/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Text.RegularExpressions; namespace OpenSim.Region.ScriptEngine.Common { [Serializable] public partial class LSL_Types { // Types are kept is separate .dll to avoid having to add whatever .dll it is in it to script AppDomain [Serializable] public struct Vector3 { public double x; public double y; public double z; #region Constructors public Vector3(Vector3 vector) { x = (float)vector.x; y = (float)vector.y; z = (float)vector.z; } public Vector3(double X, double Y, double Z) { x = X; y = Y; z = Z; } public Vector3(string str) { str = str.Replace('<', ' '); str = str.Replace('>', ' '); string[] tmps = str.Split(new Char[] { ',', '<', '>' }); bool res; res = Double.TryParse(tmps[0], out x); res = res & Double.TryParse(tmps[1], out y); res = res & Double.TryParse(tmps[2], out z); } #endregion #region Overriders public override string ToString() { return "<" + x.ToString() + ", " + y.ToString() + ", " + z.ToString() + ">"; } public static bool operator ==(Vector3 lhs, Vector3 rhs) { return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); } public static bool operator !=(Vector3 lhs, Vector3 rhs) { return !(lhs == rhs); } public override int GetHashCode() { return (x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode()); } public override bool Equals(object o) { if (!(o is Vector3)) return false; Vector3 vector = (Vector3)o; return (x == vector.x && x == vector.x && z == vector.z); } #endregion #region Vector & Vector Math // Vector-Vector Math public static Vector3 operator +(Vector3 lhs, Vector3 rhs) { return new Vector3(lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z); } public static Vector3 operator -(Vector3 lhs, Vector3 rhs) { return new Vector3(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z); } public static Vector3 operator *(Vector3 lhs, Vector3 rhs) { return new Vector3(lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z); } public static Vector3 operator %(Vector3 v1, Vector3 v2) { //Cross product Vector3 tv; tv.x = (v1.y * v2.z) - (v1.z * v2.y); tv.y = (v1.z * v2.x) - (v1.x * v2.z); tv.z = (v1.x * v2.y) - (v1.y * v2.x); return tv; } #endregion #region Vector & Float Math // Vector-Float and Float-Vector Math public static Vector3 operator *(Vector3 vec, float val) { return new Vector3(vec.x * val, vec.y * val, vec.z * val); } public static Vector3 operator *(float val, Vector3 vec) { return new Vector3(vec.x * val, vec.y * val, vec.z * val); } public static Vector3 operator /(Vector3 v, float f) { v.x = v.x / f; v.y = v.y / f; v.z = v.z / f; return v; } #endregion #region Vector & Double Math public static Vector3 operator *(Vector3 vec, double val) { return new Vector3(vec.x * val, vec.y * val, vec.z * val); } public static Vector3 operator *(double val, Vector3 vec) { return new Vector3(vec.x * val, vec.y * val, vec.z * val); } public static Vector3 operator /(Vector3 v, double f) { v.x = v.x / f; v.y = v.y / f; v.z = v.z / f; return v; } #endregion #region Vector & Rotation Math // Vector-Rotation Math public static Vector3 operator *(Vector3 v, Quaternion r) { Quaternion vq = new Quaternion(v.x, v.y, v.z, 0); Quaternion nq = new Quaternion(-r.x, -r.y, -r.z, r.s); Quaternion result = (r * vq) * nq; return new Vector3(result.x, result.y, result.z); } // I *think* this is how it works.... public static Vector3 operator /(Vector3 vec, Quaternion quat) { quat.s = -quat.s; Quaternion vq = new Quaternion(vec.x, vec.y, vec.z, 0); Quaternion nq = new Quaternion(-quat.x, -quat.y, -quat.z, quat.s); Quaternion result = (quat * vq) * nq; return new Vector3(result.x, result.y, result.z); } #endregion #region Static Helper Functions public static double Dot(Vector3 v1, Vector3 v2) { return (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z); } public static Vector3 Cross(Vector3 v1, Vector3 v2) { return new Vector3 ( v1.y * v2.z - v1.z * v2.y, v1.z * v2.x - v1.x * v2.z, v1.x * v2.y - v1.y * v2.x ); } public static float Mag(Vector3 v) { return (float)Math.Sqrt(v.x * v.y + v.y * v.y + v.z * v.z); } public static Vector3 Norm(Vector3 vector) { float mag = Mag(vector); return new Vector3(vector.x / mag, vector.y / mag, vector.z / mag); } #endregion } [Serializable] public struct Quaternion { public double x; public double y; public double z; public double s; #region Constructors public Quaternion(Quaternion Quat) { x = (float)Quat.x; y = (float)Quat.y; z = (float)Quat.z; s = (float)Quat.s; } public Quaternion(double X, double Y, double Z, double S) { x = X; y = Y; z = Z; s = S; } public Quaternion(string str) { str = str.Replace('<', ' '); str = str.Replace('>', ' '); string[] tmps = str.Split(new Char[] { ',', '<', '>' }); bool res; res = Double.TryParse(tmps[0], out x); res = res & Double.TryParse(tmps[1], out y); res = res & Double.TryParse(tmps[2], out z); res = res & Double.TryParse(tmps[3], out s); } #endregion #region Overriders public override int GetHashCode() { return (x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode() ^ s.GetHashCode()); } public override bool Equals(object o) { if (!(o is Quaternion)) return false; Quaternion quaternion = (Quaternion)o; return x == quaternion.x && y == quaternion.y && z == quaternion.z && s == quaternion.s; } public override string ToString() { return "<" + x.ToString() + ", " + y.ToString() + ", " + z.ToString() + ", " + s.ToString() + ">"; } public static bool operator ==(Quaternion lhs, Quaternion rhs) { // Return true if the fields match: return lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z && lhs.s == rhs.s; } public static bool operator !=(Quaternion lhs, Quaternion rhs) { return !(lhs == rhs); } #endregion public static Quaternion operator *(Quaternion a, Quaternion b) { Quaternion c; c.x = a.s * b.x + a.x * b.s + a.y * b.z - a.z * b.y; c.y = a.s * b.y + a.y * b.s + a.z * b.x - a.x * b.z; c.z = a.s * b.z + a.z * b.s + a.x * b.y - a.y * b.x; c.s = a.s * b.s - a.x * b.x - a.y * b.y - a.z * b.z; return c; } } [Serializable] public class list { private object[] m_data; public list(params object[] args) { m_data = new object[args.Length]; m_data = args; } public int Length { get { return m_data.Length; } } public object[] Data { get { return m_data; } } public static list operator +(list a, list b) { object[] tmp; tmp = new object[a.Length + b.Length]; a.Data.CopyTo(tmp, 0); b.Data.CopyTo(tmp, a.Length); return new list(tmp); } public list GetSublist(int start, int end) { Console.WriteLine("GetSublist(" + start.ToString() + "," + end.ToString() + ")"); object[] ret; // Take care of neg start or end's if (start < 0) { start = m_data.Length + start; } if (end < 0) { end = m_data.Length + end; } // Case start <= end if (start <= end) { if (start >= m_data.Length) { return new list(); } if (end >= m_data.Length) { end = m_data.Length - 1; } ret = new object[end - start + 1]; Array.Copy(m_data, start, ret, 0, end - start + 1); return new list(ret); } else { if (start >= m_data.Length) { return GetSublist(0, end); } if (end >= m_data.Length) { return new list(); } // end < start //ret = new object[m_data.Length - Math.Abs(end - start + 1)]; //Array.Copy(m_data, 0, ret, m_data.Length - start, end + 1); //Array.Copy(m_data, start, ret, 0, m_data.Length - start); return GetSublist(0, end) + GetSublist(start, Data.Length - 1); //return new list(ret); } } public string ToPrettyString() { string output; if (m_data.Length == 0) { return "[]"; } output = "["; foreach (object o in m_data) { if (o is System.String) { output = output + "\"" + o + "\", "; } else { output = output + o.ToString() + ", "; } } output = output.Substring(0, output.Length - 2); output = output + "]"; return output; } public override string ToString() { string output; output = ""; if (m_data.Length == 0) { return ""; } foreach (object o in m_data) { output = output + o.ToString(); } return output; } // // BELOW IS WORK IN PROGRESS... IT WILL CHANGE, SO DON'T USE YET! :) // //Temp commented out //[15:26:57] [csc] Compiling 5 files to '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-nematode/OpenSim/Region/ScriptEngine/Common/bin/Debug/OpenSim.Region.ScriptEngine.Common.dll'. //[15:26:57] [csc] error CS0121: The call is ambiguous between the following methods or properties: `OpenSim.Region.ScriptEngine.Common.LSL_Types.list.LSLString.operator /(OpenSim.Region.ScriptEngine.Common.LSL_Types.list.LSLString, OpenSim.Region.ScriptEngine.Common.LSL_Types.list.LSLString)' and `string.operator /(string, string)' //public struct StringTest //{ // // Our own little string // internal string actualString; // public static implicit operator bool(StringTest mString) // { // if (mString.actualString.Length == 0) // return true; // return false; // } // public override string ToString() // { // return actualString; // } //} //[Serializable] //public struct key //{ // public string value; // #region Constructors // public key(string s) // { // value = s; // } // #endregion // #region Methods // static public bool Parse2Key(string s) // { // Regex isuuid = new Regex(@"^[0-9a-fA-F]{8}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{12}$", RegexOptions.Compiled); // if (isuuid.IsMatch(s)) // { // return true; // } // else // { // return false; // } // } // #endregion // #region Operators // static public implicit operator System.Boolean(key k) // { // if (k.value.Length == 0) // { // return false; // } // if (k.value == "00000000-0000-0000-0000-000000000000") // { // return false; // } // Regex isuuid = new Regex(@"^[0-9a-fA-F]{8}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{12}$", RegexOptions.Compiled); // if (isuuid.IsMatch(k.value)) // { // return true; // } // else // { // return false; // } // } // static public implicit operator key(string s) // { // return new key(s); // } // static public implicit operator System.String(key k) // { // return k.value; // } // public static bool operator ==(key k1, key k2) // { // return k1.value == k2.value; // } // public static bool operator !=(key k1, key k2) // { // return k1.value != k2.value; // } // #endregion // #region Overriders // public override bool Equals(object o) // { // if (o is String) // { // string s = (string)o; // return s == this.value; // } // if (o is key) // { // key k = (key)o; // return this.value == k.value; // } // return false; // } // public override int GetHashCode() // { // return value.GetHashCode(); // } // #endregion //} //[Serializable] //public struct LSLString //{ // public string m_string; // #region Constructors // public LSLString(string s) // { // m_string = s; // } // #endregion // #region Operators // static public implicit operator System.Boolean(LSLString s) // { // if (s.m_string.Length == 0) // { // return false; // } // else // { // return true; // } // } // static public implicit operator System.String(LSLString s) // { // return s.m_string; // } // static public implicit operator LSLString(string s) // { // return new LSLString(s); // } // public static bool operator ==(LSLString s1, LSLString s2) // { // return s1.m_string == s2.m_string; // } // public static bool operator !=(LSLString s1, LSLString s2) // { // return s1.m_string != s2.m_string; // } // #endregion // #region Overriders // public override bool Equals(object o) // { // if (o is String) // { // string s = (string)o; // return s == this.m_string; // } // if (o is key) // { // key k = (key)o; // return this.m_string == k.value; // } // if (o is LSLString) // { // LSLString s = (string)o; // return this.m_string == s; // } // return false; // } // public override int GetHashCode() // { // return m_string.GetHashCode(); // } // #endregion // #region " Standard string functions " // //Clone,CompareTo,Contains // //CopyTo,EndsWith,Equals,GetEnumerator,GetHashCode,GetType,GetTypeCode // //IndexOf,IndexOfAny,Insert,IsNormalized,LastIndexOf,LastIndexOfAny // //Length,Normalize,PadLeft,PadRight,Remove,Replace,Split,StartsWith,Substring,ToCharArray,ToLowerInvariant // //ToString,ToUpper,ToUpperInvariant,Trim,TrimEnd,TrimStart // public bool Contains(string value) { return m_string.Contains(value); } // public int IndexOf(string value) { return m_string.IndexOf(value); } // public int Length { get { return m_string.Length; } } // #endregion //} //[Serializable] //public struct LSLInteger //{ // public int value; // #region Constructors // public LSLInteger(int i) // { // value = i; // } // public LSLInteger(double d) // { // value = (int)d; // } // #endregion // static public implicit operator System.Int32(LSLInteger i) // { // return i.value; // } // static public implicit operator System.Boolean(LSLInteger i) // { // if (i.value == 0) // { // return false; // } // else // { // return true; // } // } // static public implicit operator LSLInteger(int i) // { // return new LSLInteger(i); // } // static public implicit operator LSLInteger(double d) // { // return new LSLInteger(d); // } // static public LSLInteger operator &(LSLInteger i1, LSLInteger i2) // { // int ret = i1.value & i2.value; // return ret; // } // //static public implicit operator System.Double(LSLInteger i) // //{ // // return (double)i.value; // //} // #region Overriders // public override string ToString() // { // return this.value.ToString(); // } // #endregion //} //[Serializable] //public struct LSLFloat //{ // public double value; // #region Constructors // public LSLFloat(int i) // { // this.value = (double)i; // } // public LSLFloat(double d) // { // this.value = d; // } // #endregion // #region Operators // static public implicit operator System.Double(LSLFloat f) // { // return f.value; // } // //static public implicit operator System.Int32(LSLFloat f) // //{ // // return (int)f.value; // //} // static public implicit operator System.Boolean(LSLFloat f) // { // if (f.value == 0) // { // return false; // } // else // { // return true; // } // } // static public implicit operator LSLFloat(int i) // { // return new LSLFloat(i); // } // static public implicit operator LSLFloat(double d) // { // return new LSLFloat(d); // } // #endregion // #region Overriders // public override string ToString() // { // return this.value.ToString(); // } // #endregion //} } } }