double mag) { return m_LSL_Functions.llFrand(mag); } public LSL_Vector llGetAccel() { return m_LSL_Functions.llGetAccel(); } public LSL_Integer llGetAgentInfo(string id) { return m_LSL_Functions.llGetAgentInfo(id); } public LSL_Vector llGetAgentSize(string id) { return m_LSL_Functions.llGetAgentSize(id); } public LSL_Float llGetAlpha(int face) { return m_LSL_Functions.llGetAlpha(face); } public LSL_Float llGetAndResetTime() { return m_LSL_Functions.llGetAndResetTime(); } public LSL_String llGetAnimation(string id) { return m_LSL_Functions.llGetAnimation(id); } public LSL_List llGetAnimationList(string id) { return m_LSL_Functions.llGetAnimationList(id); } public LSL_Integer llGetAttached() { return m_LSL_Functions.llGetAttached(); } public LSL_List llGetBoundingBox(string obj) { return m_LSL_Functions.llGetBoundingBox(obj); } public LSL_Vector llGetCameraPos() { return m_LSL_Functions.llGetCameraPos(); } public LSL_Rotation llGetCameraRot() { return m_LSL_Functions.llGetCameraRot(); } public LSL_Vector llGetCenterOfMass() { return m_LSL_Functions.llGetCenterOfMass(); } public LSL_Vector llGetColor(int face) { return m_LSL_Functions.llGetColor(face); } public LSL_String llGetCreator() { return m_LSL_Functions.llGetCreator(); } public LSL_String llGetDate() { return m_LSL_Functions.llGetDate(); } public LSL_Float llGetEnergy() { return m_LSL_Functions.llGetEnergy(); } public LSL_Vector llGetForce() { return m_LSL_Functions.llGetForce(); } public LSL_Integer llGetFreeMemory() { return m_LSL_Functions.llGetFreeMemory(); } public LSL_Vector llGetGeometricCenter() { return m_LSL_Functions.llGetGeometricCenter(); } public LSL_Float llGetGMTclock() { return m_LSL_Functions.llGetGMTclock(); } public LSL_Key llGetInventoryCreator(string item) { return m_LSL_Functions.llGetInventoryCreator(item); } public LSL_Key llGetInventoryKey(string name) { return m_LSL_Functions.llGetInventoryKey(name); } public LSL_String llGetInventoryName(int type, int number) { return m_LSL_Functions.llGetInventoryName(type, number); } public LSL_Integer llGetInventoryNumber(int type) { return m_LSL_Functions.llGetInventoryNumber(type); } public LSL_Integer llGetInventoryPermMask(string item, int mask) { return m_LSL_Functions.llGetInventoryPermMask(item, mask); } public LSL_Integer llGetInventoryType(string name) { return m_LSL_Functions.llGetInventoryType(name); } public LSL_Key llGetKey() { return m_LSL_Functions.llGetKey(); } public LSL_Key llGetLandOwnerAt(LSL_Vector pos) { return m_LSL_Functions.llGetLandOwnerAt(pos); } public LSL_Key llGetLinkKey(int linknum) { return m_LSL_Functions.llGetLinkKey(linknum); } public LSL_String llGetLinkName(int linknum) { return m_LSL_Functions.llGetLinkName(linknum); } public LSL_Integer llGetLinkNumber() { return m_LSL_Functions.llGetLinkNumber(); } public LSL_Integer llGetListEntryType(LSL_List src, int index) { return m_LSL_Functions.llGetListEntryType(src, index); } public LSL_Integer llGetListLength(LSL_List src) { return m_LSL_Functions.llGetListLength(src); } public LSL_Vector llGetLocalPos() { return m_LSL_Functions.llGetLocalPos(); } public LSL_Rotation llGetLocalRot() { return m_LSL_Functions.llGetLocalRot(); } public LSL_Float llGetMass() { return m_LSL_Functions.llGetMass(); } public void llGetNextEmail(string address, string subject) { m_LSL_Functions.llGetNextEmail(address, subject); } public LSL_String llGetNotecardLine(string name, int line) { return m_LSL_Functions.llGetNotecardLine(name, line); } public LSL_Key llGetNumberOfNotecardLines(string name) { return m_LSL_Functions.llGetNumberOfNotecardLines(name); } public LSL_Integer llGetNumberOfPrims() { return m_LSL_Functions.llGetNumberOfPrims(); } public LSL_Integer llGetNumberOfSides() { return m_LSL_Functions.llGetNumberOfSides(); } public LSL_String llGetObjectDesc() { return m_LSL_Functions.llGetObjectDesc(); } public LSL_List llGetObjectDetails(string id, LSL_List args) { return m_LSL_Functions.llGetObjectDetails(id, args); } public LSL_Float llGetObjectMass(string id) { return m_LSL_Functions.llGetObjectMass(id); } public LSL_String llGetObjectName() { return m_LSL_Functions.llGetObjectName(); } public LSL_Integer llGetObjectPermMask(int mask) { return m_LSL_Functions.llGetObjectPermMask(mask); } public LSL_Integer llGetObjectPrimCount(string object_id) { return m_LSL_Functions.llGetObjectPrimCount(object_id); } public LSL_Vector llGetOmega() { return m_LSL_Functions.llGetOmega(); } public LSL_Key llGetOwner() { return m_LSL_Functions.llGetOwner(); } public LSL_Key llGetOwnerKey(string id) { return m_LSL_Functions.llGetOwnerKey(id); } public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) { return m_LSL_Functions.llGetParcelDetails(pos, param); } public LSL_Integer llGetParcelFlags(LSL_Vector pos) { return m_LSL_Functions.llGetParcelFlags(pos); } public LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide) { return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); } public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide) { return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); } public LSL_List llGetParcelPrimOwners(LSL_Vector pos) { return m_LSL_Functions.llGetParcelPrimOwners(pos); } public LSL_Integer llGetPermissions() { return m_LSL_Functions.llGetPermissions(); } public LSL_Key llGetPermissionsKey() { return m_LSL_Functions.llGetPermissionsKey(); } public LSL_Vector llGetPos() { return m_LSL_Functions.llGetPos(); } public LSL_List llGetPrimitiveParams(LSL_List rules) { return m_LSL_Functions.llGetPrimitiveParams(rules); } public LSL_Integer llGetRegionAgentCount() { return m_LSL_Functions.llGetRegionAgentCount(); } public LSL_Vector llGetRegionCorner() { return m_LSL_Functions.llGetRegionCorner(); } public LSL_Integer llGetRegionFlags() { return m_LSL_Functions.llGetRegionFlags(); } public LSL_Float llGetRegionFPS() { return m_LSL_Functions.llGetRegionFPS(); } public LSL_String llGetRegionName() { return m_LSL_Functions.llGetRegionName(); } public LSL_Float llGetRegionTimeDilation() { return m_LSL_Functions.llGetRegionTimeDilation(); } public LSL_Vector llGetRootPosition() { return m_LSL_Functions.llGetRootPosition(); } public LSL_Rotation llGetRootRotation() { return m_LSL_Functions.llGetRootRotation(); } public LSL_Rotation llGetRot() { return m_LSL_Functions.llGetRot(); } public LSL_Vector llGetScale() { return m_LSL_Functions.llGetScale(); } public LSL_String llGetScriptName() { return m_LSL_Functions.llGetScriptName(); } public LSL_Integer llGetScriptState(string name) { return m_LSL_Functions.llGetScriptState(name); } public LSL_String llGetSimulatorHostname() { return m_LSL_Functions.llGetSimulatorHostname(); } public LSL_Integer llGetStartParameter() { return m_LSL_Functions.llGetStartParameter(); } public LSL_Integer llGetStatus(int status) { return m_LSL_Functions.llGetStatus(status); } public LSL_String llGetSubString(string src, int start, int end) { return m_LSL_Functions.llGetSubString(src, start, end); } public LSL_Vector llGetSunDirection() { return m_LSL_Functions.llGetSunDirection(); } public LSL_String llGetTexture(int face) { return m_LSL_Functions.llGetTexture(face); } public LSL_Vector llGetTextureOffset(int face) { return m_LSL_Functions.llGetTextureOffset(face); } public LSL_Float llGetTextureRot(int side) { return m_LSL_Functions.llGetTextureRot(side); } public LSL_Vector llGetTextureScale(int side) { return m_LSL_Functions.llGetTextureScale(side); } public LSL_Float llGetTime() { return m_LSL_Functions.llGetTime(); } public LSL_Float llGetTimeOfDay() { return m_LSL_Functions.llGetTimeOfDay(); } public LSL_String llGetTimestamp() { return m_LSL_Functions.llGetTimestamp(); } public LSL_Vector llGetTorque() { return m_LSL_Functions.llGetTorque(); } public LSL_Integer llGetUnixTime() { return m_LSL_Functions.llGetUnixTime(); } public LSL_Vector llGetVel() { return m_LSL_Functions.llGetVel(); } public LSL_Float llGetWallclock() { return m_LSL_Functions.llGetWallclock(); } public void llGiveInventory(string destination, string inventory) { m_LSL_Functions.llGiveInventory(destination, inventory); } public void llGiveInventoryList(string destination, string category, LSL_List inventory) { m_LSL_Functions.llGiveInventoryList(destination, category, inventory); } public LSL_Integer llGiveMoney(string destination, int amount) { return m_LSL_Functions.llGiveMoney(destination, amount); } public void llGodLikeRezObject(string inventory, LSL_Vector pos) { m_LSL_Functions.llGodLikeRezObject(inventory, pos); } public LSL_Float llGround(LSL_Vector offset) { return m_LSL_Functions.llGround(offset); } public LSL_Vector llGroundContour(LSL_Vector offset) { return m_LSL_Functions.llGroundContour(offset); } public LSL_Vector llGroundNormal(LSL_Vector offset) { return m_LSL_Functions.llGroundNormal(offset); } public void llGroundRepel(double height, int water, double tau) { m_LSL_Functions.llGroundRepel(height, water, tau); } public LSL_Vector llGroundSlope(LSL_Vector offset) { return m_LSL_Functions.llGroundSlope(offset); } public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) { return m_LSL_Functions.llHTTPRequest(url, parameters, body); } public LSL_String llInsertString(string dst, int position, string src) { return m_LSL_Functions.llInsertString(dst, position, src); } public void llInstantMessage(string user, string message) { m_LSL_Functions.llInstantMessage(user, message); } public LSL_String llIntegerToBase64(int number) { return m_LSL_Functions.llIntegerToBase64(number); } public LSL_String llKey2Name(string id) { return m_LSL_Functions.llKey2Name(id); } public LSL_String llList2CSV(LSL_List src) { return m_LSL_Functions.llList2CSV(src); } public LSL_Float llList2Float(LSL_List src, int index) { return m_LSL_Functions.llList2Float(src, index); } public LSL_Integer llList2Integer(LSL_List src, int index) { return m_LSL_Functions.llList2Integer(src, index); } public LSL_Key llList2Key(LSL_List src, int index) { return m_LSL_Functions.llList2Key(src, index); } public LSL_List llList2List(LSL_List src, int start, int end) { return m_LSL_Functions.llList2List(src, start, end); } public LSL_List llList2ListStrided(LSL_List src, int start, int end, int stride) { return m_LSL_Functions.llList2ListStrided(src, start, end, stride); } public LSL_Rotation llList2Rot(LSL_List src, int index) { return m_LSL_Functions.llList2Rot(src, index); } public LSL_String llList2String(LSL_List src, int index) { return m_LSL_Functions.llList2String(src, index); } public LSL_Vector llList2Vector(LSL_List src, int index) { return m_LSL_Functions.llList2Vector(src, index); } public LSL_Integer llListen(int channelID, string name, string ID, string msg) { return m_LSL_Functions.llListen(channelID, name, ID, msg); } public void llListenControl(int number, int active) { m_LSL_Functions.llListenControl(number, active); } public void llListenRemove(int number) { m_LSL_Functions.llListenRemove(number); } public LSL_Integer llListFindList(LSL_List src, LSL_List test) { return m_LSL_Functions.llListFindList(src, test); } public LSL_List llListInsertList(LSL_List dest, LSL_List src, int start) { return m_LSL_Functions.llListInsertList(dest, src, start); } public LSL_List llListRandomize(LSL_List src, int stride) { return m_LSL_Functions.llListRandomize(src, stride); } public LSL_List llListReplaceList(LSL_List dest, LSL_List src, int start, int end) { return m_LSL_Functions.llListReplaceList(dest, src, start, end); } public LSL_List llListSort(LSL_List src, int stride, int ascending) { return m_LSL_Functions.llListSort(src, stride, ascending); } public LSL_Float llListStatistics(int operation, LSL_List src) { return m_LSL_Functions.llListStatistics(operation, src); } public void llLoadURL(string avatar_id, string message, string url) { m_LSL_Functions.llLoadURL(avatar_id, message, url); } public LSL_Float llLog(double val) { return m_LSL_Functions.llLog(val); } public LSL_Float llLog10(double val) { return m_LSL_Functions.llLog10(val); } public void llLookAt(LSL_Vector target, double strength, double damping) { m_LSL_Functions.llLookAt(target, strength, damping); } public void llLoopSound(string sound, double volume) { m_LSL_Functions.llLoopSound(sound, volume); } public void llLoopSoundMaster(string sound, double volume) { m_LSL_Functions.llLoopSoundMaster(sound, volume); } public void llLoopSoundSlave(string sound, double volume) { m_LSL_Functions.llLoopSoundSlave(sound, volume); } public void llMakeExplosion() { m_LSL_Functions.llMakeExplosion(); } public void llMakeFire() { m_LSL_Functions.llMakeFire(); } public void llMakeFountain() { m_LSL_Functions.llMakeFountain(); } public void llMakeSmoke() { m_LSL_Functions.llMakeSmoke(); } public void llMapDestination(string simname, LSL_Vector pos, LSL_Vector look_at) { m_LSL_Functions.llMapDestination(simname, pos, look_at); } public LSL_String llMD5String(string src, int nonce) { return m_LSL_Functions.llMD5String(src, nonce); } public void llMessageLinked(int linknum, int num, string str, string id) { m_LSL_Functions.llMessageLinked(linknum, num, str, id); } public void llMinEventDelay(double delay) { m_LSL_Functions.llMinEventDelay(delay); } public void llModifyLand(int action, int brush) { m_LSL_Functions.llModifyLand(action, brush); } public LSL_Integer llModPow(int a, int b, int c) { return m_LSL_Functions.llModPow(a, b, c); } public void llMoveToTarget(LSL_Vector target, double tau) { m_LSL_Functions.llMoveToTarget(target, tau); } public void llOffsetTexture(double u, double v, int face) { m_LSL_Functions.llOffsetTexture(u, v, face); } public void llOpenRemoteDataChannel() { m_LSL_Functions.llOpenRemoteDataChannel(); } public LSL_Integer llOverMyLand(string id) { return m_LSL_Functions.llOverMyLand(id); } public void llOwnerSay(string msg) { m_LSL_Functions.llOwnerSay(msg); } public void llParcelMediaCommandList(LSL_List commandList) { m_LSL_Functions.llParcelMediaCommandList(commandList); } public LSL_List llParcelMediaQuery(LSL_List aList) { return m_LSL_Functions.llParcelMediaQuery(aList); } public LSL_List llParseString2List(string str, LSL_List separators, LSL_List spacers) { return m_LSL_Functions.llParseString2List(str, separators, spacers); } public LSL_List llParseStringKeepNulls(string src, LSL_List seperators, LSL_List spacers) { return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers); } public void llParticleSystem(LSL_List rules) { m_LSL_Functions.llParticleSystem(rules); } public void llPassCollisions(int pass) { m_LSL_Functions.llPassCollisions(pass); } public void llPassTouches(int pass) { m_LSL_Functions.llPassTouches(pass); } public void llPlaySound(string sound, double volume) { m_LSL_Functions.llPlaySound(sound, volume); } public void llPlaySoundSlave(string sound, double volume) { m_LSL_Functions.llPlaySoundSlave(sound, volume); } public void llPointAt() { m_LSL_Functions.llPointAt(); } public LSL_Float llPow(double fbase, double fexponent) { return m_LSL_Functions.llPow(fbase, fexponent); } public void llPreloadSound(string sound) { m_LSL_Functions.llPreloadSound(sound); } public void llPushObject(string target, LSL_Vector impulse, LSL_Vector ang_impulse, int local) { m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local); } public void llRefreshPrimURL() { m_LSL_Functions.llRefreshPrimURL(); } public void llRegionSay(int channelID, string text) { m_LSL_Functions.llRegionSay(channelID, text); } public void llReleaseCamera(string avatar) { m_LSL_Functions.llReleaseCamera(avatar); } public void llReleaseControls() { m_LSL_Functions.llReleaseControls(); } public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { m_LSL_Functions.llRemoteDataReply(channel, message_id, sdata, idata); } public void llRemoteDataSetRegion() { m_LSL_Functions.llRemoteDataSetRegion(); } public void llRemoteLoadScript() { m_LSL_Functions.llRemoteLoadScript(); } public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { m_LSL_Functions.llRemoteLoadScriptPin(target, name, pin, running, start_param); } public void llRemoveFromLandBanList(string avatar) { m_LSL_Functions.llRemoveFromLandBanList(avatar); } public void llRemoveFromLandPassList(string avatar) { m_LSL_Functions.llRemoveFromLandPassList(avatar); } public void llRemoveInventory(string item) { m_LSL_Functions.llRemoveInventory(item); } public void llRemoveVehicleFlags(int flags) { m_LSL_Functions.llRemoveVehicleFlags(flags); } public LSL_Key llRequestAgentData(string id, int data) { return m_LSL_Functions.llRequestAgentData(id, data); } public LSL_Key llRequestInventoryData(string name) { return m_LSL_Functions.llRequestInventoryData(name); } public void llRequestPermissions(string agent, int perm) { m_LSL_Functions.llRequestPermissions(agent, perm); } public LSL_Key llRequestSimulatorData(string simulator, int data) { return m_LSL_Functions.llRequestSimulatorData(simulator, data); } public void llResetLandBanList() { m_LSL_Functions.llResetLandBanList(); } public void llResetLandPassList() { m_LSL_Functions.llResetLandPassList(); } public void llResetOtherScript(string name) { m_LSL_Functions.llResetOtherScript(name); } public void llResetScript() { m_LSL_Functions.llResetScript(); } public void llResetTime() { m_LSL_Functions.llResetTime(); } public void llRezAtRoot(string inventory, LSL_Vector position, LSL_Vector velocity, LSL_Rotation rot, int param) { m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param); } public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) { m_LSL_Functions.llRezObject(inventory, pos, vel, rot, param); } public LSL_Float llRot2Angle(LSL_Rotation rot) { return m_LSL_Functions.llRot2Angle(rot); } public LSL_Vector llRot2Axis(LSL_Rotation rot) { return m_LSL_Functions.llRot2Axis(rot); } public LSL_Vector llRot2Euler(LSL_Rotation r) { return m_LSL_Functions.llRot2Euler(r); } public LSL_Vector llRot2Fwd(LSL_Rotation r) { return m_LSL_Functions.llRot2Fwd(r); } public LSL_Vector llRot2Left(LSL_Rotation r) { return m_LSL_Functions.llRot2Left(r); } public LSL_Vector llRot2Up(LSL_Rotation r) { return m_LSL_Functions.llRot2Up(r); } public void llRotateTexture(double rotation, int face) { m_LSL_Functions.llRotateTexture(rotation, face); } public LSL_Rotation llRotBetween(LSL_Vector start, LSL_Vector end) { return m_LSL_Functions.llRotBetween(start, end); } public void llRotLookAt(LSL_Rotation target, double strength, double damping) { m_LSL_Functions.llRotLookAt(target, strength, damping); } public LSL_Integer llRotTarget(LSL_Rotation rot, double error) { return m_LSL_Functions.llRotTarget(rot, error); } public void llRotTargetRemove(int number) { m_LSL_Functions.llRotTargetRemove(number); } public LSL_Integer llRound(double f) { return m_LSL_Functions.llRound(f); } public LSL_Integer llSameGroup(string agent) { return m_LSL_Functions.llSameGroup(agent); } public void llSay(int channelID, string text) { m_LSL_Functions.llSay(channelID, text); } public void llScaleTexture(double u, double v, int face) { m_LSL_Functions.llScaleTexture(u, v, face); } public LSL_Integer llScriptDanger(LSL_Vector pos) { return m_LSL_Functions.llScriptDanger(pos); } public LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata) { return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); } public void llSensor(string name, string id, int type, double range, double arc) { m_LSL_Functions.llSensor(name, id, type, range, arc); } public void llSensorRemove() { m_LSL_Functions.llSensorRemove(); } public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { m_LSL_Functions.llSensorRepeat(name, id, type, range, arc, rate); } public void llSetAlpha(double alpha, int face) { m_LSL_Functions.llSetAlpha(alpha, face); } public void llSetBuoyancy(double buoyancy) { m_LSL_Functions.llSetBuoyancy(buoyancy); } public void llSetCameraAtOffset(LSL_Vector offset) { m_LSL_Functions.llSetCameraAtOffset(offset); } public void llSetCameraEyeOffset(LSL_Vector offset) { m_LSL_Functions.llSetCameraEyeOffset(offset); } public void llSetCameraParams(LSL_List rules) { m_LSL_Functions.llSetCameraParams(rules); } public void llSetClickAction(int action) { m_LSL_Functions.llSetClickAction(action); } public void llSetColor(LSL_Vector color, int face) { m_LSL_Functions.llSetColor(color, face); } public void llSetDamage(double damage) { m_LSL_Functions.llSetDamage(damage); } public void llSetForce(LSL_Vector force, int local) { m_LSL_Functions.llSetForce(force, local); } public void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local) { m_LSL_Functions.llSetForceAndTorque(force, torque, local); } public void llSetHoverHeight(double height, int water, double tau) { m_LSL_Functions.llSetHoverHeight(height, water, tau); } public void llSetInventoryPermMask(string item, int mask, int value) { m_LSL_Functions.llSetInventoryPermMask(item, mask, value); } public void llSetLinkAlpha(int linknumber, double alpha, int face) { m_LSL_Functions.llSetLinkAlpha(linknumber, alpha, face); } public void llSetLinkColor(int linknumber, LSL_Vector color, int face) { m_LSL_Functions.llSetLinkColor(linknumber, color, face); } public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) { m_LSL_Functions.llSetLinkPrimitiveParams(linknumber, rules); } public void llSetLinkTexture(int linknumber, string texture, int face) { m_LSL_Functions.llSetLinkTexture(linknumber, texture, face); } public void llSetLocalRot(LSL_Rotation rot) { m_LSL_Functions.llSetLocalRot(rot); } public void llSetObjectDesc(string desc) { m_LSL_Functions.llSetObjectDesc(desc); } public void llSetObjectName(string name) { m_LSL_Functions.llSetObjectName(name); } public void llSetObjectPermMask(int mask, int value) { m_LSL_Functions.llSetObjectPermMask(mask, value); } public void llSetParcelMusicURL(string url) { m_LSL_Functions.llSetParcelMusicURL(url); } public void llSetPayPrice(int price, LSL_List quick_pay_buttons) { m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons); } public void llSetPos(LSL_Vector pos) { m_LSL_Functions.llSetPos(pos); } public void llSetPrimitiveParams(LSL_List rules) { m_LSL_Functions.llSetPrimitiveParams(rules); } public void llSetPrimURL() { m_LSL_Functions.llSetPrimURL(); } public void llSetRemoteScriptAccessPin(int pin) { m_LSL_Functions.llSetRemoteScriptAccessPin(pin); } public void llSetRot(LSL_Rotation rot) { m_LSL_Functions.llSetRot(rot); } public void llSetScale(LSL_Vector scale) { m_LSL_Functions.llSetScale(scale); } public void llSetScriptState(string name, int run) { m_LSL_Functions.llSetScriptState(name, run); } public void llSetSitText(string text) { m_LSL_Functions.llSetSitText(text); } public void llSetSoundQueueing(int queue) { m_LSL_Functions.llSetSoundQueueing(queue); } public void llSetSoundRadius(double radius) { m_LSL_Functions.llSetSoundRadius(radius); } public void llSetStatus(int status, int value) { m_LSL_Functions.llSetStatus(status, value); } public void llSetText(string text, LSL_Vector color, double alpha) { m_LSL_Functions.llSetText(text, color, alpha); } public void llSetTexture(string texture, int face) { m_LSL_Functions.llSetTexture(texture, face); } public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate); } public void llSetTimerEvent(double sec) { m_LSL_Functions.llSetTimerEvent(sec); } public void llSetTorque(LSL_Vector torque, int local) { m_LSL_Functions.llSetTorque(torque, local); } public void llSetTouchText(string text) { m_LSL_Functions.llSetTouchText(text); } public void llSetVehicleFlags(int flags) { m_LSL_Functions.llSetVehicleFlags(flags); } public void llSetVehicleFloatParam(int param, float value) { m_LSL_Functions.llSetVehicleFloatParam(param, value); } public void llSetVehicleRotationParam(int param, LSL_Rotation rot) { m_LSL_Functions.llSetVehicleRotationParam(param, rot); } public void llSetVehicleType(int type) { m_LSL_Functions.llSetVehicleType(type); } public void llSetVehicleVectorParam(int param, LSL_Vector vec) { m_LSL_Functions.llSetVehicleVectorParam(param, vec); } public void llShout(int channelID, string text) { m_LSL_Functions.llShout(channelID, text); } public LSL_Float llSin(double f) { return m_LSL_Functions.llSin(f); } public void llSitTarget(LSL_Vector offset, LSL_Rotation rot) { m_LSL_Functions.llSitTarget(offset, rot); } public void llSleep(double sec) { m_LSL_Functions.llSleep(sec); } public void llSound() { m_LSL_Functions.llSound(); } public void llSoundPreload() { m_LSL_Functions.llSoundPreload(); } public LSL_Float llSqrt(double f) { return m_LSL_Functions.llSqrt(f); } public void llStartAnimation(string anim) { m_LSL_Functions.llStartAnimation(anim); } public void llStopAnimation(string anim) { m_LSL_Functions.llStopAnimation(anim); } public void llStopHover() { m_LSL_Functions.llStopHover(); } public void llStopLookAt() { m_LSL_Functions.llStopLookAt(); } public void llStopMoveToTarget() { m_LSL_Functions.llStopMoveToTarget(); } public void llStopPointAt() { m_LSL_Functions.llStopPointAt(); } public void llStopSound() { m_LSL_Functions.llStopSound(); } public LSL_Integer llStringLength(string str) { return m_LSL_Functions.llStringLength(str); } public LSL_String llStringToBase64(string str) { return m_LSL_Functions.llStringToBase64(str); } public LSL_String llStringTrim(string src, int type) { return m_LSL_Functions.llStringTrim(src, type); } public LSL_Integer llSubStringIndex(string source, string pattern) { return m_LSL_Functions.llSubStringIndex(source, pattern); } public void llTakeCamera(string avatar) { m_LSL_Functions.llTakeCamera(avatar); } public void llTakeControls(int controls, int accept, int pass_on) { m_LSL_Functions.llTakeControls(controls, accept, pass_on); } public LSL_Float llTan(double f) { return m_LSL_Functions.llTan(f); } public LSL_Integer llTarget(LSL_Vector position, double range) { return m_LSL_Functions.llTarget(position, range); } public void llTargetOmega(LSL_Vector axis, double spinrate, double gain) { m_LSL_Functions.llTargetOmega(axis, spinrate, gain); } public void llTargetRemove(int number) { m_LSL_Functions.llTargetRemove(number); } public void llTeleportAgentHome(string agent) { m_LSL_Functions.llTeleportAgentHome(agent); } public void llTextBox(string avatar, string message, int chat_channel) { m_LSL_Functions.llTextBox(avatar, message, chat_channel); } public LSL_String llToLower(string source) { return m_LSL_Functions.llToLower(source); } public LSL_String llToUpper(string source) { return m_LSL_Functions.llToUpper(source); } public void llTriggerSound(string sound, double volume) { m_LSL_Functions.llTriggerSound(sound, volume); } public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east, LSL_Vector bottom_south_west) { m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west); } public LSL_String llUnescapeURL(string url) { return m_LSL_Functions.llUnescapeURL(url); } public void llUnSit(string id) { m_LSL_Functions.llUnSit(id); } public LSL_Float llVecDist(LSL_Vector a, LSL_Vector b) { return m_LSL_Functions.llVecDist(a, b); } public LSL_Float llVecMag(LSL_Vector v) { return m_LSL_Functions.llVecMag(v); } public LSL_Vector llVecNorm(LSL_Vector v) { return m_LSL_Functions.llVecNorm(v); } public void llVolumeDetect(int detect) { m_LSL_Functions.llVolumeDetect(detect); } public LSL_Float llWater(LSL_Vector offset) { return m_LSL_Functions.llWater(offset); } public void llWhisper(int channelID, string text) { m_LSL_Functions.llWhisper(channelID, text); } public LSL_Vector llWind(LSL_Vector offset) { return m_LSL_Functions.llWind(offset); } public void llXorBase64Strings() { m_LSL_Functions.llXorBase64Strings(); } public LSL_String llXorBase64StringsCorrect(string str1, string str2) { return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); } // // OpenSim Functions // public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer) { return m_OSSL_Functions.osSetDynamicTextureURL(dynamicID, contentType, url, extraParams, timer); } public string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams, int timer) { return m_OSSL_Functions.osSetDynamicTextureData(dynamicID, contentType, data, extraParams, timer); } public string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams, int timer, int alpha) { return m_OSSL_Functions.osSetDynamicTextureURLBlend(dynamicID, contentType, url, extraParams, timer, alpha); } public string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams, int timer, int alpha) { return m_OSSL_Functions.osSetDynamicTextureDataBlend(dynamicID, contentType, data, extraParams, timer, alpha); } public double osTerrainGetHeight(int x, int y) { return m_OSSL_Functions.osTerrainGetHeight(x, y); } public int osTerrainSetHeight(int x, int y, double val) { return m_OSSL_Functions.osTerrainSetHeight(x, y, val); } public int osRegionRestart(double seconds) { return m_OSSL_Functions.osRegionRestart(seconds); } public void osRegionNotice(string msg) { m_OSSL_Functions.osRegionNotice(msg); } public bool osConsoleCommand(string Command) { return m_OSSL_Functions.osConsoleCommand(Command); } public void osSetParcelMediaURL(string url) { m_OSSL_Functions.osSetParcelMediaURL(url); } public void osSetPrimFloatOnWater(int floatYN) { m_OSSL_Functions.osSetPrimFloatOnWater(floatYN); } // Teleport Functions public void osTeleportAgent(string agent, string regionName, LSL_Vector position, LSL_Vector lookat) { m_OSSL_Functions.osTeleportAgent(agent, regionName, position, lookat); } public void osTeleportAgent(string agent, LSL_Vector position, LSL_Vector lookat) { m_OSSL_Functions.osTeleportAgent(agent, position, lookat); } // Animation Functions public void osAvatarPlayAnimation(string avatar, string animation) { m_OSSL_Functions.osAvatarPlayAnimation(avatar, animation); } public void osAvatarStopAnimation(string avatar, string animation) { m_OSSL_Functions.osAvatarStopAnimation(avatar, animation); } //Texture Draw functions public string osMovePen(string drawList, int x, int y) { return m_OSSL_Functions.osMovePen(drawList, x, y); } public string osDrawLine(string drawList, int startX, int startY, int endX, int endY) { return m_OSSL_Functions.osDrawLine(drawList, startX, startY, endX, endY); } public string osDrawLine(string drawList, int endX, int endY) { return m_OSSL_Functions.osDrawLine(drawList, endX, endY); } public string osDrawText(string drawList, string text) { return m_OSSL_Functions.osDrawText(drawList, text); } public string osDrawEllipse(string drawList, int width, int height) { return m_OSSL_Functions.osDrawEllipse(drawList, width, height); } public string osDrawRectangle(string drawList, int width, int height) { return m_OSSL_Functions.osDrawRectangle(drawList, width, height); } public string osDrawFilledRectangle(string drawList, int width, int height) { return m_OSSL_Functions.osDrawFilledRectangle(drawList, width, height); } public string osSetFontSize(string drawList, int fontSize) { return m_OSSL_Functions.osSetFontSize(drawList, fontSize); } public string osSetPenSize(string drawList, int penSize) { return m_OSSL_Functions.osSetPenSize(drawList, penSize); } public string osSetPenColour(string drawList, string colour) { return m_OSSL_Functions.osSetPenColour(drawList, colour); } public string osDrawImage(string drawList, int width, int height, string imageUrl) { return m_OSSL_Functions.osDrawImage(drawList, width, height, imageUrl); } public void osSetStateEvents(int events) { m_OSSL_Functions.osSetStateEvents(events); } // public void osOpenRemoteDataChannel(string channel) // { // m_OSSL_Functions.osOpenRemoteDataChannel(channel); // } public string osGetScriptEngineName() { return m_OSSL_Functions.osGetScriptEngineName(); } public System.Collections.Hashtable osParseJSON(string JSON) { return m_OSSL_Functions.osParseJSON(JSON); } //for testing purposes only public void osSetParcelMediaTime(double time) { m_OSSL_Functions.osSetParcelMediaTime(time); } // LSL CONSTANTS public const int TRUE = 1; public const int FALSE = 0; public const int STATUS_PHYSICS = 1; public const int STATUS_ROTATE_X = 2; public const int STATUS_ROTATE_Y = 4; public const int STATUS_ROTATE_Z = 8; public const int STATUS_PHANTOM = 16; public const int STATUS_SANDBOX = 32; public const int STATUS_BLOCK_GRAB = 64; public const int STATUS_DIE_AT_EDGE = 128; public const int STATUS_RETURN_AT_EDGE = 256; public const int STATUS_CAST_SHADOWS = 512; public const int AGENT = 1; public const int ACTIVE = 2; public const int PASSIVE = 4; public const int SCRIPTED = 8; public const int CONTROL_FWD = 1; public const int CONTROL_BACK = 2; public const int CONTROL_LEFT = 4; public const int CONTROL_RIGHT = 8; public const int CONTROL_UP = 16; public const int CONTROL_DOWN = 32; public const int CONTROL_ROT_LEFT = 256; public const int CONTROL_ROT_RIGHT = 512; public const int CONTROL_LBUTTON = 268435456; public const int CONTROL_ML_LBUTTON = 1073741824; //Permissions public const int PERMISSION_DEBIT = 2; public const int PERMISSION_TAKE_CONTROLS = 4; public const int PERMISSION_REMAP_CONTROLS = 8; public const int PERMISSION_TRIGGER_ANIMATION = 16; public const int PERMISSION_ATTACH = 32; public const int PERMISSION_RELEASE_OWNERSHIP = 64; public const int PERMISSION_CHANGE_LINKS = 128; public const int PERMISSION_CHANGE_JOINTS = 256; public const int PERMISSION_CHANGE_PERMISSIONS = 512; public const int PERMISSION_TRACK_CAMERA = 1024; public const int PERMISSION_CONTROL_CAMERA = 2048; public const int AGENT_FLYING = 1; public const int AGENT_ATTACHMENTS = 2; public const int AGENT_SCRIPTED = 4; public const int AGENT_MOUSELOOK = 8; public const int AGENT_SITTING = 16; public const int AGENT_ON_OBJECT = 32; public const int AGENT_AWAY = 64; public const int AGENT_WALKING = 128; public const int AGENT_IN_AIR = 256; public const int AGENT_TYPING = 512; public const int AGENT_CROUCHING = 1024; public const int AGENT_BUSY = 2048; public const int AGENT_ALWAYS_RUN = 4096; //Particle Systems public const int PSYS_PART_INTERP_COLOR_MASK = 1; public const int PSYS_PART_INTERP_SCALE_MASK = 2; public const int PSYS_PART_BOUNCE_MASK = 4; public const int PSYS_PART_WIND_MASK = 8; public const int PSYS_PART_FOLLOW_SRC_MASK = 16; public const int PSYS_PART_FOLLOW_VELOCITY_MASK = 32; public const int PSYS_PART_TARGET_POS_MASK = 64; public const int PSYS_PART_TARGET_LINEAR_MASK = 128; public const int PSYS_PART_EMISSIVE_MASK = 256; public const int PSYS_PART_FLAGS = 0; public const int PSYS_PART_START_COLOR = 1; public const int PSYS_PART_START_ALPHA = 2; public const int PSYS_PART_END_COLOR = 3; public const int PSYS_PART_END_ALPHA = 4; public const int PSYS_PART_START_SCALE = 5; public const int PSYS_PART_END_SCALE = 6; public const int PSYS_PART_MAX_AGE = 7; public const int PSYS_SRC_ACCEL = 8; public const int PSYS_SRC_PATTERN = 9; public const int PSYS_SRC_INNERANGLE = 10; public const int PSYS_SRC_OUTERANGLE = 11; public const int PSYS_SRC_TEXTURE = 12; public const int PSYS_SRC_BURST_RATE = 13; public const int PSYS_SRC_BURST_PART_COUNT = 15; public const int PSYS_SRC_BURST_RADIUS = 16; public const int PSYS_SRC_BURST_SPEED_MIN = 17; public const int PSYS_SRC_BURST_SPEED_MAX = 18; public const int PSYS_SRC_MAX_AGE = 19; public const int PSYS_SRC_TARGET_KEY = 20; public const int PSYS_SRC_OMEGA = 21; public const int PSYS_SRC_ANGLE_BEGIN = 22; public const int PSYS_SRC_ANGLE_END = 23; public const int PSYS_SRC_PATTERN_DROP = 1; public const int PSYS_SRC_PATTERN_EXPLODE = 2; public const int PSYS_SRC_PATTERN_ANGLE = 4; public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8; public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16; public const int VEHICLE_TYPE_NONE = 0; public const int VEHICLE_TYPE_SLED = 1; public const int VEHICLE_TYPE_CAR = 2; public const int VEHICLE_TYPE_BOAT = 3; public const int VEHICLE_TYPE_AIRPLANE = 4; public const int VEHICLE_TYPE_BALLOON = 5; public const int VEHICLE_LINEAR_FRICTION_TIMESCALE = 16; public const int VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17; public const int VEHICLE_LINEAR_MOTOR_DIRECTION = 18; public const int VEHICLE_LINEAR_MOTOR_OFFSET = 20; public const int VEHICLE_ANGULAR_MOTOR_DIRECTION = 19; public const int VEHICLE_HOVER_HEIGHT = 24; public const int VEHICLE_HOVER_EFFICIENCY = 25; public const int VEHICLE_HOVER_TIMESCALE = 26; public const int VEHICLE_BUOYANCY = 27; public const int VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28; public const int VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29; public const int VEHICLE_LINEAR_MOTOR_TIMESCALE = 30; public const int VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31; public const int VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32; public const int VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33; public const int VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34; public const int VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35; public const int VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36; public const int VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37; public const int VEHICLE_BANKING_EFFICIENCY = 38; public const int VEHICLE_BANKING_MIX = 39; public const int VEHICLE_BANKING_TIMESCALE = 40; public const int VEHICLE_REFERENCE_FRAME = 44; public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1; public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2; public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4; public const int VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 8; public const int VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 16; public const int VEHICLE_FLAG_HOVER_UP_ONLY = 32; public const int VEHICLE_FLAG_LIMIT_MOTOR_UP = 64; public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128; public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256; public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512; public const int INVENTORY_ALL = -1; public const int INVENTORY_NONE = -1; public const int INVENTORY_TEXTURE = 0; public const int INVENTORY_SOUND = 1; public const int INVENTORY_LANDMARK = 3; public const int INVENTORY_CLOTHING = 5; public const int INVENTORY_OBJECT = 6; public const int INVENTORY_NOTECARD = 7; public const int INVENTORY_SCRIPT = 10; public const int INVENTORY_BODYPART = 13; public const int INVENTORY_ANIMATION = 20; public const int INVENTORY_GESTURE = 21; public const int ATTACH_CHEST = 1; public const int ATTACH_HEAD = 2; public const int ATTACH_LSHOULDER = 3; public const int ATTACH_RSHOULDER = 4; public const int ATTACH_LHAND = 5; public const int ATTACH_RHAND = 6; public const int ATTACH_LFOOT = 7; public const int ATTACH_RFOOT = 8; public const int ATTACH_BACK = 9; public const int ATTACH_PELVIS = 10; public const int ATTACH_MOUTH = 11; public const int ATTACH_CHIN = 12; public const int ATTACH_LEAR = 13; public const int ATTACH_REAR = 14; public const int ATTACH_LEYE = 15; public const int ATTACH_REYE = 16; public const int ATTACH_NOSE = 17; public const int ATTACH_RUARM = 18; public const int ATTACH_RLARM = 19; public const int ATTACH_LUARM = 20; public const int ATTACH_LLARM = 21; public const int ATTACH_RHIP = 22; public const int ATTACH_RULEG = 23; public const int ATTACH_RLLEG = 24; public const int ATTACH_LHIP = 25; public const int ATTACH_LULEG = 26; public const int ATTACH_LLLEG = 27; public const int ATTACH_BELLY = 28; public const int ATTACH_RPEC = 29; public const int ATTACH_LPEC = 30; public const int LAND_LEVEL = 0; public const int LAND_RAISE = 1; public const int LAND_LOWER = 2; public const int LAND_SMOOTH = 3; public const int LAND_NOISE = 4; public const int LAND_REVERT = 5; public const int LAND_SMALL_BRUSH = 1; public const int LAND_MEDIUM_BRUSH = 2; public const int LAND_LARGE_BRUSH = 3; //Agent Dataserver public const int DATA_ONLINE = 1; public const int DATA_NAME = 2; public const int DATA_BORN = 3; public const int DATA_RATING = 4; public const int DATA_SIM_POS = 5; public const int DATA_SIM_STATUS = 6; public const int DATA_SIM_RATING = 7; public const int DATA_PAYINFO = 8; public const int DATA_SIM_RELEASE = 128; public const int ANIM_ON = 1; public const int LOOP = 2; public const int REVERSE = 4; public const int PING_PONG = 8; public const int SMOOTH = 16; public const int ROTATE = 32; public const int SCALE = 64; public const int ALL_SIDES = -1; public const int LINK_SET = -1; public const int LINK_ROOT = 1; public const int LINK_ALL_OTHERS = -2; public const int LINK_ALL_CHILDREN = -3; public const int LINK_THIS = -4; public const int CHANGED_INVENTORY = 1; public const int CHANGED_COLOR = 2; public const int CHANGED_SHAPE = 4; public const int CHANGED_SCALE = 8; public const int CHANGED_TEXTURE = 16; public const int CHANGED_LINK = 32; public const int CHANGED_ALLOWED_DROP = 64; public const int CHANGED_OWNER = 128; public const int CHANGED_REGION_RESTART = 256; public const int CHANGED_REGION = 512; public const int CHANGED_TELEPORT = 1024; public const int TYPE_INVALID = 0; public const int TYPE_INTEGER = 1; public const int TYPE_double = 2; public const int TYPE_STRING = 3; public const int TYPE_KEY = 4; public const int TYPE_VECTOR = 5; public const int TYPE_ROTATION = 6; //XML RPC Remote Data Channel public const int REMOTE_DATA_CHANNEL = 1; public const int REMOTE_DATA_REQUEST = 2; public const int REMOTE_DATA_REPLY = 3; //llHTTPRequest public const int HTTP_METHOD = 0; public const int HTTP_MIMETYPE = 1; public const int HTTP_BODY_MAXLENGTH = 2; public const int HTTP_VERIFY_CERT = 3; public const int PRIM_MATERIAL = 2; public const int PRIM_PHYSICS = 3; public const int PRIM_TEMP_ON_REZ = 4; public const int PRIM_PHANTOM = 5; public const int PRIM_POSITION = 6; public const int PRIM_SIZE = 7; public const int PRIM_ROTATION = 8; public const int PRIM_TYPE = 9; public const int PRIM_TEXTURE = 17; public const int PRIM_COLOR = 18; public const int PRIM_BUMP_SHINY = 19; public const int PRIM_FULLBRIGHT = 20; public const int PRIM_FLEXIBLE = 21; public const int PRIM_TEXGEN = 22; public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake public const int PRIM_POINT_LIGHT = 23; // Huh? public const int PRIM_GLOW = 25; public const int PRIM_TEXGEN_DEFAULT = 0; public const int PRIM_TEXGEN_PLANAR = 1; public const int PRIM_TYPE_BOX = 0; public const int PRIM_TYPE_CYLINDER = 1; public const int PRIM_TYPE_PRISM = 2; public const int PRIM_TYPE_SPHERE = 3; public const int PRIM_TYPE_TORUS = 4; public const int PRIM_TYPE_TUBE = 5; public const int PRIM_TYPE_RING = 6; public const int PRIM_TYPE_SCULPT = 7; public const int PRIM_HOLE_DEFAULT = 0; public const int PRIM_HOLE_CIRCLE = 16; public const int PRIM_HOLE_SQUARE = 32; public const int PRIM_HOLE_TRIANGLE = 48; public const int PRIM_MATERIAL_STONE = 0; public const int PRIM_MATERIAL_METAL = 1; public const int PRIM_MATERIAL_GLASS = 2; public const int PRIM_MATERIAL_WOOD = 3; public const int PRIM_MATERIAL_FLESH = 4; public const int PRIM_MATERIAL_PLASTIC = 5; public const int PRIM_MATERIAL_RUBBER = 6; public const int PRIM_MATERIAL_LIGHT = 7; public const int PRIM_SHINY_NONE = 0; public const int PRIM_SHINY_LOW = 1; public const int PRIM_SHINY_MEDIUM = 2; public const int PRIM_SHINY_HIGH = 3; public const int PRIM_BUMP_NONE = 0; public const int PRIM_BUMP_BRIGHT = 1; public const int PRIM_BUMP_DARK = 2; public const int PRIM_BUMP_WOOD = 3; public const int PRIM_BUMP_BARK = 4; public const int PRIM_BUMP_BRICKS = 5; public const int PRIM_BUMP_CHECKER = 6; public const int PRIM_BUMP_CONCRETE = 7; public const int PRIM_BUMP_TILE = 8; public const int PRIM_BUMP_STONE = 9; public const int PRIM_BUMP_DISKS = 10; public const int PRIM_BUMP_GRAVEL = 11; public const int PRIM_BUMP_BLOBS = 12; public const int PRIM_BUMP_SIDING = 13; public const int PRIM_BUMP_LARGETILE = 14; public const int PRIM_BUMP_STUCCO = 15; public const int PRIM_BUMP_SUCTION = 16; public const int PRIM_BUMP_WEAVE = 17; public const int PRIM_SCULPT_TYPE_SPHERE = 1; public const int PRIM_SCULPT_TYPE_TORUS = 2; public const int PRIM_SCULPT_TYPE_PLANE = 3; public const int PRIM_SCULPT_TYPE_CYLINDER = 4; public const int MASK_BASE = 0; public const int MASK_OWNER = 1; public const int MASK_GROUP = 2; public const int MASK_EVERYONE = 3; public const int MASK_NEXT = 4; public const int PERM_TRANSFER = 8192; public const int PERM_MODIFY = 16384; public const int PERM_COPY = 32768; public const int PERM_MOVE = 524288; public const int PERM_ALL = 2147483647; public const int PARCEL_MEDIA_COMMAND_STOP = 0; public const int PARCEL_MEDIA_COMMAND_PAUSE = 1; public const int PARCEL_MEDIA_COMMAND_PLAY = 2; public const int PARCEL_MEDIA_COMMAND_LOOP = 3; public const int PARCEL_MEDIA_COMMAND_TEXTURE = 4; public const int PARCEL_MEDIA_COMMAND_URL = 5; public const int PARCEL_MEDIA_COMMAND_TIME = 6; public const int PARCEL_MEDIA_COMMAND_AGENT = 7; public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8; public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; public const int PARCEL_FLAG_ALLOW_FLY = 0x1; // parcel allows flying public const int PARCEL_FLAG_ALLOW_SCRIPTS = 0x2; // parcel allows outside scripts public const int PARCEL_FLAG_ALLOW_LANDMARK = 0x8; // parcel allows landmarks to be created public const int PARCEL_FLAG_ALLOW_TERRAFORM = 0x10; // parcel allows anyone to terraform the land public const int PARCEL_FLAG_ALLOW_DAMAGE = 0x20; // parcel allows damage public const int PARCEL_FLAG_ALLOW_CREATE_OBJECTS = 0x40; // parcel allows anyone to create objects public const int PARCEL_FLAG_USE_ACCESS_GROUP = 0x100; // parcel limits access to a group public const int PARCEL_FLAG_USE_ACCESS_LIST = 0x200; // parcel limits access to a list of residents public const int PARCEL_FLAG_USE_BAN_LIST = 0x400; // parcel uses a ban list, including restricting access based on payment info public const int PARCEL_FLAG_USE_LAND_PASS_LIST = 0x800; // parcel allows passes to be purchased public const int PARCEL_FLAG_LOCAL_SOUND_ONLY = 0x8000; // parcel restricts spatialized sound to the parcel public const int PARCEL_FLAG_RESTRICT_PUSHOBJECT = 0x200000; // parcel restricts llPushObject public const int PARCEL_FLAG_ALLOW_GROUP_SCRIPTS = 0x2000000; // parcel allows scripts owned by group public const int PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS = 0x4000000; // parcel allows group object creation public const int PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY = 0x8000000; // parcel allows objects owned by any user to enter public const int PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY = 0x10000000; // parcel allows with the same group to enter public const int REGION_FLAG_ALLOW_DAMAGE = 0x1; // region is entirely damage enabled public const int REGION_FLAG_FIXED_SUN = 0x10; // region has a fixed sun position public const int REGION_FLAG_BLOCK_TERRAFORM = 0x40; // region terraforming disabled public const int REGION_FLAG_SANDBOX = 0x100; // region is a sandbox public const int REGION_FLAG_DISABLE_COLLISIONS = 0x1000; // region has disabled collisions public const int REGION_FLAG_DISABLE_PHYSICS = 0x4000; // region has disabled physics public const int REGION_FLAG_BLOCK_FLY = 0x80000; // region blocks flying public const int REGION_FLAG_ALLOW_DIRECT_TELEPORT = 0x100000; // region allows direct teleports public const int REGION_FLAG_RESTRICT_PUSHOBJECT = 0x400000; // region restricts llPushObject public const int PAY_HIDE = -1; public const int PAY_DEFAULT = -2; public const string NULL_KEY = "00000000-0000-0000-0000-000000000000"; public const string EOF = "\n\n\n"; public const double PI = 3.14159274f; public const double TWO_PI = 6.28318548f; public const double PI_BY_TWO = 1.57079637f; public const double DEG_TO_RAD = 0.01745329238f; public const double RAD_TO_DEG = 57.29578f; public const double SQRT2 = 1.414213538f; public const int STRING_TRIM_HEAD = 1; public const int STRING_TRIM_TAIL = 2; public const int STRING_TRIM = 3; public const int LIST_STAT_RANGE = 0; public const int LIST_STAT_MIN = 1; public const int LIST_STAT_MAX = 2; public const int LIST_STAT_MEAN = 3; public const int LIST_STAT_MEDIAN = 4; public const int LIST_STAT_STD_DEV = 5; public const int LIST_STAT_SUM = 6; public const int LIST_STAT_SUM_SQUARES = 7; public const int LIST_STAT_NUM_COUNT = 8; public const int LIST_STAT_GEOMETRIC_MEAN = 9; public const int LIST_STAT_HARMONIC_MEAN = 100; //ParcelPrim Categories public const int PARCEL_COUNT_TOTAL = 0; public const int PARCEL_COUNT_OWNER = 1; public const int PARCEL_COUNT_GROUP = 2; public const int PARCEL_COUNT_OTHER = 3; public const int PARCEL_COUNT_SELECTED = 4; public const int PARCEL_COUNT_TEMP = 5; public const int DEBUG_CHANNEL = 0x7FFFFFFF; public const int PUBLIC_CHANNEL = 0x00000000; public const int OBJECT_NAME = 1; public const int OBJECT_DESC = 2; public const int OBJECT_POS = 3; public const int OBJECT_ROT = 4; public const int OBJECT_VELOCITY = 5; public const int OBJECT_OWNER = 6; public const int OBJECT_GROUP = 7; public const int OBJECT_CREATOR = 8; // Can not be public const? public static readonly LSL_Vector ZERO_VECTOR = new LSL_Vector(0f, 0f, 0f); public static readonly LSL_Rotation ZERO_ROTATION = new LSL_Rotation(0f, 0f, 0f, 1f); // constants for llSetCameraParams public const int CAMERA_PITCH = 0; public const int CAMERA_FOCUS_OFFSET = 1; public const int CAMERA_FOCUS_OFFSET_X = 2; public const int CAMERA_FOCUS_OFFSET_Y = 3; public const int CAMERA_FOCUS_OFFSET_Z = 4; public const int CAMERA_POSITION_LAG = 5; public const int CAMERA_FOCUS_LAG = 6; public const int CAMERA_DISTANCE = 7; public const int CAMERA_BEHINDNESS_ANGLE = 8; public const int CAMERA_BEHINDNESS_LAG = 9; public const int CAMERA_POSITION_THRESHOLD = 10; public const int CAMERA_FOCUS_THRESHOLD = 11; public const int CAMERA_ACTIVE = 12; public const int CAMERA_POSITION = 13; public const int CAMERA_POSITION_X = 14; public const int CAMERA_POSITION_Y = 15; public const int CAMERA_POSITION_Z = 16; public const int CAMERA_FOCUS = 17; public const int CAMERA_FOCUS_X = 18; public const int CAMERA_FOCUS_Y = 19; public const int CAMERA_FOCUS_Z = 20; public const int CAMERA_POSITION_LOCKED = 21; public const int CAMERA_FOCUS_LOCKED = 22; // constants for llGetParcelDetails public const int PARCEL_DETAILS_NAME = 0; public const int PARCEL_DETAILS_DESC = 1; public const int PARCEL_DETAILS_OWNER = 2; public const int PARCEL_DETAILS_GROUP = 3; public const int PARCEL_DETAILS_AREA = 4; } }